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1 | /** |
2 | * +-+-+-+-+-+ +-+-+-+-+-+ | |
3 | * / /| |\ \ | |
0e3c5542 | 4 | * / / + + \ \ |
49815cc0 MS |
5 | * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+ |
6 | * | | + / \ + | | | |
7 | * + THE + / / \ \ + CUBES + | |
8 | * | |/ +-+-+-+-+-+-+-+ \| | | |
9 | * +-+-+-+-+-+ | | +-+-+-+-+-+ | |
10 | * + + | |
11 | * | SUGAR | | |
12 | * + + | |
13 | * | | | |
14 | * +-+-+-+-+-+-+-+ | |
15 | * | |
16 | * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build | |
17 | * animations, effects, and interactions for the platform. Most of the icky | |
18 | * code guts are embedded in the GLucose library extension. If you're an | |
19 | * artist, you shouldn't need to worry about any of that. | |
20 | * | |
21 | * Below, you will find definitions of the Patterns, Effects, and Interactions. | |
22 | * If you're an artist, create a new tab in the Processing environment with | |
23 | * your name. Implement your classes there, and add them to the list below. | |
24 | */ | |
25 | ||
26 | LXPattern[] patterns(GLucose glucose) { | |
27 | return new LXPattern[] { | |
fd8a39b0 | 28 | new HelixPattern(glucose), |
5129affb MS |
29 | new ShiftingPlane(glucose), |
30 | new AskewPlanes(glucose), | |
87f6fa39 MS |
31 | new Swarm(glucose), |
32 | new SpaceTime(glucose), | |
466150f6 AG |
33 | new Pong(glucose), |
34 | new Noise(glucose), | |
87f6fa39 MS |
35 | new Blinders(glucose), |
36 | new CrossSections(glucose), | |
37 | new Psychedelia(glucose), | |
38 | new CubeEQ(glucose), | |
39 | new PianoKeyPattern(glucose), | |
a673599f | 40 | new GlitchPlasma(glucose), |
64d16e07 | 41 | new FireEffect(glucose), |
b4aaf4e4 | 42 | new StripBounce(glucose), |
821ceae9 | 43 | new SoundRain(glucose), |
f5d9de39 | 44 | new SoundSpikes(glucose), |
821ceae9 | 45 | new FaceSync(glucose), |
d564b8db | 46 | |
47 | new TimPlanes(glucose), | |
48 | new TimPinwheels(glucose), | |
49 | new TimRaindrops(glucose), | |
50 | new TimCubes(glucose), | |
51 | // new TimTrace(glucose), | |
52 | new TimSpheres(glucose), | |
53 | ||
254d34c0 | 54 | // Basic test patterns for reference, not art |
bfff6bc2 | 55 | new TestCubePattern(glucose), |
186bc4d3 | 56 | new TestTowerPattern(glucose), |
0ba6ac44 | 57 | new TestProjectionPattern(glucose), |
186bc4d3 MS |
58 | // new TestHuePattern(glucose), |
59 | // new TestXPattern(glucose), | |
60 | // new TestYPattern(glucose), | |
61 | // new TestZPattern(glucose), | |
f3f5a876 | 62 | |
49815cc0 MS |
63 | }; |
64 | } | |
65 | ||
66 | LXTransition[] transitions(GLucose glucose) { | |
67 | return new LXTransition[] { | |
3f8be614 | 68 | new DissolveTransition(lx), |
49815cc0 | 69 | new SwipeTransition(glucose), |
3f8be614 | 70 | new FadeTransition(lx), |
49815cc0 MS |
71 | }; |
72 | } | |
73 | ||
74 | LXEffect[] effects(GLucose glucose) { | |
75 | return new LXEffect[] { | |
76 | new FlashEffect(lx), | |
3f8be614 | 77 | new BoomEffect(glucose), |
49815cc0 MS |
78 | new DesaturationEffect(lx), |
79 | }; | |
80 | } | |
81 |