updated midi stuff
[SugarCubes.git] / _Mappings.pde
1 /**
2 * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND
3 *
4 * //\\ //\\ //\\ //\\
5 * ///\\\ ///\\\ ///\\\ ///\\\
6 * \\\/// \\\/// \\\/// \\\///
7 * \\// \\// \\// \\//
8 *
9 * EXPERTS ONLY!! EXPERTS ONLY!!
10 *
11 * This file implements the mapping functions needed to lay out the physical
12 * cubes and the output ports on the panda board. It should only be modified
13 * when physical changes or tuning is being done to the structure.
14 */
15
16 public Model buildModel() {
17
18 // Shorthand helpers for specifying wiring more quickly
19 final Cube.Wiring WFL = Cube.Wiring.FRONT_LEFT;
20 final Cube.Wiring WFR = Cube.Wiring.FRONT_RIGHT;
21 final Cube.Wiring WRL = Cube.Wiring.REAR_LEFT;
22 final Cube.Wiring WRR = Cube.Wiring.REAR_RIGHT;
23
24 // Utility value if you need the height of a cube shorthand
25 final float CH = Cube.EDGE_HEIGHT;
26 final float CW = Cube.EDGE_WIDTH ;
27
28
29
30 // Positions for the bass box
31 final float BBY = BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH;
32 final float BBX = 56;
33 final float BBZ = 2;
34
35 // The model is represented as an array of towers. The cubes in the tower
36 // are represenented relatively. Each tower has an x, y, z reference position,
37 // which is typically the base cube's bottom left corner.
38 //
39 // Following that is an array of floats. A 2-d array contains an x-offset
40 // and a z-offset from the previous reference position. Typically the first cube
41 // will just be {0, 0}. Each successive cube uses the position of the previous
42 // cube as its reference.
43 //
44 // A 3-d array contains an x-offset, a z-offset, and a rotation about the
45 // y-axis.
46 //
47 // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT.
48
49 // To-Do: (Mark Slee, Alex Green, or Ben Morrow): The Cube # is determined by the order in this list.
50 // "raw object index" is serialized by running through towermapping and then individual cube mapping below.
51 // We can do better than this. The raw object index should be obvious from the code-- looking through the
52 // rendered simulation and counting through cubes in mapping mode is grossly inefficient.
53
54
55 ////////////////////////////////////////////////////////////////////////
56 // dan's proposed lattice
57 ArrayList<StaggeredTower> scubes = new ArrayList<StaggeredTower>();
58 if (NumBackTowers != 9) exit();
59 for (int i=0; i<NumBackTowers; i++) scubes.add(new StaggeredTower(
60 (i+1)*CW, // x
61 (i % 2 == 0) ? 0 : CH * 2./3. , // y
62 - ((i % 2 == 0) ? 0 : 11) + 97 , // z
63 -135, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1) ); // num cubes
64
65 ArrayList<Cube> dcubes = new ArrayList<Cube>();
66 for (int i=1; i<6; i++) {
67 if (i>1) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR));
68 dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR));
69 }
70
71
72 TowerMapping[] towerCubes = new TowerMapping[] {};
73
74 // Single cubes can be constructed directly here if you need them
75 Cube[] singleCubes = new Cube[] {
76 //new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL), // Back left channel behind speaker
77 //new Cube(x, y, z, rx, ry, rz, wiring),
78 //new Cube(0,0,0,0,-135,0, WRR),
79 };
80
81 // The bass box!
82 // BassBox bassBox = BassBox.unlitBassBox(BBX, 0, BBZ); // frame exists, no lights
83 BassBox bassBox = BassBox.noBassBox(); // no bass box at all
84 // BassBox bassBox = new BassBox(BBX, 0, BBZ); // bass box with lights
85
86 // The speakers!
