New code for Grizzlies
[SugarCubes.git] / _Mappings.pde
1 /**
2 * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND
3 *
4 * //\\ //\\ //\\ //\\
5 * ///\\\ ///\\\ ///\\\ ///\\\
6 * \\\/// \\\/// \\\/// \\\///
7 * \\// \\// \\// \\//
8 *
9 * EXPERTS ONLY!! EXPERTS ONLY!!
10 *
11 * This file implements the mapping functions needed to lay out the physical
12 * cubes and the output ports on the panda board. It should only be modified
13 * when physical changes or tuning is being done to the structure.
14 */
15
16 final int MaxCubeHeight = 6;
17 final int NumBackTowers = 16;
18
19 public Model buildModel() {
20
21 // Shorthand helpers for specifying wiring more quickly
22 final Cube.Wiring WFL = Cube.Wiring.FRONT_LEFT;
23 final Cube.Wiring WFR = Cube.Wiring.FRONT_RIGHT;
24 final Cube.Wiring WRL = Cube.Wiring.REAR_LEFT;
25 final Cube.Wiring WRR = Cube.Wiring.REAR_RIGHT;
26
27 // Utility value if you need the height of a cube shorthand
28 final float CH = Cube.EDGE_HEIGHT;
29 final float CW = Cube.EDGE_WIDTH ;
30
31 // Positions for the bass box
32 final float BBY = BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH;
33 final float BBX = 56;
34 final float BBZ = 2;
35
36 // The model is represented as an array of towers. The cubes in the tower
37 // are represenented relatively. Each tower has an x, y, z reference position,
38 // which is typically the base cube's bottom left corner.
39 //
40 // Following that is an array of floats. A 2-d array contains an x-offset
41 // and a z-offset from the previous reference position. Typically the first cube
42 // will just be {0, 0}. Each successive cube uses the position of the previous
43 // cube as its reference.
44 //
45 // A 3-d array contains an x-offset, a z-offset, and a rotation about the
46 // y-axis.
47 //
48 // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT.
49
50 // To-Do: (Mark Slee, Alex Green, or Ben Morrow): The Cube # is determined by the order in this list.
51 // "raw object index" is serialized by running through towermapping and then individual cube mapping below.
52 // We can do better than this. The raw object index should be obvious from the code-- looking through the
53 // rendered simulation and counting through cubes in mapping mode is grossly inefficient.
54
55 TowerMapping[] towerCubes = new TowerMapping[] {};
56
57 // Single cubes can be constructed directly here if you need them
58 Cube[] singleCubes = new Cube[] {
59 // new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL), // Back left channel behind speaker
60 //new Cube(x, y, z, rx, ry, rz, wiring),
61 //new Cube(0,0,0,0,225,0, WRR),
62 };
63
64 // The bass box!
65 // BassBox bassBox = BassBox.unlitBassBox(BBX, 0, BBZ); // frame exists, no lights
66 BassBox bassBox = BassBox.noBassBox(); // no bass box at all
67 // BassBox bassBox = new BassBox(BBX, 0, BBZ); // bass box with lights
68
69 // The speakers!
70 List<Speaker> speakers = Arrays.asList(new Speaker[] {
71 // Each speaker parameter is x, y, z, rotation, the left speaker comes first
72 // new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15)
73 });
74
75
76 ////////////////////////////////////////////////////////////////////////
77 // dan's proposed lattice
78 ArrayList<StaggeredTower> scubes = new ArrayList<StaggeredTower>();
79 //if (NumBackTowers != 25) exit();
80 for (int i=0; i<NumBackTowers/2; i++) scubes.add(new StaggeredTower(
81 (i+1)*CW, // x
82 (i % 2 == 0) ? 0 : CH * 2./3. , // y
83 - ((i % 2 == 0) ? 11 : 0) + 80 , // z
84 -45, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight) ); // num cubes
85
86 // for (int i=0; i<NumBackTowers/2; i++) scubes.add(new StaggeredTower(
87 // (i+1)*CW, // x
88 // (i % 2 == 0) ? 0 : CH * 2./3. , // y
89 // - ((i % 2 == 0) ? 0 : 11) + 80 - pow(CH*CH + CW*CW, .5), // z
90 // 225, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1) );
91
92 // for (int i=0; i<2 ; i++) scubes.add(new StaggeredTower(
93 // (i+1)*CW, // x
94 // 0 , // y
95 // - 0 + 97 - 2*pow(CH*CH + CW*CW, .5), // z
96 // 225, MaxCubeHeight ) );
97
98 ArrayList<Cube> dcubes = new ArrayList<Cube>();
99 // for (int i=1; i<6; i++) {
100 // if (i>1) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR));
101 // dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR));
102 // }
103
104 float current_x_position = 0;
