This is the working branch from my desktop, that drives the cubes well with no bugs...
[SugarCubes.git] / SugarCubes.pde
1 /**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
4 * / / + + \ \
5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
25 LXPattern gplay;
26
27 LXPattern[] patterns(GLucose glucose) {
28 return new LXPattern[] {
29
30 new Gimbal(glucose),
31
32 // DMK
33
34 // Slee
35 new Swarm(glucose),
36 //new ScreenScrape(glucose),
37 new SpaceTime(glucose),
38 new ShiftingPlane(glucose),
39 new AskewPlanes(glucose),
40 new Blinders(glucose),
41 new CrossSections(glucose),
42 new Psychedelia(glucose),
43
44 new Traktor(glucose).setEligible(false),
45 new BassPod(glucose).setEligible(false),
46 new CubeEQ(glucose).setEligible(false),
47 new PianoKeyPattern(glucose).setEligible(false),
48
49 // DanH
50 new Noise(glucose),
51 gplay=new Play(glucose), // XXX do this properly
52 new Pong(glucose),
53
54 // Alex G
55 new SineSphere(glucose),
56
57 // Shaheen
58 new HelixPattern(glucose).setEligible(false),
59
60 // Toby
61 new GlitchPlasma(glucose),
62 new FireEffect(glucose).setEligible(false),
63 new StripBounce(glucose),
64 new SoundRain(glucose).setEligible(false),
65 new SoundSpikes(glucose).setEligible(false),
66 new FaceSync(glucose),
67
68 // Jack
69 new Swim(glucose),
70 new Balance(glucose),
71
72 // Tim
73 new TimPlanes(glucose),
74 new TimPinwheels(glucose),
75 new TimRaindrops(glucose),
76 new TimCubes(glucose),
77 // new TimTrace(glucose),
78 new TimSpheres(glucose),
79
80 // Ben
81 new DriveableCrossSections(glucose),
82 new GranimTestPattern2(glucose),
83
84 // Sam
85 new JazzRainbow(glucose),
86
87 // Basic test patterns for reference, not art
88 new TestCubePattern(glucose),
89 new TestTowerPattern(glucose),
90 new TestProjectionPattern(glucose),
91 new TestStripPattern(glucose),
92 new TestBassMapping(glucose),
93 new TestFloorMapping(glucose),
94 new TestSpeakerMapping(glucose),
95 // new TestHuePattern(glucose),
96 // new TestXPattern(glucose),
97 // new TestYPattern(glucose),
98 // new TestZPattern(glucose),
99
100 };
101 }
102
103 LXTransition[] transitions(GLucose glucose) {
104 return new LXTransition[] {
105 new DissolveTransition(lx),
106 new SwipeTransition(glucose),
107 new FadeTransition(lx),
108 };
109 }
110
111 LXEffect[] effects(GLucose glucose) {
112 return new LXEffect[] {
113 new FlashEffect(lx),
114 new BoomEffect(glucose),
115 //new DesaturationEffect(lx),
116 //new ColorFuckerEffect(glucose),
117 new DualBlender(glucose),
118 };
119 }