Mapping for Asana hackathon
[SugarCubes.git] / _Mappings.pde
1 /**
2 * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND
3 *
4 * //\\ //\\ //\\ //\\
5 * ///\\\ ///\\\ ///\\\ ///\\\
6 * \\\/// \\\/// \\\/// \\\///
7 * \\// \\// \\// \\//
8 *
9 * EXPERTS ONLY!! EXPERTS ONLY!!
10 *
11 * This file implements the mapping functions needed to lay out the physical
12 * cubes and the output ports on the panda board. It should only be modified
13 * when physical changes or tuning is being done to the structure.
14 */
15
16 final int MaxCubeHeight = 6;
17 final int NumBackTowers = 16;
18
19 public Model buildModel() {
20
21 // Shorthand helpers for specifying wiring more quickly
22 final Cube.Wiring WFL = Cube.Wiring.FRONT_LEFT;
23 final Cube.Wiring WFR = Cube.Wiring.FRONT_RIGHT;
24 final Cube.Wiring WRL = Cube.Wiring.REAR_LEFT;
25 final Cube.Wiring WRR = Cube.Wiring.REAR_RIGHT;
26
27 // Utility value if you need the height of a cube shorthand
28 final float CH = Cube.EDGE_HEIGHT;
29 final float CW = Cube.EDGE_WIDTH ;
30
31 // Positions for the bass box
32 final float BBY = BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH;
33 final float BBX = 56;
34 final float BBZ = 2;
35
36 // The model is represented as an array of towers. The cubes in the tower
37 // are represenented relatively. Each tower has an x, y, z reference position,
38 // which is typically the base cube's bottom left corner.
39 //
40 // Following that is an array of floats. A 2-d array contains an x-offset
41 // and a z-offset from the previous reference position. Typically the first cube
42 // will just be {0, 0}. Each successive cube uses the position of the previous
43 // cube as its reference.
44 //
45 // A 3-d array contains an x-offset, a z-offset, and a rotation about the
46 // y-axis.
47 //
48 // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT.
49
50 // To-Do: (Mark Slee, Alex Green, or Ben Morrow): The Cube # is determined by the order in this list.
51 // "raw object index" is serialized by running through towermapping and then individual cube mapping below.
52 // We can do better than this. The raw object index should be obvious from the code-- looking through the
53 // rendered simulation and counting through cubes in mapping mode is grossly inefficient.
54
55 TowerMapping[] towerCubes = new TowerMapping[] {};
56
57 // Single cubes can be constructed directly here if you need them
58 Cube[] singleCubes = new Cube[] {
59 // new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL), // Back left channel behind speaker
60 //new Cube(x, y, z, rx, ry, rz, wiring),
61 //new Cube(0,0,0,0,225,0, WRR),
62 };
63
64 // The bass box!
65 // BassBox bassBox = BassBox.unlitBassBox(BBX, 0, BBZ); // frame exists, no lights
66 BassBox bassBox = BassBox.noBassBox(); // no bass box at all
67 // BassBox bassBox = new BassBox(BBX, 0, BBZ); // bass box with lights
68
69 // The speakers!
