1 //----------------------------------------------------------------------------------------------------------------------------------
2 public class Pong extends DPat {
4 float cRad; DParam pSize;
6 xyz v = new xyz(), vMir = new xyz();
8 Pong(GLucose glucose) {
11 addModulator(dx = new SinLFO(6000, 500, 30000 )).trigger();
12 addModulator(dy = new SinLFO(3000, 500, 22472 )).trigger();
13 addModulator(dz = new SinLFO(1000, 500, 18420 )).trigger();
14 addModulator(x = new SinLFO(cRad, xdMax - cRad, 0)).trigger(); x.modulateDurationBy(dx);
15 addModulator(y = new SinLFO(cRad, ydMax - cRad, 0)).trigger(); y.modulateDurationBy(dy);
16 addModulator(z = new SinLFO(cRad, zdMax - cRad, 0)).trigger(); z.modulateDurationBy(dz);
17 pSize = addParam ("Size" , 0.4 );
18 pChoose = addPick ("Animiation" , 0 , 3, new String[] {"Pong", "Ball", "Cone"} );
21 void StartRun(double deltaMs) { cRad = xdMax*pSize.Val()/6; }
22 color CalcPoint(xyz p) {
23 v.set(x.getValuef(), y.getValuef(), z.getValuef());
24 switch(pChoose.Cur()) {
25 case 0: vMir.set(xyzdMax); vMir.subtract(p);
26 return color(0,0,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad)); // balls
27 case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad)); // ball
28 case 2: vMir.set(xdMax/2,0,zdMax/2);
29 return color(0,0,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-pSize.Val()))); // spot
34 //----------------------------------------------------------------------------------------------------------------------------------
36 float xz, yz, zz, hue, sat, speed, angle, den;
38 float sinAngle, cosAngle;
40 NDat () { isActive=false; }
41 boolean Active() { return isActive; }
42 void set (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) {
44 hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle;
45 xoff = random(100e3); yoff = random(100e3); zoff = random(100e3);
49 public class Noise extends DPat
52 int XSym=1,YSym=2,RadSym=3;
53 float zTime = random(10000), zTheta=0, zSin, zCos;
54 float rtime = 0, ttime = 0, transAdd=0;
55 DParam pSpeed , pDensity, pRotZ;
58 NDat N[] = new NDat[_ND];
60 Noise(GLucose glucose) {
62 pRotZ = addParam("RotZ" , .5 ); pSpeed = addParam("Fast", .55);
63 pDensity= addParam("Dens" , .5);
64 pSymm = addPick("Symmetry" , 0, 4, new String[] {"None", "X", "Y", "Radial"} );
65 pChoose = addPick("Animation", 1, 6, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark"} );
66 for (int i=0; i<_ND; i++) N[i] = new NDat();
69 void StartRun(double deltaMs) {
70 zTime += deltaMs*(pSpeed.Val()-.5)*.002 ;
71 zTheta += deltaMs*(pRotZ .Val()-.5)*.01 ;
74 transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000);
78 if (pChoose.Cur() != CurAnim) {
79 CurAnim = pChoose.Cur(); ttime = rtime;
80 pRotZ .reset(); zTheta = 0;
81 pDensity .reset(); pSpeed .reset();
82 for (int i=0; i<_ND; i++) { N[i].isActive = false; }
85 // hue sat xz yz zz den mph angle
86 case 0: N[0].set(0 ,0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.set(1 ); break; // drip
87 case 1: N[0].set(0 ,0 ,100,100,200,45 ,3 ,180); pSharp.set(0 ); break; // clouds
88 case 2: N[0].set(0 ,0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.set(.5); break; // rain
89 case 3: N[0].set(40 ,1 ,100,100,200,10 ,1 ,180);
90 N[1].set(0 ,1 ,100,100,200,10 ,5 ,180); pSharp.set(0 ); break; // fire 1
91 case 4: N[0].set(0 ,1 ,40 ,40 ,40 ,15 ,2.5,180);
92 N[1].set(20 ,1 ,40 ,40 ,40 ,15 ,4 ,0 );
93 N[2].set(40 ,1 ,40 ,40 ,40 ,15 ,2 ,90 );
94 N[3].set(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.set(.5); break; // machine
95 case 5: N[0].set(0 ,1 ,400,100,2 ,15 ,3 ,90 );
96 N[1].set(20 ,1 ,400,100,2 ,15 ,2.5,0 );
97 N[2].set(40 ,1 ,100,100,2 ,15 ,2 ,180);
98 N[3].set(60 ,1 ,100,100,2 ,15 ,1.5,270); pSharp.set(.5); break; // spark
104 for (int i=0; i<_ND; i++) if (N[i].Active()) {
105 N[i].sinAngle = sin(radians(N[i].angle));
106 N[i].cosAngle = cos(radians(N[i].angle));
110 color CalcPoint(xyz P) {
112 P.RotateZ(xyzMid, zSin, zCos);
114 if (iSymm == XSym && P.x > xdMax/2) P.x = xdMax-P.x;
115 if (iSymm == YSym && P.y > ydMax/2) P.y = ydMax-P.y;
117 for (int i=0;i<_ND; i++) if (N[i].Active()) {
119 float zx = zTime * n.speed * n.sinAngle,
120 zy = zTime * n.speed * n.cosAngle;
122 float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,xyzMid)/n.xz)
