Properly implement the validation of a shot and reverse or flip the
[Project_algorithmic_C.git] / src / main.c
index 6a56eed094f9393d6c8a598af3873e370a6b7f52..08c621621dcd56cc33380adfde270055f0993af4 100644 (file)
@@ -20,9 +20,22 @@ int main() {
     char* player_msg = "Joueur %d (%s) joue !";
     char* winner_msg = "Joueur %d (%s) gagne !";
     char* draw_msg = "Egalite !";
-
-    unsigned int pawns[board_size][board_size] = {{}};
-    pawns[board_size][board_size] = init_pawns(pawns);
+   
+    /* linked list of the history shots */
+    //struct shots_history_list_s shots_history;
+    //INIT_LIST_HEAD(&shots_history.list);
+    /* linked list of black playable shots */
+    struct shots_list_s black_playable_shots;
+    INIT_LIST_HEAD(&black_playable_shots.list);
+    /* linked list of white playable shots */
+    struct shots_list_s white_playable_shots;
+    INIT_LIST_HEAD(&white_playable_shots.list);
+
+    unsigned int pawns[board_size][board_size] = {
+        {0, 0},
+        {0, 0}
+    };
+    init_pawns(pawns);
 
     initscr();
     if (has_colors() == false) {
@@ -34,11 +47,10 @@ int main() {
     getmaxyx(stdscr, row, col);
     if (row < min_y || col < min_x) {
         endwin();
-        printf("Votre terminal est trop petit pour afficher le jeu.\n");
+        printf("Votre terminal est trop petit pour afficher ce jeu.\n");
         printf("Merci d'agrandir la fenetre de votre terminal.\n");
         exit(EXIT_FAILURE);
     }
-    /* FIXME: fail if the screen size is too small */
     echo();
     curs_set(0);
 
@@ -63,39 +75,33 @@ int main() {
             mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, player_msg, player, "blanc")/2, player_msg, player, "blanc");
         }
 
-        nb_white = count_pawn_type(pawns, white);
-        nb_black = count_pawn_type(pawns, black);
+        nb_white = count_pawns_type(pawns, white);
+        nb_black = count_pawns_type(pawns, black);
         
         mvprintw(center_y, center_x - 42/2 - snprintf(NULL, 0, score_msg, "noirs", nb_black) - 2, score_msg, "noirs", nb_black);
         mvprintw(center_y, center_x + 42/2 + 2, score_msg, "blancs", nb_white);
+        
+        display_array(1, 1, pawns);
 
         int y;
-        char x;
+        char x_char;
         bool input_ok = false;
         do {
             y = 0;
-            x = (char)"";
+            x_char = "";
             char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):";
-            int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, center_x - strlen(prompt_msg)/2, prompt_msg, &y, &x);
-            if (is_valid_input(y, map_col_letter_to_index(x), pawns) && prmt_rt == 1) {
+            int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, center_x - strlen(prompt_msg)/2, prompt_msg, &y, &x_char);
+            int x = map_col_letter_to_index(x_char);
+            if (valid_shot(y, x, player, pawns) > 0 && prmt_rt == 1) {
                 input_ok = true;
             }
         } while (!input_ok);
-        pawns[board_size][board_size] = set_pawn(y, map_col_letter_to_index(x), player, pawns);
-        struct shots_history_list_s shots_history;
-        INIT_LIST_HEAD(&shots_history.list);
-        struct shots_history_list_s shots_elmt; 
-        shots_elmt.pawn_array_member = &pawns[y-1][x-1];
-        list_add(&shots_elmt.list, &shots_history.list);
 
         round++; /* increment the round count */
 
-        refresh();
-
         /* here are all the end of the game conditions */
-        //if (is_board_full(pawns) || (round == 60)) {
         if (is_board_full(pawns)) {
-            int winner = eval_winner(nb_white, nb_black);
+            unsigned int winner = eval_winner(nb_white, nb_black);
             if (winner != 0) {
                 if (winner == player_one) {
                     mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "noir"), winner_msg, winner, "noir");
@@ -108,6 +114,8 @@ int main() {
             /* print and implement restart possibility */
             exit_condition = true;
         }
+        
+        refresh();
 
     } while (!exit_condition);