105 // scubes.add(new StaggeredTower(//tower 1
106 // current_x_position, // x
107 // 15 , // y
108 // 0 , // z
109 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
110 // current_x_position += 25.25;
111 // scubes.add(new StaggeredTower(// tower 2
112 // current_x_position, // x
113 // 0 , // y
114 // -10.5 , // z
115 // 45, 6, new Cube.Wiring[] { WFR, WFL, WRR, WRR, WFL, WRR}) );
116 // current_x_position += 25.25;
117 // scubes.add(new StaggeredTower(//tower 3
118 // current_x_position, // x
119 // 15 , // y
120 // 0, // z
121 // 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WRR, WFL, WRR}) );
122 // current_x_position += 25.25;
123 // scubes.add(new StaggeredTower(//tower 4
124 // current_x_position, // x
125 // 0, // y
126 // -10.5 , // z
127 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
128 // current_x_position += 28;
129 // scubes.add(new StaggeredTower(//tower 5
130 // current_x_position, // x
131 // 15 , // y
132 // -4.5 , // z
133 // 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) );
134 // current_x_position += 28;
135 // scubes.add(new StaggeredTower(//tower 6
136 // current_x_position, // x
137 // 0 , // y
138 // -10.5, // z
139 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
140 // current_x_position += 25.25;
141 // scubes.add(new StaggeredTower(// tower 7
142 // current_x_position, // x
143 // 15 , // y
144 // 0, // z
145 // 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) );
146 // current_x_position += 25.25;
147 // scubes.add(new StaggeredTower(//tower 8
148 // current_x_position, // x
149 // 0 , // y
150 // -10.5 , // z
151 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
152 // current_x_position += 25.25;
153 // scubes.add(new StaggeredTower(//tower 9
154 // current_x_position, // x
155 // 15 , // y
156 // 0, // z
157 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
158 // current_x_position += 25.25;
159
160 // //TOWERS ON DANCE FLOOR
161 // scubes.add(new StaggeredTower(//tower 10
162 // 83.75+39+43-124.5, // x
163 // 0, // y
164 // -47.5-43, // z
165 // 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) );
166 // scubes.add(new StaggeredTower(//tower 11
167 // 83.75, // x
168 // 0, // y
169 // -47.5, // z
170 // 45, 4, new Cube.Wiring[]{ WFL, WRR, WRR, WFL}) );
171 // scubes.add(new StaggeredTower(//tower 12
172 // 83.75+39, // x
173 // 0, // y
174 // -47.5, // z
175 // 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) );
176 // scubes.add(new StaggeredTower(//tower 13
177 // 83.75+39+43, // x
178 // 0, // y
179 // -47.5-43, // z
180 // 45, 4, new Cube.Wiring[]{ WFL, WRR, WFL, WRR}) );
181
182 // scubes.add(new StaggeredTower(// Single cube on top of tower 4
183 // 42, // x
184 // 112 , // y
185 // 72, // z
186 // -10, 1, new Cube.Wiring[]{ WRL}) );
187
188
189
190
191
192
193
194 //////////////////////////////////////////////////////////////////////
195 // BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! //
196 //////////////////////////////////////////////////////////////////////
197
198 // These guts just convert the shorthand mappings into usable objects
199 ArrayList<Tower> towerList = new ArrayList<Tower>();
200 ArrayList<Cube> tower;
201 Cube[] cubes = new Cube[200];
202 int cubeIndex = 1;
203 float px, pz, ny;
204 for (TowerMapping tm : towerCubes) {
205 px = tm.x;
206 ny = tm.y;
207 pz = tm.z;
208 tower = new ArrayList<Cube>();
209 for (CubeMapping cm : tm.cubeMappings) {
210 tower.add(cubes[cubeIndex++] = new Cube(px = px + cm.dx, ny, pz = pz + cm.dz, 0, cm.ry, 0, cm.wiring));
211 ny += Cube.EDGE_HEIGHT;
212 }
213 towerList.add(new Tower(tower));
214 }
215
216
217 for (Cube cube : singleCubes) {
218 cubes[cubeIndex++] = cube;
219 }
220 for (Cube cube : dcubes) {
221 cubes[cubeIndex++] = cube;
222 }
223 for (StaggeredTower st : scubes) {
224 tower = new ArrayList<Cube>();
225 for (int i=0; i < st.n; i++) {
226 Cube.Wiring w = (i < st.wiring.length) ? st.wiring[i] : WRR;
227 tower.add(cubes[cubeIndex++] = new Cube(st.x, st.y + CH* 4/3.*i, st.z, 0, st.r, 0, w));
228 }
229 towerList.add(new Tower(tower));
230 }
231
232 return new Model(towerList, cubes, bassBox, speakers);
233 }
234
235 /**
236 * This function maps the panda boards. We have an array of them, each has
237 * an IP address and a list of channels.
