Imported Upstream version 1.15.1
[deb_xorg-server.git] / doc / smartsched
1 Client Scheduling in X
2 Keith Packard
3 SuSE
4 10/28/99
5
6 History:
7
8 Since the original X server was written at Digital in 1987, the OS and DIX
9 layers shared responsibility for scheduling the order to service
10 client requests. The original design was simplistic; under the maximum
11 first make it work, then make it work well, this was a good idea. Now
12 that we have a bit more experience with X applications, it's time to
13 rethink the design.
14
15 The basic dispatch loop in DIX looks like:
16
17 for (;;)
18 {
19 nready = WaitForSomething (...);
20 while (nready--)
21 {
22 isItTimeToYield = FALSE;
23 while (!isItTimeToYield)
24 {
25 if (!ReadRequestFromClient (...))
26 break;
27 (execute request);
28 }
29 }
30 }
31
32 WaitForSomething looks like:
33
34 for (;;)
35 if (ANYSET (ClientsWithInput))
36 return popcount (ClientsWithInput);
37 select (...)
38 compute clientsReadable from select result;
39 return popcount (clientsReadable)
40 }
41
42 ReadRequestFromClient looks like:
43
44 if (!fullRequestQueued)
45 {
46 read ();
47 if (!fullRequestQueued)
48 {
49 remove from ClientsWithInput;
50 timesThisConnection = 0;
51 return 0;
52 }
53 }
54 if (twoFullRequestsQueued)
55 add to ClientsWithInput;
56
57 if (++timesThisConnection >= 10)
58 {
59 isItTimeToYield = TRUE;
60 timesThisConnection = 0;
61 }
62 return 1;
63
64 Here's what happens in this code:
65
66 With a single client executing a stream of requests:
67
68 A client sends a packet of requests to the server.
69
70 WaitForSomething wakes up from select and returns that client
71 to Dispatch
72
73 Dispatch calls ReadRequestFromClient which reads a buffer (4K)
74 full of requests from the client
75
76 The server executes requests from this buffer until it emptys,
77 in two stages -- 10 requests at a time are executed in the
78 inner Dispatch loop, a buffer full of requests are executed
79 because WaitForSomething immediately returns if any clients
80 have complete requests pending in their input queues.
81
82 When the buffer finally emptys, the next call to ReadRequest
83 FromClient will return zero and Dispatch will go back to
84 WaitForSomething; now that the client has no requests pending,
85 WaitForSomething will block in select again. If the client
86 is active, this select will immediately return that client
87 as ready to read.
88
89 With multiple clients sending streams of requests, the sequence
90 of operations is similar, except that ReadRequestFromClient will
91 set isItTimeToYield after each 10 requests executed causing the
92 server to round-robin among the clients with available requests.
93
94 It's important to realize here that any complete requests which have been
95 read from clients will be executed before the server will use select again
96 to discover input from other clients. A single busy client can easily
97 monopolize the X server.
98
99 So, the X server doesn't share well with clients which are more interactive
100 in nature.
101
102 The X server executes at most a buffer full of requests before again heading
103 into select; ReadRequestFromClient causes the server to yield when the
104 client request buffer doesn't contain a complete request. When
105 that buffer is executed quickly, the server spends a lot of time
106 in select discovering that the same client again has input ready. Thus
107 the server also runs busy clients less efficiently than is would be
108 possible.
109
110 What to do.
111
112 There are several things evident from the above discussion:
113
114 1 The server has a poor metric for deciding how much work it
115 should do at one time on behalf of a particular client.
116
117 2 The server doesn't call select often enough to detect less
118 aggressive clients in the face of busy clients, especially
119 when those clients are executing slow requests.
120
121 3 The server calls select too often when executing fast requests.
122
123 4 Some priority scheme is needed to keep interactive clients
124 responding to the user.
125
126 And, there are some assumptions about how X applications work:
127
128 1 Each X request is executed relatively quickly; a request-granularity
129 is good enough for interactive response almost all of the time.
130
131 2 X applications receiving mouse/keyboard events are likely to
132 warrant additional attention from the X server.
133
134 Instead of a request-count metric for work, a time-based metric should be
135 used. The server should select a reasonable time slice for each client
136 and execute requests for the entire timeslice before yielding to
137 another client.
138
139 Instead of returning immediately from WaitForSomething if clients have
140 complete requests queued, the server should go through select each
141 time and gather as many ready clients as possible. This involves
142 polling instead of blocking and adding the ClientsWithInput to
143 clientsReadable after the select returns.
144
145 Instead of yielding when the request buffer is empty for a particular
146 client, leave the yielding to the upper level scheduling and allow
147 the server to try and read again from the socket. If the client
148 is busy, another buffer full of requests will already be waiting
149 to be delivered thus avoiding the call through select and the
150 additional overhead in WaitForSomething.
151
152 Finally, the dispatch loop should not simply execute requests from the
153 first available client, instead each client should be prioritized with
154 busy clients penalized and clients receiving user events praised.
155
156 How it's done:
157
158 Polling the current time of day from the OS is too expensive to
159 be done at each request boundary, so instead an interval timer is
160 set allowing the server to track time changes by counting invocations
161 of the related signal handler. Instead of using the wall time for
162 this purpose, the process CPU time is used instead. This serves
163 two purposes -- first, it allows the server to consume no CPU cycles
164 when idle, second it avoids conflicts with SIGALRM usage in other
165 parts of the server code. It's not without problems though; other
166 CPU intensive processes on the same machine can reduce interactive
167 response time within the X server. The dispatch loop can now
168 calculate an approximate time value using the number of signals
169 received. The granularity of the timer sets the scheduling jitter,
170 at 20ms it's only occasionally noticeable.
171
172 The changes to WaitForSomething and ReadRequestFromClient are
173 straightforward, adjusting when select is called and avoiding
174 setting isItTimeToYield too often.
175
176 The dispatch loop changes are more extensive, now instead of
177 executing requests from all available clients, a single client
178 is chosen after each call to WaitForSomething, requests are
179 executed for that client and WaitForSomething is called again.
180
181 Each client is assigned a priority, the dispatch loop chooses the
182 client with the highest priority to execute. Priorities are
183 updated in three ways:
184
185 1. Clients which consume their entire slice are penalized
186 by having their priority reduced by one until they
187 reach some minimum value.
188
189 2. Clients which have executed no requests for some time
190 are praised by having their priority raised until they
191 return to normal priority.
192
193 3. Clients which receive user input are praised by having
194 their priority rased until they reach some maximal
195 value, above normal priority.
196
197 The effect of these changes is to both improve interactive application
198 response and benchmark numbers at the same time.
199
200
201
202
203
204 $XFree86: $