char* player_msg = "Joueur %d (%s) joue !";
char* winner_msg = "Joueur %d (%s) gagne !";
char* draw_msg = "Egalite !";
-
- unsigned int pawns[board_size][board_size] = {{}};
- pawns[board_size][board_size] = init_pawns(pawns);
+
+ /* linked list of the history shots */
+ //struct shots_history_list_s shots_history;
+ //INIT_LIST_HEAD(&shots_history.list);
+ /* linked list of black playable shots */
+ struct shots_list_s black_playable_shots;
+ INIT_LIST_HEAD(&black_playable_shots.list);
+ /* linked list of white playable shots */
+ struct shots_list_s white_playable_shots;
+ INIT_LIST_HEAD(&white_playable_shots.list);
+
+ unsigned int pawns[board_size][board_size] = {
+ {0, 0},
+ {0, 0}
+ };
+ init_pawns(pawns);
initscr();
if (has_colors() == false) {
getmaxyx(stdscr, row, col);
if (row < min_y || col < min_x) {
endwin();
- printf("Votre terminal est trop petit pour afficher le jeu.\n");
+ printf("Votre terminal est trop petit pour afficher ce jeu.\n");
printf("Merci d'agrandir la fenetre de votre terminal.\n");
exit(EXIT_FAILURE);
}
- /* FIXME: fail if the screen size is too small */
echo();
curs_set(0);
mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, player_msg, player, "blanc")/2, player_msg, player, "blanc");
}
- nb_white = count_pawn_type(pawns, white);
- nb_black = count_pawn_type(pawns, black);
+ nb_white = count_pawns_type(pawns, white);
+ nb_black = count_pawns_type(pawns, black);
mvprintw(center_y, center_x - 42/2 - snprintf(NULL, 0, score_msg, "noirs", nb_black) - 2, score_msg, "noirs", nb_black);
mvprintw(center_y, center_x + 42/2 + 2, score_msg, "blancs", nb_white);
+
+ display_array(1, 1, pawns);
int y;
- char x;
+ char x_char;
bool input_ok = false;
do {
y = 0;
- x = (char)"";
+ x_char = "";
char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):";
- int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, center_x - strlen(prompt_msg)/2, prompt_msg, &y, &x);
- if (is_valid_input(y, map_col_letter_to_index(x), pawns) && prmt_rt == 1) {
+ int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, center_x - strlen(prompt_msg)/2, prompt_msg, &y, &x_char);
+ int x = map_col_letter_to_index(x_char);
+ if (valid_shot(y, x, player, pawns) > 0 && prmt_rt == 1) {
input_ok = true;
}
} while (!input_ok);
- pawns[board_size][board_size] = set_pawn(y, map_col_letter_to_index(x), player, pawns);
- struct shots_history_list_s shots_history;
- INIT_LIST_HEAD(&shots_history.list);
- struct shots_history_list_s shots_elmt;
- shots_elmt.pawn_array_member = &pawns[y-1][x-1];
- list_add(&shots_elmt.list, &shots_history.list);
round++; /* increment the round count */
- refresh();
-
/* here are all the end of the game conditions */
- //if (is_board_full(pawns) || (round == 60)) {
if (is_board_full(pawns)) {
- int winner = eval_winner(nb_white, nb_black);
+ unsigned int winner = eval_winner(nb_white, nb_black);
if (winner != 0) {
if (winner == player_one) {
mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "noir"), winner_msg, winner, "noir");
/* print and implement restart possibility */
exit_condition = true;
}
+
+ refresh();
} while (!exit_condition);