messy first pass at processing2 port
[SugarCubes.git] / Mappings.pde
1 /**
2 * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND
3 *
4 * //\\ //\\ //\\ //\\
5 * ///\\\ ///\\\ ///\\\ ///\\\
6 * \\\/// \\\/// \\\/// \\\///
7 * \\// \\// \\// \\//
8 *
9 * EXPERTS ONLY!! EXPERTS ONLY!!
10 *
11 * This file implements the mapping functions needed to lay out the physical
12 * cubes and the output ports on the panda board. It should only be modified
13 * when physical changes or tuning is being done to the structure.
14 */
15
16 import java.util.Arrays;
17
18 final int MaxCubeHeight = 6;
19 final int NumBackTowers = 16;
20
21 public Model buildModel() {
22
23 // Shorthand helpers for specifying wiring more quickly
24 final Cube.Wiring WFL = Cube.Wiring.FRONT_LEFT;
25 final Cube.Wiring WFR = Cube.Wiring.FRONT_RIGHT;
26 final Cube.Wiring WRL = Cube.Wiring.REAR_LEFT;
27 final Cube.Wiring WRR = Cube.Wiring.REAR_RIGHT;
28
29 // Utility value if you need the height of a cube shorthand
30 final float CH = Cube.EDGE_HEIGHT;
31 final float CW = Cube.EDGE_WIDTH ;
32
33 // Positions for the bass box
34 final float BBY = BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH;
35 final float BBX = 56;
36 final float BBZ = 2;
37
38 // The model is represented as an array of towers. The cubes in the tower
39 // are represenented relatively. Each tower has an x, y, z reference position,
40 // which is typically the base cube's bottom left corner.
41 //
42 // Following that is an array of floats. A 2-d array contains an x-offset
43 // and a z-offset from the previous reference position. Typically the first cube
44 // will just be {0, 0}. Each successive cube uses the position of the previous
45 // cube as its reference.
46 //
47 // A 3-d array contains an x-offset, a z-offset, and a rotation about the
48 // y-axis.
49 //
50 // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT.
51
52 // To-Do: (Mark Slee, Alex Green, or Ben Morrow): The Cube # is determined by the order in this list.
53 // "raw object index" is serialized by running through towermapping and then individual cube mapping below.
54 // We can do better than this. The raw object index should be obvious from the code-- looking through the
55 // rendered simulation and counting through cubes in mapping mode is grossly inefficient.
56
57 TowerMapping[] towerCubes = new TowerMapping[] {};
58
59 // Single cubes can be constructed directly here if you need them
60 Cube[] singleCubes = new Cube[] {
61 // new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL), // Back left channel behind speaker
62 //new Cube(x, y, z, rx, ry, rz, wiring),
63 //new Cube(0,0,0,0,225,0, WRR),
64 };
65
66 // The bass box!
67 // BassBox bassBox = BassBox.unlitBassBox(BBX, 0, BBZ); // frame exists, no lights
68 BassBox bassBox = BassBox.noBassBox(); // no bass box at all
69 // BassBox bassBox = new BassBox(BBX, 0, BBZ); // bass box with lights
70
71 // The speakers!
