Add blank pattern to right deck, clean up bouncyballs
[SugarCubes.git] / DanHorwitz.pde
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1//----------------------------------------------------------------------------------------------------------------------------------\r
2public class Pong extends DPat {\r
3 SinLFO x,y,z,dx,dy,dz; \r
6680a94a 4 float cRad; DParam pSize;\r
3661fcee 5 Pick pChoose;\r
6 xyz v = new xyz(), vMir = new xyz();\r
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7\r
8 Pong(GLucose glucose) {\r
9 super(glucose);\r
4404e6b8 10 cRad = mMax.x/10;\r
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11 addModulator(dx = new SinLFO(6000, 500, 30000 )).trigger();\r
12 addModulator(dy = new SinLFO(3000, 500, 22472 )).trigger();\r
13 addModulator(dz = new SinLFO(1000, 500, 18420 )).trigger();\r
4404e6b8 14 addModulator(x = new SinLFO(cRad, mMax.x - cRad, 0)).trigger(); x.modulateDurationBy(dx);\r
15 addModulator(y = new SinLFO(cRad, mMax.y - cRad, 0)).trigger(); y.modulateDurationBy(dy);\r
16 addModulator(z = new SinLFO(cRad, mMax.z - cRad, 0)).trigger(); z.modulateDurationBy(dz);\r
e28f168c 17 pSize = addParam ("Size" , 0.4 );\r
ef52f20b 18 pChoose = addPick ("Animiation" , 0 , 3, new String[] {"Pong", "Ball", "Cone"} );\r
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19 }\r
20\r
4404e6b8 21 void StartRun(double deltaMs) { cRad = mMax.x*pSize.Val()/6; }\r
e28f168c 22 color CalcPoint(xyz p) {\r
3661fcee 23 v.set(x.getValuef(), y.getValuef(), z.getValuef());\r
e28f168c 24 switch(pChoose.Cur()) {\r
4404e6b8 25 case 0: vMir.set(mMax); vMir.subtract(p);\r
3661fcee 26 return color(0,0,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad)); // balls\r
27 case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad)); // ball\r
4404e6b8 28 case 2: vMir.set(mMax.x/2,0,mMax.z/2);\r
3661fcee 29 return color(0,0,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-pSize.Val()))); // spot\r
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30 }\r
31 return color(0,0,0);\r
3661fcee 32 }\r
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33}\r
34//----------------------------------------------------------------------------------------------------------------------------------\r
35public class NDat {\r
c9e7c456 36 float xz, yz, zz, hue, sat, speed, angle, den;\r
37 float xoff,yoff,zoff;\r
38 float sinAngle, cosAngle;\r
39 boolean isActive;\r
40 NDat () { isActive=false; }\r
41 boolean Active() { return isActive; }\r
42 void set (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) {\r
43 isActive = true;\r
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44 hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle;\r
45 xoff = random(100e3); yoff = random(100e3); zoff = random(100e3);\r
46 }\r
47}\r
48\r
49public class Noise extends DPat\r
50{\r
c9e7c456 51 int CurAnim, iSymm;\r
e28f168c 52 int XSym=1,YSym=2,RadSym=3;\r
c9e7c456 53 float zTime = random(10000), zTheta=0, zSin, zCos;\r
54 float rtime = 0, ttime = 0, transAdd=0;\r
6680a94a 55 DParam pSpeed , pDensity, pRotZ;\r
e28f168c 56 Pick pChoose, pSymm;\r
c9e7c456 57 int _ND = 4;\r
58 NDat N[] = new NDat[_ND];\r
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59\r
60 Noise(GLucose glucose) {\r
61 super(glucose);\r
ef52f20b 62 pRotZ = addParam("RotZ" , .5 ); pSpeed = addParam("Fast", .55);\r
63 pDensity= addParam("Dens" , .5);\r
64 pSymm = addPick("Symmetry" , 0, 4, new String[] {"None", "X", "Y", "Radial"} );\r
