sinesphere mods again trying to get cur to work
[SugarCubes.git] / _Mappings.pde
1 /**
2 * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND
3 *
4 * //\\ //\\ //\\ //\\
5 * ///\\\ ///\\\ ///\\\ ///\\\
6 * \\\/// \\\/// \\\/// \\\///
7 * \\// \\// \\// \\//
8 *
9 * EXPERTS ONLY!! EXPERTS ONLY!!
10 *
11 * This file implements the mapping functions needed to lay out the physical
12 * cubes and the output ports on the panda board. It should only be modified
13 * when physical changes or tuning is being done to the structure.
14 */
15
16 public Model buildModel() {
17
18 // Shorthand helpers for specifying wiring more quickly
19 final Cube.Wiring WFL = Cube.Wiring.FRONT_LEFT;
20 final Cube.Wiring WFR = Cube.Wiring.FRONT_RIGHT;
21 final Cube.Wiring WRL = Cube.Wiring.REAR_LEFT;
22 final Cube.Wiring WRR = Cube.Wiring.REAR_RIGHT;
23
24 // Utility value if you need the height of a cube shorthand
25 final float CH = Cube.EDGE_HEIGHT;
26 final float CW = Cube.EDGE_WIDTH ;
27
28
29
30 // Positions for the bass box
31 final float BBY = BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH;
32 final float BBX = 56;
33 final float BBZ = 2;
34
35 // The model is represented as an array of towers. The cubes in the tower
36 // are represenented relatively. Each tower has an x, y, z reference position,
37 // which is typically the base cube's bottom left corner.
38 //
39 // Following that is an array of floats. A 2-d array contains an x-offset
40 // and a z-offset from the previous reference position. Typically the first cube
41 // will just be {0, 0}. Each successive cube uses the position of the previous
42 // cube as its reference.
43 //
44 // A 3-d array contains an x-offset, a z-offset, and a rotation about the
45 // y-axis.
46 //
47 // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT.
48
49 // To-Do: (Mark Slee, Alex Green, or Ben Morrow): The Cube # is determined by the order in this list.
50 // "raw object index" is serialized by running through towermapping and then individual cube mapping below.
51 // We can do better than this. The raw object index should be obvious from the code-- looking through the
52 // rendered simulation and counting through cubes in mapping mode is grossly inefficient.
53
54 TowerMapping[] towerCubes = new TowerMapping[] {};
55
56 // Single cubes can be constructed directly here if you need them
57 Cube[] singleCubes = new Cube[] {
58 // new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL), // Back left channel behind speaker
59 //new Cube(x, y, z, rx, ry, rz, wiring),
60 //new Cube(0,0,0,0,225,0, WRR),
61 };
62
63 // The bass box!
64 // BassBox bassBox = BassBox.unlitBassBox(BBX, 0, BBZ); // frame exists, no lights
65 BassBox bassBox = BassBox.noBassBox(); // no bass box at all
66 // BassBox bassBox = new BassBox(BBX, 0, BBZ); // bass box with lights
67
68 // The speakers!
