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1 Generic Rootless Layer
2 Version 1.0
3 July 13, 2004
4
5 Torrey T. Lyons
6 torrey@xfree86.org
7
8
9Introduction
10
11 The generic rootless layer allows an X server to be implemented
12on top of another window server in a cooperative manner. This allows the
13X11 windows and native windows of the underlying window server to
14coexist on the same screen. The layer is called "rootless" because the root
15window of the X server is generally not drawn. Instead, each top-level
16child of the root window is represented as a separate on-screen window by
17the underlying window server. The layer is referred to as "generic"
18because it abstracts away the details of the underlying window system and
19contains code that is useful for any rootless X server. The code for the
20generic rootless layer is located in xc/programs/Xserver/miext/rootless. To
21build a complete rootless X server requires a specific rootless
22implementation, which provides functions that allow the generic rootless
23layer to interact with the underlying window system.
24
25
26Concepts
27
28 In the context of a rootless X server the term window is used to
29mean many fundamentally different things. For X11 a window is a DDX
30resource that describes a visible, or potentially visible, rectangle on the
31screen. A top-level window is a direct child of the root window. To avoid
32confusion, an on-screen native window of the underlying window system
33is referred to as a "frame". The generic rootless layer associates each
34mapped top-level X11 window with a frame. An X11 window may be said
35to be "framed" if it or its top-level parent is represented by a frame.
36
37 The generic rootless layer models each frame as being backed at
38all times by a backing buffer, which is periodically flushed to the screen.
39If the underlying window system does not provide a backing buffer for
40frames, this must be done by the rootless implementation. The generic
41rootless layer model does not assume it always has access to the frames'
42backing buffers. Any drawing to the buffer will be proceeded by a call to
43the rootless implementation's StartDrawing() function and StopDrawing()
44will be called when the drawing is concluded. The address of the frame's
45backing buffer is returned by the StartDrawing() function and it can
46change between successive calls.
47
48 Because each frame is assumed to have a backing buffer, the
49generic rootless layer will stop Expose events being generated when the
50regions of visibility of a frame change on screen. This is similar to backing
51store, but backing buffers are different in that they always store a copy of
52the entire window contents, not just the obscured portions. The price paid
53in increased memory consumption is made up by the greatly decreased
54complexity in not having to track and record regions as they are obscured.
55
56
57Rootless Implementation
58
59 The specifics of the underlying window system are provided to the
60generic rootless layer through rootless implementation functions, compile-
61time options, and runtime parameters. The rootless implementation
62functions are a list of functions that allow the generic rootless layer to
63perform operations such as creating, destroying, moving, and resizing
64frames. Some of the implementation functions are optional. A detailed
65description of the rootless implementation functions is provided in
66Appendix A.
67
68 By design, a rootless implementation should only have to include
69the rootless.h header file. The rootlessCommon.h file contains definitions
70internal to the generic rootless layer. (If you find you need to use
71rootlessCommon.h in your implementation, let the generic rootless layer
72maintainers know. This could be an area where the generic rootless layer
73should be generalized.) A rootless implementation should also modify
74rootlessConfig.h to specify compile time options for its platform.
75
76 The following compile-time options are defined in
77rootlessConfig.h:
78
79 o ROOTLESS_PROTECT_ALPHA: By default for a color bit depth of 24 and
80 32 bits per pixel, fb will overwrite the "unused" 8 bits to optimize
81 drawing speed. If this is true, the alpha channel of frames is
82 protected and is not modified when drawing to them. The bits
83 containing the alpha channel are defined by the macro
84 RootlessAlphaMask(bpp), which should return a bit mask for
85 various bits per pixel.
86
87 o ROOTLESS_REDISPLAY_DELAY: Time in milliseconds between updates to
88 the underlying window server. Most operations will be buffered until
89 this time has expired.
90
91 o ROOTLESS_RESIZE_GRAVITY: If the underlying window system supports it,
92 some frame resizes can be optimized by relying on the frame contents
93 maintaining a particular gravity during the resize. In this way less
94 of the frame contents need to be preserved by the generic rootless
95 layer. If true, the generic rootless layer will pass gravity hints
96 during resizing and rely on the frame contents being preserved
97 accordingly.
98
99 The following runtime options are defined in rootless.h:
100
101 o rootlessGlobalOffsetX, rootlessGlobalOffsetY: These specify the global
102 offset that is applied to all screens when converting from
103 screen-local to global coordinates.
