Merge branch 'master' of github.com:sugarcubes/SugarCubes
[SugarCubes.git] / _Mappings.pde
1 /**
2 * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND
3 *
4 * //\\ //\\ //\\ //\\
5 * ///\\\ ///\\\ ///\\\ ///\\\
6 * \\\/// \\\/// \\\/// \\\///
7 * \\// \\// \\// \\//
8 *
9 * EXPERTS ONLY!! EXPERTS ONLY!!
10 *
11 * This file implements the mapping functions needed to lay out the physical
12 * cubes and the output ports on the panda board. It should only be modified
13 * when physical changes or tuning is being done to the structure.
14 */
15
16 class TowerMapping {
17 public final float x, y, z;
18 public final float[][] cubePositions;
19
20 TowerMapping(float x, float y, float z, float[][] cubePositions) {
21 this.x = x;
22 this.y = y;
23 this.z = z;
24 this.cubePositions = cubePositions;
25 }
26 }
27
28 public Model buildModel() {
29 // The model is represented as an array of towers. The cubes in the tower
30 // are represenented relatively. Each tower has an x, y, z reference position,
31 // which is typically the base cube's bottom left corner.
32 //
33 // Following that is an array of floats. A 2-d array contains an x-offset
34 // and a z-offset from the reference position. Typically the first cube
35 // will just be {0, 0}.
36 //
37 // A 3-d array contains an x-offset, a z-offset, and a rotation about the
38 // y-axis.
39 //
40 // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT.
41
42 final float STACKED_RELATIVE = 1;
43 final float STACKED_REL_SPIN = 2;
44 final float BASS_DEPTH = BassBox.EDGE_DEPTH + 4;
45
46 TowerMapping[] mapping = new TowerMapping[] {
47
48 new TowerMapping(0, 0, 0, new float[][] {
49 {STACKED_RELATIVE, 0, 0},
50 {STACKED_RELATIVE, 5, -10, 20},
51 {STACKED_RELATIVE, 0, -6},
52 {STACKED_RELATIVE, -5, -2, -20},
53 }),
54
55 new TowerMapping(Cube.EDGE_WIDTH + 2, 0, 0, new float[][] {
56 {STACKED_RELATIVE, 0, 0},
57 {STACKED_RELATIVE, 0, 5, 10},
58 {STACKED_RELATIVE, 0, 2, 20},
59 {STACKED_RELATIVE, 0, 0, 30},
60 }),
61
62 // Back Cubes behind DJ platform (in order of increasing x)
63 new TowerMapping(50, 5, BASS_DEPTH, new float[][] {
64 {STACKED_RELATIVE, 0, 0},
65 {STACKED_RELATIVE, 2, 0, 20},
66 {STACKED_RELATIVE, -2, 10},
67 {STACKED_RELATIVE, -5, 15, -20},
68 {STACKED_RELATIVE, -2, 13},
69 }),
70
71 new TowerMapping(79, 5, BASS_DEPTH, new float[][] {
72 {STACKED_RELATIVE, 0, 0},
73 {STACKED_RELATIVE, 2, 0, 20},
74 {STACKED_RELATIVE, 4, 10},
75 {STACKED_RELATIVE, 2, 15, -20},
76 {STACKED_RELATIVE, 0, 13},
77 }),
78
79 new TowerMapping(107, 5, BASS_DEPTH, new float[][] {
80 {STACKED_RELATIVE, 0, 0},
81 {STACKED_RELATIVE, 4, 0, 20},
82 {STACKED_RELATIVE, 6, 10},
83 {STACKED_RELATIVE, 3, 15, -20},
84 // {STACKED_RELATIVE, 8, 13},
85 }),
86
87 new TowerMapping(133, 5, BASS_DEPTH, new float[][] {
88 {STACKED_RELATIVE, 0, 0},
89 {STACKED_RELATIVE, -2, 0, 20},