69 List<Speaker> speakers = Arrays.asList(new Speaker[] {
70 // Each speaker parameter is x, y, z, rotation, the left speaker comes first
71 // new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15)
72 });
73
74
75 ////////////////////////////////////////////////////////////////////////
76 // dan's proposed lattice
77 ArrayList<StaggeredTower> scubes = new ArrayList<StaggeredTower>();
78 //if (NumBackTowers != 25) exit();
79 for (int i=0; i<NumBackTowers/2; i++) scubes.add(new StaggeredTower(
80 (i+1)*CW, // x
81 (i % 2 == 0) ? 0 : CH * 2./3. , // y
82 - ((i % 2 == 0) ? 0 : 11) + 80 , // z
83 225, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1) ); // num cubes
84
85 for (int i=0; i<NumBackTowers/2; i++) scubes.add(new StaggeredTower(
86 (i+1)*CW, // x
87 (i % 2 == 0) ? 0 : CH * 2./3. , // y
88 - ((i % 2 == 0) ? 0 : 11) + 80 - pow(CH*CH + CW*CW, .5), // z
89 225, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1) );
90
91 // for (int i=0; i<2 ; i++) scubes.add(new StaggeredTower(
92 // (i+1)*CW, // x
93 // 0 , // y
94 // - 0 + 97 - 2*pow(CH*CH + CW*CW, .5), // z
95 // 225, MaxCubeHeight ) );
96
97 ArrayList<Cube> dcubes = new ArrayList<Cube>();
98 // for (int i=1; i<6; i++) {
99 // if (i>1) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR));
100 // dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR));
101 // }
102
103 float current_x_position = 0;
104 // scubes.add(new StaggeredTower(//tower 1
105 // current_x_position, // x
106 // 15 , // y
107 // 0 , // z
108 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
109 // current_x_position += 25.25;
110 // scubes.add(new StaggeredTower(// tower 2
111 // current_x_position, // x
112 // 0 , // y
113 // -10.5 , // z
114 // 45, 6, new Cube.Wiring[] { WFR, WFL, WRR, WRR, WFL, WRR}) );
115 // current_x_position += 25.25;
116 // scubes.add(new StaggeredTower(//tower 3
117 // current_x_position, // x
118 // 15 , // y
119 // 0, // z
120 // 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WRR, WFL, WRR}) );
121 // current_x_position += 25.25;
122 // scubes.add(new StaggeredTower(//tower 4
123 // current_x_position, // x
124 // 0, // y
125 // -10.5 , // z
126 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
127 // current_x_position += 28;
128 // scubes.add(new StaggeredTower(//tower 5
129 // current_x_position, // x
130 // 15 , // y
131 // -4.5 , // z
132 // 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) );
133 // current_x_position += 28;
134 // scubes.add(new StaggeredTower(//tower 6
135 // current_x_position, // x
136 // 0 , // y
137 // -10.5, // z
138 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
139 // current_x_position += 25.25;
140 // scubes.add(new StaggeredTower(// tower 7
141 // current_x_position, // x
142 // 15 , // y
143 // 0, // z
144 // 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) );
145 // current_x_position += 25.25;
146 // scubes.add(new StaggeredTower(//tower 8
147 // current_x_position, // x
148 // 0 , // y
149 // -10.5 , // z
150 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
151 // current_x_position += 25.25;
152 // scubes.add(new StaggeredTower(//tower 9
153 // current_x_position, // x
154 // 15 , // y
155 // 0, // z
156 // 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
157 // current_x_position += 25.25;
158
159 // //TOWERS ON DANCE FLOOR
160 // scubes.add(new StaggeredTower(//tower 10
161 // 83.75+39+43-124.5, // x
162 // 0, // y
163 // -47.5-43, // z
164 // 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) );
165 // scubes.add(new StaggeredTower(//tower 11
166 // 83.75, // x
167 // 0, // y
168 // -47.5, // z
169 // 45, 4, new Cube.Wiring[]{ WFL, WRR, WRR, WFL}) );
170 // scubes.add(new StaggeredTower(//tower 12
171 // 83.75+39, // x
172 // 0, // y
173 // -47.5, // z
174 // 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) );
175 // scubes.add(new StaggeredTower(//tower 13
176 // 83.75+39+43, // x
177 // 0, // y
178 // -47.5-43, // z
179 // 45, 4, new Cube.Wiring[]{ WFL, WRR, WFL, WRR}) );
180
181 // scubes.add(new StaggeredTower(// Single cube on top of tower 4
182 // 42, // x
183 // 112 , // y
184 // 72, // z
185 // -10, 1, new Cube.Wiring[]{ WRL}) );
186
187
188
189
190
191
192
193 //////////////////////////////////////////////////////////////////////
194 // BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! //
195 //////////////////////////////////////////////////////////////////////
196
197 // These guts just convert the shorthand mappings into usable objects
198 ArrayList<Tower> towerList = new ArrayList<Tower>();
199 ArrayList<Cube> tower;
200 Cube[] cubes = new Cube[200];
201 int cubeIndex = 1;
202 float px, pz, ny;
203 for (TowerMapping tm : towerCubes) {
204 px = tm.x;
205 ny = tm.y;
206 pz = tm.z;
207 tower = new ArrayList<Cube>();
208 for (CubeMapping cm : tm.cubeMappings) {
209 tower.add(cubes[cubeIndex++] = new Cube(px = px + cm.dx, ny, pz = pz + cm.dz, 0, cm.ry, 0, cm.wiring));
210 ny += Cube.EDGE_HEIGHT;
211 }
212 towerList.add(new Tower(tower));
213 }
214
215
216 for (Cube cube : singleCubes) cubes[cubeIndex++] = cube;
217 for (Cube cube : dcubes) cubes[cubeIndex++] = cube;
218 for (StaggeredTower st : scubes) {
219 tower = new ArrayList<Cube>();
220 for (int i=0; i < st.n; i++) {
221 Cube.Wiring w = (i < st.wiring.length) ? st.wiring[i] : WRR;
222 tower.add(cubes[cubeIndex++] = new Cube(st.x, st.y + CH* 4/3.*i, st.z, 0, st.r, 0, w));
223 }
224 towerList.add(new Tower(tower));
225 }
226
227 return new Model(towerList, cubes, bassBox, speakers);
228 }
229
230 /**
231 * This function maps the panda boards. We have an array of them, each has
232 * an IP address and a list of channels.