123 : noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff))
126 b += n.den/100 -.4 + pDensity.Val() -1;
128 c = blendColor(c,color(n.hue,100*n.sat,c1c(b)),ADD);
133 //----------------------------------------------------------------------------------------------------------------------------------
134 public class Play extends DPat
138 DParam pRotX, pRotY, pRotZ;
141 xyz cPrev = new xyz(), cRand = new xyz(),
142 cMid = new xyz(), V = new xyz(),
143 Theta = new xyz(), TSin = new xyz(),
144 TCos = new xyz(), cMidNorm = new xyz(),
146 float LastBeat=3, LastMeasure=3;
147 int CurRandTempo = 1, CurRandTPat = 1;
150 Pick pTimePattern, pTempoMult, pShape, pForm;
153 Play(GLucose glucose) {
155 pRotX = addParam("RotX", .5);
156 pRotY = addParam("RotY", .5);
157 pRotZ = addParam("RotZ", .5);
158 pAmp = addParam("Amp" , .2);
159 pRad = addParam("Rad" , .1 );
160 pTempoMult = addPick ("TMult" , 5 , 6 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } );
161 pTimePattern= addPick ("TPat" , 5 , 6 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Rand" } );
162 pShape = addPick ("Shape" , 4 , 10 , new String[] {"Line", "Tap", "V", "RandV", "Pyramid",
163 "Wings", "W2", "Sphere", "Cone", "Noise" } );
164 pForm = addPick ("Form" , 0 , 3 , new String[] {"Bar", "Volume", "Fade" } );
167 void StartRun(double deltaMs) {
168 t = lx.tempo.rampf();
171 Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2);
172 TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z));
173 TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z));
176 if (random(2) < 1) CurRandTempo = int(random(4));
177 if (random(2) < 1) CurRandTPat = int(random(5));
180 int nTempo = pTempoMult .Cur(); if (nTempo == 5) nTempo = CurRandTempo;
181 int nTPat = pTimePattern.Cur(); if (nTPat == 5) nTPat = CurRandTPat ;
184 case 0: t = t; break;
185 case 1: t = (t*2. )%1.; break;
186 case 2: t = (t*4. )%1.; break;
187 case 3: t = (t*8. )%1.; break;
188 case 4: t = (t*16.)%1.; break;
191 if (t<LastBeat) { cPrev.set(cRand); cRand.setRand(); } LastBeat = t;
194 case 0: t = sin(PI*t); break;
195 case 1: t = norm(sin(2*PI*(t+PI/2)),-1,1); break;
196 case 2: t = t; break;
197 case 3: t = constrain(int(t*8)/7.,0,1); break;
198 case 4: t = t*t*t; break;
201 cMid.set (cPrev); cMid.interpolate (t,cRand);
202 cMidNorm.set (cMid); cMidNorm.setNorm();
205 color CalcPoint(xyz Px) {
208 Pn.set(Px); Pn.setNorm();
209 if (Theta.x != 0) Pn.RotateX(xyzHalf, TSin.x, TCos.x);
210 if (Theta.y != 0) Pn.RotateY(xyzHalf, TSin.y, TCos.y);
211 if (Theta.z != 0) Pn.RotateZ(xyzHalf, TSin.z, TCos.z);
213 float mp = min(Pn.x, Pn.z);
214 float yt = map(t,0,1,.5-amp/2,.5+amp/2);
216 switch (pShape.Cur()) {
217 case 0: V.set(Pn.x, yt , Pn.z); break; // bouncing line
218 case 1: V.set(Pn.x, map(cos(PI*t * Pn.x),-1,1,0,1) , Pn.z); break; // top tap
219 case 2: V.set(Pn.x, amp*map(Pn.x<.5?Pn.x:1-Pn.x,0,.5 ,0,t-.5)+.5, Pn.z); break; // V shape
220 case 3: V.set(Pn.x, Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :
221 map(Pn.x,cMidNorm.x,1, yt,.5), Pn.z); break; // Random V shape
223 case 4: V.set(Pn.x, .5*(Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :
224 map(Pn.x,cMidNorm.x,1, yt,.5)) +
225 .5*(Pn.z < cMidNorm.z ? map(Pn.z,0,cMidNorm.z, .5,yt) :
226 map(Pn.z,cMidNorm.z,1, yt,.5)), Pn.z); break; // Random Pyramid shape
228 case 5: V.set(Pn.x, amp*map((Pn.x-.5)*(Pn.x-.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings
229 case 6: V.set(Pn.x, amp*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings
231 case 7: V.set(cMid); return color(0,0,c1c(1 - (V.distance(Px) > (pRad.getValuef()+.1)*150?1:0)) ); // sphere
232 case 8: V.set(cMid); return color(0,0,c1c(1 - CalcCone(Px,V,xyzMid) * 0.02 > .5?1:0)); // cone
236 case 10: return color(100 + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200,
237 85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0)); // noise
238 default: return color(0,0,0);
242 switch (pForm.Cur()) {
243 case 0: return color(0,0,c1c(1 - V.distance(Pn)/pRad.getValuef() > .5?1:0));
244 case 1: return color(0,0,c1c(Pn.y < V.y ?1:0));
245 case 2: return color(0,0,c1c(1 - V.distance(Pn)/pRad.getValuef()));
247 default: return color(0,0,c1c(Pn.y < V.y ?1:0));
251 //----------------------------------------------------------------------------------------------------------------------------------