72 List<Speaker> speakers = Arrays.asList(new Speaker[] {
73 // Each speaker parameter is x, y, z, rotation, the left speaker comes first
74 // new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15)
75 });
76
77
78 ////////////////////////////////////////////////////////////////////////
79 // dan's proposed lattice
80 ArrayList<StaggeredTower> scubes = new ArrayList<StaggeredTower>();
81 //if (NumBackTowers != 25) exit();
82 for (int i=0; i<NumBackTowers/2; i++) scubes.add(new StaggeredTower(
83 (i+1)*CW, // x
84 (i % 2 == 0) ? 0 : CH * 2./3. , // y
85 - ((i % 2 == 0) ? 11 : 0) + 80 , // z
86 -45, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight) ); // num cubes
87
88 // for (int i=0; i<NumBackTowers/2; i++) scubes.add(new StaggeredTower(
89 // (i+1)*CW, // x
90 // (i % 2 == 0) ? 0 : CH * 2./3. , // y
91 // - ((i % 2 == 0) ? 0 : 11) + 80 - pow(CH*CH + CW*CW, .5), // z
92 // 225, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1) );
93
94 // for (int i=0; i<2 ; i++) scubes.add(new StaggeredTower(
95 // (i+1)*CW, // x
96 // 0 , // y
97 // - 0 + 97 - 2*pow(CH*CH + CW*CW, .5), // z
98 // 225, MaxCubeHeight ) );
99
100 ArrayList<Cube> dcubes = new ArrayList<Cube>();
101 // for (int i=1; i<6; i++) {
102 // if (i>1) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR));
103 // dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR));
104 // }
105
106 float current_x_position = 0;
107 // scubes.add(new StaggeredTower(//tower 1
108 // current_x_position, // x
109 // 15 , // y
110 // 0 , // z
111 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
112 // current_x_position += 25.25;
113 // scubes.add(new StaggeredTower(// tower 2
114 // current_x_position, // x
115 // 0 , // y
116 // -10.5 , // z
117 // 45, 6, new Cube.Wiring[] { WFR, WFL, WRR, WRR, WFL, WRR}) );
118 // current_x_position += 25.25;
119 // scubes.add(new StaggeredTower(//tower 3
120 // current_x_position, // x
121 // 15 , // y
122 // 0, // z
123 // 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WRR, WFL, WRR}) );
124 // current_x_position += 25.25;
125 // scubes.add(new StaggeredTower(//tower 4
126 // current_x_position, // x
127 // 0, // y
128 // -10.5 , // z
129 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
130 // current_x_position += 28;
131 // scubes.add(new StaggeredTower(//tower 5
132 // current_x_position, // x
133 // 15 , // y
134 // -4.5 , // z
135 // 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) );
136 // current_x_position += 28;
137 // scubes.add(new StaggeredTower(//tower 6
138 // current_x_position, // x
139 // 0 , // y
140 // -10.5, // z
141 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
142 // current_x_position += 25.25;
143 // scubes.add(new StaggeredTower(// tower 7
144 // current_x_position, // x
145 // 15 , // y
146 // 0, // z
147 // 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) );
148 // current_x_position += 25.25;
149 // scubes.add(new StaggeredTower(//tower 8
150 // current_x_position, // x
151 // 0 , // y
152 // -10.5 , // z
153 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
154 // current_x_position += 25.25;
155 // scubes.add(new StaggeredTower(//tower 9
156 // current_x_position, // x
157 // 15 , // y
158 // 0, // z
159 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
160 // current_x_position += 25.25;
161
162 // //TOWERS ON DANCE FLOOR
163 // scubes.add(new StaggeredTower(//tower 10
164 // 83.75+39+43-124.5, // x
165 // 0, // y
166 // -47.5-43, // z
167 // 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) );
168 // scubes.add(new StaggeredTower(//tower 11
169 // 83.75, // x
170 // 0, // y
171 // -47.5, // z
172 // 45, 4, new Cube.Wiring[]{ WFL, WRR, WRR, WFL}) );
173 // scubes.add(new StaggeredTower(//tower 12
174 // 83.75+39, // x
175 // 0, // y
176 // -47.5, // z
177 // 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) );
178 // scubes.add(new StaggeredTower(//tower 13
179 // 83.75+39+43, // x
180 // 0, // y
181 // -47.5-43, // z
182 // 45, 4, new Cube.Wiring[]{ WFL, WRR, WFL, WRR}) );
183
184 // scubes.add(new StaggeredTower(// Single cube on top of tower 4
185 // 42, // x
186 // 112 , // y
187 // 72, // z
188 // -10, 1, new Cube.Wiring[]{ WRL}) );
189
190
191
192
193
194
195
196 //////////////////////////////////////////////////////////////////////
197 // BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! //
198 //////////////////////////////////////////////////////////////////////
199
200 // These guts just convert the shorthand mappings into usable objects
201 ArrayList<Tower> towerList = new ArrayList<Tower>();
202 ArrayList<Cube> tower;
203 Cube[] cubes = new Cube[200];
204 int cubeIndex = 1;
205 float px, pz, ny;
206 for (TowerMapping tm : towerCubes) {
207 px = tm.x;
208 ny = tm.y;
209 pz = tm.z;
210 tower = new ArrayList<Cube>();
211 for (CubeMapping cm : tm.cubeMappings) {
212 tower.add(cubes[cubeIndex++] = new Cube(px = px + cm.dx, ny, pz = pz + cm.dz, 0, cm.ry, 0, cm.wiring));
213 ny += Cube.EDGE_HEIGHT;
214 }
215 towerList.add(new Tower(tower));
216 }
217
218
219 for (Cube cube : singleCubes) {
220 cubes[cubeIndex++] = cube;
221 }
222 for (Cube cube : dcubes) {
223 cubes[cubeIndex++] = cube;
224 }
225 for (StaggeredTower st : scubes) {
226 tower = new ArrayList<Cube>();
227 for (int i=0; i < st.n; i++) {
228 Cube.Wiring w = (i < st.wiring.length) ? st.wiring[i] : WRR;
229 tower.add(cubes[cubeIndex++] = new Cube(st.x, st.y + CH* 4/3.*i, st.z, 0, st.r, 0, w));
230 }
231 towerList.add(new Tower(tower));
232 }
233
234 return new Model(towerList, cubes, bassBox, speakers);
235 }
236
237 /**
238 * This function maps the panda boards. We have an array of them, each has
239 * an IP address and a list of channels.
