New, cleaner mapping format
[SugarCubes.git] / _Mappings.pde
1 /**
2 * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND
3 *
4 * //\\ //\\ //\\ //\\
5 * ///\\\ ///\\\ ///\\\ ///\\\
6 * \\\/// \\\/// \\\/// \\\///
7 * \\// \\// \\// \\//
8 *
9 * EXPERTS ONLY!! EXPERTS ONLY!!
10 *
11 * This file implements the mapping functions needed to lay out the physical
12 * cubes and the output ports on the panda board. It should only be modified
13 * when physical changes or tuning is being done to the structure.
14 */
15
16 class TowerMapping {
17 public final float x, y, z;
18 public final float[][] cubePositions;
19
20 TowerMapping(float x, float y, float z, float[][] cubePositions) {
21 this.x = x;
22 this.y = y;
23 this.z = z;
24 this.cubePositions = cubePositions;
25 }
26 }
27
28 public Model buildModel() {
29 // The model is represented as an array of towers. The cubes in the tower
30 // are represenented relatively. Each tower has an x, y, z reference position,
31 // which is typically the base cube's bottom left corner.
32 //
33 // Following that is an array of floats. A 2-d array contains an x-offset
34 // and a z-offset from the reference position. Typically the first cube
35 // will just be {0, 0}.
36 //
37 // A 3-d array contains an x-offset, a z-offset, and a rotation about the
38 // y-axis.
39 //
40 // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT.
41 TowerMapping[] mapping = new TowerMapping[] {
42
43 new TowerMapping(0, 0, 0, new float[][] {
44 {0, 0},
45 {5, -10, 20},
46 {0, -6},
47 {-5, -2, -20},
48 }),
49
50 new TowerMapping(Cube.EDGE_WIDTH + 2, 0, 0, new float[][] {
51 {0, 0},
52 {0, 5, 10},
53 {0, 2, 20},
54 {0, 0, 30},
55 }),
56
57 // Back Cubes behind DJ platform (in order of increasing x)
58 new TowerMapping(50, 5, BASS_DEPTH, new float[][] {
59 {0, 0},
60 {2, 0, 20},
61 {-2, 10},
62 {-5, 15, -20},
63 {-2, 13},
64 }),
65
66 new TowerMapping(79, 5, BASS_DEPTH, new float[][] {
67 {0, 0},
68 {2, 0, 20},
69 {4, 10},
70 {2, 15, -20},
71 {0, 13},
72 }),
73
74 new TowerMapping(107, 5, BASS_DEPTH, new float[][] {
75 {0, 0},
76 {4, 0, 20},
77 {6, 10},
78 {3, 15, -20},
79 // {8, 13},
80 }),
81
82 new TowerMapping(133, 5, BASS_DEPTH, new float[][] {
83 {0, 0},
84 {-2, 0, 20},
85 {0, 10},
86 {2, 15, -20},
87 // {4, 13}
88 }),
89
90 new TowerMapping(165, 5, BASS_DEPTH, new float[][] {
91 {0, 0},
92 {-1, 20},
93 {2, 10},
94 {-2, 15, -20},
95 {3, 13},
96 }),
97
98 // front DJ cubes
99 new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, 10, new float[][] {
100 {0, 0},
101 {0, -10, 20},
102 }),
103
104 new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT, BASS_HEIGHT, 10, new float[][] {
105 {3, 0},
106 {2, -10, 20},
107 }),
108
109 new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BASS_HEIGHT, 10, new float[][] {
110 {0, 0},
111 {1, 0, 10},
112 }),
113
114 new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BASS_HEIGHT, 10, new float[][] {
115 {0, 0},
116 {-1, 0},
117 }),
118
119 new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, 10, new float[][] {
120 {0, 0},
121 {-1, 0},
122 }),
123
124 // left dj cubes
125 new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] {
126 {0, 0},
127 {0, 2, 20},
128 }),
129
130 new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
131 {0, 0},
132 {0, 2, 20},
133 }),
