Commit | Line | Data |
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a09e091a JB |
1 | /* |
2 | * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) | |
3 | * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. | |
4 | * | |
5 | * Permission is hereby granted, free of charge, to any person obtaining a | |
6 | * copy of this software and associated documentation files (the "Software"), | |
7 | * to deal in the Software without restriction, including without limitation | |
8 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
9 | * and/or sell copies of the Software, and to permit persons to whom the | |
10 | * Software is furnished to do so, subject to the following conditions: | |
11 | * | |
12 | * The above copyright notice including the dates of first publication and | |
13 | * either this permission notice or a reference to | |
14 | * http://oss.sgi.com/projects/FreeB/ | |
15 | * shall be included in all copies or substantial portions of the Software. | |
16 | * | |
17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
20 | * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
21 | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF | |
22 | * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
23 | * SOFTWARE. | |
24 | * | |
25 | * Except as contained in this notice, the name of Silicon Graphics, Inc. | |
26 | * shall not be used in advertising or otherwise to promote the sale, use or | |
27 | * other dealings in this Software without prior written authorization from | |
28 | * Silicon Graphics, Inc. | |
29 | */ | |
30 | ||
31 | #include "glxserver.h" | |
32 | #include "unpack.h" | |
33 | #include "g_disptab.h" | |
34 | ||
35 | void | |
36 | __glXDispSwap_PolygonStipple(GLbyte * pc) | |
37 | { | |
38 | __GLXpixelHeader *hdr = (__GLXpixelHeader *) pc; | |
39 | ||
40 | __GLX_DECLARE_SWAP_VARIABLES; | |
41 | ||
42 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); | |
43 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); | |
44 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); | |
45 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); | |
46 | ||
47 | hdr->swapBytes = !hdr->swapBytes; | |
48 | } | |
49 | ||
50 | void | |
51 | __glXDispSwap_Bitmap(GLbyte * pc) | |
52 | { | |
53 | __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc; | |
54 | ||
55 | __GLX_DECLARE_SWAP_VARIABLES; | |
56 | ||
57 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); | |
58 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); | |
59 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); | |
60 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); | |
61 | ||
62 | __GLX_SWAP_INT((GLbyte *) &hdr->width); | |
63 | __GLX_SWAP_INT((GLbyte *) &hdr->height); | |
64 | __GLX_SWAP_FLOAT((GLbyte *) &hdr->xorig); | |
65 | __GLX_SWAP_FLOAT((GLbyte *) &hdr->yorig); | |
66 | __GLX_SWAP_FLOAT((GLbyte *) &hdr->xmove); | |
67 | __GLX_SWAP_FLOAT((GLbyte *) &hdr->ymove); | |
68 | ||
69 | hdr->swapBytes = !hdr->swapBytes; | |
70 | ||
71 | } | |
72 | ||
73 | void | |
74 | __glXDispSwap_TexImage1D(GLbyte * pc) | |
75 | { | |
76 | __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; | |
77 | ||
78 | __GLX_DECLARE_SWAP_VARIABLES; | |
79 | ||
80 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); | |
81 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); | |
82 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); | |
83 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); | |
84 | ||
85 | __GLX_SWAP_INT((GLbyte *) &hdr->target); | |
86 | __GLX_SWAP_INT((GLbyte *) &hdr->level); | |
87 | __GLX_SWAP_INT((GLbyte *) &hdr->components); | |
88 | __GLX_SWAP_INT((GLbyte *) &hdr->width); | |
89 | __GLX_SWAP_INT((GLbyte *) &hdr->height); | |
90 | __GLX_SWAP_INT((GLbyte *) &hdr->border); | |
91 | __GLX_SWAP_INT((GLbyte *) &hdr->format); | |
92 | __GLX_SWAP_INT((GLbyte *) &hdr->type); | |
93 | ||
94 | /* | |
95 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap | |
96 | ** the pixel data. | |