238 */
239 public PandaMapping[] buildPandaList() {
240 final int LEFT_SPEAKER = 0;
241 final int RIGHT_SPEAKER = 1;
242
243 // 8 channels map to: 3, 4, 7, 8, 13, 14, 15, 16.
244 return new PandaMapping[] {
245 new PandaMapping(
246 "192.168.88.100", new ChannelMapping[] {
247 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
248 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 2}),
249 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 3}),
250 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4}),
251 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5}),
252 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 6}),
253 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7}),
254 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8}),
255 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
256 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 2}),
257 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 3}),
258 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4}),
259 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5}),
260 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 6}),
261 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7}),
262 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8}),
263 }),
264 new PandaMapping(
265 "192.168.88.101", new ChannelMapping[] {
266 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
267 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 2}),
268 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 3}),
269 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4}),
270 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5}),
271 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 6}),
272 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7}),
273 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8}),
274 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
275 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 2}),
276 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 3}),
277 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4}),
278 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5}),
279 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 6}),
280 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7}),
281 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8}),
282 }),
283 new PandaMapping(
284 "192.168.88.102", new ChannelMapping[] {
285 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
286 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 2}),
287 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 3}),
288 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4}),
289 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5}),
290 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 6}),
291 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7}),
292 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8}),
293 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
294 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 2}),
295 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 3}),
296 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4}),
297 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5}),
298 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 6}),
299 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7}),
300 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8}),
301 }),
302 new PandaMapping(
303 "192.168.88.103", new ChannelMapping[] {
304 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
305 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 2}),
306 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 3}),
307 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4}),
308 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5}),
309 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 6}),
310 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7}),
311 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8}),
312 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
313 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 2}),
314 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 3}),
315 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4}),
316 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5}),
317 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 6}),
318 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7}),
319 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8}),
320 }),
321 new PandaMapping(
322 "192.168.88.104", new ChannelMapping[] {
323 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
324 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 2}),
325 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 3}),
326 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4}),
327 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5}),
328 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 6}),
329 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7}),
330 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8}),
331 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
332 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 2}),
333 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 3}),
334 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4}),
335 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5}),
336 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 6}),
337 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7}),
338 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8}),
339 }),
340 new PandaMapping(
341 "192.168.88.105", new ChannelMapping[] {
342 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
343 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 2}),
344 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 3}),
345 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4}),
346 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5}),
347 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 6}),
348 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7}),
349 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8}),
350 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
351 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 2}),
352 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 3}),
353 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4}),
354 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5}),
355 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 6}),
356 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7}),
357 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8}),
358 }),
359 // new PandaMapping(
360 // "192.168.88.102", new ChannelMapping[] {
361 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
362 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 2}),
363 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 3}),
364 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4}),
365 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5}),
366 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 6}),
367 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7}),
368 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8}),
369 // }),
370 // new PandaMapping(
371 // "192.168.88.104", new ChannelMapping[] {
372 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
373 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 2}),
374 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 3}),
375 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4}),
376 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5}),
377 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 6}),
378 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7}),
379 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8}),
380 // }),
381 // new PandaMapping(
382 // "192.168.88.105", new ChannelMapping[] {
383 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
384 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 2}),
385 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 3}),
386 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4}),
387 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5}),
388 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 6}),
389 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7}),
390 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8}),
391 // }),
392
393 // new PandaMapping(
394 // "10.200.1.31", new ChannelMapping[] {
395 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 65, 66}), // J3
396 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1}), // J4
397 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 55, 56}), // 30 J7
398 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 57, 58}), // J8
399 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 59, 60}), // J13
400 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 61, 62}), // 30 J14
401 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 63, 64}), // J15
402 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1}), // J16
403 // }),
404
405 // new PandaMapping(
406 // "10.200.1.32", new ChannelMapping[] {
407 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J3
408 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J4
409 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 67, 68}), // 30 J7
410 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 69, 70}), // J8
411 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J13
412 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J14
413 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J15
414 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J16
415 // }),
416 };
417 }
418
419 class TowerMapping {
420 public final float x, y, z;
421 public final CubeMapping[] cubeMappings;
422
423 TowerMapping(float x, float y, float z, CubeMapping[] cubeMappings) {
424 this.x = x;
425 this.y = y;
426 this.z = z;
427 this.cubeMappings = cubeMappings;
428 }
429 }
430
431 class CubeMapping {
432 public final float dx, dz, ry;
433 public final Cube.Wiring wiring;
434
435 CubeMapping(float dx, float dz, Cube.Wiring wiring) {
436 this(dx, dz, 0., wiring);
437 }
438 CubeMapping(float dx, float dz, float ry) {
439 this(dz, dz, ry, Cube.Wiring.FRONT_LEFT);
440 }
441
442 CubeMapping(float dx, float dz, float ry, Cube.Wiring wiring) {
443 this.dx = dx;
444 this.dz = dz;
445 this.ry = ry;
446 this.wiring = wiring;
447 }
448 }
449
450 class StaggeredTower {
451 public final float x, y, z, r;
452 public final int n;
453 public final Cube.Wiring[] wiring;
454 StaggeredTower(float _x, float _y, float _z, float _r, int _n) { this(_x, _y, _z, _r, _n, new Cube.Wiring[]{}); }
455 StaggeredTower(float _x, float _y, float _z, float _r, int _n, Cube.Wiring[] _wiring) { x=_x; y=_y; z=_z; r=_r; n=_n; wiring=_wiring;}
456 }
457
458 /**
459 * Each panda board has an IP address and a fixed number of channels. The channels
460 * each have a fixed number of pixels on them. Whether or not that many physical
461 * pixels are connected to the channel, we still send it that much data.
