Merge branch 'master' of https://github.com/jackstah/SugarCubes into jackstah-master
[SugarCubes.git] / _Mappings.pde
1 /**
2 * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND
3 *
4 * //\\ //\\ //\\ //\\
5 * ///\\\ ///\\\ ///\\\ ///\\\
6 * \\\/// \\\/// \\\/// \\\///
7 * \\// \\// \\// \\//
8 *
9 * EXPERTS ONLY!! EXPERTS ONLY!!
10 *
11 * This file implements the mapping functions needed to lay out the physical
12 * cubes and the output ports on the panda board. It should only be modified
13 * when physical changes or tuning is being done to the structure.
14 */
15
16 class TowerMapping {
17 public final float x, y, z;
18 public final float[][] cubePositions;
19
20 TowerMapping(float x, float y, float z, float[][] cubePositions) {
21 this.x = x;
22 this.y = y;
23 this.z = z;
24 this.cubePositions = cubePositions;
25 }
26 }
27
28 public Model buildModel() {
29 // The model is represented as an array of towers. The cubes in the tower
30 // are represenented relatively. Each tower has an x, y, z reference position,
31 // which is typically the base cube's bottom left corner.
32 //
33 // Following that is an array of floats. A 2-d array contains an x-offset
34 // and a z-offset from the reference position. Typically the first cube
35 // will just be {0, 0}.
36 //
37 // A 3-d array contains an x-offset, a z-offset, and a rotation about the
38 // y-axis.
39 //
40 // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT.
41
42 final float STACKED_RELATIVE = 1;
43 final float STACKED_REL_SPIN = 2;
44 final float BASS_DEPTH = BassBox.EDGE_DEPTH + 4;
45
46 TowerMapping[] mapping = new TowerMapping[] {
47
48 // Front left cubes
49 // new TowerMapping(0, 0, 0, new float[][] {
50 // {STACKED_RELATIVE, 0, 0},
51 // {STACKED_RELATIVE, 5, -10, 20},
52 // {STACKED_RELATIVE, 0, -6},
53 // {STACKED_RELATIVE, -5, -2, -20},
54 // }),
55 //
56 // new TowerMapping(Cube.EDGE_WIDTH + 2, 0, 0, new float[][] {
57 // {STACKED_RELATIVE, 0, 0},
58 // {STACKED_RELATIVE, 0, 5, 10},
59 // {STACKED_RELATIVE, 0, 2, 20},
60 // {STACKED_RELATIVE, 0, 0, 30},
61 // }),
62
63 // Back Cubes behind DJ platform (in order of increasing x)
64 new TowerMapping(50, 5, BASS_DEPTH, new float[][] {
65 {STACKED_RELATIVE, 0, 0},
66 {STACKED_RELATIVE, 2, 0, 20},
67 {STACKED_RELATIVE, -2, 10},
68 {STACKED_RELATIVE, -5, 15, -20},
69 {STACKED_RELATIVE, -2, 13},
70 }),
71
72 new TowerMapping(79, 5, BASS_DEPTH, new float[][] {
73 {STACKED_RELATIVE, 0, 0},
74 {STACKED_RELATIVE, 2, 0, 20},
75 {STACKED_RELATIVE, 4, 10},
76 {STACKED_RELATIVE, 2, 15, -20},
77 {STACKED_RELATIVE, 0, 13},
78 }),
79
80 new TowerMapping(107, 5, BASS_DEPTH, new float[][] {
81 {STACKED_RELATIVE, 0, 0},
82 {STACKED_RELATIVE, 4, 0, 20},
83 {STACKED_RELATIVE, 6, 10},
84 {STACKED_RELATIVE, 3, 15, -20},
85 // {STACKED_RELATIVE, 8, 13},
86 }),
87
88 new TowerMapping(133, 5, BASS_DEPTH, new float[][] {
89 {STACKED_RELATIVE, 0, 0},
90 {STACKED_RELATIVE, -2, 0, 20},
91 {STACKED_RELATIVE, 0, 10},