97 | */ | |
98 | hdr->swapBytes = !hdr->swapBytes; | |
99 | } | |
100 | ||
101 | void | |
102 | __glXDispSwap_TexImage2D(GLbyte * pc) | |
103 | { | |
104 | __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; | |
105 | ||
106 | __GLX_DECLARE_SWAP_VARIABLES; | |
107 | ||
108 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); | |
109 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); | |
110 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); | |
111 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); | |
112 | ||
113 | __GLX_SWAP_INT((GLbyte *) &hdr->target); | |
114 | __GLX_SWAP_INT((GLbyte *) &hdr->level); | |
115 | __GLX_SWAP_INT((GLbyte *) &hdr->components); | |
116 | __GLX_SWAP_INT((GLbyte *) &hdr->width); | |
117 | __GLX_SWAP_INT((GLbyte *) &hdr->height); | |
118 | __GLX_SWAP_INT((GLbyte *) &hdr->border); | |
119 | __GLX_SWAP_INT((GLbyte *) &hdr->format); | |
120 | __GLX_SWAP_INT((GLbyte *) &hdr->type); | |
121 | ||
122 | /* | |
123 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap | |
124 | ** the pixel data. | |
125 | */ | |
126 | hdr->swapBytes = !hdr->swapBytes; | |
127 | } | |
128 | ||
129 | void | |
130 | __glXDispSwap_TexImage3D(GLbyte * pc) | |
131 | { | |
132 | __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc; | |
133 | ||
134 | __GLX_DECLARE_SWAP_VARIABLES; | |
135 | ||
136 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); | |
137 | __GLX_SWAP_INT((GLbyte *) &hdr->imageHeight); | |
138 | __GLX_SWAP_INT((GLbyte *) &hdr->imageDepth); | |
139 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); | |
140 | __GLX_SWAP_INT((GLbyte *) &hdr->skipImages); | |
141 | __GLX_SWAP_INT((GLbyte *) &hdr->skipVolumes); | |
142 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); | |
143 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); | |
144 | ||
145 | __GLX_SWAP_INT((GLbyte *) &hdr->target); | |
146 | __GLX_SWAP_INT((GLbyte *) &hdr->level); | |
147 | __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); | |
148 | __GLX_SWAP_INT((GLbyte *) &hdr->width); | |
149 | __GLX_SWAP_INT((GLbyte *) &hdr->height); | |
150 | __GLX_SWAP_INT((GLbyte *) &hdr->depth); | |
151 | __GLX_SWAP_INT((GLbyte *) &hdr->size4d); | |
152 | __GLX_SWAP_INT((GLbyte *) &hdr->border); | |
153 | __GLX_SWAP_INT((GLbyte *) &hdr->format); | |
154 | __GLX_SWAP_INT((GLbyte *) &hdr->type); | |
155 | ||
156 | /* | |
157 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap | |
158 | ** the pixel data. | |
159 | */ | |
160 | hdr->swapBytes = !hdr->swapBytes; | |
161 | } | |
162 | ||
163 | void | |
164 | __glXDispSwap_DrawPixels(GLbyte * pc) | |
165 | { | |
166 | __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc; | |
167 | ||
168 | __GLX_DECLARE_SWAP_VARIABLES; | |
169 | ||
170 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); | |
171 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); | |
172 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); | |
173 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); | |
174 | ||
175 | __GLX_SWAP_INT((GLbyte *) &hdr->width); | |
176 | __GLX_SWAP_INT((GLbyte *) &hdr->height); | |
177 | __GLX_SWAP_INT((GLbyte *) &hdr->format); | |
178 | __GLX_SWAP_INT((GLbyte *) &hdr->type); | |
179 | ||
180 | /* | |
181 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap | |
182 | ** the pixel data. | |
183 | */ | |
184 | hdr->swapBytes = !hdr->swapBytes; | |
185 | } | |
186 | ||
187 | void | |
188 | __glXDispSwap_TexSubImage1D(GLbyte * pc) | |
189 | { | |
190 | __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; | |
191 | ||
192 | __GLX_DECLARE_SWAP_VARIABLES; | |
193 | ||
194 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); | |
195 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); | |
196 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); | |
197 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); | |
198 | ||
199 | __GLX_SWAP_INT((GLbyte *) &hdr->target); | |
200 | __GLX_SWAP_INT((GLbyte *) &hdr->level); | |