87 List<Speaker> speakers = Arrays.asList(new Speaker[] {
88 // Each speaker parameter is x, y, z, rotation, the left speaker comes first
89 // new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15)
90 });
91
92 //////////////////////////////////////////////////////////////////////
93 // BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! //
94 //////////////////////////////////////////////////////////////////////
95
96 // These guts just convert the shorthand mappings into usable objects
97 ArrayList<Tower> towerList = new ArrayList<Tower>();
98 ArrayList<Cube> tower;
99 Cube[] cubes = new Cube[100];
100 int cubeIndex = 1;
101 float px, pz, ny;
102 for (TowerMapping tm : towerCubes) {
103 px = tm.x;
104 ny = tm.y;
105 pz = tm.z;
106 tower = new ArrayList<Cube>();
107 for (CubeMapping cm : tm.cubeMappings) {
108 tower.add(cubes[cubeIndex++] = new Cube(px = px + cm.dx, ny, pz = pz + cm.dz, 0, cm.ry, 0, cm.wiring));
109 ny += Cube.EDGE_HEIGHT;
110 }
111 towerList.add(new Tower(tower));
112 }
113
114
115 for (Cube cube : singleCubes) cubes[cubeIndex++] = cube;
116 for (Cube cube : dcubes) cubes[cubeIndex++] = cube;
117 for (StaggeredTower st : scubes) {
118 tower = new ArrayList<Cube>();
119 for (int i=0; i < st.n; i++)
120 tower.add(cubes[cubeIndex++] = new Cube(st.x, st.y + CH* 4/3.*i, st.z, 0, st.r, 0, WRR));
121 towerList.add(new Tower(tower));
122 }
123
124 return new Model(towerList, cubes, bassBox, speakers);
125 }
126
127 /**
128 * This function maps the panda boards. We have an array of them, each has
129 * an IP address and a list of channels.
130 */
131 public PandaMapping[] buildPandaList() {
132 final int LEFT_SPEAKER = 0;
133 final int RIGHT_SPEAKER = 1;
134
135 // 8 channels map to: 3, 4, 7, 8, 13, 14, 15, 16.
136 return new PandaMapping[] {
137 // new PandaMapping(
138 // "10.200.1.30", new ChannelMapping[] {
139 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 39, 40, 41, 42 }), // 30 J3 *
140 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 36, 35}), // 30 J4 //ORIG *
141 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J7 *
142 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17, 18, 19}), // 30 J8 *
143 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J13 (not working)
144 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J14 (unplugged)
145 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J15 (unplugged)
146 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 53, 54, 55, 72 }), // 30 J16
147 // }),
148 new PandaMapping(
149 "10.200.1.29", new ChannelMapping[] {
150 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,2,3,4}), // 29 J3 (not connected)
151 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,2,3,4 }), // 29 J4 (not connected)
152 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,2,3,4}), // 29 J7
153 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,2,3,4}), // 29 J8 //XXX
154 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8,9,10}), // 29 J13 //XX //bassbox (not working)
155 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8,9,10 }), // 29 J14 (not working)
156 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 14,15,16,17 }), // 29 J15
157 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 14,15,16,17 }), // 29 J16
158 }),
159 new PandaMapping(
160 "10.200.1.28", new ChannelMapping[] {
161 /* new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 60, 61, 62, 63 }), // 28 J3
162 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 33, 34, 32, 31}), // 28 J4
163 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 45, 46, 47, 48 }), // 28 J7
164 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 24, 25, 26, 27}), // 28 J8
165 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4, 5, 6, 7}), // 28 J13
166 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 64, 65, 66, 67 }), // 28 J14
167 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 68, 69, 70, 71 }), // 28 J15
168 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 49, 50, 51, 52}), // 28 J16
169 */
170 }),
171 // new PandaMapping(
172 // "10.200.1.31", new ChannelMapping[] {
173 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 31 J3
174 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 31 J4
175 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 73}), // 31 J7
176 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 24, 25, 26, 27}), // 31 J8
177 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 31 J13
178 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 56, 57, 58, 59}), // 31 J14
179 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 20, 21, 22, 23}), // 31 J15
180 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 31 J16
181 // }),
182 };
183 }
184
185 class TowerMapping {
186 public final float x, y, z;
187 public final CubeMapping[] cubeMappings;
188
189 TowerMapping(float x, float y, float z, CubeMapping[] cubeMappings) {
190 this.x = x;
191 this.y = y;
192 this.z = z;
193 this.cubeMappings = cubeMappings;
194 }
195 }
196
197 class CubeMapping {
198 public final float dx, dz, ry;
199 public final Cube.Wiring wiring;
200
201 CubeMapping(float dx, float dz, Cube.Wiring wiring) {
202 this(dx, dz, 0., wiring);
203 }
204 CubeMapping(float dx, float dz, float ry) {
205 this(dz, dz, ry, Cube.Wiring.FRONT_LEFT);
206 }
207
208 CubeMapping(float dx, float dz, float ry, Cube.Wiring wiring) {
209 this.dx = dx;
210 this.dz = dz;
211 this.ry = ry;
212 this.wiring = wiring;
213 }
214 }
215
216 class StaggeredTower {
217 public final float x, y, z, r;
218 public final int n;
219 StaggeredTower(float _x, float _y, float _z, float _r, int _n) { x=_x; y=_y; z=_z; r=_r; n=_n;}
220 }
221
222 /**
223 * Each panda board has an IP address and a fixed number of channels. The channels
224 * each have a fixed number of pixels on them. Whether or not that many physical
225 * pixels are connected to the channel, we still send it that much data.
