2 * +-+-+-+-+-+ +-+-+-+-+-+
5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
26 LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
29 new SineSphere(glucose),
30 //new CubeCurl(glucose),
33 // new Cathedrals(glucose),
35 new MidiMusic(glucose),
38 new ViolinWave(glucose),
39 new BouncyBalls(glucose),
40 new SpaceTime(glucose),
41 new ShiftingPlane(glucose),
42 new AskewPlanes(glucose),
43 new Blinders(glucose),
44 new CrossSections(glucose),
45 new Psychedelia(glucose),
47 new Traktor(glucose).setEligible(false),
48 new BassPod(glucose).setEligible(false),
49 new CubeEQ(glucose).setEligible(false),
50 new PianoKeyPattern(glucose).setEligible(false),
61 new TimPlanes(glucose),
62 new TimPinwheels(glucose),
63 new TimRaindrops(glucose),
64 new TimCubes(glucose),
65 // new TimTrace(glucose),
66 new TimSpheres(glucose),
69 new JackieSquares(glucose),
73 new GlitchPlasma(glucose),
74 new FireEffect(glucose).setEligible(false),
75 new StripBounce(glucose),
76 new SoundRain(glucose).setEligible(false),
77 new SoundSpikes(glucose).setEligible(false),
78 new FaceSync(glucose),
86 // new Sandbox(glucose),
87 new TowerParams(glucose),
88 new DriveableCrossSections(glucose),
89 new GranimTestPattern2(glucose),
92 //new HelixPattern(glucose).setEligible(false),
98 new JazzRainbow(glucose),
101 new TelevisionStatic(glucose),
102 new AbstractPainting(glucose),
103 new Spirality(glucose),
105 // Basic test patterns for reference, not art
106 new TestCubePattern(glucose),
107 new TestTowerPattern(glucose),
108 new TestProjectionPattern(glucose),
109 new TestStripPattern(glucose),
110 new TestBassMapping(glucose),
111 new TestFloorMapping(glucose),
112 new TestSpeakerMapping(glucose),
113 // new TestHuePattern(glucose),
114 // new TestXPattern(glucose),
115 // new TestYPattern(glucose),
116 // new TestZPattern(glucose),
121 LXTransition[] transitions(GLucose glucose) {
122 return new LXTransition[] {
123 new DissolveTransition(lx),
124 new AddTransition(glucose),
125 new MultiplyTransition(glucose),
126 new OverlayTransition(glucose),
127 new DodgeTransition(glucose),
128 new SwipeTransition(glucose),
129 new FadeTransition(lx),
130 // new SubtractTransition(glucose), // similar to multiply - dh
131 // new BurnTransition(glucose), // similar to multiply - dh
132 // new ScreenTransition(glucose), // same as add -dh
133 // new SoftLightTransition(glucose), // same as overlay -dh
137 // Handles to globally triggerable effects
139 FlashEffect flash = new FlashEffect(lx);
140 BoomEffect boom = new BoomEffect(glucose);
141 BlurEffect blur = new BlurEffect(glucose);
142 QuantizeEffect quantize = new QuantizeEffect(glucose);
143 ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose);
148 colorFucker.enable();