void StartRun(double deltaMs) { cRad = mMax.x*pSize.Val()/6; }\r
color CalcPoint(xyz p) {\r
v.set(x.getValuef(), y.getValuef(), z.getValuef());\r
+ v.z=0;p.z=0;// ignore z dimension\r
switch(pChoose.Cur()) {\r
case 0: vMir.set(mMax); vMir.subtract(p);\r
return color(0,0,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad)); // balls\r
int CurAnim, iSymm;\r
int XSym=1,YSym=2,RadSym=3;\r
float zTime , zTheta=0, zSin, zCos, rtime, ttime, transAdd;\r
- DParam pSpeed , pDensity, pRotZ;\r
+ DParam pSpeed , pDensity;\r
Pick pChoose, pSymm;\r
int _ND = 4;\r
NDat N[] = new NDat[_ND];\r
\r
Noise(GLucose glucose) {\r
super(glucose);\r
- pRotZ = addParam("RotZ" , .5 ); pSpeed = addParam("Fast", .55);\r
- pDensity= addParam("Dens" , .5);\r
- pSymm = addPick("Symmetry" , 0, 3, new String[] {"None", "X", "Y", "Radial"} );\r
- pChoose = addPick("Animation", 1, 5, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark"} );\r
+ pSpeed = addParam("Fast" , .55);\r
+ pDensity = addParam("Dens" , .5);\r
+ pSymm = addPick("Symmetry" , 0, 3, new String[] {"None", "X", "Y", "Radial"} );\r
+ pChoose = addPick("Animation", 6, 7, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark","VWave", "Wave"} );\r
for (int i=0; i<_ND; i++) N[i] = new NDat();\r
}\r
\r
void StartPattern() { zTime = random(500); zTheta=0; rtime = 0; ttime = 0; transAdd=0; }\r
void StartRun(double deltaMs) {\r
zTime += deltaMs*(pSpeed.Val()-.5)*.002 ;\r
- zTheta += deltaMs*(pRotZ .Val()-.5)*.01 ;\r
+ zTheta += deltaMs*(pSpin .Val()-.5)*.01 ;\r
rtime += deltaMs;\r
iSymm = pSymm.Cur();\r
transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000);\r
\r
if (pChoose.Cur() != CurAnim) {\r
CurAnim = pChoose.Cur(); ttime = rtime;\r
- pRotZ .reset(); zTheta = 0;\r
- pDensity .reset(); pSpeed .reset(); \r
+ pSpin .reset(); zTheta = 0;\r
+ pDensity .reset(); pSpeed .reset();\r
for (int i=0; i<_ND; i++) { N[i].isActive = false; }\r
\r
switch(CurAnim) {\r
color c = 0;\r
P.RotateZ(mCtr, zSin, zCos);\r
\r
+ if (CurAnim == 6 || CurAnim == 7) {\r
+ P.setNorm();\r
+ return color(0,0, 100 * (\r
+ constrain(1-50*(1-pDensity.Val())*abs(P.y-sin(zTime*10 + P.x*(300))*.5 - .5),0,1) + \r
+ (CurAnim == 7 ? constrain(1-50*(1-pDensity.Val())*abs(P.x-sin(zTime*10 + P.y*(300))*.5 - .5),0,1) : 0))\r
+ );\r
+ } \r
+ \r
if (iSymm == XSym && P.x > mMax.x/2) P.x = mMax.x-P.x;\r
if (iSymm == YSym && P.y > mMax.y/2) P.y = mMax.y-P.y;\r
\r
void set() { prvA = dstA; dstA = random(2*PI); prvA = fixAngle(prvA, dstA);\r
prvR = dstR; dstR = random(mCtr.y); }\r
}\r
+\r
int nBeats = 0;\r
DParam pAmp, pRadius, pBounce;\r
- DParam pRotX, pRotY, pRotZ;\r
\r
float t,amp,rad,bnc;\r
+ float zTheta=0;\r