240 */
241 public PandaMapping[] buildPandaList() {
242 final int LEFT_SPEAKER = 0;
243 final int RIGHT_SPEAKER = 1;
244
245 // 8 channels map to: 3, 4, 7, 8, 13, 14, 15, 16.
246 return new PandaMapping[] {
247 new PandaMapping(
248 "10.200.1.28", new ChannelMapping[] {
249 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39 }),
250 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
251 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 43, 44, 45 }),
252 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 46, 47, 48 }),
253 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // new front thing
254 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // new back thing
255 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 13, 14, 15 }), // new back thing
256 }),
257 new PandaMapping(
258 "10.200.1.29", new ChannelMapping[] {
259 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19, 20, 21 }),
260 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
261 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3 }),
262 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4, 5, 6 }),
263 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7, 8, 9 }),
264
265 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 10, 11, 12 }),
266 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17, 18 }),
267 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 34, 35, 36}),
268 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
269 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19, 20, 21}),
270 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 22, 23, 24}),
271 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27}),
272 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30}),
273 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 31, 32, 33}),
274 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
275 }),
276 new PandaMapping(
277 "10.200.1.30", new ChannelMapping[] {
278 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 40, 41, 42 }),
279 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
280 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 22, 23, 24 }),
281 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27 }),
282 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30 }),
283 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 31, 32, 33 }),
284 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 34, 35, 36 }),
285 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1}), // 30 J3 *
286 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1}), // 30 J4 //ORIG *
287 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39}), // 30 J7 *
288 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 40, 41, 42}), // 30 J8 *
289 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 43, 44, 45}), // 30 J13 (not working)
290 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 46, 47, 48}), // 30 J14 (unplugged)
291 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 49, 50, 51}), // 30 J15 (unplugged)
292 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 52, 53, 54}), // 30 J16
293 }),
294 // new PandaMapping(
295 // "10.200.1.31", new ChannelMapping[] {
296 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 65, 66}), // J3
297 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1}), // J4
298 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 55, 56}), // 30 J7
299 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 57, 58}), // J8
300 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 59, 60}), // J13
301 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 61, 62}), // 30 J14
302 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 63, 64}), // J15
303 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1}), // J16
304 // }),
305
306 // new PandaMapping(
307 // "10.200.1.32", new ChannelMapping[] {
308 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J3
309 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J4
310 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 67, 68}), // 30 J7
311 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 69, 70}), // J8
312 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J13
313 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J14
314 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J15
315 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J16
316 // }),
317 };
318 }
319
320 class TowerMapping {
321 public final float x, y, z;
322 public final CubeMapping[] cubeMappings;
323
324 TowerMapping(float x, float y, float z, CubeMapping[] cubeMappings) {
325 this.x = x;
326 this.y = y;
327 this.z = z;
328 this.cubeMappings = cubeMappings;
329 }
330 }
331
332 class CubeMapping {
333 public final float dx, dz, ry;
334 public final Cube.Wiring wiring;
335
336 CubeMapping(float dx, float dz, Cube.Wiring wiring) {
337 this(dx, dz, 0., wiring);
338 }
339 CubeMapping(float dx, float dz, float ry) {
340 this(dz, dz, ry, Cube.Wiring.FRONT_LEFT);
341 }
342
343 CubeMapping(float dx, float dz, float ry, Cube.Wiring wiring) {
344 this.dx = dx;
345 this.dz = dz;
346 this.ry = ry;
347 this.wiring = wiring;
348 }
349 }
350
351 class StaggeredTower {
352 public final float x, y, z, r;
353 public final int n;
354 public final Cube.Wiring[] wiring;
355 StaggeredTower(float _x, float _y, float _z, float _r, int _n) { this(_x, _y, _z, _r, _n, new Cube.Wiring[]{}); }
356 StaggeredTower(float _x, float _y, float _z, float _r, int _n, Cube.Wiring[] _wiring) { x=_x; y=_y; z=_z; r=_r; n=_n; wiring=_wiring;}
357 }
358
359 /**
360 * Each panda board has an IP address and a fixed number of channels. The channels
361 * each have a fixed number of pixels on them. Whether or not that many physical
362 * pixels are connected to the channel, we still send it that much data.
