sinesphere
[SugarCubes.git] / DanHorwitz.pde
CommitLineData
e28f168c
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1//----------------------------------------------------------------------------------------------------------------------------------\r
2public class Pong extends DPat {\r
3 SinLFO x,y,z,dx,dy,dz; \r
4 float cRad; _DhP pSize;\r
5 Pick pChoose;\r
6\r
7 Pong(GLucose glucose) {\r
8 super(glucose);\r
9 cRad = xdMax/15;\r
10 addModulator(dx = new SinLFO(6000, 500, 30000 )).trigger();\r
11 addModulator(dy = new SinLFO(3000, 500, 22472 )).trigger();\r
12 addModulator(dz = new SinLFO(1000, 500, 18420 )).trigger();\r
13 addModulator(x = new SinLFO(cRad, xdMax - cRad, 0)).trigger(); x.modulateDurationBy(dx);\r
14 addModulator(y = new SinLFO(cRad, ydMax - cRad, 0)).trigger(); y.modulateDurationBy(dy);\r
15 addModulator(z = new SinLFO(cRad, zdMax - cRad, 0)).trigger(); z.modulateDurationBy(dz);\r
16 pSize = addParam ("Size" , 0.4 );\r
ef52f20b 17 pChoose = addPick ("Animiation" , 0 , 3, new String[] {"Pong", "Ball", "Cone"} );\r
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18 }\r
19\r
a8d55ade 20 void StartRun(double deltaMs) { cRad = xdMax*pSize.Val()/6; }\r
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21 color CalcPoint(xyz p) {\r
22 xyz v = new xyz(x.getValuef(), y.getValuef(), z.getValuef());\r
23 switch(pChoose.Cur()) {\r
24 case 0: return color(0,0,c1c(1 - min(v.distance(p), v.distance(xyzdMax.minus(p)))*.5/cRad)); // balls\r
25 case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad)); // ball\r
26 case 2: return color(0,0,c1c(1 - CalcCone(p,v,new xyz(xdMax/2,0,zdMax/2)) * max(.02,.45-pSize.Val()))); // spot\r
27 }\r
28 return color(0,0,0);\r
29 } \r
30}\r
31//----------------------------------------------------------------------------------------------------------------------------------\r
32public class NDat {\r
c9e7c456 33 float xz, yz, zz, hue, sat, speed, angle, den;\r
34 float xoff,yoff,zoff;\r
35 float sinAngle, cosAngle;\r
36 boolean isActive;\r
37 NDat () { isActive=false; }\r
38 boolean Active() { return isActive; }\r
39 void set (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) {\r
40 isActive = true;\r
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41 hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle;\r
42 xoff = random(100e3); yoff = random(100e3); zoff = random(100e3);\r
43 }\r
44}\r
45\r
46public class Noise extends DPat\r
47{\r
c9e7c456 48 int CurAnim, iSymm;\r
e28f168c 49 int XSym=1,YSym=2,RadSym=3;\r
c9e7c456 50 float zTime = random(10000), zTheta=0, zSin, zCos;\r
51 float rtime = 0, ttime = 0, transAdd=0;\r
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52 _DhP pSpeed , pDensity, pRotZ;\r
53 Pick pChoose, pSymm;\r
c9e7c456 54 int _ND = 4;\r
55 NDat N[] = new NDat[_ND];\r
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56\r
57 Noise(GLucose glucose) {\r
58 super(glucose);\r
ef52f20b 59 pRotZ = addParam("RotZ" , .5 ); pSpeed = addParam("Fast", .55);\r
60 pDensity= addParam("Dens" , .5);\r
61 pSymm = addPick("Symmetry" , 0, 4, new String[] {"None", "X", "Y", "Radial"} );\r
62 pChoose = addPick("Animation", 1, 6, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark"} );\r
c9e7c456 63 for (int i=0; i<_ND; i++) N[i] = new NDat();\r
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64 }\r
65\r
a8d55ade 66 void StartRun(double deltaMs) {\r
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67 zTime += deltaMs*(pSpeed.Val()-.5)*.002 ;\r
68 zTheta += deltaMs*(pRotZ .Val()-.5)*.01 ;\r
69 rtime += deltaMs;\r
70 iSymm = pSymm.Cur();\r
71 transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000);\r
c9e7c456 72 zSin = sin(zTheta);\r
73 zCos = cos(zTheta);\r
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74\r