134
135 // right dj cubes
136 new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] {
137 {0, 0},
138 {0, 2, 20},
139 }),
140
141 new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
142 {0, 0},
143 {0, 2, 20},
144 }),
145
146 new TowerMapping(200, 0, 0, new float[][] {
147 {0, 10},
148 {5, 0, 20},
149 {0, 4},
150 {-5, 8, -20},
151 {0, 3},
152 }),
153
154 new TowerMapping(0, 0, Cube.EDGE_HEIGHT + 10, new float[][] {
155 {10, 0, 40},
156 {3, -2, 20},
157 {0, 0, 40},
158 {0, 0, 60},
159 {0, 0, 40},
160 }),
161
162 new TowerMapping(20, 0, 2*Cube.EDGE_HEIGHT + 18, new float[][] {
163 {0, 0, 40},
164 {10, 0, 20},
165 {5, 0, 40},
166 {10, 0, 60},
167 {12, 0, 40},
168 }),
169
170 new TowerMapping(210, 0, Cube.EDGE_HEIGHT + 15, new float[][] {
171 {0, 0, 40},
172 {5, 0, 20},
173 {8, 0, 40},
174 {3, 0, 60},
175 {0, 0, 40},
176 }),
177
178 new TowerMapping(210, 0, 2*Cube.EDGE_HEIGHT + 25, new float[][] {
179 {0, 0, 40},
180 {5, 0, 20},
181 {2, 0, 40},
182 {5, 0, 60},
183 {0, 0, 40},
184 }),
185
186 };
187
188 ArrayList<Tower> towerList = new ArrayList<Tower>();
189 ArrayList<Cube> tower;
190 Cube[] cubes = new Cube[79];
191 int cubeIndex = 1;
192 float x, y, z, ry;
193 for (TowerMapping tm : mapping) {
194 tower = new ArrayList<Cube>();
195 x = tm.x;
196 y = tm.y;
197 z = tm.z;
198 for (float[] cp : tm.cubePositions) {
199 ry = (cp.length >= 3) ? cp[2] : 0;
200 tower.add(cubes[cubeIndex++] = new Cube(x + cp[0], y, z + cp[1], 0, ry, 0));
201 y += Cube.EDGE_HEIGHT;
202 }
203 towerList.add(new Tower(tower));
204 }
205
206 return new Model(towerList, cubes);
207 }
208
209 public PandaMapping[] buildPandaList() {
210 return new PandaMapping[] {
211 new PandaMapping(
212 "10.200.1.28", new int[][] {
213 { 1, 2, 3, 4 }, // ch1
214 { 5, 6, 7, 8 }, // ch2
215 { 9, 10, 11, 12 }, // ch3
216 { 13, 14, 15, 16 }, // ch4
217 { 17, 18, 19, 20 }, // ch5
218 { 21, 22, 23, 24 }, // ch6
219 { 25, 26, 27, 28 }, // ch7
220 { 29, 30, 31, 32 }, // ch8
221 }),
222
223 new PandaMapping(
224 "10.200.1.29", new int[][] {
225 { 33, 34, 35, 36 }, // ch9
226 { 37, 38, 39, 40 }, // ch10
227 { 41, 42, 43, 44 }, // ch11
228 { 45, 46, 47, 48 }, // ch12
229 { 49, 50, 51, 52 }, // ch13
230 { 53, 54, 55, 56 }, // ch14
231 { 57, 58, 59, 60 }, // ch15
232 { 61, 62, 63, 64 }, // ch16
233 }),
234
235 };
236 }
237
238 class PandaMapping {
239
240 // How many channels are on the panda board
241 public final static int CHANNELS_PER_BOARD = 8;
242
243 // How many cubes per channel xc_PB is configured for
244 public final static int CUBES_PER_CHANNEL = 4;
245
246 // How many total pixels on each channel
247 public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL;
248
249 // How many total pixels on the whole board
250 public final static int PIXELS_PER_BOARD = PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD;
251
252 final String ip;
253 final int[][] channelList = new int[CHANNELS_PER_BOARD][CUBES_PER_CHANNEL];
254
255 PandaMapping(String ip, int[][] rawChannelList) {
256 this.ip = ip;
257 for (int chi = 0; chi < CHANNELS_PER_BOARD; ++chi) {
258 int[] cubes = (chi < rawChannelList.length) ? rawChannelList[chi] : new int[]{};
259 for (int cui = 0; cui < CUBES_PER_CHANNEL; ++cui) {
260 channelList[chi][cui] = (cui < cubes.length) ? cubes[cui] : 0;
261 }
262 }
263 }
264 }
265
266