New music patterns and Arturia controller
[SugarCubes.git] / SugarCubes.pde
1 /**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
4 * / / + + \ \
5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
25
26 LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
28
29
30 // Slee
31 new MidiMusic(glucose),
32 new Pulley(glucose),
33 new Swarm(glucose),
34 new ViolinWave(glucose),
35 new BouncyBalls(glucose),
36 new SpaceTime(glucose),
37 new ShiftingPlane(glucose),
38 new AskewPlanes(glucose),
39 new Blinders(glucose),
40 new CrossSections(glucose),
41 new Psychedelia(glucose),
42
43 new Traktor(glucose).setEligible(false),
44 new BassPod(glucose).setEligible(false),
45 new CubeEQ(glucose).setEligible(false),
46 new PianoKeyPattern(glucose).setEligible(false),
47
48 // DanH
49 new Noise(glucose),
50 new Play (glucose),
51 new Pong (glucose),
52 new Worms(glucose),
53
54 // Alex G
55 new SineSphere(glucose),
56 // new CubeCurl(glucose),
57
58 // Shaheen
59 new HelixPattern(glucose).setEligible(false),
60
61 // Toby
62 new GlitchPlasma(glucose),
63 new FireEffect(glucose).setEligible(false),
64 new StripBounce(glucose),
65 new SoundRain(glucose).setEligible(false),
66 new SoundSpikes(glucose).setEligible(false),
67 new FaceSync(glucose),
68
69 // Jack
70 new Swim(glucose),
71 new Balance(glucose),
72
73 // Tim
74 new TimPlanes(glucose),
75 new TimPinwheels(glucose),
76 new TimRaindrops(glucose),
77 new TimCubes(glucose),
78 // new TimTrace(glucose),
79 new TimSpheres(glucose),
80
81 // Ben
82 // new Sandbox(glucose),
83 new TowerParams(glucose),
84 new DriveableCrossSections(glucose),
85 new GranimTestPattern2(glucose),
86
87 //JR
88 new Gimbal(glucose),
89
90 // Sam
91 new JazzRainbow(glucose),
92
93 // Arjun
94 new TelevisionStatic(glucose),
95 new AbstractPainting(glucose),
96 new Spirality(glucose),
97
98 // Basic test patterns for reference, not art
99 new TestCubePattern(glucose),
100 new TestTowerPattern(glucose),
101 new TestProjectionPattern(glucose),
102 new TestStripPattern(glucose),
103 new TestBassMapping(glucose),
104 new TestFloorMapping(glucose),
105 new TestSpeakerMapping(glucose),
106 new TestPerformancePattern(glucose),
107 // new TestHuePattern(glucose),
108 // new TestXPattern(glucose),
109 // new TestYPattern(glucose),
110 // new TestZPattern(glucose),
111
112 };
113 }
114
115 LXTransition[] transitions(GLucose glucose) {
116 return new LXTransition[] {
117 new DissolveTransition(lx),
118 new AddTransition(glucose),
119 new MultiplyTransition(glucose),
120 new OverlayTransition(glucose),
121 new DodgeTransition(glucose),
122 new SwipeTransition(glucose),
123 new FadeTransition(lx),
124 // new SubtractTransition(glucose), // similar to multiply - dh
125 // new BurnTransition(glucose), // similar to multiply - dh
126 // new ScreenTransition(glucose), // same as add -dh
127 // new SoftLightTransition(glucose), // same as overlay -dh
128 };
129 }
130
131 // Handles to globally triggerable effects
132 class Effects {
133 FlashEffect flash = new FlashEffect(lx);
134 BoomEffect boom = new BoomEffect(glucose);
135 BlurEffect blur = new BlurEffect(glucose);
136 QuantizeEffect quantize = new QuantizeEffect(glucose);
137 ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose);
138
139 Effects() {
140 blur.enable();
141 quantize.enable();
142 colorFucker.enable();
143 }
144 }
145