Efficiency
[SugarCubes.git] / SugarCubes.pde
CommitLineData
49815cc0
MS
1/**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
0e3c5542 4 * / / + + \ \
49815cc0
MS
5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
25
26LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
5129affb
MS
28 new ShiftingPlane(glucose),
29 new AskewPlanes(glucose),
87f6fa39
MS
30 new Swarm(glucose),
31 new SpaceTime(glucose),
32 new Blinders(glucose),
33 new CrossSections(glucose),
34 new Psychedelia(glucose),
35 new CubeEQ(glucose),
36 new PianoKeyPattern(glucose),
a673599f 37 new GlitchPlasma(glucose),
64d16e07 38 new FireEffect(glucose),
b4aaf4e4 39 new StripBounce(glucose),
10692893 40 new SoundCubes(glucose),
64d16e07 41 //new SineSphere(glucose),
49815cc0 42
254d34c0
MS
43 // Basic test patterns for reference, not art
44// new TestCubePattern(glucose),
49815cc0
MS
45// new TestHuePattern(glucose),
46// new TestXPattern(glucose),
47// new TestYPattern(glucose),
87f6fa39 48// new TestZPattern(glucose),
f3f5a876
MS
49// new TestProjectionPattern(glucose),
50
49815cc0
MS
51 };
52}
53
54LXTransition[] transitions(GLucose glucose) {
55 return new LXTransition[] {
3f8be614 56 new DissolveTransition(lx),
49815cc0 57 new SwipeTransition(glucose),
3f8be614 58 new FadeTransition(lx),
49815cc0
MS
59 };
60}
61
62LXEffect[] effects(GLucose glucose) {
63 return new LXEffect[] {
64 new FlashEffect(lx),
3f8be614 65 new BoomEffect(glucose),
49815cc0
MS
66 new DesaturationEffect(lx),
67 };
68}
69