Add patch that contain Mali fixes.
[deb_xorg-server.git] / glx / glthread.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /*
26 * XXX There's probably some work to do in order to make this file
27 * truly reusable outside of Mesa.
28 */
29
30 #ifdef HAVE_DIX_CONFIG_H
31 #include <dix-config.h>
32 #include <X11/Xfuncproto.h>
33 #endif
34
35 #include <stdlib.h>
36 #include <stdio.h>
37 #include "glthread.h"
38
39 /*
40 * This file should still compile even when THREADS is not defined.
41 * This is to make things easier to deal with on the makefile scene..
42 */
43 #ifdef THREADS
44 #include <errno.h>
45
46 /*
47 * Error messages
48 */
49 #define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data"
50 #define GET_TSD_ERROR "_glthread_: failed to get thread specific data"
51 #define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data"
52
53 /*
54 * Magic number to determine if a TSD object has been initialized.
55 * Kind of a hack but there doesn't appear to be a better cross-platform
56 * solution.
57 */
58 #define INIT_MAGIC 0xff8adc98
59
60 /*
61 * POSIX Threads -- The best way to go if your platform supports them.
62 * Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly
63 * has them, and many of the free Unixes now have them.
64 * Be sure to use appropriate -mt or -D_REENTRANT type
65 * compile flags when building.
66 */
67 #ifdef PTHREADS
68
69 _X_EXPORT unsigned long
70 _glthread_GetID(void)
71 {
72 return (unsigned long) pthread_self();
73 }
74
75 void
76 _glthread_InitTSD(_glthread_TSD * tsd)
77 {
78 if (pthread_key_create(&tsd->key, NULL /*free */ ) != 0) {
79 perror(INIT_TSD_ERROR);
80 exit(-1);
81 }
82 tsd->initMagic = INIT_MAGIC;
83 }
84
85 void *
86 _glthread_GetTSD(_glthread_TSD * tsd)
87 {
88 if (tsd->initMagic != (int) INIT_MAGIC) {
89 _glthread_InitTSD(tsd);
90 }
91 return pthread_getspecific(tsd->key);
92 }
93
94 void
95 _glthread_SetTSD(_glthread_TSD * tsd, void *ptr)
96 {
97 if (tsd->initMagic != (int) INIT_MAGIC) {
98 _glthread_InitTSD(tsd);
99 }
100 if (pthread_setspecific(tsd->key, ptr) != 0) {
101 perror(SET_TSD_ERROR);
102 exit(-1);
103 }
104 }
105
106 #endif /* PTHREADS */
107
108 /*
109 * Win32 Threads. The only available option for Windows 95/NT.
110 * Be sure that you compile using the Multithreaded runtime, otherwise
111 * bad things will happen.
112 */
113 #ifdef WIN32_THREADS
114
115 void
116 FreeTSD(_glthread_TSD * p)
117 {
118 if (p->initMagic == INIT_MAGIC) {
119 TlsFree(p->key);
120 p->initMagic = 0;
121 }
122 }
123
124 void
125 InsteadOf_exit(int nCode)
126 {
127 DWORD dwErr = GetLastError();
128 }
129
130 unsigned long
131 _glthread_GetID(void)
132 {
133 return GetCurrentThreadId();
134 }
135
136 void
137 _glthread_InitTSD(_glthread_TSD * tsd)
138 {
139 tsd->key = TlsAlloc();
140 if (tsd->key == TLS_OUT_OF_INDEXES) {
141 perror("Mesa:_glthread_InitTSD");
142 InsteadOf_exit(-1);
143 }
144 tsd->initMagic = INIT_MAGIC;
145 }
146
147 void *
148 _glthread_GetTSD(_glthread_TSD * tsd)
149 {
150 if (tsd->initMagic != INIT_MAGIC) {
151 _glthread_InitTSD(tsd);
152 }
153 return TlsGetValue(tsd->key);
154 }
155
156 void
157 _glthread_SetTSD(_glthread_TSD * tsd, void *ptr)
158 {
159 /* the following code assumes that the _glthread_TSD has been initialized
160 to zero at creation */
161 if (tsd->initMagic != INIT_MAGIC) {
162 _glthread_InitTSD(tsd);
163 }
164 if (TlsSetValue(tsd->key, ptr) == 0) {
165 perror("Mesa:_glthread_SetTSD");
166 InsteadOf_exit(-1);
167 }
168 }
169
170 #endif /* WIN32_THREADS */
171
172 #else /* THREADS */
173
174 /*
175 * no-op functions
176 */
177
178 _X_EXPORT unsigned long
179 _glthread_GetID(void)
180 {
181 return 0;
182 }
183
184 void
185 _glthread_InitTSD(_glthread_TSD * tsd)
186 {
187 (void) tsd;
188 }
189
190 void *
191 _glthread_GetTSD(_glthread_TSD * tsd)
192 {
193 (void) tsd;
194 return NULL;
195 }
196
197 void
198 _glthread_SetTSD(_glthread_TSD * tsd, void *ptr)
199 {
200 (void) tsd;
201 (void) ptr;
202 }
203
204 #endif /* THREADS */