233 */
234 public PandaMapping[] buildPandaList() {
235 final int LEFT_SPEAKER = 0;
236 final int RIGHT_SPEAKER = 1;
237
238 // 8 channels map to: 3, 4, 7, 8, 13, 14, 15, 16.
239 return new PandaMapping[] {
240 new PandaMapping(
241 "10.200.1.28", new ChannelMapping[] {
242 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17, 18}),
243 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
244 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3}),
245 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4, 5, 6}),
246 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7, 8, 9}),
247 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 10, 11, 12}),
248 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 13, 14, 15}),
249 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
250 }),
251 new PandaMapping(
252 "10.200.1.29", new ChannelMapping[] {
253 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 34, 35, 36}),
254 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
255 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19, 20, 21}),
256 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 22, 23, 24}),
257 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27}),
258 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30}),
259 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 31, 32, 33}),
260 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
261 }),
262 new PandaMapping(
263 "10.200.1.30", new ChannelMapping[] {
264 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1}), // 30 J3 *
265 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1}), // 30 J4 //ORIG *
266 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39}), // 30 J7 *
267 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 40, 41, 42}), // 30 J8 *
268 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 43, 44, 45}), // 30 J13 (not working)
269 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 46, 47, 48}), // 30 J14 (unplugged)
270 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 49, 50, 51}), // 30 J15 (unplugged)
271 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 52, 53, 54}), // 30 J16
272 }),
273 // new PandaMapping(
274 // "10.200.1.31", new ChannelMapping[] {
275 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 65, 66}), // J3
276 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J4
277 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 55, 56}), // 30 J7
278 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 57, 58}), // J8
279 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 59, 60}), // J13
280 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 61, 62}), // 30 J14
281 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 63, 64}), // J15
282 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J16
283 // }),
284 // new PandaMapping(
285 // "10.200.1.32", new ChannelMapping[] {
286 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J3
287 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J4
288 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 67, 68}), // 30 J7
289 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 69, 70}), // J8
290 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J13
291 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J14
292 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J15
293 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J16
294 // }),
295 };
296 }
297
298 class TowerMapping {
299 public final float x, y, z;
300 public final CubeMapping[] cubeMappings;
301
302 TowerMapping(float x, float y, float z, CubeMapping[] cubeMappings) {
303 this.x = x;
304 this.y = y;
305 this.z = z;
306 this.cubeMappings = cubeMappings;
307 }
308 }
309
310 class CubeMapping {
311 public final float dx, dz, ry;
312 public final Cube.Wiring wiring;
313
314 CubeMapping(float dx, float dz, Cube.Wiring wiring) {
315 this(dx, dz, 0., wiring);
316 }
317 CubeMapping(float dx, float dz, float ry) {
318 this(dz, dz, ry, Cube.Wiring.FRONT_LEFT);
319 }
320
321 CubeMapping(float dx, float dz, float ry, Cube.Wiring wiring) {
322 this.dx = dx;
323 this.dz = dz;
324 this.ry = ry;
325 this.wiring = wiring;
326 }
327 }
328
329 class StaggeredTower {
330 public final float x, y, z, r;
331 public final int n;
332 public final Cube.Wiring[] wiring;
333 StaggeredTower(float _x, float _y, float _z, float _r, int _n) { this(_x, _y, _z, _r, _n, new Cube.Wiring[]{}); }
334 StaggeredTower(float _x, float _y, float _z, float _r, int _n, Cube.Wiring[] _wiring) { x=_x; y=_y; z=_z; r=_r; n=_n; wiring=_wiring;}
335 }
336
337 /**
338 * Each panda board has an IP address and a fixed number of channels. The channels
339 * each have a fixed number of pixels on them. Whether or not that many physical
340 * pixels are connected to the channel, we still send it that much data.