70 List<Speaker> speakers = Arrays.asList(new Speaker[] {
71 // Each speaker parameter is x, y, z, rotation, the left speaker comes first
72 // new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15)
73 });
74
75
76 ////////////////////////////////////////////////////////////////////////
77 // dan's proposed lattice
78 ArrayList<StaggeredTower> scubes = new ArrayList<StaggeredTower>();
79 //if (NumBackTowers != 25) exit();
80 for (int i=0; i<NumBackTowers/2; i++) scubes.add(new StaggeredTower(
81 (i+1)*CW, // x
82 (i % 2 == 0) ? 0 : CH * 2./3. , // y
83 - ((i % 2 == 0) ? 11 : 0) + 80 , // z
84 -45, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight) ); // num cubes
85
86 // for (int i=0; i<NumBackTowers/2; i++) scubes.add(new StaggeredTower(
87 // (i+1)*CW, // x
88 // (i % 2 == 0) ? 0 : CH * 2./3. , // y
89 // - ((i % 2 == 0) ? 0 : 11) + 80 - pow(CH*CH + CW*CW, .5), // z
90 // 225, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1) );
91
92 // for (int i=0; i<2 ; i++) scubes.add(new StaggeredTower(
93 // (i+1)*CW, // x
94 // 0 , // y
95 // - 0 + 97 - 2*pow(CH*CH + CW*CW, .5), // z
96 // 225, MaxCubeHeight ) );
97
98 ArrayList<Cube> dcubes = new ArrayList<Cube>();
99 // for (int i=1; i<6; i++) {
100 // if (i>1) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR));
101 // dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR));
102 // }
103
104 float current_x_position = 0;
105 // scubes.add(new StaggeredTower(//tower 1
106 // current_x_position, // x
107 // 15 , // y
108 // 0 , // z
109 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
110 // current_x_position += 25.25;
111 // scubes.add(new StaggeredTower(// tower 2
112 // current_x_position, // x
113 // 0 , // y
114 // -10.5 , // z
115 // 45, 6, new Cube.Wiring[] { WFR, WFL, WRR, WRR, WFL, WRR}) );
116 // current_x_position += 25.25;
117 // scubes.add(new StaggeredTower(//tower 3
118 // current_x_position, // x
119 // 15 , // y
120 // 0, // z
121 // 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WRR, WFL, WRR}) );
122 // current_x_position += 25.25;
123 // scubes.add(new StaggeredTower(//tower 4
124 // current_x_position, // x
125 // 0, // y
126 // -10.5 , // z
127 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
128 // current_x_position += 28;
129 // scubes.add(new StaggeredTower(//tower 5
130 // current_x_position, // x
131 // 15 , // y
132 // -4.5 , // z
133 // 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) );
134 // current_x_position += 28;
135 // scubes.add(new StaggeredTower(//tower 6
136 // current_x_position, // x
137 // 0 , // y
138 // -10.5, // z
139 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
140 // current_x_position += 25.25;
141 // scubes.add(new StaggeredTower(// tower 7
142 // current_x_position, // x
143 // 15 , // y
144 // 0, // z
145 // 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) );
146 // current_x_position += 25.25;
147 // scubes.add(new StaggeredTower(//tower 8
148 // current_x_position, // x
149 // 0 , // y
150 // -10.5 , // z
151 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
152 // current_x_position += 25.25;
153 // scubes.add(new StaggeredTower(//tower 9
154 // current_x_position, // x
155 // 15 , // y
156 // 0, // z
157 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
158 // current_x_position += 25.25;
159
160 // //TOWERS ON DANCE FLOOR
161 // scubes.add(new StaggeredTower(//tower 10
162 // 83.75+39+43-124.5, // x
163 // 0, // y
164 // -47.5-43, // z
165 // 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) );
166 // scubes.add(new StaggeredTower(//tower 11
167 // 83.75, // x
168 // 0, // y
169 // -47.5, // z
170 // 45, 4, new Cube.Wiring[]{ WFL, WRR, WRR, WFL}) );
171 // scubes.add(new StaggeredTower(//tower 12
172 // 83.75+39, // x
173 // 0, // y
174 // -47.5, // z
175 // 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) );
176 // scubes.add(new StaggeredTower(//tower 13
177 // 83.75+39+43, // x
178 // 0, // y
179 // -47.5-43, // z
180 // 45, 4, new Cube.Wiring[]{ WFL, WRR, WFL, WRR}) );
181
182 // scubes.add(new StaggeredTower(// Single cube on top of tower 4
183 // 42, // x
184 // 112 , // y
185 // 72, // z
186 // -10, 1, new Cube.Wiring[]{ WRL}) );
187
188
189
190
191
192
193
194 //////////////////////////////////////////////////////////////////////
195 // BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! //
196 //////////////////////////////////////////////////////////////////////
197
198 // These guts just convert the shorthand mappings into usable objects
199 ArrayList<Tower> towerList = new ArrayList<Tower>();
200 ArrayList<Cube> tower;
201 Cube[] cubes = new Cube[200];
202 int cubeIndex = 1;
203 float px, pz, ny;
204 for (TowerMapping tm : towerCubes) {
205 px = tm.x;
206 ny = tm.y;
207 pz = tm.z;
208 tower = new ArrayList<Cube>();
209 for (CubeMapping cm : tm.cubeMappings) {
210 tower.add(cubes[cubeIndex++] = new Cube(px = px + cm.dx, ny, pz = pz + cm.dz, 0, cm.ry, 0, cm.wiring));
211 ny += Cube.EDGE_HEIGHT;
212 }
213 towerList.add(new Tower(tower));
214 }
215
216
217 for (Cube cube : singleCubes) cubes[cubeIndex++] = cube;
218 for (Cube cube : dcubes) cubes[cubeIndex++] = cube;
219 for (StaggeredTower st : scubes) {
220 tower = new ArrayList<Cube>();
221 for (int i=0; i < st.n; i++) {
222 Cube.Wiring w = (i < st.wiring.length) ? st.wiring[i] : WRR;
223 tower.add(cubes[cubeIndex++] = new Cube(st.x, st.y + CH* 4/3.*i, st.z, 0, st.r, 0, w));
224 }
225 towerList.add(new Tower(tower));
226 }
227
228 return new Model(towerList, cubes, bassBox, speakers);
229 }
230
231 /**
232 * This function maps the panda boards. We have an array of them, each has
233 * an IP address and a list of channels.
