1 class WarmPlasma extends SCPattern {
3 private float satu = 100;
4 private float speed = 1;
5 private float glitch = 0;
6 BasicParameter saturationParameter = new BasicParameter("SATU", 1.0);
7 BasicParameter speedParameter = new BasicParameter("SPEED", 0.1);
8 BasicParameter glitchParameter = new BasicParameter("GLITCH", 0.0);
10 public WarmPlasma(GLucose glucose) {
12 addParameter(saturationParameter);
13 addParameter(speedParameter);
14 addParameter(glitchParameter);
16 public void onParameterChanged(LXParameter parameter) {
17 if (parameter == saturationParameter) {
18 satu = 100*parameter.getValuef();
19 } else if (parameter == speedParameter) {
20 speed = 10*parameter.getValuef();
21 } else if (parameter == glitchParameter) {
22 glitch = parameter.getValuef();
26 public void run(int deltaMs) {
27 for (Point p : model.points) {
28 float hv = sin(dist(p.fx + pos, p.fy, 128.0, 128.0) / 8.0)
29 + sin(dist(p.fx, p.fy, 64.0, 64.0) / 8.0)
30 + sin(dist(p.fx, p.fy + pos / 7, 192.0, 64.0) / 7.0)
31 + sin(dist(p.fx, p.fz + pos, 192.0, 100.0) / 8.0);
33 colors[p.index] = color((hv+2)*25, satu, bv);
35 if (random(1.0)<glitch/10) {
39 if (pos >= MAX_INT-1) pos=0;
43 // This is very much a work in progress. Trying to get a flame effect.
44 class FireEffect extends SCPattern {
45 private float[][] intensity;
46 private float hotspot;
47 private float decay = 0.3;
50 BasicParameter decayParameter = new BasicParameter("DECAY", 0.3);
52 public FireEffect(GLucose glucose) {
57 intensity = new float[xm][ym];
58 addParameter(decayParameter);
60 public void onParameterChanged(LXParameter parameter) {
61 if (parameter == decayParameter) {
62 decay = parameter.getValuef();
65 private color flameColor(float level) {
66 if (level<=0) return color(0,0,0);
67 float br=min(100,sqrt(level)*15);
68 return color(level/1.7,100,br);
70 public void run(int deltaMs) {
71 for (int x=10;x<xm-10;x++) {
72 if (x%50>45 || x%50<5) {
73 intensity[x][ym-1] = random(30,100);
75 intensity[x][ym-1] = random(0,50);
78 for (int x=1;x<xm-1;x++) {
79 for (int y=0;y<ym-1;y++) {
80 intensity[x][y] = (intensity[x-1][y+1]+intensity[x][y+1]+intensity[x+1][y+1])/3-decay;
84 for (Point p : model.points) {
85 int x = max(0,(int(p.fx)+int(p.fz))%xm);
86 int y = constrain(ym-int(p.fy),0,ym-1);
87 colors[p.index] = flameColor(intensity[x][y]);