Imported Upstream version 1.15.1
[deb_xorg-server.git] / glx / render2.c
1 /*
2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice including the dates of first publication and
13 * either this permission notice or a reference to
14 * http://oss.sgi.com/projects/FreeB/
15 * shall be included in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Except as contained in this notice, the name of Silicon Graphics, Inc.
26 * shall not be used in advertising or otherwise to promote the sale, use or
27 * other dealings in this Software without prior written authorization from
28 * Silicon Graphics, Inc.
29 */
30
31 #ifdef HAVE_DIX_CONFIG_H
32 #include <dix-config.h>
33 #endif
34
35 #include <glxserver.h>
36 #include "unpack.h"
37 #include "indirect_size.h"
38 #include "indirect_dispatch.h"
39
40 void
41 __glXDisp_Map1f(GLbyte * pc)
42 {
43 GLint order, k;
44 GLfloat u1, u2, *points;
45 GLenum target;
46
47 target = *(GLenum *) (pc + 0);
48 order = *(GLint *) (pc + 12);
49 u1 = *(GLfloat *) (pc + 4);
50 u2 = *(GLfloat *) (pc + 8);
51 points = (GLfloat *) (pc + 16);
52 k = __glMap1f_size(target);
53
54 glMap1f(target, u1, u2, k, order, points);
55 }
56
57 void
58 __glXDisp_Map2f(GLbyte * pc)
59 {
60 GLint uorder, vorder, ustride, vstride, k;
61 GLfloat u1, u2, v1, v2, *points;
62 GLenum target;
63
64 target = *(GLenum *) (pc + 0);
65 uorder = *(GLint *) (pc + 12);
66 vorder = *(GLint *) (pc + 24);
67 u1 = *(GLfloat *) (pc + 4);
68 u2 = *(GLfloat *) (pc + 8);
69 v1 = *(GLfloat *) (pc + 16);
70 v2 = *(GLfloat *) (pc + 20);
71 points = (GLfloat *) (pc + 28);
72
73 k = __glMap2f_size(target);
74 ustride = vorder * k;
75 vstride = k;
76
77 glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
78 }
79
80 void
81 __glXDisp_Map1d(GLbyte * pc)
82 {
83 GLint order, k;
84
85 #ifdef __GLX_ALIGN64
86 GLint compsize;
87 #endif
88 GLenum target;
89 GLdouble u1, u2, *points;
90
91 target = *(GLenum *) (pc + 16);
92 order = *(GLint *) (pc + 20);
93 k = __glMap1d_size(target);
94
95 #ifdef __GLX_ALIGN64
96 if (order < 0 || k < 0) {
97 compsize = 0;
98 }
99 else {
100 compsize = order * k;
101 }
102 #endif
103
104 __GLX_GET_DOUBLE(u1, pc);
105 __GLX_GET_DOUBLE(u2, pc + 8);
106 pc += 24;
107
108 #ifdef __GLX_ALIGN64
109 if (((unsigned long) pc) & 7) {
110 /*
111 ** Copy the doubles up 4 bytes, trashing the command but aligning
112 ** the data in the process
113 */
114 __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
115 points = (GLdouble *) (pc - 4);
116 }
117 else {
118 points = (GLdouble *) pc;
119 }
120 #else
121 points = (GLdouble *) pc;
122 #endif
123 glMap1d(target, u1, u2, k, order, points);
124 }
125
126 void
127 __glXDisp_Map2d(GLbyte * pc)
128 {
129 GLdouble u1, u2, v1, v2, *points;
130 GLint uorder, vorder, ustride, vstride, k;
131
132 #ifdef __GLX_ALIGN64
133 GLint compsize;
134 #endif
135 GLenum target;
136
137 target = *(GLenum *) (pc + 32);
138 uorder = *(GLint *) (pc + 36);
139 vorder = *(GLint *) (pc + 40);
140 k = __glMap2d_size(target);
141
142 #ifdef __GLX_ALIGN64
143 if (vorder < 0 || uorder < 0 || k < 0) {
144 compsize = 0;
145 }
146 else {
147 compsize = uorder * vorder * k;
148 }
149 #endif
150
151 __GLX_GET_DOUBLE(u1, pc);
152 __GLX_GET_DOUBLE(u2, pc + 8);
153 __GLX_GET_DOUBLE(v1, pc + 16);
154 __GLX_GET_DOUBLE(v2, pc + 24);
155 pc += 44;
156
157 ustride = vorder * k;
158 vstride = k;
159