226 */
227 class PandaMapping {
228
229 // How many channels are on the panda board
230 public final static int CHANNELS_PER_BOARD = 8;
231
232 // How many total pixels on the whole board
233 public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD;
234
235 final String ip;
236 final ChannelMapping[] channelList = new ChannelMapping[CHANNELS_PER_BOARD];
237
238 PandaMapping(String ip, ChannelMapping[] rawChannelList) {
239 this.ip = ip;
240
241 // Ensure our array is the right length and has all valid items in it
242 for (int i = 0; i < channelList.length; ++i) {
243 channelList[i] = (i < rawChannelList.length) ? rawChannelList[i] : new ChannelMapping();
244 if (channelList[i] == null) {
245 channelList[i] = new ChannelMapping();
246 }
247 }
248 }
249 }
250
251 /**
252 * Each channel on a pandaboard can be mapped in a number of modes. The typical is
253 * to a series of connected cubes, but we also have special mappings for the bass box,
254 * the speaker enclosures, and the DJ booth floor.
255 *
256 * This class is just the mapping meta-data. It sanitizes the input to make sure
257 * that the cubes and objects being referenced actually exist in the model.
258 *
259 * The logic for how to encode the pixels is contained in the PandaDriver.
260 */
261 class ChannelMapping {
262
263 // How many cubes per channel xc_PB is configured for
264 public final static int CUBES_PER_CHANNEL = 4;
265
266 // How many total pixels on each channel
267 public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL;
268
269 public static final int MODE_NULL = 0;
270 public static final int MODE_CUBES = 1;
271 public static final int MODE_BASS = 2;
272 public static final int MODE_SPEAKER = 3;
273 public static final int MODE_STRUTS_AND_FLOOR = 4;
274 public static final int MODE_INVALID = 5;
275
276 public static final int NO_OBJECT = -1;
277
278 final int mode;
279 final int[] objectIndices = new int[CUBES_PER_CHANNEL];
280
281 ChannelMapping() {
282 this(MODE_NULL);
283 }
284
285 ChannelMapping(int mode) {
286 this(mode, new int[]{});
287 }
288
289 ChannelMapping(int mode, int rawObjectIndex) {
290 this(mode, new int[]{ rawObjectIndex });
291 }
292
293 ChannelMapping(int mode, int[] rawObjectIndices) {
294 if (mode < 0 || mode >= MODE_INVALID) {
295 throw new RuntimeException("Invalid channel mapping mode: " + mode);
296 }
297 if (mode == MODE_SPEAKER) {
298 if (rawObjectIndices.length != 1) {
299 throw new RuntimeException("Speaker channel mapping mode must specify one speaker index");
300 }
301 int speakerIndex = rawObjectIndices[0];
302 if (speakerIndex < 0 || speakerIndex >= glucose.model.speakers.size()) {
303 throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex);
304 }
305 } else if ((mode == MODE_STRUTS_AND_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) {
306 if (rawObjectIndices.length > 0) {
307 throw new RuntimeException("Bass/floor/null mappings cannot specify object indices");
308 }
309 } else if (mode == MODE_CUBES) {
310 for (int rawCubeIndex : rawObjectIndices) {
311 if (glucose.model.getCubeByRawIndex(rawCubeIndex) == null) {
312 throw new RuntimeException("Non-existing cube specified in cube mapping: " + rawCubeIndex);
313 }
314 }
315 }
316
317 this.mode = mode;
318 for (int i = 0; i < objectIndices.length; ++i) {
319 objectIndices[i] = (i < rawObjectIndices.length) ? rawObjectIndices[i] : NO_OBJECT;
320 }
321 }
322 }