104
105 o rootless_CopyBytes_threshold, rootless_CopyWindow_threshold:
106 The minimum number of bytes or pixels for which to use the rootless
107 implementation's respective acceleration function. The rootless
108 acceleration functions are all optional so these will only be used
109 if the respective acceleration function pointer is not NULL.
110
111
112Accelerated Drawing
113
114 The rootless implementation typically does not have direct access
115to the hardware. Its access to the graphics hardware is generally through
116the API of the underlying window system. This underlying API may not
117overlap well with the X11 drawing primitives. The generic rootless layer
118falls back to using fb for all its 2-D drawing. Providing optional rootless
119implementation acceleration functions can accelerate some graphics
120primitives and some window functions. Typically calling through to the
121underlying window systems API will not speed up these operations for
122small enough areas. The rootless_*_threshold runtime options allow the
123rootless implementation to provide hints for when the acceleration
124functions should be used instead of fb.
125
126
127Alpha Channel Protection
128
129 If the bits per pixel is greater then the color bit depth, the contents
130of the extra bits are undefined by the X11 protocol. Some window systems
131will use these extra bits as an alpha channel. The generic rootless layer can
132be configured to protect these bits and make sure they are not modified by
133other parts of the X server. To protect the alpha channel
134ROOTLESS_PROTECT_ALPHA and RootlessAlphaMask(bpp) must be
135set appropriately as described under the compile time options. This
136ensures that the X11 graphics primitives do not overwrite the alpha
137channel in an attempt to optimize drawing. In addition, the window
138functions PaintWindow() and Composite() must be replaced by alpha
139channel safe variants. These are provided in rootless/safeAlpha.
140
141
142Credits
143
144 The generic rootless layer was originally conceived and developed
145by Greg Parker as part of the XDarwin X server on Mac OS X. John
146Harper made later optimizations to this code but removed its generic
147independence of the underlying window system. Torrey T. Lyons
148reintroduced the generic abstractions and made the rootless code suitable
149for use by other X servers.
150
151
152Appendix A: Rootless Implementation Functions
153
154 The rootless implementation functions are defined in rootless.h. It
155is intended that rootless.h contains the complete interface that is needed by
156rootless implementations. The definitions contained in rootlessCommon.h
157are intended for internal use by the generic rootless layer and are more
158likely to change.
159
160 Most of these functions take a RootlessFrameID as a parameter.
161The RootlessFrameID is an opaque object that is returned by the
162implementation's CreateFrame() function. The generic rootless layer does
163not use this frame id other than to pass it back to the rootless
164implementation to indicate the frame to operate on.
165
166/*
167 * Create a new frame.
168 * The frame is created unmapped.
169 *
170 * pFrame RootlessWindowPtr for this frame should be completely
171 * initialized before calling except for pFrame->wid, which
172 * is set by this function.
173 * pScreen Screen on which to place the new frame
174 * newX, newY Position of the frame.
175 * pNewShape Shape for the frame (in frame-local coordinates). NULL for
176 * unshaped frames.
177 */
178typedef Bool (*RootlessCreateFrameProc)
179 (RootlessWindowPtr pFrame, ScreenPtr pScreen, int newX, int newY,
180 RegionPtr pNewShape);
181
182/*
183 * Destroy a frame.
184 * Drawing is stopped and all updates are flushed before this is called.
185 *
186 * wid Frame id
187 */
188typedef void (*RootlessDestroyFrameProc)
189 (RootlessFrameID wid);
190
191/*
192 * Move a frame on screen.
193 * Drawing is stopped and all updates are flushed before this is called.
194 *
195 * wid Frame id
196 * pScreen Screen to move the new frame to
197 * newX, newY New position of the frame
198 */
199typedef void (*RootlessMoveFrameProc)
200 (RootlessFrameID wid, ScreenPtr pScreen, int newX, int newY);
201
202/*
203 * Resize and move a frame.
204 * Drawing is stopped and all updates are flushed before this is called.
205 *
206 * wid Frame id
207 * pScreen Screen to move the new frame to
208 * newX, newY New position of the frame
209 * newW, newH New size of the frame
210 * gravity Gravity for window contents (rl_gravity_enum). This is always
211 * RL_GRAVITY_NONE unless ROOTLESS_RESIZE_GRAVITY is set.