160 #ifdef __GLX_ALIGN64
161 if (((unsigned long) pc) & 7) {
162 /*
163 ** Copy the doubles up 4 bytes, trashing the command but aligning
164 ** the data in the process
165 */
166 __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
167 points = (GLdouble *) (pc - 4);
168 }
169 else {
170 points = (GLdouble *) pc;
171 }
172 #else
173 points = (GLdouble *) pc;
174 #endif
175 glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
176 }
177
178 void
179 __glXDisp_DrawArrays(GLbyte * pc)
180 {
181 __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc;
182 __GLXdispatchDrawArraysComponentHeader *compHeader;
183 GLint numVertexes = hdr->numVertexes;
184 GLint numComponents = hdr->numComponents;
185 GLenum primType = hdr->primType;
186 GLint stride = 0;
187 int i;
188
189 pc += sizeof(__GLXdispatchDrawArraysHeader);
190 compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
191
192 /* compute stride (same for all component arrays) */
193 for (i = 0; i < numComponents; i++) {
194 GLenum datatype = compHeader[i].datatype;
195 GLint numVals = compHeader[i].numVals;
196
197 stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
198 }
199
200 pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
201
202 /* set up component arrays */
203 for (i = 0; i < numComponents; i++) {
204 GLenum datatype = compHeader[i].datatype;
205 GLint numVals = compHeader[i].numVals;
206 GLenum component = compHeader[i].component;
207
208 switch (component) {
209 case GL_VERTEX_ARRAY:
210 glEnableClientState(GL_VERTEX_ARRAY);
211 glVertexPointer(numVals, datatype, stride, pc);
212 break;
213 case GL_NORMAL_ARRAY:
214 glEnableClientState(GL_NORMAL_ARRAY);
215 glNormalPointer(datatype, stride, pc);
216 break;
217 case GL_COLOR_ARRAY:
218 glEnableClientState(GL_COLOR_ARRAY);
219 glColorPointer(numVals, datatype, stride, pc);
220 break;
221 case GL_INDEX_ARRAY:
222 glEnableClientState(GL_INDEX_ARRAY);
223 glIndexPointer(datatype, stride, pc);
224 break;
225 case GL_TEXTURE_COORD_ARRAY:
226 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
227 glTexCoordPointer(numVals, datatype, stride, pc);
228 break;
229 case GL_EDGE_FLAG_ARRAY:
230 glEnableClientState(GL_EDGE_FLAG_ARRAY);
231 glEdgeFlagPointer(stride, (const GLboolean *) pc);
232 break;
233 case GL_SECONDARY_COLOR_ARRAY:
234 {
235 PFNGLSECONDARYCOLORPOINTERPROC SecondaryColorPointerEXT =
236 __glGetProcAddress("glSecondaryColorPointerEXT");
237 glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
238 SecondaryColorPointerEXT(numVals, datatype, stride, pc);
239 break;
240 }
241 case GL_FOG_COORD_ARRAY:
242 {
243 PFNGLFOGCOORDPOINTERPROC FogCoordPointerEXT =
244 __glGetProcAddress("glFogCoordPointerEXT");
245 glEnableClientState(GL_FOG_COORD_ARRAY);
246 FogCoordPointerEXT(datatype, stride, pc);
247 break;
248 }
249 default:
250 break;
251 }
252
253 pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
254 }
255
256 glDrawArrays(primType, 0, numVertexes);
257
258 /* turn off anything we might have turned on */
259 glDisableClientState(GL_VERTEX_ARRAY);
260 glDisableClientState(GL_NORMAL_ARRAY);
261 glDisableClientState(GL_COLOR_ARRAY);
262 glDisableClientState(GL_INDEX_ARRAY);
263 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
264 glDisableClientState(GL_EDGE_FLAG_ARRAY);
265 glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
266 glDisableClientState(GL_FOG_COORD_ARRAY);
267 }