* @param current_player current round player
* @return current round opponent integer
*/
-unsigned int current_opponent(unsigned int current_player) {
+static unsigned int current_opponent(unsigned int current_player) {
if (current_player == player_one) {
return player_two;
* The origin O has (1, 1) coordinates */
/**
- * Get pawn value at coordinates (x,y)
+ * Get pawn value at coordinates (y,x)
* @param y y coordinate
* @param x x coordinate
* @param pawn_array array of played pawns
}
}
-/* helper function to set a correct value at the (y, x) coordinates in the pawns array */
+/**
+ * Helper function to set a correct value at the (y,x) coordinates in the pawns array
+ * @param y [description]
+ * @param x [description]
+ * @param type [description]
+ * @param pawn_array [description]
+ */
void set_pawn(int y, int x, unsigned int type, unsigned int pawn_array[board_size][board_size]) {
if (type > 0 && type < 3 && \
}
}
-/* set the pawns in the start position */
+/**
+ * Set the pawns in the start position
+ * @param pawn_array array of played pawns
+ */
void init_pawns(unsigned int pawn_array[board_size][board_size]) {
/* the 2D array zeroing is not necessary if it is properly initialized to zero */
}
}
-static unsigned int count_pawn_to_reverse_one_direction(int y, int x, int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) {
+static unsigned int count_pawn_to_reverse_one_direction(int y, int x, unsigned int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) {
unsigned int nb_pawns_reversed = 0;
int moving_y = y, moving_x = x;
}
/* revert the pawns if needed in one direction */
-static unsigned int reverse_one_direction(int y, int x, int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size], bool dry_run) {
+static unsigned int reverse_one_direction(int y, int x, unsigned int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size], bool dry_run) {
unsigned int nb_pawns_reversed = 0;
int moving_y = y, moving_x = x;
list_del(&(list_counter->list));
free(list_counter);
}
-
}
void build_playable_shots_list(unsigned int current_player, struct shots_list_s* shots_list, unsigned int pawn_array[board_size][board_size]) {