212 */
213typedef void (*RootlessResizeFrameProc)
214 (RootlessFrameID wid, ScreenPtr pScreen,
215 int newX, int newY, unsigned int newW, unsigned int newH,
216 unsigned int gravity);
217
218/*
219 * Change frame ordering (AKA stacking, layering).
220 * Drawing is stopped before this is called. Unmapped frames are mapped by
221 * setting their ordering.
222 *
223 * wid Frame id
224 * nextWid Frame id of frame that is now above this one or NULL if this
225 * frame is at the top.
226 */
227typedef void (*RootlessRestackFrameProc)
228 (RootlessFrameID wid, RootlessFrameID nextWid);
229
230/*
231 * Change frame's shape.
232 * Drawing is stopped before this is called.
233 *
234 * wid Frame id
235 * pNewShape New shape for the frame (in frame-local coordinates)
236 * or NULL if now unshaped.
237 */
238typedef void (*RootlessReshapeFrameProc)
239 (RootlessFrameID wid, RegionPtr pNewShape);
240
241/*
242 * Unmap a frame.
243 *
244 * wid Frame id
245 */
246typedef void (*RootlessUnmapFrameProc)
247 (RootlessFrameID wid);
248
249/*
250 * Start drawing to a frame.
251 * Prepare a frame for direct access to its backing buffer.
252 *
253 * wid Frame id
254 * pixelData Address of the backing buffer (returned)
255 * bytesPerRow Width in bytes of the backing buffer (returned)
256 */
257typedef void (*RootlessStartDrawingProc)
258 (RootlessFrameID wid, char **pixelData, int *bytesPerRow);
259
260/*
261 * Stop drawing to a frame.
262 * No drawing to the frame's backing buffer will occur until drawing
263 * is started again.
264 *
265 * wid Frame id
266 * flush Flush drawing updates for this frame to the screen.
267 */
268typedef void (*RootlessStopDrawingProc)
269 (RootlessFrameID wid, Bool flush);
270
271/*
272 * Flush drawing updates to the screen.
273 * Drawing is stopped before this is called.
274 *
275 * wid Frame id
276 * pDamage Region containing all the changed pixels in frame-local
277 * coordinates. This is clipped to the window's clip.
278 */
279typedef void (*RootlessUpdateRegionProc)
280 (RootlessFrameID wid, RegionPtr pDamage);
281
282/*
283 * Mark damaged rectangles as requiring redisplay to screen.
284 *
285 * wid Frame id
286 * nrects Number of damaged rectangles
287 * rects Array of damaged rectangles in frame-local coordinates
288 * shift_x, Vector to shift rectangles by
289 * shift_y
290 */
291typedef void (*RootlessDamageRectsProc)
292 (RootlessFrameID wid, int nrects, const BoxRec *rects,
293 int shift_x, int shift_y);
294
295/*
296 * Switch the window associated with a frame. (Optional)
297 * When a framed window is reparented, the frame is resized and set to
298 * use the new top-level parent. If defined this function will be called
299 * afterwards for implementation specific bookkeeping.
300 *
301 * pFrame Frame whose window has switched
302 * oldWin Previous window wrapped by this frame
303 */
304typedef void (*RootlessSwitchWindowProc)
305 (RootlessWindowPtr pFrame, WindowPtr oldWin);
306
307/*
308 * Copy bytes. (Optional)
309 * Source and destinate may overlap and the right thing should happen.
310 *
311 * width Bytes to copy per row
312 * height Number of rows
313 * src Source data
314 * srcRowBytes Width of source in bytes
315 * dst Destination data
316 * dstRowBytes Width of destination in bytes
317 */
318typedef void (*RootlessCopyBytesProc)
319 (unsigned int width, unsigned int height,
320 const void *src, unsigned int srcRowBytes,
321 void *dst, unsigned int dstRowBytes);
322
323/*
324 * Copy area in frame to another part of frame. (Optional)
325 *
326 * wid Frame id
327 * dstNrects Number of rectangles to copy
328 * dstRects Array of rectangles to copy
329 * dx, dy Number of pixels away to copy area
330 */
331typedef void (*RootlessCopyWindowProc)
332 (RootlessFrameID wid, int dstNrects, const BoxRec *dstRects,
333 int dx, int dy);
334