Polish the UI:
[Project_algorithmic_C.git] / src / main.c
CommitLineData
4ddf6f1a
JB
1#include <stdlib.h>
2#include <stdio.h>
3#include <string.h>
4#include <ncurses.h>
5
6#include "ui.h"
2e5c1894 7#include "othello.h"
54f1c58c 8#include "debug.h"
4ddf6f1a
JB
9
10int main() {
45ce2fe3 11 int min_y = 26 + 6, min_x = 42 + 14 + 15 + 4;
4ddf6f1a 12 int row = 0, col = 0;
74e2b93b
JB
13 unsigned int round = 0;
14 unsigned int player = player_one; /* first player is black */
4ddf6f1a 15 bool exit_condition = false;
74e2b93b
JB
16 unsigned int nb_white = 0, nb_black = 0;
17
a8b54576 18 char* title_msg = "Jeu Othello";
45ce2fe3 19 char* score_msg = "Pions %s: %d";
cca9463e 20 char* invalid_move_msg = "Coup invalide";
45ce2fe3
JB
21 char* player_msg = "Joueur %d (%s) joue !";
22 char* winner_msg = "Joueur %d (%s) gagne !";
a8b54576 23 char* draw_msg = "Egalite !";
cca9463e 24 char* exit_msg = "Pressez une touche pour sortir ou \'r\' pour rejouer";
a80646b7
JB
25
26 /* linked list of the history shots */
27 //struct shots_history_list_s shots_history;
28 //INIT_LIST_HEAD(&shots_history.list);
29 /* linked list of black playable shots */
30 struct shots_list_s black_playable_shots;
31 INIT_LIST_HEAD(&black_playable_shots.list);
32 /* linked list of white playable shots */
33 struct shots_list_s white_playable_shots;
34 INIT_LIST_HEAD(&white_playable_shots.list);
35
36 unsigned int pawns[board_size][board_size] = {
37 {0, 0},
38 {0, 0}
39 };
40 init_pawns(pawns);
4ddf6f1a
JB
41
42 initscr();
43 if (has_colors() == false) {
44 endwin();
45ce2fe3 45 printf("Votre terminal ne supporte pas les couleurs.\n");
4ddf6f1a
JB
46 exit(EXIT_FAILURE);
47 }
48 start_color();
49 getmaxyx(stdscr, row, col);
45ce2fe3
JB
50 if (row < min_y || col < min_x) {
51 endwin();
a80646b7 52 printf("Votre terminal est trop petit pour afficher ce jeu.\n");
45ce2fe3
JB
53 printf("Merci d'agrandir la fenetre de votre terminal.\n");
54 exit(EXIT_FAILURE);
55 }
74e2b93b 56 echo();
4ddf6f1a
JB
57 curs_set(0);
58
74e2b93b
JB
59 /* center */
60 int center_y = row/2;
61 int center_x = col/2;
62 /* base coordinates to center the board */
63 int board_center_y = center_y - 26/2;
64 int board_center_x = center_x - 42/2;
4ddf6f1a
JB
65
66 do {
74e2b93b
JB
67 print_board(board_center_y, board_center_x);
68 print_pawns(board_center_y, board_center_x, pawns);
69
74e2b93b 70 mvprintw(center_y - 26/2 - 4, (center_x - strlen(title_msg)/2), title_msg);
4ddf6f1a 71
a8b54576
JB
72 player = current_player(round);
73
45ce2fe3
JB
74 if (player == player_one) {
75 mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, player_msg, player, "noir")/2, player_msg, player, "noir");
76 } else {
77 mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, player_msg, player, "blanc")/2, player_msg, player, "blanc");
78 }
a8b54576 79
a80646b7
JB
80 nb_white = count_pawns_type(pawns, white);
81 nb_black = count_pawns_type(pawns, black);
74e2b93b 82
45ce2fe3
JB
83 mvprintw(center_y, center_x - 42/2 - snprintf(NULL, 0, score_msg, "noirs", nb_black) - 2, score_msg, "noirs", nb_black);
84 mvprintw(center_y, center_x + 42/2 + 2, score_msg, "blancs", nb_white);
a80646b7 85
cca9463e 86 //display_array(1, 1, pawns);
74e2b93b 87
74e2b93b 88 int y;
a80646b7 89 char x_char;
74e2b93b 90 bool input_ok = false;
cca9463e 91 unsigned int nb_pawns_reversed = 0;
74e2b93b
JB
92 do {
93 y = 0;
a80646b7 94 x_char = "";
54f1c58c 95 char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):";
cca9463e 96 int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, (center_x - strlen(prompt_msg)/2), prompt_msg, &y, &x_char);
a80646b7 97 int x = map_col_letter_to_index(x_char);
cca9463e
JB
98 nb_pawns_reversed = valid_shot(y, x, player, pawns);
99 if (nb_pawns_reversed > 0 && prmt_rt == 1) {
74e2b93b 100 input_ok = true;
cca9463e
JB
101 clear();
102 } else {
103 mvprintw(center_y + 26/2 + 4, (center_x - strlen(invalid_move_msg)/2), invalid_move_msg);
74e2b93b
JB
104 }
105 } while (!input_ok);
74e2b93b
JB
106
107 round++; /* increment the round count */
108
a8b54576 109 /* here are all the end of the game conditions */
a8b54576 110 if (is_board_full(pawns)) {
cca9463e
JB
111 print_board(board_center_y, board_center_x);
112 /* print the updated pawns before exiting */
113 print_pawns(board_center_y, board_center_x, pawns);
a80646b7 114 unsigned int winner = eval_winner(nb_white, nb_black);
a8b54576 115 if (winner != 0) {
45ce2fe3 116 if (winner == player_one) {
cca9463e 117 mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "noir")/2, winner_msg, winner, "noir");
45ce2fe3 118 } else {
cca9463e 119 mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "blanc")/2, winner_msg, winner, "blanc");
45ce2fe3 120 }
a8b54576
JB
121 } else {
122 mvprintw(center_y - 26/2 - 2, (center_x - strlen(draw_msg)/2), draw_msg);
123 }
cca9463e 124 mvprintw(center_y + 26/2 + 1, (center_x - strlen(exit_msg)/2), exit_msg);
54f1c58c 125 exit_condition = true;
cca9463e
JB
126 /* getch() is blocking */
127 int key_exit = getch();
128 if (key_exit == 'r') {
129 round = 0;
130 player = player_one;
131 nb_white = nb_black = 0;
132 /* FIXME: do not seem properly reset the pawns 2D array */
133 init_pawns(pawns);
134 exit_condition = false;
135 clear();
136 }
54f1c58c 137 }
a80646b7
JB
138
139 refresh();
54f1c58c 140
74e2b93b
JB
141 } while (!exit_condition);
142
4ddf6f1a
JB
143 endwin();
144
145 exit(EXIT_SUCCESS);
146}