92 {STACKED_RELATIVE, 2, 15, -20},
93 // {STACKED_RELATIVE, 4, 13}
94 }),
95
96 new TowerMapping(165, 5, BASS_DEPTH, new float[][] {
97 {STACKED_RELATIVE, 0, 0},
98 {STACKED_RELATIVE, -1, 20},
99 {STACKED_RELATIVE, 2, 10},
100 {STACKED_RELATIVE, -2, 15, -20},
101 {STACKED_RELATIVE, 3, 13},
102 }),
103
104 // front DJ cubes
105 new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT, 10, new float[][] {
106 {STACKED_RELATIVE, 0, 0},
107 {STACKED_RELATIVE, 0, -10, 20},
108 }),
109
110 new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + Cube.EDGE_HEIGHT, BassBox.EDGE_HEIGHT, 10, new float[][] {
111 {STACKED_RELATIVE, 3, 0},
112 {STACKED_RELATIVE, 2, -10, 20},
113 }),
114
115 new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BassBox.EDGE_HEIGHT, 10, new float[][] {
116 {STACKED_RELATIVE, 0, 0},
117 {STACKED_RELATIVE, 1, 0, 10},
118 }),
119
120 new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BassBox.EDGE_HEIGHT, 10, new float[][] {
121 {STACKED_RELATIVE, 0, 0},
122 {STACKED_RELATIVE, -1, 0},
123 }),
124
125 new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT, 10, new float[][] {
126 {STACKED_RELATIVE, 0, 0},
127 {STACKED_RELATIVE, -1, 0},
128 }),
129
130 // left dj cubes
131 new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] {
132 {STACKED_RELATIVE, 0, 0},
133 {STACKED_RELATIVE, 0, 2, 20},
134 }),
135
136 new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
137 {STACKED_RELATIVE, 0, 0},
138 {STACKED_RELATIVE, 0, 2, 20},
139 }),
140
141 // right dj cubes
142 new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] {
143 {STACKED_RELATIVE, 0, 0},
144 {STACKED_RELATIVE, 0, 2, 20},
145 }),
146
147 new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
148 {STACKED_RELATIVE, 0, 0},
149 {STACKED_RELATIVE, 0, 2, 20},
150 }),
151
152 // new TowerMapping(200, 0, 0, new float[][] {
153 // {STACKED_RELATIVE, 0, 10},
154 // {STACKED_RELATIVE, 5, 0, 20},
155 // {STACKED_RELATIVE, 0, 4},
156 // {STACKED_RELATIVE, -5, 8, -20},
157 // {STACKED_RELATIVE, 0, 3},
158 // }),
159
160 // new TowerMapping(0, 0, Cube.EDGE_HEIGHT + 10, new float[][] {
161 // {STACKED_RELATIVE, 10, 0, 40},
162 // {STACKED_RELATIVE, 3, -2, 20},
163 // {STACKED_RELATIVE, 0, 0, 40},
164 // {STACKED_RELATIVE, 0, 0, 60},
165 // {STACKED_RELATIVE, 0, 0, 40},
166 // }),
167
168 new TowerMapping(20, 0, 2*Cube.EDGE_HEIGHT + 18, new float[][] {
169 {STACKED_RELATIVE, 0, 0, 40},
170 {STACKED_RELATIVE, 10, 0, 20},
171 {STACKED_RELATIVE, 5, 0, 40},
172 {STACKED_RELATIVE, 10, 0, 60},
173 {STACKED_RELATIVE, 12, 0, 40},
174 }),
175
176 // new TowerMapping(210, 0, Cube.EDGE_HEIGHT + 15, new float[][] {
177 // {STACKED_RELATIVE, 0, 0, 40},
178 // {STACKED_RELATIVE, 5, 0, 20},
179 // {STACKED_RELATIVE, 8, 0, 40},
180 // {STACKED_RELATIVE, 3, 0, 60},
181 // {STACKED_RELATIVE, 0, 0, 40},
182 // }),
183
184 new TowerMapping(210, 0, 2*Cube.EDGE_HEIGHT + 25, new float[][] {
185 {STACKED_RELATIVE, 0, 0, 40},
186 {STACKED_RELATIVE, 5, 0, 20},
187 {STACKED_RELATIVE, 2, 0, 40},
