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1ecdb44a MS |
1 | /** |
2 | * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND | |
3 | * | |
4 | * //\\ //\\ //\\ //\\ | |
5 | * ///\\\ ///\\\ ///\\\ ///\\\ | |
6 | * \\\/// \\\/// \\\/// \\\/// | |
7 | * \\// \\// \\// \\// | |
8 | * | |
9 | * EXPERTS ONLY!! EXPERTS ONLY!! | |
10 | * | |
11 | * This class implements the mapping functions needed to lay out the physical | |
12 | * cubes and the output ports on the panda board. It should only be modified | |
13 | * when physical changes or tuning is being done to the structure. | |
14 | */ | |
15 | class SCMapping implements GLucose.Mapping { | |
16 | public Cube[] buildCubeArray() { | |
17 | // TODO(mcslee): find a cleaner way of representing this data, probably | |
18 | // serialized in some more neutral form. also figure out what's going on | |
19 | // with the indexing starting at 1 and some indices missing. | |
20 | Cube[] cubes = new Cube[79]; | |
a797d019 MS |
21 | |
22 | int cubeIndex = 1; | |
23 | ||
24 | cubes[cubeIndex++] = new Cube(0, 0, 0, 0, 0, 0); | |
25 | cubes[cubeIndex++] = new Cube(5, Cube.EDGE_HEIGHT, -10, 0, 20, 0); | |
26 | cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, -6, 0, 0, 0); | |
27 | cubes[cubeIndex++] = new Cube(-5, 3*Cube.EDGE_HEIGHT, -2, 0, -20, 0); | |
a1652d0b MS |
28 | |
29 | cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 0, 0, 0, 0, 0); | |
30 | cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, Cube.EDGE_HEIGHT, 5, 0, 10, 0); | |
31 | cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 2*Cube.EDGE_HEIGHT, 2, 0, 20, 0); | |
32 | cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 3*Cube.EDGE_HEIGHT, 0, 0, 30, 0); | |
33 | ||
34 | // Back Cubes behind DJ platform (in order of increasing x) | |
35 | cubes[cubeIndex++] = new Cube(50, 0, BASS_DEPTH, 0, 0, 0); | |
36 | cubes[cubeIndex++] = new Cube(52, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); | |
37 | cubes[cubeIndex++] = new Cube(48, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); | |
38 | cubes[cubeIndex++] = new Cube(45, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); | |
39 | cubes[cubeIndex++] = new Cube(48, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); | |
40 | ||
41 | cubes[cubeIndex++] = new Cube(79, 0, BASS_DEPTH, 0, 0, 0); | |
42 | cubes[cubeIndex++] = new Cube(81, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); | |
43 | cubes[cubeIndex++] = new Cube(83, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); | |
44 | cubes[cubeIndex++] = new Cube(81, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); | |
45 | cubes[cubeIndex++] = new Cube(79, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); | |
46 | ||
47 | cubes[cubeIndex++] = new Cube(107, 0, BASS_DEPTH, 0, 0, 0); | |
48 | cubes[cubeIndex++] = new Cube(111, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); | |
49 | cubes[cubeIndex++] = new Cube(113, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); | |
50 | cubes[cubeIndex++] = new Cube(110, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); | |
51 | // cubes[cubeIndex++] = new Cube(115, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); | |
52 | ||
53 | cubes[cubeIndex++] = new Cube(133, 0, BASS_DEPTH, 0, 0, 0); | |
54 | cubes[cubeIndex++] = new Cube(131, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); | |
55 | cubes[cubeIndex++] = new Cube(133, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); | |
56 | cubes[cubeIndex++] = new Cube(135, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); | |
57 | // cubes[cubeIndex++] = new Cube(137, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); | |
58 | ||
59 | cubes[cubeIndex++] = new Cube(165, 0, BASS_DEPTH, 0, 0, 0); | |
60 | cubes[cubeIndex++] = new Cube(164, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); | |
61 | cubes[cubeIndex++] = new Cube(167, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); | |
62 | cubes[cubeIndex++] = new Cube(163, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); | |
63 | cubes[cubeIndex++] = new Cube(168, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); | |
64 | ||
65 | // front DJ cubes | |
66 | cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 10, 0, 0, 0); | |
67 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 0, 0, 20, 0); | |
68 | ||
69 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 3, BASS_HEIGHT, 10, 0, 0, 0); | |
70 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 2, BASS_HEIGHT+Cube.EDGE_HEIGHT, 0, 0, 20, 0); | |
71 | ||
a797d019 | 72 | |
a1652d0b MS |
73 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BASS_HEIGHT + 0, 10, 0, 0, 0); |
