| 1 | class WarmPlasma extends SCPattern { |
| 2 | private int pos = 0; |
| 3 | private float satu = 100; |
| 4 | private float speed = 1; |
| 5 | private float glitch = 0; |
| 6 | BasicParameter saturationParameter = new BasicParameter("SATU", 1.0); |
| 7 | BasicParameter speedParameter = new BasicParameter("SPEED", 0.1); |
| 8 | BasicParameter glitchParameter = new BasicParameter("GLITCH", 0.0); |
| 9 | |
| 10 | public WarmPlasma(GLucose glucose) { |
| 11 | super(glucose); |
| 12 | addParameter(saturationParameter); |
| 13 | addParameter(speedParameter); |
| 14 | addParameter(glitchParameter); |
| 15 | } |
| 16 | public void onParameterChanged(LXParameter parameter) { |
| 17 | if (parameter == saturationParameter) { |
| 18 | satu = 100*parameter.getValuef(); |
| 19 | } else if (parameter == speedParameter) { |
| 20 | speed = 10*parameter.getValuef(); |
| 21 | } else if (parameter == glitchParameter) { |
| 22 | glitch = parameter.getValuef(); |
| 23 | } |
| 24 | } |
| 25 | |
| 26 | public void run(int deltaMs) { |
| 27 | for (Point p : model.points) { |
| 28 | float hv = sin(dist(p.fx + pos, p.fy, 128.0, 128.0) / 8.0) |
| 29 | + sin(dist(p.fx, p.fy, 64.0, 64.0) / 8.0) |
| 30 | + sin(dist(p.fx, p.fy + pos / 7, 192.0, 64.0) / 7.0) |
| 31 | + sin(dist(p.fx, p.fz + pos, 192.0, 100.0) / 8.0); |
| 32 | float bv = 100; |
| 33 | colors[p.index] = color((hv+2)*25, satu, bv); |
| 34 | } |
| 35 | if (random(1.0)<glitch/10) { |
| 36 | pos=pos-20; |
| 37 | } |
| 38 | pos+=speed; |
| 39 | if (pos >= MAX_INT-1) pos=0; |
| 40 | } |
| 41 | } |
| 42 | |
| 43 | // This is very much a work in progress. Trying to get a flame effect. |
| 44 | class FireEffect extends SCPattern { |
| 45 | private float[][] intensity; |
| 46 | private float hotspot; |
| 47 | private float decay = 0.3; |
| 48 | private int xm; |
| 49 | private int ym; |
| 50 | BasicParameter decayParameter = new BasicParameter("DECAY", 0.3); |
| 51 | |
| 52 | public FireEffect(GLucose glucose) { |
| 53 | super(glucose); |
| 54 | xm = int(model.xMax); |
| 55 | ym = int(model.yMax); |
| 56 | |
| 57 | intensity = new float[xm][ym]; |
| 58 | addParameter(decayParameter); |
| 59 | } |
| 60 | public void onParameterChanged(LXParameter parameter) { |
| 61 | if (parameter == decayParameter) { |
| 62 | decay = parameter.getValuef(); |
| 63 | } |
| 64 | } |
| 65 | private color flameColor(float level) { |
| 66 | if (level<=0) return color(0,0,0); |
| 67 | float br=min(100,sqrt(level)*15); |
| 68 | return color(level/1.7,100,br); |
| 69 | } |
| 70 | public void run(int deltaMs) { |
| 71 | for (int x=10;x<xm-10;x++) { |
| 72 | if (x%50>45 || x%50<5) { |
| 73 | intensity[x][ym-1] = random(30,100); |
| 74 | } else { |
| 75 | intensity[x][ym-1] = random(0,50); |
| 76 | } |
| 77 | } |
| 78 | for (int x=1;x<xm-1;x++) { |
| 79 | for (int y=0;y<ym-1;y++) { |
| 80 | intensity[x][y] = (intensity[x-1][y+1]+intensity[x][y+1]+intensity[x+1][y+1])/3-decay; |
| 81 | } |
| 82 | } |
| 83 | |
| 84 | for (Point p : model.points) { |
| 85 | int x = max(0,(int(p.fx)+int(p.fz))%xm); |
| 86 | int y = constrain(ym-int(p.fy),0,ym-1); |
| 87 | colors[p.index] = flameColor(intensity[x][y]); |
| 88 | } |
| 89 | } |
| 90 | } |
| 91 | |