Change animation level coordinates to x->left-to-right, y->top-to-bottom, z->front...
[SugarCubes.git] / SugarCubes.pde
1 /**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
4 * / / + + \ \
5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
25
26 LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
28 // new Swarm(glucose),
29 // new SpaceTime(glucose),
30 // new Blinders(glucose),
31 // new CrossSections(glucose),
32 // new CubeEQ(glucose),
33 // new PianoKeyPattern(glucose),
34
35 // Basic test patterns for reference, not art
36 // new TestHuePattern(glucose),
37 // new TestXPattern(glucose),
38 // new TestYPattern(glucose),
39 new TestZPattern(glucose),
40 };
41 }
42
43 LXTransition[] transitions(GLucose glucose) {
44 return new LXTransition[] {
45 new DissolveTransition(lx),
46 new SwipeTransition(glucose),
47 new FadeTransition(lx),
48 };
49 }
50
51 LXEffect[] effects(GLucose glucose) {
52 return new LXEffect[] {
53 new FlashEffect(lx),
54 new BoomEffect(glucose),
55 new DesaturationEffect(lx),
56 };
57 }
58