+ ArrayList<rWave> waves = new ArrayList<rWave>(10);\r
+\r
rAngle a1 = new rAngle(), a2 = new rAngle(),\r
a3 = new rAngle(), a4 = new rAngle();\r
xyz cPrev = new xyz(), cRand = new xyz(),\r
float LastBeat=3, LastMeasure=3;\r
int CurRandTempo = 1, CurRandTPat = 1;\r
\r
-\r
- Pick pTimePattern, pTempoMult, pShape, pForm;\r
+ Pick pTimePattern, pTempoMult, pShape;\r
int RandCube;\r
\r
Play(GLucose glucose) {\r
super(glucose);\r
- pRotX = addParam("RotX", .5);\r
- pRotY = addParam("RotY", .5);\r
- pRotZ = addParam("RotZ", .5);\r
pRadius = addParam("Rad" , .1 );\r
pBounce = addParam("Bnc" , .2 );\r
pAmp = addParam("Amp" , .2 );\r
pTempoMult = addPick ("TMult" , 0 , 5 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } );\r
- pTimePattern= addPick ("TPat" , 6 , 7 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Deccel", "Slide", "Rand"} );\r pShape = addPick ("Shape" , 13, 15 , new String[] {"Line", "Tap", "V", "RandV",\r
+ pTimePattern= addPick ("TPat" , 6 , 7 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Deccel", "Slide", "Rand"} );\r
+ pShape = addPick ("Shape" , 3 , 15 , new String[] {"Line", "Tap", "V", "RandV",\r
"Pyramid", "Wings", "W2", "Clock",\r
"Triangle", "Quad", "Sphere", "Cone",\r
"Noise", "Wave", "?", "?"} );\r
- pForm = addPick ("Form" , 2 , 2 , new String[] {"Bar", "Volume", "Fade"} );\r
}\r
\r
+ public class rWave {\r
+ float v0, a0, x0, t,damp,a;\r
+ boolean bDone=false;\r
+ final float len=8;\r
+ rWave(float _x0, float _a0, float _v0, float _damp) { x0=_x0*len; a0=_a0; v0=_v0; t=0; damp = _damp; }\r
+ void move(double deltaMs) {\r
+ t += deltaMs*.001;\r
+ if (t>4) bDone=true;\r
+ }\r
+ float val(float _x) {\r
+ _x*=len;\r
+ float dist = t*v0 - abs(_x-x0);\r
+ if (dist<0) { a=1; return 0; }\r
+ a = a0*exp(-dist*damp) * exp(-abs(_x-x0)/(.2*len)); // * max(0,1-t/dur)\r
+ return -a*sin(dist);\r
+ }\r
+ }\r
\r
-float zTime = random(1000);\r
+ void StartPattern() { zTheta=0; }\r
void StartRun(double deltaMs) {\r
- zTime += deltaMs*.001; zTime = zTime % 1000.;\r
t = lx.tempo.rampf();\r
amp = pAmp.Val();\r
rad = pRadius.getValuef();\r
bnc = pBounce.getValuef(); \r
+ zTheta += deltaMs*(pSpin .Val()-.5)*.01;\r
\r
- Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2);\r
+ Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2 + zTheta);\r
TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z));\r
TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z));\r
\r
case 4: t = (t*16.)%1.; break;\r
}\r
\r
+ int i=0; while (i< waves.size()) {\r
+ rWave w = waves.get(i);\r
+ w.move(deltaMs); if (w.bDone) waves.remove(i); else i++;\r
+ }\r
+\r
+ if ((t<LastBeat && !pKey.b) || DG.KeyPressed>-1) {\r