74 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 6, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 10, 0); | |
75 | ||
76 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BASS_HEIGHT + 0, 10, 0, 0, 0); | |
77 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 8, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0); | |
78 | ||
79 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 10, 0, 0, 0); | |
80 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 14, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0); | |
81 | ||
82 | // left dj cubes | |
83 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0); | |
84 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0); | |
85 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0); | |
86 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0); | |
87 | ||
88 | // right dj cubes | |
89 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0); | |
90 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0); | |
91 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0); | |
92 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0); | |
93 | ||
51d0d59a MS |
94 | cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); |
95 | cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); | |
96 | cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); | |
97 | cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); | |
98 | cubes[cubeIndex++] = new Cube(200, 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); | |
99 | ||
a1652d0b MS |
100 | cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); |
101 | cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); | |
102 | cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); | |
103 | cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); | |
104 | ||
105 | cubes[cubeIndex++] = new Cube(10, 0 , Cube.EDGE_HEIGHT + 10, 0, 40, 0); | |
106 | cubes[cubeIndex++] = new Cube(3, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 8, 0, 20, 0); | |
107 | cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0); | |
108 | cubes[cubeIndex++] = new Cube(0, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 60, 0); | |
109 | cubes[cubeIndex++] = new Cube(0, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0); | |
110 | ||
111 | cubes[cubeIndex++] = new Cube(20, 0, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); | |
112 | cubes[cubeIndex++] = new Cube(30, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 20, 0); | |
113 | cubes[cubeIndex++] = new Cube(25, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); | |
114 | cubes[cubeIndex++] = new Cube(30, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 60, 0); | |
115 | cubes[cubeIndex++] = new Cube(32, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); | |
116 | ||
117 | cubes[cubeIndex++] = new Cube(210, 0, Cube.EDGE_HEIGHT + 15, 0, 40, 0); | |
118 | cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 20, 0); | |
119 | cubes[cubeIndex++] = new Cube(218, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0); | |
120 | cubes[cubeIndex++] = new Cube(213, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 60, 0); | |
121 | cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0); | |
122 | ||
123 | cubes[cubeIndex++] = new Cube(210, 0, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); | |
124 | cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 20, 0); | |
125 | cubes[cubeIndex++] = new Cube(212, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); | |
126 | cubes[cubeIndex++] = new Cube(215, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 60, 0); | |
127 | cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); | |
4e93e292 | 128 | |
1ecdb44a MS |
129 | return cubes; |
130 | } | |
e73ef85d MS |
131 | |
132 | public int[][] buildFrontChannelList() { | |
133 | return new int[][] { | |
b0071f51 MS |
134 | { 1, 2, 3, 4 }, // ch1 |
135 | { 5, 6, 7, 8 }, // ch2 | |
136 | { 9, 10, 11, 12 }, // ch3 | |
137 | { 13, 14, 15, 16 }, // ch4 | |
138 | { 17, 18, 19, 20 }, // ch5 | |
139 | { 21, 22, 23, 24 }, // ch6 | |
140 | { 25, 26, 27, 28 }, // ch7 | |
141 | { 29, 30, 31, 32 }, // ch8 | |
e73ef85d MS |
142 | }; |
143 | } | |
144 | ||
145 | public int[][] buildRearChannelList() { | |
146 | return new int[][] { | |
b0071f51 MS |
147 | { 33, 34, 35, 36 }, // ch9 |
148 | { 37, 38, 39, 40 }, // ch10 | |
149 | { 41, 42, 43, 44 }, // ch11 | |
150 | { 45, 46, 47, 48 }, // ch12 | |
151 | { 49, 50, 51, 52 }, // ch13 | |
152 | { 53, 54, 55, 56 }, // ch14 | |
153 | { 57, 58, 59, 60 }, // ch15 | |
154 | { 61, 62, 63, 64 }, // ch16 | |
e73ef85d MS |
155 | }; |
156 | } | |
1ecdb44a MS |
157 | } |
158 |