90 {STACKED_RELATIVE, 0, 10},
91 {STACKED_RELATIVE, 2, 15, -20},
92 // {STACKED_RELATIVE, 4, 13}
93 }),
94
95 new TowerMapping(165, 5, BASS_DEPTH, new float[][] {
96 {STACKED_RELATIVE, 0, 0},
97 {STACKED_RELATIVE, -1, 20},
98 {STACKED_RELATIVE, 2, 10},
99 {STACKED_RELATIVE, -2, 15, -20},
100 {STACKED_RELATIVE, 3, 13},
101 }),
102
103 // front DJ cubes
104 new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT, 10, new float[][] {
105 {STACKED_RELATIVE, 0, 0},
106 {STACKED_RELATIVE, 0, -10, 20},
107 }),
108
109 new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + Cube.EDGE_HEIGHT, BassBox.EDGE_HEIGHT, 10, new float[][] {
110 {STACKED_RELATIVE, 3, 0},
111 {STACKED_RELATIVE, 2, -10, 20},
112 }),
113
114 new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BassBox.EDGE_HEIGHT, 10, new float[][] {
115 {STACKED_RELATIVE, 0, 0},
116 {STACKED_RELATIVE, 1, 0, 10},
117 }),
118
119 new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BassBox.EDGE_HEIGHT, 10, new float[][] {
120 {STACKED_RELATIVE, 0, 0},
121 {STACKED_RELATIVE, -1, 0},
122 }),
123
124 new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT, 10, new float[][] {
125 {STACKED_RELATIVE, 0, 0},
126 {STACKED_RELATIVE, -1, 0},
127 }),
128
129 // left dj cubes
130 new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] {
131 {STACKED_RELATIVE, 0, 0},
132 {STACKED_RELATIVE, 0, 2, 20},
133 }),
134
135 new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
136 {STACKED_RELATIVE, 0, 0},
137 {STACKED_RELATIVE, 0, 2, 20},
138 }),
139
140 // right dj cubes
141 new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] {
142 {STACKED_RELATIVE, 0, 0},
143 {STACKED_RELATIVE, 0, 2, 20},
144 }),
145
146 new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
147 {STACKED_RELATIVE, 0, 0},
148 {STACKED_RELATIVE, 0, 2, 20},
149 }),
150
151 new TowerMapping(200, 0, 0, new float[][] {
152 {STACKED_RELATIVE, 0, 10},
153 {STACKED_RELATIVE, 5, 0, 20},
154 {STACKED_RELATIVE, 0, 4},
155 {STACKED_RELATIVE, -5, 8, -20},
156 {STACKED_RELATIVE, 0, 3},
157 }),
158
159 new TowerMapping(0, 0, Cube.EDGE_HEIGHT + 10, new float[][] {
160 {STACKED_RELATIVE, 10, 0, 40},
161 {STACKED_RELATIVE, 3, -2, 20},
162 {STACKED_RELATIVE, 0, 0, 40},
163 {STACKED_RELATIVE, 0, 0, 60},
164 {STACKED_RELATIVE, 0, 0, 40},
165 }),
166
167 new TowerMapping(20, 0, 2*Cube.EDGE_HEIGHT + 18, new float[][] {
168 {STACKED_RELATIVE, 0, 0, 40},
169 {STACKED_RELATIVE, 10, 0, 20},
170 {STACKED_RELATIVE, 5, 0, 40},
171 {STACKED_RELATIVE, 10, 0, 60},
172 {STACKED_RELATIVE, 12, 0, 40},
173 }),
174
175 new TowerMapping(210, 0, Cube.EDGE_HEIGHT + 15, new float[][] {
176 {STACKED_RELATIVE, 0, 0, 40},
177 {STACKED_RELATIVE, 5, 0, 20},
178 {STACKED_RELATIVE, 8, 0, 40},
179 {STACKED_RELATIVE, 3, 0, 60},
180 {STACKED_RELATIVE, 0, 0, 40},
181 }),
182
183 new TowerMapping(210, 0, 2*Cube.EDGE_HEIGHT + 25, new float[][] {