+ waves.add(new rWave(\r
+ pKey.b ? map(DG.KeyPressed,0,7,0,1) : random(1), // location\r
+ bnc*10, // bounciness\r
+ 7, // velocity\r
+ 2*(1-amp))); // dampiness\r
+ DG.KeyPressed=-1;\r
+ if (waves.size() > 5) waves.remove(0);\r
+ }\r
+ \r
if (t<LastBeat) {\r
cPrev.set(cRand); cRand.setRand();\r
a1.set(); a2.set(); a3.set(); a4.set();\r
\r
cMid.set (cPrev); cMid.interpolate (t,cRand);\r
cMidNorm.set (cMid); cMidNorm.setNorm();\r
-\r
a1.move(); a2.move(); a3.move(); a4.move();\r
}\r
\r
\r
float mp = min(Pn.x, Pn.z);\r
float yt = map(t,0,1,.5-bnc/2,.5+bnc/2);\r
- float r;\r
+ float r,d;\r
\r
switch (pShape.Cur()) {\r
case 0: V.set(Pn.x, yt , Pn.z); break; // bouncing line\r
case 5: V.set(Pn.x, bnc*map((Pn.x-.5)*(Pn.x-.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings\r
case 6: V.set(Pn.x, bnc*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings\r
\r
-\r
-\r
- case 7: return color(0,0, min(\r
+ case 7: d = min(\r
distToSeg(Px.x, Px.y, a1.getX(70),a1.getY(70), mCtr.x, mCtr.y),\r
- distToSeg(Px.x, Px.y, a2.getX(40),a2.getY(40), mCtr.x, mCtr.y)) <rad*40?100:0); // clock\r
+ distToSeg(Px.x, Px.y, a2.getX(40),a2.getY(40), mCtr.x, mCtr.y));\r
+ d = constrain(30*(rad*40-d),0,100);\r
+ return color(0,max(0,150-d), d); // clock\r
\r
- case 8: r = amp*200 * map(bnc,0,1,1,sin(PI*t)); return color(0,0, min(\r
+ case 8: r = amp*200 * map(bnc,0,1,1,sin(PI*t));\r
+ d = min(\r
distToSeg(Px.x, Px.y, a1.getX(r),a1.getY(r), a2.getX(r),a2.getY(r)),\r
distToSeg(Px.x, Px.y, a2.getX(r),a2.getY(r), a3.getX(r),a3.getY(r)),\r
distToSeg(Px.x, Px.y, a3.getX(r),a3.getY(r), a1.getX(r),a1.getY(r)) // triangle\r
- ) <rad*40?100:0);\r
- \r
- case 9: r = amp*200 * map(bnc,0,1,1,sin(PI*t)); return color(0,0, min(\r
+ );\r
+ d = constrain(30*(rad*40-d),0,100);\r
+ return color(0,max(0,150-d), d); // clock\r
+\r
+ case 9: r = amp*200 * map(bnc,0,1,1,sin(PI*t));\r
+ d = min(\r
distToSeg(Px.x, Px.y, a1.getX(r),a1.getY(r), a2.getX(r),a2.getY(r)),\r
distToSeg(Px.x, Px.y, a2.getX(r),a2.getY(r), a3.getX(r),a3.getY(r)),\r
distToSeg(Px.x, Px.y, a3.getX(r),a3.getY(r), a4.getX(r),a4.getY(r)),\r
distToSeg(Px.x, Px.y, a4.getX(r),a4.getY(r), a1.getX(r),a1.getY(r)) // quad\r
- ) <rad*40?100:0); // shape\r
+ );\r
+ d = constrain(30*(rad*40-d),0,100);\r
+ return color(0,max(0,150-d), d); // clock\r
\r
- \r
- case 10: r = map(bnc,0,1,a1.r,amp*200*sin(PI*t)); \r
+ case 10:\r
+ r = map(bnc,0,1,a1.r,amp*200*sin(PI*t));\r
return color(0,0,c1c(.9+2*rad - dist(Px.x,Px.y,a1.getX(r),a1.getY(r))*.03) ); // sphere\r
\r
- case 11: return color(0,0,c1c(1 - CalcCone(Px,cMid,mCtr) * 0.02 > .5?1:0)); // cone\r
+ case 11:\r
+ Px.z=mCtr.z; cMid.z=mCtr.z;\r
