int nBeats = 0;\r
_DhP pAmp, pRad;\r
_DhP pRotX, pRotY, pRotZ;\r
- xyz Theta = new xyz();\r
+ xyz Theta = new xyz();\r
+ xyz TSin = new xyz();\r
+ xyz TCos = new xyz();\r
+ \r
Pick pTimePattern, pTempoMult, pShape, pForm;\r
int RandCube;\r
\r
t = lx.tempo.rampf();\r
a = pAmp.Val();\r
\r
- Theta.x = pRotX.ZeroOrOne() ? 0 :(pRotX.Val()-.5)*10;\r
- Theta.y = pRotY.ZeroOrOne() ? 0 :(pRotY.Val()-.5)*10;\r
- Theta.z = pRotZ.ZeroOrOne() ? 0 :(pRotZ.Val()-.5)*10;\r
+ Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2);\r
+ TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z));\r
+ TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z));\r
\r
if (t<LastMeasure) { CurRandTempo = int(random(4)); } LastMeasure = t;\r
\r
}\r
\r
color CalcPoint(xyz Px) {\r
- xyz V = new xyz();\r
- xyz P = Px.setNorm();\r
- if (Theta.x>0) P = P.RotateZ(xyzHalf, Theta.x);\r
- if (Theta.y>0) P = P.RotateZ(xyzHalf, Theta.y);\r
- if (Theta.z>0) P = P.RotateZ(xyzHalf, Theta.z);\r
+ xyz V = new xyz();\r
+ xyz P = Px.setNorm();\r
+ P.RotateXYZ(xyzHalf, Theta, TSin, TCos);\r
\r
float mp = min(P.x, P.z);\r
float yt = map(t,0,1,.5-a/2,.5+a/2);\r
\r
switch (pShape.Cur()) {\r
- case 0: V = new xyz(P.x, yt , P.z); break; // bouncing line\r
- case 1: V = new xyz(P.x, map(cos(PI*t * P.x),-1,1,0,1) , P.z); break; // top tap\r
- case 2: V = new xyz(P.x, a*map(P.x<.5?P.x:1-P.x,0,.5 ,0,t-.5)+.5, P.z); break; // V shape\r
- case 3: V = new xyz(P.x, P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r
- map(P.x,cMidNorm.x,1, yt,.5), P.z); break; // Random V shape\r
-\r
- case 4: V = new xyz(P.x, .5*(P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r
- map(P.x,cMidNorm.x,1, yt,.5)) +\r
- .5*(P.z < cMidNorm.z ? map(P.z,0,cMidNorm.z, .5,yt) :\r
- map(P.z,cMidNorm.z,1, yt,.5)), P.z); break; // Random Pyramid shape\r
+ case 0: V.set(P.x, yt , P.z); break; // bouncing line\r
+ case 1: V.set(P.x, map(cos(PI*t * P.x),-1,1,0,1) , P.z); break; // top tap\r
+ case 2: V.set(P.x, a*map(P.x<.5?P.x:1-P.x,0,.5 ,0,t-.5)+.5, P.z); break; // V shape\r
+ case 3: V.set(P.x, P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r
+ map(P.x,cMidNorm.x,1, yt,.5), P.z); break; // Random V shape\r
+\r
+ case 4: V.set(P.x, .5*(P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r
+ map(P.x,cMidNorm.x,1, yt,.5)) +\r
+ .5*(P.z < cMidNorm.z ? map(P.z,0,cMidNorm.z, .5,yt) :\r
+ map(P.z,cMidNorm.z,1, yt,.5)), P.z); break; // Random Pyramid shape\r
\r
- case 5: V = new xyz(P.x, a*map((P.x-.5)*(P.x-.5),0,.25,0,t-.5)+.5, P.z); break; // wings\r
- case 6: V = new xyz(P.x, a*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, P.z); break; // wings\r
+ case 5: V.set(P.x, a*map((P.x-.5)*(P.x-.5),0,.25,0,t-.5)+.5, P.z); break; // wings\r
+ case 6: V.set(P.x, a*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, P.z); break; // wings\r
\r
- case 7: V = new xyz(cMid.x,cMid.y,cMid.z);\r
+ case 7: V.set(cMid.x,cMid.y,cMid.z);\r
return color(0,0,c1c(1 - (V.distance(Px) > (pRad.getValuef()+.1)*150?1:0)) ); // sphere\r
\r
- case 8: V = new xyz(cMid.x,cMid.y,cMid.z);\r
+ case 8: V.set(cMid.x,cMid.y,cMid.z);\r
return color(0,0,c1c(1 - CalcCone(Px,V,xyzMid) * 0.02 > .5?1:0)); // cone\r
\r
case 9: return color(100 + noise(P.x,P.y,P.z + (NoiseMove+50000)/1000.)*200,\r
- 85,c1c(P.y < noise(P.x + NoiseMove/2000.,P.z)*(1+a)-a/2.-.1 ? 1 : 0)); //\r
+ 85,c1c(P.y < noise(P.x + NoiseMove/2000.,P.z)*(1+a)-a/2.-.1 ? 1 : 0)); //\r
}\r
\r
\r