75 if (pChoose.Cur() != CurAnim) {\r
c9e7c456 76 CurAnim = pChoose.Cur(); ttime = rtime;\r
77 pRotZ .reset(); zTheta = 0;\r
78 pDensity .reset(); pSpeed .reset(); \r
79 for (int i=0; i<_ND; i++) { N[i].isActive = false; }\r
80 \r
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81 switch(CurAnim) {\r
82 // hue sat xz yz zz den mph angle\r
c9e7c456 83 case 0: N[0].set(0 ,0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.Set(1 ); break; // drip\r
84 case 1: N[0].set(0 ,0 ,100,100,200,45 ,3 ,180); pSharp.Set(0 ); break; // clouds\r
85 case 2: N[0].set(0 ,0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.Set(.5); break; // rain\r
86 case 3: N[0].set(40 ,1 ,100,100,200,10 ,1 ,180); \r
87 N[1].set(0 ,1 ,100,100,200,10 ,5 ,180); pSharp.Set(0 ); break; // fire 1\r
88 case 4: N[0].set(0 ,1 ,40 ,40 ,40 ,15 ,2.5,180);\r
89 N[1].set(20 ,1 ,40 ,40 ,40 ,15 ,4 ,0 );\r
90 N[2].set(40 ,1 ,40 ,40 ,40 ,15 ,2 ,90 );\r
91 N[3].set(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.Set(.5); break; // machine\r
92 case 5: N[0].set(0 ,1 ,400,100,2 ,15 ,3 ,90 );\r
93 N[1].set(20 ,1 ,400,100,2 ,15 ,2.5,0 );\r
94 N[2].set(40 ,1 ,100,100,2 ,15 ,2 ,180);\r
95 N[3].set(60 ,1 ,100,100,2 ,15 ,1.5,270); pSharp.Set(.5); break; // spark\r
e28f168c 96 }\r
e28f168c 97\r
c9e7c456 98 DG.UpdateLights();\r
99 }\r
100 \r
101 for (int i=0; i<_ND; i++) if (N[i].Active()) {\r
102 N[i].sinAngle = sin(radians(N[i].angle));\r
103 N[i].cosAngle = cos(radians(N[i].angle));\r
104 }\r
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105 }\r
106\r
107 color CalcPoint(xyz P) {\r
108 color c = 0;\r
c9e7c456 109 P.RotateZ(xyzMid, zSin, zCos);\r
110 \r
111 if (iSymm == XSym && P.x > xdMax/2) P.x = xdMax-P.x;\r
112 if (iSymm == YSym && P.y > ydMax/2) P.y = ydMax-P.y;\r
113\r
114 for (int i=0;i<_ND; i++) if (N[i].Active()) {\r
115 NDat n = N[i];\r
116 float zx = zTime * n.speed * n.sinAngle,\r
117 zy = zTime * n.speed * n.cosAngle;\r
e28f168c 118 \r
c9e7c456 119 float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,xyzMid)/n.xz)\r
120 : noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff))\r
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121 *1.8;\r
122\r
123 b += n.den/100 -.4 + pDensity.Val() -1;\r
124 b += transAdd;\r
125 c = blendColor(c,color(n.hue,100*n.sat,c1c(b)),ADD);\r
126 }\r
127 return c;\r
128 }\r
129}\r
130//----------------------------------------------------------------------------------------------------------------------------------\r
131public class Play extends DPat\r
132{\r
133 int nBeats = 0;\r
134 _DhP pAmp, pRad;\r
135 _DhP pRotX, pRotY, pRotZ;\r
dd00b10f 136 xyz Theta = new xyz();\r
137 xyz TSin = new xyz();\r
138 xyz TCos = new xyz();\r
139 \r
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140 Pick pTimePattern, pTempoMult, pShape, pForm;\r
141 int RandCube;\r
142\r
143 Play(GLucose glucose) {\r
144 super(glucose);\r
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145 pRotX = addParam("RotX", .5);\r
146 pRotY = addParam("RotY", .5);\r
147 pRotZ = addParam("RotZ", .5);\r
ef52f20b 148 pAmp = addParam("Amp" , .2);\r
149 pRad = addParam("Rad" , .1 );\r
150 pTempoMult = addPick ("TMult" , 0 , 6 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } );\r
c9e7c456 151 pTimePattern= addPick ("TPat" , 0 , 5 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel" } );\r
ef52f20b 152 pShape = addPick ("Shape" , 0 , 10 , new String[] {"Line", "Tap", "V", "RandV", "Pyramid",\r
153 "Wings", "W2", "Sphere", "Cone", "Noise" } );\r
154 pForm = addPick ("Form" , 0 , 3 , new String[] {"Bar", "Volume", "Fade" } );\r
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155 }\r
156\r
157 float t,a;\r
158 xyz cPrev = new xyz(), cCur = new xyz(), cMid = new xyz(), cMidNorm;\r
159 float LastBeat=3, LastMeasure=3;\r