+ return color(0,0,c1c(1 - CalcCone(Px,cMid,mCtr) * 0.02 > .5?1:0)); // cone\r
\r
case 12: return color(100 + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200,\r
85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0)); // noise\r
\r
- case 13: V.set(Pn.x, map(\r
- sin( zTime*3.7 + Pn.x*2.0*PI)\r
- + sin( zTime*4.2 + Pn.x*1.7*PI)\r
- + sin( -zTime*4.7 + Pn.x*2.1*PI)\r
- + sin( -zTime*5.2 + Pn.x*1.5*PI)\r
- ,-2,2,.2,.8), Pn.z); break;\r
- \r
- \r
+ case 13: float y=0; for (rWave w : waves) y += .5*w.val(Pn.x);\r
+ V.set(Pn.x, .7+y, Pn.z);\r
+ break;\r
+\r
default: return color(0,0,0);\r
}\r
\r
- switch (pForm.Cur()) {\r
- case 0: return color(0,0,c1c(1 - V.distance(Pn)/rad > .5?1:0));\r
- case 1: return color(0,0,c1c(Pn.y < V.y ?1:0));\r
- case 2: return color(0,0,c1c(1 - V.distance(Pn)/rad));\r
+ return color(0,\r
+ 150-c1c(1 - V.distance(Pn)/rad),\r
+ c1c(1 - V.distance(Pn)/rad));\r
+ }\r
+}\r
+//----------------------------------------------------------------------------------------------------------------------------------\r
+// 0 - TLB, L (b), BLB, B (l) // Fwd , Down, Back, Up\r
+// 4 - TLF, F (l), BLF, L (f) // Fwd , Down, Back, Up\r
+// 8 - TRF, R (f), BRF, F (r) // Back, Down, Fwd , Up\r
+// 12- TRB, B (r), BRB, R (b) // Back, Down, Fwd , Up\r
+// 1->7, 15->9\r
+\r
+class dBolt {\r
+ dStrip v, h;\r
+ int vpos, hpos;\r
+ dBolt(dStrip _v, dStrip _h, int _vpos, int _hpos) {\r
+ v=_v; h=_h; vpos=_vpos; hpos=_hpos;\r
+ if (v.b0 == null) { v.b0=this; h.b0=this; } \r
+ else { v.b1=this; h.b1=this; }\r
+ }\r
+}\r
+\r
+class dVertex {\r
+ dStrip s1 , s2 ;\r
+ int dir1, dir2 ;\r
+ dVertex(dStrip s, int d) {\r
+ int _a = (s.iS%4==1)? (d==1? 5: 3) :\r
+ (s.iS%4==3)? (d==1? 9:11) :\r
+ (d==1) ? (s.Top()?4:12) : (s.Top()?12:4);\r
+ dir1 = d * (s.isVert() ? -1 : 1);\r
+ dir2 = d;\r
+ s1 = DL_.DS[s.iCube() + ((s.iS+_a) % 16)];\r
+ s2 = DL_.DS[d == 1 ? (s.idx == s.iFace()+3 ? s.idx-3 : s.idx+1):\r
+ (s.idx == s.iFace() ? s.idx+3 : s.idx-1)];\r
+ swapout(1 , 6);\r
+ swapout(15,-6);\r
+ }\r
+ void swapout(int a, int b) {\r
+ if (s1.iS == a) { s1 = DL_.DS[s1.idx + b]; dir1 = -dir1; }\r
+ if (s2.iS == a) { s2 = DL_.DS[s2.idx + b]; dir2 = -dir2; }\r
+ }\r
+\r
+}\r
+\r
+class dStrip { // THIS WAS SUCH A PAIN!\r
+ int row, col, ci, idx, iS, axis; // 1-y, 2-left, 3-right\r
+ Strip s; \r
+ boolean bTop; // direction: top ccw, bottom cw.\r
+\r
+ boolean Top (){ return axis!=1 && bTop ; }\r
+ boolean Bottom(){ return axis!=1 && !bTop; }\r
+ boolean isVert(){ return axis==1; }\r
+ boolean isHorz(){ return axis!=1; }\r
+ int iCube (){ return 16*floor(idx/16); }\r
+ int iFace (){ return iCube() + 4*floor(iS/4); }\r