201 | __GLX_SWAP_INT((GLbyte *) &hdr->xoffset); | |
202 | __GLX_SWAP_INT((GLbyte *) &hdr->width); | |
203 | __GLX_SWAP_INT((GLbyte *) &hdr->format); | |
204 | __GLX_SWAP_INT((GLbyte *) &hdr->type); | |
205 | ||
206 | /* | |
207 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap | |
208 | ** the pixel data. | |
209 | */ | |
210 | hdr->swapBytes = !hdr->swapBytes; | |
211 | } | |
212 | ||
213 | void | |
214 | __glXDispSwap_TexSubImage2D(GLbyte * pc) | |
215 | { | |
216 | __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; | |
217 | ||
218 | __GLX_DECLARE_SWAP_VARIABLES; | |
219 | ||
220 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); | |
221 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); | |
222 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); | |
223 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); | |
224 | ||
225 | __GLX_SWAP_INT((GLbyte *) &hdr->target); | |
226 | __GLX_SWAP_INT((GLbyte *) &hdr->level); | |
227 | __GLX_SWAP_INT((GLbyte *) &hdr->xoffset); | |
228 | __GLX_SWAP_INT((GLbyte *) &hdr->yoffset); | |
229 | __GLX_SWAP_INT((GLbyte *) &hdr->width); | |
230 | __GLX_SWAP_INT((GLbyte *) &hdr->height); | |
231 | __GLX_SWAP_INT((GLbyte *) &hdr->format); | |
232 | __GLX_SWAP_INT((GLbyte *) &hdr->type); | |
233 | ||
234 | /* | |
235 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap | |
236 | ** the pixel data. | |
237 | */ | |
238 | hdr->swapBytes = !hdr->swapBytes; | |
239 | } | |
240 | ||
241 | void | |
242 | __glXDispSwap_TexSubImage3D(GLbyte * pc) | |
243 | { | |
244 | __GLXdispatchTexSubImage3DHeader *hdr = | |
245 | (__GLXdispatchTexSubImage3DHeader *) pc; | |
246 | ||
247 | __GLX_DECLARE_SWAP_VARIABLES; | |
248 | ||
249 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); | |
250 | __GLX_SWAP_INT((GLbyte *) &hdr->imageHeight); | |
251 | __GLX_SWAP_INT((GLbyte *) &hdr->imageDepth); | |
252 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); | |
253 | __GLX_SWAP_INT((GLbyte *) &hdr->skipImages); | |
254 | __GLX_SWAP_INT((GLbyte *) &hdr->skipVolumes); | |
255 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); | |
256 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); | |
257 | ||
258 | __GLX_SWAP_INT((GLbyte *) &hdr->target); | |
259 | __GLX_SWAP_INT((GLbyte *) &hdr->level); | |
260 | __GLX_SWAP_INT((GLbyte *) &hdr->xoffset); | |
261 | __GLX_SWAP_INT((GLbyte *) &hdr->yoffset); | |
262 | __GLX_SWAP_INT((GLbyte *) &hdr->zoffset); | |
263 | __GLX_SWAP_INT((GLbyte *) &hdr->width); | |
264 | __GLX_SWAP_INT((GLbyte *) &hdr->height); | |
265 | __GLX_SWAP_INT((GLbyte *) &hdr->depth); | |
266 | __GLX_SWAP_INT((GLbyte *) &hdr->size4d); | |
267 | __GLX_SWAP_INT((GLbyte *) &hdr->format); | |
268 | __GLX_SWAP_INT((GLbyte *) &hdr->type); | |
269 | ||
270 | /* | |
271 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap | |
272 | ** the pixel data. | |
273 | */ | |
274 | hdr->swapBytes = !hdr->swapBytes; | |
275 | } | |
276 | ||
277 | void | |
278 | __glXDispSwap_ColorTable(GLbyte * pc) | |
279 | { | |
280 | __GLXdispatchColorTableHeader *hdr = (__GLXdispatchColorTableHeader *) pc; | |
281 | ||
282 | __GLX_DECLARE_SWAP_VARIABLES; | |
283 | ||
284 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); | |
285 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); | |
286 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); | |
287 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); | |
288 | ||
289 | __GLX_SWAP_INT((GLbyte *) &hdr->target); | |
290 | __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); | |
291 | __GLX_SWAP_INT((GLbyte *) &hdr->width); | |
292 | __GLX_SWAP_INT((GLbyte *) &hdr->format); | |
293 | __GLX_SWAP_INT((GLbyte *) &hdr->type); | |
294 | ||
295 | /* | |
296 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap | |
297 | ** the pixel data. | |
298 | */ | |
299 | hdr->swapBytes = !hdr->swapBytes; | |
300 | } | |
301 | ||
302 | void | |
303 | __glXDispSwap_ColorSubTable(GLbyte * pc) | |
304 | { | |