65 pChoose = addPick("Animation", 1, 6, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark"} );\r
c9e7c456 66 for (int i=0; i<_ND; i++) N[i] = new NDat();\r
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67 }\r
68\r
a8d55ade 69 void StartRun(double deltaMs) {\r
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70 zTime += deltaMs*(pSpeed.Val()-.5)*.002 ;\r
71 zTheta += deltaMs*(pRotZ .Val()-.5)*.01 ;\r
72 rtime += deltaMs;\r
73 iSymm = pSymm.Cur();\r
74 transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000);\r
c9e7c456 75 zSin = sin(zTheta);\r
76 zCos = cos(zTheta);\r
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77\r
78 if (pChoose.Cur() != CurAnim) {\r
c9e7c456 79 CurAnim = pChoose.Cur(); ttime = rtime;\r
80 pRotZ .reset(); zTheta = 0;\r
81 pDensity .reset(); pSpeed .reset(); \r
82 for (int i=0; i<_ND; i++) { N[i].isActive = false; }\r
83 \r
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84 switch(CurAnim) {\r
85 // hue sat xz yz zz den mph angle\r
3661fcee 86 case 0: N[0].set(0 ,0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.set(1 ); break; // drip\r
87 case 1: N[0].set(0 ,0 ,100,100,200,45 ,3 ,180); pSharp.set(0 ); break; // clouds\r
88 case 2: N[0].set(0 ,0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.set(.5); break; // rain\r
c9e7c456 89 case 3: N[0].set(40 ,1 ,100,100,200,10 ,1 ,180); \r
3661fcee 90 N[1].set(0 ,1 ,100,100,200,10 ,5 ,180); pSharp.set(0 ); break; // fire 1\r
c9e7c456 91 case 4: N[0].set(0 ,1 ,40 ,40 ,40 ,15 ,2.5,180);\r
92 N[1].set(20 ,1 ,40 ,40 ,40 ,15 ,4 ,0 );\r
93 N[2].set(40 ,1 ,40 ,40 ,40 ,15 ,2 ,90 );\r
3661fcee 94 N[3].set(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.set(.5); break; // machine\r
c9e7c456 95 case 5: N[0].set(0 ,1 ,400,100,2 ,15 ,3 ,90 );\r
96 N[1].set(20 ,1 ,400,100,2 ,15 ,2.5,0 );\r
97 N[2].set(40 ,1 ,100,100,2 ,15 ,2 ,180);\r
3661fcee 98 N[3].set(60 ,1 ,100,100,2 ,15 ,1.5,270); pSharp.set(.5); break; // spark\r
e28f168c 99 }\r
e28f168c 100\r
c9e7c456 101 DG.UpdateLights();\r
102 }\r
103 \r
104 for (int i=0; i<_ND; i++) if (N[i].Active()) {\r
105 N[i].sinAngle = sin(radians(N[i].angle));\r
106 N[i].cosAngle = cos(radians(N[i].angle));\r
107 }\r
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108 }\r
109\r
110 color CalcPoint(xyz P) {\r
111 color c = 0;\r
4404e6b8 112 P.RotateZ(mCtr, zSin, zCos);\r
c9e7c456 113 \r
4404e6b8 114 if (iSymm == XSym && P.x > mMax.x/2) P.x = mMax.x-P.x;\r
115 if (iSymm == YSym && P.y > mMax.y/2) P.y = mMax.y-P.y;\r
c9e7c456 116\r
117 for (int i=0;i<_ND; i++) if (N[i].Active()) {\r
118 NDat n = N[i];\r
119 float zx = zTime * n.speed * n.sinAngle,\r
120 zy = zTime * n.speed * n.cosAngle;\r
e28f168c 121 \r
4404e6b8 122 float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,mCtr)/n.xz)\r
c9e7c456 123 : noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff))\r
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124 *1.8;\r
125\r
126 b += n.den/100 -.4 + pDensity.Val() -1;\r
127 b += transAdd;\r
128 c = blendColor(c,color(n.hue,100*n.sat,c1c(b)),ADD);\r
129 }\r
130 return c;\r
131 }\r
132}\r
133//----------------------------------------------------------------------------------------------------------------------------------\r
134public class Play extends DPat\r
135{\r
4404e6b8 136 public class rAngle {\r
137 float prvA, dstA, c;\r
138 float prvR, dstR, r; \r
139 float _cos, _sin, x, y;\r
140 float fixAngle (float a, float b) { return a<b ?\r
141 (abs(a-b) > abs(a+2*PI-b) ? a : a+2*PI) :\r
142 (abs(a-b) > abs(a-2*PI-b) ? a : a-2*PI) ; }\r