160 int CurRandTempo = 1;\r
161\r
a8d55ade 162 void StartRun(double deltaMs) {\r
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163 t = lx.tempo.rampf();\r
164 a = pAmp.Val();\r
165\r
dd00b10f 166 Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2);\r
167 TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z));\r
168 TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z));\r
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169\r
170 if (t<LastMeasure) { CurRandTempo = int(random(4)); } LastMeasure = t;\r
ef52f20b 171\r
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172 switch (pTempoMult.Cur()) {\r
173 case 0: t = t; break;\r
174 case 1: t = (t*2. )%1.; break;\r
175 case 2: t = (t*4. )%1.; break;\r
176 case 3: t = (t*8. )%1.; break;\r
177 case 4: t = (t*16.)%1.; break;\r
178 case 5: t = (t*pow(2,CurRandTempo))%1.; break;\r
179 }\r
180\r
181 if (t<LastBeat) { cPrev = cCur; cCur = cCur.setRand(); } LastBeat = t;\r
182\r
183 switch (pTimePattern.Cur()) {\r
184 case 0: t = sin(PI*t); break;\r
185 case 1: t = norm(sin(2*PI*(t+PI/2)),-1,1); break;\r
186 case 2: t = t; break;\r
187 case 3: t = constrain(int(t*8)/7.,0,1); break;\r
188 case 4: t = t*t*t; break;\r
189 }\r
190\r
ef52f20b 191 \r
192 cMid = cPrev.interpolate(t,cCur);\r
193 cMidNorm = cMid.setNorm();\r
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194 }\r
195\r
196 color CalcPoint(xyz Px) {\r
c9e7c456 197 xyz V = new xyz();\r
198 xyz P = Px.setNorm();\r
199 if (Theta.x != 0) P.RotateX(xyzHalf, TSin.x, TCos.x);\r
200 if (Theta.y != 0) P.RotateY(xyzHalf, TSin.y, TCos.y);\r
201 if (Theta.z != 0) P.RotateZ(xyzHalf, TSin.z, TCos.z);\r
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202\r
203 float mp = min(P.x, P.z);\r
204 float yt = map(t,0,1,.5-a/2,.5+a/2);\r
205\r
206 switch (pShape.Cur()) {\r
dd00b10f 207 case 0: V.set(P.x, yt , P.z); break; // bouncing line\r
208 case 1: V.set(P.x, map(cos(PI*t * P.x),-1,1,0,1) , P.z); break; // top tap\r
209 case 2: V.set(P.x, a*map(P.x<.5?P.x:1-P.x,0,.5 ,0,t-.5)+.5, P.z); break; // V shape\r
210 case 3: V.set(P.x, P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r
211 map(P.x,cMidNorm.x,1, yt,.5), P.z); break; // Random V shape\r
212\r
213 case 4: V.set(P.x, .5*(P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r
214 map(P.x,cMidNorm.x,1, yt,.5)) +\r
215 .5*(P.z < cMidNorm.z ? map(P.z,0,cMidNorm.z, .5,yt) :\r
216 map(P.z,cMidNorm.z,1, yt,.5)), P.z); break; // Random Pyramid shape\r
e28f168c 217 \r
dd00b10f 218 case 5: V.set(P.x, a*map((P.x-.5)*(P.x-.5),0,.25,0,t-.5)+.5, P.z); break; // wings\r
219 case 6: V.set(P.x, a*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, P.z); break; // wings\r
e28f168c 220\r
dd00b10f 221 case 7: V.set(cMid.x,cMid.y,cMid.z);\r
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222 return color(0,0,c1c(1 - (V.distance(Px) > (pRad.getValuef()+.1)*150?1:0)) ); // sphere\r
223\r
dd00b10f 224 case 8: V.set(cMid.x,cMid.y,cMid.z);\r
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225 return color(0,0,c1c(1 - CalcCone(Px,V,xyzMid) * 0.02 > .5?1:0)); // cone\r
226\r
227 case 9: return color(100 + noise(P.x,P.y,P.z + (NoiseMove+50000)/1000.)*200,\r
dd00b10f 228 85,c1c(P.y < noise(P.x + NoiseMove/2000.,P.z)*(1+a)-a/2.-.1 ? 1 : 0)); //\r
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229 }\r
230\r
231\r
232 switch (pForm.Cur()) {\r
233 case 0: return color(0,0,c1c(1 - V.distance(P)/pRad.getValuef() > .5?1:0));\r
234 case 1: return color(0,0,c1c(P.y < V.y ?1:0));\r
235 case 2: return color(0,0,c1c(1 - V.distance(P)/pRad.getValuef()));\r
236\r
237 default: return color(0,0,c1c(P.y < V.y ?1:0));\r
238 }\r
239 }\r
240}\r
241//----------------------------------------------------------------------------------------------------------------------------------\r