+\r
+ void init(Strip _s, int _i, int _row, int _col) {\r
+ idx = _i; row = _row; col = _col; s = _s;\r
+ iS = idx%16; bTop = (iS%4==0);\r
+ ci = s.points.get(0).index;\r
+ DL_.DQ[col][row] = iCube();\r
+ switch (iS) {\r
+ case 4: case 6 : case 12: case 14: axis=2; break;\r
+ case 0: case 2 : case 8 : case 10: axis=3; break;\r
+ default: axis=1; break;\r
+ }\r
+ }\r
+\r
+ void addBolts() {\r
+ v0 = new dVertex(this, 1);\r
+ v1 = new dVertex(this,-1);\r
+\r
+\r
+ if (iS == 7 && col != 0 && row != 0) // left bottom\r
+ new dBolt(this, DL_.GetStrip(row-1,col-1,(col % 2 == 1) ? 8 : 12), \r
+ 4, (col % 2 == 1) ? 6 : 9); \r
\r
- default: return color(0,0,c1c(Pn.y < V.y ?1:0));\r
+ if (iS == 7 && col != 0 && row < MaxCubeHeight*2-2) // left top\r
+ new dBolt(this, DL_.GetStrip(row+1,col-1,(col % 2 == 1) ? 10 : 14), \r
+ 11, (col % 2 == 1) ? 9 : 6);\r
+\r
+ if (iS == 9 && col < NumBackTowers-1 && row < MaxCubeHeight*2-2) // right top\r
+ new dBolt(this, DL_.GetStrip(row+1,col+1,(col % 2 == 1) ? 6 : 2), \r
+ 4, (col % 2 == 1) ? 6 : 9);\r
+\r
+ if (iS == 9 && col < NumBackTowers-1 && row != 0) // right bottom\r
+ new dBolt(this, DL_.GetStrip(row-1,col+1,(col % 2 == 1) ? 4 : 0), \r
+ 11, (col % 2 == 1) ? 9 : 6);\r
+ }\r
+\r
+ dBolt b0, b1;\r
+ dVertex v0, v1;\r
+}\r
+\r
+class dCursor {\r
+ dStrip s, sNext;\r
+ int nLast,pos,posNext,end; // 0 - 65535\r
+ int dir; // 1 or -1\r
+ color clr;\r
+ \r
+ dCursor(color _c) { clr=_c;}\r
+\r
+ boolean isDone() { return pos==end; }\r
+ void set(dStrip _s, int _dir) { \r
+ s=_s; dir=_dir; pos = 0; end=65536; nLast=-1; sNext=null;\r
+ }\r
+\r
+ boolean MakeTurn(dBolt b) {\r
+ int nEnd= (s.isVert() ? b.vpos : b.hpos) <<12;\r
+ nEnd= (dir==1 ? nEnd : 65536-nEnd);\r
+ if (nEnd < pos) return false;\r
+ if (s.isVert()) { sNext = b.h; posNext = b.hpos<<12; end = nEnd; }\r
+ else { sNext = b.v; posNext = b.vpos<<12; end = nEnd; }\r
+ return true;\r
+ }\r
+\r
+ void PickNext() {\r
+ if (sNext != null) {\r
+ if (end == 65536) exit();\r
+ end = 65536; \r
+ pos = posNext;\r
+ dir = randDir(); \r
+ if (dir<0) pos = end-pos;\r
+ s = sNext; sNext = null;\r
+ nLast = -1;\r
+ return;// could switch again!!\r
+ } else {\r
+ dVertex v = (dir == 1 ? s.v0 : s.v1);\r
+ int r = floor(random(2));\r
+ set(r==0 ? v.s1 : v.s2,r==0 ? v.dir1 : v.dir2);\r
+ }\r
+\r
+ // plan to turn the corner\r
+ if (random(6)<1 && s.b0 != null && MakeTurn(s.b0)) return;\r
+ if (random(6)<1 && s.b1 != null && MakeTurn(s.b1)) return;\r
+ }\r
+}\r
+\r
+int randDir() { return round(random(1))*2-1; }\r
+\r
+class dLattice {\r
+ int iTowerStrips=-1;\r
+ dStrip[] DS = new dStrip[glucose.model.strips.size()];\r