184 {STACKED_RELATIVE, 0, 0, 40},
185 {STACKED_RELATIVE, 5, 0, 20},
186 {STACKED_RELATIVE, 2, 0, 40},
187 {STACKED_RELATIVE, 5, 0, 60},
188 {STACKED_RELATIVE, 0, 0, 40},
189 }),
190
191 };
192
193 ArrayList<Tower> towerList = new ArrayList<Tower>();
194 ArrayList<Cube> tower;
195 Cube[] cubes = new Cube[79];
196 int cubeIndex = 1;
197 float tx, ty, tz, px, pz, ny, dx, dz, ry;
198 for (TowerMapping tm : mapping) {
199 tower = new ArrayList<Cube>();
200 px = tx = tm.x;
201 ny = ty = tm.y;
202 pz = tz = tm.z;
203 int ti = 0;
204 for (float[] cp : tm.cubePositions) {
205 float mode = cp[0];
206 if (mode == STACKED_RELATIVE) {
207 dx = cp[1];
208 dz = cp[2];
209 ry = (cp.length >= 4) ? cp[3] : 0;
210 tower.add(cubes[cubeIndex++] = new Cube(px = tx + dx, ny, pz = tz + dz, 0, ry, 0));
211 ny += Cube.EDGE_HEIGHT;
212 } else if (mode == STACKED_REL_SPIN) {
213 // Same as above but the front left of this cube is actually its back right for wiring
214 // TODO(mcslee): implement this
215 }
216 }
217 towerList.add(new Tower(tower));
218 }
219
220 BassBox bassBox = new BassBox(56, 0, 2);
221
222 return new Model(towerList, cubes, bassBox);
223 }
224
225 public PandaMapping[] buildPandaList() {
226 return new PandaMapping[] {
227 new PandaMapping(
228 "10.200.1.28", new int[][] {
229 { 1, 2, 3, 4 }, // ch1
230 { 5, 6, 7, 8 }, // ch2
231 { 9, 10, 11, 12 }, // ch3
232 { 13, 14, 15, 16 }, // ch4
233 { 17, 18, 19, 20 }, // ch5
234 { 21, 22, 23, 24 }, // ch6
235 { 25, 26, 27, 28 }, // ch7
236 { 29, 30, 31, 32 }, // ch8
237 }),
238
239 new PandaMapping(
240 "10.200.1.29", new int[][] {
241 { 33, 34, 35, 36 }, // ch9
242 { 37, 38, 39, 40 }, // ch10
243 { 41, 42, 43, 44 }, // ch11
244 { 45, 46, 47, 48 }, // ch12
245 { 49, 50, 51, 52 }, // ch13
246 { 53, 54, 55, 56 }, // ch14
247 { 57, 58, 59, 60 }, // ch15
248 { 61, 62, 63, 64 }, // ch16
249 }),
250
251 };
252 }
253
254 class PandaMapping {
255
256 // How many channels are on the panda board
257 public final static int CHANNELS_PER_BOARD = 8;
258
259 // How many cubes per channel xc_PB is configured for
260 public final static int CUBES_PER_CHANNEL = 4;
261
262 // How many total pixels on each channel
263 public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL;
264
265 // How many total pixels on the whole board
266 public final static int PIXELS_PER_BOARD = PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD;
267
268 final String ip;
269 final int[][] channelList = new int[CHANNELS_PER_BOARD][CUBES_PER_CHANNEL];
270
271 PandaMapping(String ip, int[][] rawChannelList) {
272 this.ip = ip;
273 for (int chi = 0; chi < CHANNELS_PER_BOARD; ++chi) {
274 int[] cubes = (chi < rawChannelList.length) ? rawChannelList[chi] : new int[]{};
275 for (int cui = 0; cui < CUBES_PER_CHANNEL; ++cui) {
276 channelList[chi][cui] = (cui < cubes.length) ? cubes[cui] : 0;
277 }
278 }
279 }
280 }
281
282