Clean up text rendering with dynamic font sizes
[SugarCubes.git] / SugarCubes.pde
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1/**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
0e3c5542 4 * / / + + \ \
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5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
25
26LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
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28
29 // Slee
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30 new ShiftingPlane(glucose),
31 new AskewPlanes(glucose),
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32 new Swarm(glucose),
33 new SpaceTime(glucose),
34 new Blinders(glucose),
35 new CrossSections(glucose),
36 new Psychedelia(glucose),
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37
38 new Traktor(glucose).setEligible(false),
39 new BassPod(glucose).setEligible(false),
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40 new CubeEQ(glucose).setEligible(false),
41 new PianoKeyPattern(glucose).setEligible(false),
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42
43 // Dan
44 new Pong(glucose),
45 new Noise(glucose),
46
47 // Shaheen
48 new HelixPattern(glucose).setEligible(false),
49
50 // Toby
a673599f 51 new GlitchPlasma(glucose),
254fbb68 52 new FireEffect(glucose).setEligible(false),
b4aaf4e4 53 new StripBounce(glucose),
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54 new SoundRain(glucose).setEligible(false),
55 new SoundSpikes(glucose).setEligible(false),
821ceae9 56 new FaceSync(glucose),
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57
58 // Jack
59 new Swim(glucose),
8185ec8f 60 new Balance(glucose),
b6641090 61
8185ec8f 62 // Tim
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63 new TimPlanes(glucose),
64 new TimPinwheels(glucose),
65 new TimRaindrops(glucose),
66 new TimCubes(glucose),
67 // new TimTrace(glucose),
68 new TimSpheres(glucose),
69
70 // Ben
71 new DriveableCrossSections(glucose),
72 new GranimTestPattern2(glucose),
73
74 // Sam
75 new JazzRainbow(glucose),
80785186 76
254d34c0 77 // Basic test patterns for reference, not art
bfff6bc2 78 new TestCubePattern(glucose),
186bc4d3 79 new TestTowerPattern(glucose),
0ba6ac44 80 new TestProjectionPattern(glucose),
254fbb68 81 new TestStripPattern(glucose),
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82 // new TestHuePattern(glucose),
83 // new TestXPattern(glucose),
84 // new TestYPattern(glucose),
85 // new TestZPattern(glucose),
f3f5a876 86
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87 };
88}
89
90LXTransition[] transitions(GLucose glucose) {
91 return new LXTransition[] {
3f8be614 92 new DissolveTransition(lx),
49815cc0 93 new SwipeTransition(glucose),
3f8be614 94 new FadeTransition(lx),
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95 };
96}
97
98LXEffect[] effects(GLucose glucose) {
99 return new LXEffect[] {
100 new FlashEffect(lx),
3f8be614 101 new BoomEffect(glucose),
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102 new DesaturationEffect(lx),
103 };
104}
105