462 */
463 class PandaMapping {
464
465 // How many channels are on the panda board
466 public final static int CHANNELS_PER_BOARD = 16;
467
468 // How many total pixels on the whole board
469 public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD;
470
471 final String ip;
472 final ChannelMapping[] channelList = new ChannelMapping[CHANNELS_PER_BOARD];
473
474 PandaMapping(String ip, ChannelMapping[] rawChannelList) {
475 this.ip = ip;
476
477 // Ensure our array is the right length and has all valid items in it
478 for (int i = 0; i < channelList.length; ++i) {
479 channelList[i] = (i < rawChannelList.length) ? rawChannelList[i] : new ChannelMapping();
480 if (channelList[i] == null) {
481 channelList[i] = new ChannelMapping();
482 }
483 }
484 }
485 }
486
487 /**
488 * Each channel on a pandaboard can be mapped in a number of modes. The typical is
489 * to a series of connected cubes, but we also have special mappings for the bass box,
490 * the speaker enclosures, and the DJ booth floor.
491 *
492 * This class is just the mapping meta-data. It sanitizes the input to make sure
493 * that the cubes and objects being referenced actually exist in the model.
494 *
495 * The logic for how to encode the pixels is contained in the PandaDriver.
496 */
497 class ChannelMapping {
498
499 // How many cubes per channel xc_PB is configured for
500 public final static int CUBES_PER_CHANNEL = 1;
501
502 // How many total pixels on each channel
503 public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL;
504
505 public static final int MODE_NULL = 0;
506 public static final int MODE_CUBES = 1;
507 public static final int MODE_BASS = 2;
508 public static final int MODE_SPEAKER = 3;
509 public static final int MODE_STRUTS_AND_FLOOR = 4;
510 public static final int MODE_INVALID = 5;
511
512 public static final int NO_OBJECT = -1;
513
514 final int mode;
515 final int[] objectIndices = new int[CUBES_PER_CHANNEL];
516
517 ChannelMapping() {
518 this(MODE_NULL);
519 }
520
521 ChannelMapping(int mode) {
522 this(mode, new int[]{});
523 }
524
525 ChannelMapping(int mode, int rawObjectIndex) {
526 this(mode, new int[]{ rawObjectIndex });
527 }
528
529 ChannelMapping(int mode, int[] rawObjectIndices) {
530 if (mode < 0 || mode >= MODE_INVALID) {
531 throw new RuntimeException("Invalid channel mapping mode: " + mode);
532 }
533 if (mode == MODE_SPEAKER) {
534 if (rawObjectIndices.length != 1) {
535 throw new RuntimeException("Speaker channel mapping mode must specify one speaker index");
536 }
537 int speakerIndex = rawObjectIndices[0];
538 if (speakerIndex < 0 || speakerIndex >= glucose.model.speakers.size()) {
539 throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex);
540 }
541 } else if ((mode == MODE_STRUTS_AND_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) {
542 if (rawObjectIndices.length > 0) {
543 throw new RuntimeException("Bass/floor/null mappings cannot specify object indices");
544 }
545 } else if (mode == MODE_CUBES) {
546 for (int rawCubeIndex : rawObjectIndices) {
547 if (glucose.model.getCubeByRawIndex(rawCubeIndex) == null) {
548 throw new RuntimeException("Non-existing cube specified in cube mapping: " + rawCubeIndex);
549 }
550 }
551 }
552
553 this.mode = mode;
554 for (int i = 0; i < objectIndices.length; ++i) {
555 objectIndices[i] = (i < rawObjectIndices.length) ? rawObjectIndices[i] : NO_OBJECT;
556 }
557 }
558 }