143 float getX(float r) { return mCtr.x + _cos*r; }\r
144 float getY(float r) { return mCtr.y + _sin*r; }\r
145 void move() { c = interp(t,prvA,dstA); \r
146 r = interp(t,prvR,dstR);\r
147 _cos = cos(c); _sin = sin(c);\r
148 x = getX(r); y = getY(r); } \r
149 void set() { prvA = dstA; dstA = random(2*PI); prvA = fixAngle(prvA, dstA);\r
150 prvR = dstR; dstR = random(mCtr.y); }\r
151 }\r
e28f168c 152 int nBeats = 0;\r
6680a94a 153 DParam pAmp, pRad;\r
154 DParam pRotX, pRotY, pRotZ;\r
3661fcee 155\r
156 float t,amp;\r
4404e6b8 157 rAngle a1 = new rAngle(), a2 = new rAngle(),\r
158 a3 = new rAngle(), a4 = new rAngle();\r
3661fcee 159 xyz cPrev = new xyz(), cRand = new xyz(),\r
160 cMid = new xyz(), V = new xyz(),\r
161 Theta = new xyz(), TSin = new xyz(),\r
162 TCos = new xyz(), cMidNorm = new xyz(),\r
163 Pn = new xyz();\r
164 float LastBeat=3, LastMeasure=3;\r
165 int CurRandTempo = 1, CurRandTPat = 1;\r
166\r
167\r
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168 Pick pTimePattern, pTempoMult, pShape, pForm;\r
169 int RandCube;\r
170\r
171 Play(GLucose glucose) {\r
172 super(glucose);\r
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173 pRotX = addParam("RotX", .5);\r
174 pRotY = addParam("RotY", .5);\r
175 pRotZ = addParam("RotZ", .5);\r
ef52f20b 176 pAmp = addParam("Amp" , .2);\r
177 pRad = addParam("Rad" , .1 );\r
4404e6b8 178 pTempoMult = addPick ("TMult" , 0 , 6 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } );\r
179 pTimePattern= addPick ("TPat" , 6 , 8 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Deccel", "Slide", "Rand"} );\r pShape = addPick ("Shape" , 8 , 12 , new String[] {"Line", "Tap", "V", "RandV", "Pyramid", "Wings", "W2", "Clock",\r
180 "RSphere", "Sphere", "Cone", "Noise" } );\r
181 pForm = addPick ("Form" , 0 , 3 , new String[] {"Bar", "Volume", "Fade"} );\r
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182 }\r
183\r
a8d55ade 184 void StartRun(double deltaMs) {\r
3661fcee 185 t = lx.tempo.rampf();\r
186 amp = pAmp.Val();\r
e28f168c 187\r
dd00b10f 188 Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2);\r
189 TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z));\r
190 TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z));\r
e28f168c 191\r
6680a94a 192 if (t<LastMeasure) {\r
4404e6b8 193 if (random(3) < 1) { CurRandTempo = int(random(4)); if (CurRandTempo == 3) CurRandTempo = int(random(4)); }\r
194 if (random(3) < 1) { CurRandTPat = pShape.Cur() > 6 ? 2+int(random(5)) : int(random(7)); }\r
6680a94a 195 } LastMeasure = t;\r
196 \r
197 int nTempo = pTempoMult .Cur(); if (nTempo == 5) nTempo = CurRandTempo;\r
4404e6b8 198 int nTPat = pTimePattern.Cur(); if (nTPat == 7) nTPat = CurRandTPat ;\r
ef52f20b 199\r
6680a94a 200 switch (nTempo) {\r
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201 case 0: t = t; break;\r
202 case 1: t = (t*2. )%1.; break;\r
203 case 2: t = (t*4. )%1.; break;\r
204 case 3: t = (t*8. )%1.; break;\r
205 case 4: t = (t*16.)%1.; break;\r
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206 }\r
207\r
4404e6b8 208 if (t<LastBeat) {\r
209 cPrev.set(cRand); cRand.setRand();\r
210 a1.set(); a2.set(); a3.set(); a4.set();\r
211 } LastBeat = t;\r
e28f168c 212\r
6680a94a 213 switch (nTPat) {\r
4404e6b8 214 case 0: t = sin(PI*t); break; // bounce\r
215 case 1: t = norm(sin(2*PI*(t+PI/2)),-1,1); break; // sin\r
216 case 2: t = t; break; // roll\r
217 case 3: t = constrain(int(t*8)/7.,0,1); break; // quant\r
218 case 4: t = t*t*t; break; // accel\r
219 case 5: t = sin(PI*t*.5); break; // deccel\r
