New LX fixes FlashEffect bug
[SugarCubes.git] / MicahScott.pde
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1// Port of a pattern from Fadecandy. Micah Elizabeth Scott, November 2013.
2class Rings extends SCPattern {
3
4 float dx, dy, dz;
b85e32c7 5 float angleParam, spacingParam;
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6 float dzParam, centerParam;
7
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8 BasicParameter pDepth = new BasicParameter("DEPTH", 0.6);
9 BasicParameter pBright = new BasicParameter("BRT", 0.75);
10 BasicParameter pHue = new BasicParameter("HUE", 0.39);
11 BasicParameter pSaturation = new BasicParameter("SAT", 0.5);
12
13 BasicParameter pSpeed1 = new BasicParameter("SPD1", 0.2);
14 BasicParameter pSpeed2 = new BasicParameter("SPD2", 0.4);
15 BasicParameter pScale = new BasicParameter("SCALE", 0.15);
16
17 public Rings(LX lx) {
18 super(lx);
19 addParameter(pDepth);
20 addParameter(pBright);
21 addParameter(pHue);
22 addParameter(pSaturation);
8777eaa2 23
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24 addParameter(pSpeed1);
25 addParameter(pSpeed2);
26 addParameter(pScale);
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27 }
28
29 public void run(double deltaMs) {
30
b85e32c7 31 float xyspeed = pSpeed1.getValuef() * 0.01;
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32 float zspeed = pSpeed1.getValuef() * 0.08;
33 float scale = pScale.getValuef() * 20.0;
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34 float br = pBright.getValuef() * 3.0;
35 float gamma = 3.0;
36 float depth = 1.0 - pDepth.getValuef();
37 float hue = pHue.getValuef() * 360.0;
38 float saturation = pSaturation.getValuef() * 100;
918da6fe 39
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40 float angleSpeed = pSpeed1.getValuef() * 0.002;
41 angleParam = (float)((angleParam + angleSpeed * deltaMs) % (2*PI));
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42 float angle = sin(angleParam);
43
b85e32c7 44 spacingParam += deltaMs * pSpeed2.getValuef() * 0.001;
918da6fe 45 dzParam += deltaMs * 0.000014;
b85e32c7 46 centerParam += deltaMs * pSpeed2.getValuef() * 0.001;
918da6fe 47
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48 float spacing = noise(spacingParam) * 50;
49
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50 dx += cos(angle) * xyspeed;
51 dy += sin(angle) * xyspeed;
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52 dz += (pow(noise(dzParam), 1.8) - 0.5) * zspeed;
53
54 float centerx = map(noise(centerParam, 100), 0, 1, -0.1, 1.1);
55 float centery = map(noise(centerParam, 200), 0, 1, -0.1, 1.1);
56 float centerz = map(noise(centerParam, 300), 0, 1, -0.1, 1.1);
57
58 float coordMin = min(model.xMin, min(model.yMin, model.zMin));
59 float coordMax = max(model.xMax, max(model.yMax, model.zMax));
60
61 for (LXPoint p : model.points) {
62
63 // Scale while preserving aspect ratio
64 float x = map(p.x, coordMin, coordMax, 0, 1);
65 float y = map(p.y, coordMin, coordMax, 0, 1);
66 float z = map(p.z, coordMin, coordMax, 0, 1);
67
68 float dist = sqrt(sq(x - centerx) + sq(y - centery) + sq(z - centerz));
69 float pulse = (sin(dz + dist * spacing) - 0.3) * 0.6;
70
71 noiseDetail(4);
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72 float n = map(noise(dx + (x - centerx) * scale + centerx + pulse,
73 dy + (y - centery) * scale + centery,
74 dz + (z - centerz) * scale + centerz)
75 - depth, 0, 1, 0, 2.0);
76 float m = map(noise(dx + (x - centerx) * scale + centerx,
77 dy + (y - centery) * scale + centery,
78 dz + (z - centerz) * scale + centerz),
79 0, 1, 0, 300);
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80 noiseDetail(1);
81
82 colors[p.index] = lx.hsb(
83 (hue + m) % 360.0,
84 saturation,
8777eaa2 85 100 * constrain(pow(br * n, gamma), 0, 1.0)
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86 );
87 }
88 }
89};