305 | __GLXdispatchColorSubTableHeader *hdr = | |
306 | (__GLXdispatchColorSubTableHeader *) pc; | |
307 | __GLX_DECLARE_SWAP_VARIABLES; | |
308 | ||
309 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); | |
310 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); | |
311 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); | |
312 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); | |
313 | ||
314 | __GLX_SWAP_INT((GLbyte *) &hdr->target); | |
315 | __GLX_SWAP_INT((GLbyte *) &hdr->start); | |
316 | __GLX_SWAP_INT((GLbyte *) &hdr->count); | |
317 | __GLX_SWAP_INT((GLbyte *) &hdr->format); | |
318 | __GLX_SWAP_INT((GLbyte *) &hdr->type); | |
319 | ||
320 | /* | |
321 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap | |
322 | ** the pixel data. | |
323 | */ | |
324 | hdr->swapBytes = !hdr->swapBytes; | |
325 | } | |
326 | ||
327 | void | |
328 | __glXDispSwap_ConvolutionFilter1D(GLbyte * pc) | |
329 | { | |
330 | __GLXdispatchConvolutionFilterHeader *hdr = | |
331 | (__GLXdispatchConvolutionFilterHeader *) pc; | |
332 | __GLX_DECLARE_SWAP_VARIABLES; | |
333 | ||
334 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); | |
335 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); | |
336 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); | |
337 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); | |
338 | ||
339 | __GLX_SWAP_INT((GLbyte *) &hdr->target); | |
340 | __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); | |
341 | __GLX_SWAP_INT((GLbyte *) &hdr->width); | |
342 | __GLX_SWAP_INT((GLbyte *) &hdr->format); | |
343 | __GLX_SWAP_INT((GLbyte *) &hdr->type); | |
344 | ||
345 | /* | |
346 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap | |
347 | ** the pixel data. | |
348 | */ | |
349 | hdr->swapBytes = !hdr->swapBytes; | |
350 | } | |
351 | ||
352 | void | |
353 | __glXDispSwap_ConvolutionFilter2D(GLbyte * pc) | |
354 | { | |
355 | __GLXdispatchConvolutionFilterHeader *hdr = | |
356 | (__GLXdispatchConvolutionFilterHeader *) pc; | |
357 | __GLX_DECLARE_SWAP_VARIABLES; | |
358 | ||
359 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); | |
360 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); | |
361 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); | |
362 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); | |
363 | ||
364 | __GLX_SWAP_INT((GLbyte *) &hdr->target); | |
365 | __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); | |
366 | __GLX_SWAP_INT((GLbyte *) &hdr->width); | |
367 | __GLX_SWAP_INT((GLbyte *) &hdr->height); | |
368 | __GLX_SWAP_INT((GLbyte *) &hdr->format); | |
369 | __GLX_SWAP_INT((GLbyte *) &hdr->type); | |
370 | ||
371 | /* | |
372 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap | |
373 | ** the pixel data. | |
374 | */ | |
375 | hdr->swapBytes = !hdr->swapBytes; | |
376 | } | |
377 | ||
378 | void | |
379 | __glXDispSwap_SeparableFilter2D(GLbyte * pc) | |
380 | { | |
381 | __GLXdispatchConvolutionFilterHeader *hdr = | |
382 | (__GLXdispatchConvolutionFilterHeader *) pc; | |
383 | GLint hdrlen; | |
384 | ||
385 | __GLX_DECLARE_SWAP_VARIABLES; | |
386 | ||
387 | hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE); | |
388 | ||
389 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); | |
390 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); | |
391 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); | |
392 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); | |
393 | ||
394 | __GLX_SWAP_INT((GLbyte *) &hdr->target); | |
395 | __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); | |
396 | __GLX_SWAP_INT((GLbyte *) &hdr->width); | |
397 | __GLX_SWAP_INT((GLbyte *) &hdr->height); | |
398 | __GLX_SWAP_INT((GLbyte *) &hdr->format); | |
399 | __GLX_SWAP_INT((GLbyte *) &hdr->type); | |
400 | ||
401 | /* | |
402 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap | |
403 | ** the pixel data. | |
404 | */ | |
405 | hdr->swapBytes = !hdr->swapBytes; | |
406 | } |