220 case 6: t = .5*(1-cos(PI*t)); break; // slide\r
e28f168c 221 }\r
ef52f20b 222 \r
4404e6b8 223 \r
3661fcee 224 cMid.set (cPrev); cMid.interpolate (t,cRand);\r
225 cMidNorm.set (cMid); cMidNorm.setNorm();\r
4404e6b8 226\r
227 a1.move(); a2.move(); a3.move(); a4.move();\r
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228 }\r
229\r
230 color CalcPoint(xyz Px) {\r
4404e6b8 231 if (Theta.x != 0) Px.RotateX(mCtr, TSin.x, TCos.x);\r
232 if (Theta.y != 0) Px.RotateY(mCtr, TSin.y, TCos.y);\r
233 if (Theta.z != 0) Px.RotateZ(mCtr, TSin.z, TCos.z);\r
3661fcee 234 \r
235 Pn.set(Px); Pn.setNorm();\r
e28f168c 236\r
3661fcee 237 float mp = min(Pn.x, Pn.z);\r
238 float yt = map(t,0,1,.5-amp/2,.5+amp/2);\r
4404e6b8 239 float rad = pRad.getValuef();\r
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240\r
241 switch (pShape.Cur()) {\r
4404e6b8 242 case 0: V.set(Pn.x, yt , Pn.z); break; // bouncing line\r
243 case 1: V.set(Pn.x, map(cos(PI*t * Pn.x),-1,1,0,1) , Pn.z); break; // top tap\r
244 case 2: V.set(Pn.x, amp*map(Pn.x<.5?Pn.x:1-Pn.x,0,.5 ,0,t-.5)+.5, Pn.z); break; // V shape\r
245 case 3: V.set(Pn.x, Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :\r
246 map(Pn.x,cMidNorm.x,1, yt,.5), Pn.z); break; // Random V shape\r
247\r
248 case 4: V.set(Pn.x, .5*(Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :\r
249 map(Pn.x,cMidNorm.x,1, yt,.5)) +\r
250 .5*(Pn.z < cMidNorm.z ? map(Pn.z,0,cMidNorm.z, .5,yt) :\r
251 map(Pn.z,cMidNorm.z,1, yt,.5)), Pn.z); break; // Random Pyramid shape\r
252 \r
253 case 5: V.set(Pn.x, amp*map((Pn.x-.5)*(Pn.x-.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings\r
254 case 6: V.set(Pn.x, amp*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings\r
255\r
256 case 7: return color(0,0, min(\r
257 distToSeg(Px.x, Px.y, a1.getX(70),a1.getY(70), mCtr.x, mCtr.y),\r
258 distToSeg(Px.x, Px.y, a2.getX(40),a2.getY(40), mCtr.x, mCtr.y)) <rad*40?100:0); // clock\r
259\r
260// case 8: return color(0,0,c1c(.9+2*pRad.getValuef() - Px.distance(a1.x,a1.y)*.03) ); // sphere - radial\r
e28f168c 261\r
4404e6b8 262 case 8: float r = amp*200;\r
263 return color(0,0, min(\r
264 distToSeg(Px.x, Px.y, a1.getX(r),a1.getY(r), a2.getX(r),a2.getY(r)),\r
265 distToSeg(Px.x, Px.y, a2.getX(r),a2.getY(r), a3.getX(r),a3.getY(r)),\r
266 distToSeg(Px.x, Px.y, a3.getX(r),a3.getY(r), a4.getX(r),a4.getY(r)),\r
267 distToSeg(Px.x, Px.y, a4.getX(r),a4.getY(r), a1.getX(r),a1.getY(r))\r
268 ) <rad*40?100:0); // shape\r
269\r
270\r
271 case 9: return color(0,0,c1c(.9+2*pRad.getValuef() - cMid.distance(Px)*.03) ); // sphere - radial\r
272\r
273 case 10: return color(0,0,c1c(1 - CalcCone(Px,cMid,mCtr) * 0.02 > .5?1:0)); // cone\r
274\r
275 case 11: return color(100 + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200,\r
276 85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0)); // noise\r
277\r
278 default: return color(0,0,0);\r
279 }\r
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280\r
281 switch (pForm.Cur()) {\r
4404e6b8 282 case 0: return color(0,0,c1c(1 - V.distance(Pn)/rad > .5?1:0));\r
3661fcee 283 case 1: return color(0,0,c1c(Pn.y < V.y ?1:0));\r
4404e6b8 284 case 2: return color(0,0,c1c(1 - V.distance(Pn)/rad));\r
e28f168c 285\r
3661fcee 286 default: return color(0,0,c1c(Pn.y < V.y ?1:0));\r
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287 }\r
288 }\r
289}\r
290//----------------------------------------------------------------------------------------------------------------------------------\r