234 */
235 public PandaMapping[] buildPandaList() {
236 final int LEFT_SPEAKER = 0;
237 final int RIGHT_SPEAKER = 1;
238
239 // 8 channels map to: 3, 4, 7, 8, 13, 14, 15, 16.
240 return new PandaMapping[] {
241 new PandaMapping(
242 "10.200.1.28", new ChannelMapping[] {
243 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39 }),
244 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
245 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 43, 44, 45 }),
246 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 46, 47, 48 }),
247 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // new front thing
248 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // new back thing
249 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 13, 14, 15 }), // new back thing
250 }),
251 new PandaMapping(
252 "10.200.1.29", new ChannelMapping[] {
253 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19, 20, 21 }),
254 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
255 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3 }),
256 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4, 5, 6 }),
257 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7, 8, 9 }),
258 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 10, 11, 12 }),
259 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17, 18 }),
260 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 34, 35, 36}),
261 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
262 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19, 20, 21}),
263 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 22, 23, 24}),
264 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27}),
265 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30}),
266 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 31, 32, 33}),
267 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
268 }),
269 new PandaMapping(
270 "10.200.1.30", new ChannelMapping[] {
271 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 40, 41, 42 }),
272 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
273 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 22, 23, 24 }),
274 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27 }),
275 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30 }),
276 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 31, 32, 33 }),
277 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 34, 35, 36 }),
278 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1}), // 30 J3 *
279 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1}), // 30 J4 //ORIG *
280 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39}), // 30 J7 *
281 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 40, 41, 42}), // 30 J8 *
282 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 43, 44, 45}), // 30 J13 (not working)
283 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 46, 47, 48}), // 30 J14 (unplugged)
284 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 49, 50, 51}), // 30 J15 (unplugged)
285 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 52, 53, 54}), // 30 J16
286 }),
287 // new PandaMapping(
288 // "10.200.1.31", new ChannelMapping[] {
289 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 65, 66}), // J3
290 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1}), // J4
291 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 55, 56}), // 30 J7
292 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 57, 58}), // J8
293 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 59, 60}), // J13
294 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 61, 62}), // 30 J14
295 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 63, 64}), // J15
296 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1}), // J16
297 // }),
298
299 // new PandaMapping(
300 // "10.200.1.32", new ChannelMapping[] {
301 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J3
302 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J4
303 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 67, 68}), // 30 J7
304 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 69, 70}), // J8
305 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J13
306 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J14
307 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J15
308 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J16
309 // }),
310 };
311 }
312
313 class TowerMapping {
314 public final float x, y, z;
315 public final CubeMapping[] cubeMappings;
316
317 TowerMapping(float x, float y, float z, CubeMapping[] cubeMappings) {
318 this.x = x;
319 this.y = y;
320 this.z = z;
321 this.cubeMappings = cubeMappings;
322 }
323 }
324
325 class CubeMapping {
326 public final float dx, dz, ry;
327 public final Cube.Wiring wiring;
328
329 CubeMapping(float dx, float dz, Cube.Wiring wiring) {
330 this(dx, dz, 0., wiring);
331 }
332 CubeMapping(float dx, float dz, float ry) {
333 this(dz, dz, ry, Cube.Wiring.FRONT_LEFT);
334 }
335
336 CubeMapping(float dx, float dz, float ry, Cube.Wiring wiring) {
337 this.dx = dx;
338 this.dz = dz;
339 this.ry = ry;
340 this.wiring = wiring;
341 }
342 }
343
344 class StaggeredTower {
345 public final float x, y, z, r;
346 public final int n;
347 public final Cube.Wiring[] wiring;
348 StaggeredTower(float _x, float _y, float _z, float _r, int _n) { this(_x, _y, _z, _r, _n, new Cube.Wiring[]{}); }
349 StaggeredTower(float _x, float _y, float _z, float _r, int _n, Cube.Wiring[] _wiring) { x=_x; y=_y; z=_z; r=_r; n=_n; wiring=_wiring;}
350 }
351
352 /**
353 * Each panda board has an IP address and a fixed number of channels. The channels
354 * each have a fixed number of pixels on them. Whether or not that many physical
355 * pixels are connected to the channel, we still send it that much data.