341 */
342 class PandaMapping {
343
344 // How many channels are on the panda board
345 public final static int CHANNELS_PER_BOARD = 8;
346
347 // How many total pixels on the whole board
348 public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD;
349
350 final String ip;
351 final ChannelMapping[] channelList = new ChannelMapping[CHANNELS_PER_BOARD];
352
353 PandaMapping(String ip, ChannelMapping[] rawChannelList) {
354 this.ip = ip;
355
356 // Ensure our array is the right length and has all valid items in it
357 for (int i = 0; i < channelList.length; ++i) {
358 channelList[i] = (i < rawChannelList.length) ? rawChannelList[i] : new ChannelMapping();
359 if (channelList[i] == null) {
360 channelList[i] = new ChannelMapping();
361 }
362 }
363 }
364 }
365
366 /**
367 * Each channel on a pandaboard can be mapped in a number of modes. The typical is
368 * to a series of connected cubes, but we also have special mappings for the bass box,
369 * the speaker enclosures, and the DJ booth floor.
370 *
371 * This class is just the mapping meta-data. It sanitizes the input to make sure
372 * that the cubes and objects being referenced actually exist in the model.
373 *
374 * The logic for how to encode the pixels is contained in the PandaDriver.
375 */
376 class ChannelMapping {
377
378 // How many cubes per channel xc_PB is configured for
379 public final static int CUBES_PER_CHANNEL = 4;
380
381 // How many total pixels on each channel
382 public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL;
383
384 public static final int MODE_NULL = 0;
385 public static final int MODE_CUBES = 1;
386 public static final int MODE_BASS = 2;
387 public static final int MODE_SPEAKER = 3;
388 public static final int MODE_STRUTS_AND_FLOOR = 4;
389 public static final int MODE_INVALID = 5;
390
391 public static final int NO_OBJECT = -1;
392
393 final int mode;
394 final int[] objectIndices = new int[CUBES_PER_CHANNEL];
395
396 ChannelMapping() {
397 this(MODE_NULL);
398 }
399
400 ChannelMapping(int mode) {
401 this(mode, new int[]{});
402 }
403
404 ChannelMapping(int mode, int rawObjectIndex) {
405 this(mode, new int[]{ rawObjectIndex });
406 }
407
408 ChannelMapping(int mode, int[] rawObjectIndices) {
409 if (mode < 0 || mode >= MODE_INVALID) {
410 throw new RuntimeException("Invalid channel mapping mode: " + mode);
411 }
412 if (mode == MODE_SPEAKER) {
413 if (rawObjectIndices.length != 1) {
414 throw new RuntimeException("Speaker channel mapping mode must specify one speaker index");
415 }
416 int speakerIndex = rawObjectIndices[0];
417 if (speakerIndex < 0 || speakerIndex >= glucose.model.speakers.size()) {
418 throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex);
419 }
420 } else if ((mode == MODE_STRUTS_AND_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) {
421 if (rawObjectIndices.length > 0) {
422 throw new RuntimeException("Bass/floor/null mappings cannot specify object indices");
423 }
424 } else if (mode == MODE_CUBES) {
425 for (int rawCubeIndex : rawObjectIndices) {
426 if (glucose.model.getCubeByRawIndex(rawCubeIndex) == null) {
427 throw new RuntimeException("Non-existing cube specified in cube mapping: " + rawCubeIndex);
428 }
429 }
430 }
431
432 this.mode = mode;
433 for (int i = 0; i < objectIndices.length; ++i) {
434 objectIndices[i] = (i < rawObjectIndices.length) ? rawObjectIndices[i] : NO_OBJECT;
435 }
436 }
437 }