Simplest possible 16 param animation for dan's input devices
[SugarCubes.git] / SugarCubes.pde
1 /**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
4 * / / + + \ \
5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
25
26 LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
28
29 // Slee
30 new Swarm(glucose),
31 new SpaceTime(glucose),
32 new ShiftingPlane(glucose),
33 new AskewPlanes(glucose),
34 new Blinders(glucose),
35 new CrossSections(glucose),
36 new Psychedelia(glucose),
37
38 new Traktor(glucose).setEligible(false),
39 new BassPod(glucose).setEligible(false),
40 new CubeEQ(glucose).setEligible(false),
41 new PianoKeyPattern(glucose).setEligible(false),
42
43 // Dan
44 new Pong(glucose),
45 new Noise(glucose),
46
47 // Alex G
48 new SineSphere(glucose),
49
50 // Shaheen
51 new HelixPattern(glucose).setEligible(false),
52
53 // Toby
54 new GlitchPlasma(glucose),
55 new FireEffect(glucose).setEligible(false),
56 new StripBounce(glucose),
57 new SoundRain(glucose).setEligible(false),
58 new SoundSpikes(glucose).setEligible(false),
59 new FaceSync(glucose),
60
61 // Jack
62 new Swim(glucose),
63 new Balance(glucose),
64
65 // Tim
66 new TimPlanes(glucose),
67 new TimPinwheels(glucose),
68 new TimRaindrops(glucose),
69 new TimCubes(glucose),
70 // new TimTrace(glucose),
71 new TimSpheres(glucose),
72
73 // Ben
74 //new Sandbox(glucose),
75 new TowerParams(glucose),
76 new DriveableCrossSections(glucose),
77 new GranimTestPattern2(glucose),
78
79 // Sam
80 new JazzRainbow(glucose),
81
82 // Arjun
83 new TelevisionStatic(glucose),
84 new AbstractPainting(glucose),
85 new Spirality(glucose),
86
87 // Basic test patterns for reference, not art
88 new TestCubePattern(glucose),
89 new TestTowerPattern(glucose),
90 new TestProjectionPattern(glucose),
91 new TestStripPattern(glucose),
92 new TestBassMapping(glucose),
93 new TestFloorMapping(glucose),
94 new TestSpeakerMapping(glucose),
95 // new TestHuePattern(glucose),
96 // new TestXPattern(glucose),
97 // new TestYPattern(glucose),
98 // new TestZPattern(glucose),
99
100 };
101 }
102
103 LXTransition[] transitions(GLucose glucose) {
104 return new LXTransition[] {
105 new DissolveTransition(lx),
106 new SwipeTransition(glucose),
107 new FadeTransition(lx),
108 };
109 }
110
111 LXEffect[] effects(GLucose glucose) {
112 return new LXEffect[] {
113 new FlashEffect(lx),
114 new BoomEffect(glucose),
115 new DesaturationEffect(lx),
116 new ColorFuckerEffect(glucose),
117 };
118 }
119