356 */
357 class PandaMapping {
358
359 // How many channels are on the panda board
360 public final static int CHANNELS_PER_BOARD = 8;
361
362 // How many total pixels on the whole board
363 public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD;
364
365 final String ip;
366 final ChannelMapping[] channelList = new ChannelMapping[CHANNELS_PER_BOARD];
367
368 PandaMapping(String ip, ChannelMapping[] rawChannelList) {
369 this.ip = ip;
370
371 // Ensure our array is the right length and has all valid items in it
372 for (int i = 0; i < channelList.length; ++i) {
373 channelList[i] = (i < rawChannelList.length) ? rawChannelList[i] : new ChannelMapping();
374 if (channelList[i] == null) {
375 channelList[i] = new ChannelMapping();
376 }
377 }
378 }
379 }
380
381 /**
382 * Each channel on a pandaboard can be mapped in a number of modes. The typical is
383 * to a series of connected cubes, but we also have special mappings for the bass box,
384 * the speaker enclosures, and the DJ booth floor.
385 *
386 * This class is just the mapping meta-data. It sanitizes the input to make sure
387 * that the cubes and objects being referenced actually exist in the model.
388 *
389 * The logic for how to encode the pixels is contained in the PandaDriver.
390 */
391 class ChannelMapping {
392
393 // How many cubes per channel xc_PB is configured for
394 public final static int CUBES_PER_CHANNEL = 4;
395
396 // How many total pixels on each channel
397 public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL;
398
399 public static final int MODE_NULL = 0;
400 public static final int MODE_CUBES = 1;
401 public static final int MODE_BASS = 2;
402 public static final int MODE_SPEAKER = 3;
403 public static final int MODE_STRUTS_AND_FLOOR = 4;
404 public static final int MODE_INVALID = 5;
405
406 public static final int NO_OBJECT = -1;
407
408 final int mode;
409 final int[] objectIndices = new int[CUBES_PER_CHANNEL];
410
411 ChannelMapping() {
412 this(MODE_NULL);
413 }
414
415 ChannelMapping(int mode) {
416 this(mode, new int[]{});
417 }
418
419 ChannelMapping(int mode, int rawObjectIndex) {
420 this(mode, new int[]{ rawObjectIndex });
421 }
422
423 ChannelMapping(int mode, int[] rawObjectIndices) {
424 if (mode < 0 || mode >= MODE_INVALID) {
425 throw new RuntimeException("Invalid channel mapping mode: " + mode);
426 }
427 if (mode == MODE_SPEAKER) {
428 if (rawObjectIndices.length != 1) {
429 throw new RuntimeException("Speaker channel mapping mode must specify one speaker index");
430 }
431 int speakerIndex = rawObjectIndices[0];
432 if (speakerIndex < 0 || speakerIndex >= glucose.model.speakers.size()) {
433 throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex);
434 }
435 } else if ((mode == MODE_STRUTS_AND_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) {
436 if (rawObjectIndices.length > 0) {
437 throw new RuntimeException("Bass/floor/null mappings cannot specify object indices");
438 }
439 } else if (mode == MODE_CUBES) {
440 for (int rawCubeIndex : rawObjectIndices) {
441 if (glucose.model.getCubeByRawIndex(rawCubeIndex) == null) {
442 throw new RuntimeException("Non-existing cube specified in cube mapping: " + rawCubeIndex);
443 }
444 }
445 }
446
447 this.mode = mode;
448 for (int i = 0; i < objectIndices.length; ++i) {
449 objectIndices[i] = (i < rawObjectIndices.length) ? rawObjectIndices[i] : NO_OBJECT;
450 }
451 }
452 }