188 {STACKED_RELATIVE, 5, 0, 60},
189 {STACKED_RELATIVE, 0, 0, 40},
190 }),
191
192 };
193
194 ArrayList<Tower> towerList = new ArrayList<Tower>();
195 ArrayList<Cube> tower;
196 Cube[] cubes = new Cube[79];
197 int cubeIndex = 1;
198 float tx, ty, tz, px, pz, ny, dx, dz, ry;
199 for (TowerMapping tm : mapping) {
200 tower = new ArrayList<Cube>();
201 px = tx = tm.x;
202 ny = ty = tm.y;
203 pz = tz = tm.z;
204 int ti = 0;
205 for (float[] cp : tm.cubePositions) {
206 float mode = cp[0];
207 if (mode == STACKED_RELATIVE) {
208 dx = cp[1];
209 dz = cp[2];
210 ry = (cp.length >= 4) ? cp[3] : 0;
211 tower.add(cubes[cubeIndex++] = new Cube(px = tx + dx, ny, pz = tz + dz, 0, ry, 0));
212 ny += Cube.EDGE_HEIGHT;
213 } else if (mode == STACKED_REL_SPIN) {
214 // Same as above but the front left of this cube is actually its back right for wiring
215 // TODO(mcslee): implement this
216 }
217 }
218 towerList.add(new Tower(tower));
219 }
220
221 BassBox bassBox = new BassBox(56, 0, 2);
222
223 List<Speaker> speakers = new ArrayList<Speaker>();
224 speakers.add(new Speaker(-12, 6, 0, 15));
225 speakers.add(new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH, 6, 6, -15));
226
227 return new Model(towerList, cubes, bassBox, speakers);
228 }
229
230 public PandaMapping[] buildPandaList() {
231 return new PandaMapping[] {
232 new PandaMapping(
233 "10.200.1.28", new int[][] {
234 { 1, 2, 3, 4 }, // ch1
235 { 5, 6, 7, 8 }, // ch2
236 { 9, 10, 11, 12 }, // ch3
237 { 13, 14, 15, 16 }, // ch4
238 { 17, 18, 19, 20 }, // ch5
239 { 21, 22, 23, 24 }, // ch6
240 { 25, 26, 27, 28 }, // ch7
241 { 29, 30, 31, 32 }, // ch8
242 }),
243
244 new PandaMapping(
245 "10.200.1.29", new int[][] {
246 { 33, 34, 35, 36 }, // ch9
247 { 37, 38, 39, 40 }, // ch10
248 { 41, 42, 43, 44 }, // ch11
249 { 45, 46, 47, 48 }, // ch12
250 { 33, 34, 35, 36 }, // ch13
251 { 37, 38, 39, 40 }, // ch14
252 { 41, 42, 43, 44 }, // ch15
253 { 45, 46, 47, 48 }, // ch16
254 }),
255
256 };
257 }
258
259 class PandaMapping {
260
261 // How many channels are on the panda board
262 public final static int CHANNELS_PER_BOARD = 8;
263
264 // How many cubes per channel xc_PB is configured for
265 public final static int CUBES_PER_CHANNEL = 4;
266
267 // How many total pixels on each channel
268 public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL;
269
270 // How many total pixels on the whole board
271 public final static int PIXELS_PER_BOARD = PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD;
272
273 final String ip;
274 final int[][] channelList = new int[CHANNELS_PER_BOARD][CUBES_PER_CHANNEL];
275
276 PandaMapping(String ip, int[][] rawChannelList) {
277 this.ip = ip;
278 for (int chi = 0; chi < CHANNELS_PER_BOARD; ++chi) {
279 int[] cubes = (chi < rawChannelList.length) ? rawChannelList[chi] : new int[]{};
280 for (int cui = 0; cui < CUBES_PER_CHANNEL; ++cui) {
281 channelList[chi][cui] = (cui < cubes.length) ? cubes[cui] : 0;
282 }
283 }
284 }
285 }
286
287