363 */
364 class PandaMapping {
365
366 // How many channels are on the panda board
367 public final static int CHANNELS_PER_BOARD = 8;
368
369 // How many total pixels on the whole board
370 public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD;
371
372 final String ip;
373 final ChannelMapping[] channelList = new ChannelMapping[CHANNELS_PER_BOARD];
374
375 PandaMapping(String ip, ChannelMapping[] rawChannelList) {
376 this.ip = ip;
377
378 // Ensure our array is the right length and has all valid items in it
379 for (int i = 0; i < channelList.length; ++i) {
380 channelList[i] = (i < rawChannelList.length) ? rawChannelList[i] : new ChannelMapping();
381 if (channelList[i] == null) {
382 channelList[i] = new ChannelMapping();
383 }
384 }
385 }
386 }
387
388 /**
389 * Each channel on a pandaboard can be mapped in a number of modes. The typical is
390 * to a series of connected cubes, but we also have special mappings for the bass box,
391 * the speaker enclosures, and the DJ booth floor.
392 *
393 * This class is just the mapping meta-data. It sanitizes the input to make sure
394 * that the cubes and objects being referenced actually exist in the model.
395 *
396 * The logic for how to encode the pixels is contained in the PandaDriver.
397 */
398 class ChannelMapping {
399
400 // How many cubes per channel xc_PB is configured for
401 public final static int CUBES_PER_CHANNEL = 4;
402
403 // How many total pixels on each channel
404 public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL;
405
406 public static final int MODE_NULL = 0;
407 public static final int MODE_CUBES = 1;
408 public static final int MODE_BASS = 2;
409 public static final int MODE_SPEAKER = 3;
410 public static final int MODE_STRUTS_AND_FLOOR = 4;
411 public static final int MODE_INVALID = 5;
412
413 public static final int NO_OBJECT = -1;
414
415 final int mode;
416 final int[] objectIndices = new int[CUBES_PER_CHANNEL];
417
418 ChannelMapping() {
419 this(MODE_NULL);
420 }
421
422 ChannelMapping(int mode) {
423 this(mode, new int[]{});
424 }
425
426 ChannelMapping(int mode, int rawObjectIndex) {
427 this(mode, new int[]{ rawObjectIndex });
428 }
429
430 ChannelMapping(int mode, int[] rawObjectIndices) {
431 if (mode < 0 || mode >= MODE_INVALID) {
432 throw new RuntimeException("Invalid channel mapping mode: " + mode);
433 }
434 if (mode == MODE_SPEAKER) {
435 if (rawObjectIndices.length != 1) {
436 throw new RuntimeException("Speaker channel mapping mode must specify one speaker index");
437 }
438 int speakerIndex = rawObjectIndices[0];
439 if (speakerIndex < 0 || speakerIndex >= glucose.model.speakers.size()) {
440 throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex);
441 }
442 } else if ((mode == MODE_STRUTS_AND_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) {
443 if (rawObjectIndices.length > 0) {
444 throw new RuntimeException("Bass/floor/null mappings cannot specify object indices");
445 }
446 } else if (mode == MODE_CUBES) {
447 for (int rawCubeIndex : rawObjectIndices) {
448 if (glucose.model.getCubeByRawIndex(rawCubeIndex) == null) {
449 throw new RuntimeException("Non-existing cube specified in cube mapping: " + rawCubeIndex);
450 }
451 }
452 }
453
454 this.mode = mode;
455 for (int i = 0; i < objectIndices.length; ++i) {
456 objectIndices[i] = (i < rawObjectIndices.length) ? rawObjectIndices[i] : NO_OBJECT;
457 }
458 }
459 }