+ int[][] DQ = new int[NumBackTowers][MaxCubeHeight*2];\r
+\r
+ int nStrips() { return iTowerStrips; }\r
+ dStrip GetStrip (int row, int col, int off) { return DS[DQ[col][row]+off]; }\r
+ dLattice() {\r
+ DL_=this;\r
+ int col = 0, row = -2, i=-1;\r
+ for (Strip strip : glucose.model.strips ) { i++; \r
+ if (i % 16 == 0) row+=2;\r
+ if (row >= MaxCubeHeight*2-1) { col++; row = (col%2==1)?1:0; }\r
+ if (col >= NumBackTowers) continue;\r
+ iTowerStrips++ ;\r
+ dStrip s = DS[iTowerStrips] = new dStrip();\r
+ s.init(strip, iTowerStrips, row, col);\r
+ }\r
+\r
+ for (int j=0; j<iTowerStrips; j++) DS[j].addBolts();\r
+ }\r
+ dStrip rand() { return DS[floor(random(iTowerStrips))]; }\r
+ void setRand(dCursor c) { c.set(rand(),randDir()); }\r
+}\r
+\r
+dLattice DL_;\r
+//----------------------------------------------------------------------------------------------------------------------------------\r
+class Worms extends SCPattern {\r
+\r
+ int draw(dCursor c, int nAmount) {\r
+ int nFrom = max(c.nLast+1,c.pos >> 12);\r
+ int nTo = min(15,(c.pos+nAmount) >> 12); c.nLast=nTo;\r
+ int nMv = min(nAmount, c.end-c.pos);\r
+ c.pos += nMv;\r
+ for (int i = nFrom; i <= nTo; i++) {\r
+ int n = c.s.ci + (c.dir>0 ? i : 15-i);\r
+ colors[n] = c.clr;\r
+ }\r
+ return nAmount - nMv;\r
+ }\r
+\r
+ float StripsPerSec = 6;\r
+ float TrailTime = 1500;\r
+ int Cursors = 40;\r
+ dCursor cur[] = new dCursor[Cursors];\r
+\r
+ Worms(GLucose glucose) { \r
+ super(glucose); \r
+ if (DL_ == null) DL_ = new dLattice();\r
+ for (int i=0; i<Cursors; i++) { cur[i] = new dCursor(color(random(360),50+random(50),50+random(50))); DL_.setRand(cur[i]); }\r
+ }\r
+\r
+ void run(double deltaMs) {\r
+ //Test Joints\r
+ if (false) {\r
+ for (int j=0; j<DL_.nStrips(); j++) {\r
+ dStrip s =DL_.DS[j]; dBolt d = s.b0;\r
+ if (d != null) {for (int i=0;i<16;i++) {\r
+ if (s == d.v && i <= d.vpos) colors[d.v.ci+i] = color(0,0,30);\r
+ if (s == d.h && i <= d.hpos) colors[d.h.ci+i] = color(0,0,30);\r
+ }}\r
+\r
+ d = s.b1; \r
+ if (d != null) {for (int i=0;i<16;i++) {\r
+ if (s == d.v && i >= d.vpos) colors[d.v.ci+i] = color(0,0,30);\r
+ if (s == d.h && i >= d.hpos) colors[d.h.ci+i] = color(0,0,30);\r
+ }}\r
+ }\r
+ } else {\r
+ for (int i=0; i<Cursors; i++) {\r
+ int nLeft = floor((float)deltaMs*.001*StripsPerSec * 65536);\r
+ while(nLeft > 0) { \r
+ nLeft = draw(cur[i], nLeft);\r
+ if (cur[i].isDone()) cur[i].PickNext(); \r
+ }\r
+ }\r
+\r
+ for (int i=0,s=model.points.size(); i<s; i++) {\r
+ float b = brightness(colors[i]); \r
+ color c = colors[i];\r
+ if (b>0) colors[i] = color(hue(c), saturation(c), \r
+ (float)(b-100*deltaMs/TrailTime));\r
+ }\r
}\r
}\r
}\r