Commit | Line | Data |
---|---|---|
1ecdb44a MS |
1 | /** |
2 | * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND | |
3 | * | |
4 | * //\\ //\\ //\\ //\\ | |
5 | * ///\\\ ///\\\ ///\\\ ///\\\ | |
6 | * \\\/// \\\/// \\\/// \\\/// | |
7 | * \\// \\// \\// \\// | |
8 | * | |
9 | * EXPERTS ONLY!! EXPERTS ONLY!! | |
10 | * | |
11 | * This class implements the mapping functions needed to lay out the physical | |
12 | * cubes and the output ports on the panda board. It should only be modified | |
13 | * when physical changes or tuning is being done to the structure. | |
14 | */ | |
15 | class SCMapping implements GLucose.Mapping { | |
16 | public Cube[] buildCubeArray() { | |
17 | // TODO(mcslee): find a cleaner way of representing this data, probably | |
18 | // serialized in some more neutral form. also figure out what's going on | |
19 | // with the indexing starting at 1 and some indices missing. | |
20 | Cube[] cubes = new Cube[79]; | |
a797d019 MS |
21 | |
22 | int cubeIndex = 1; | |
23 | ||
24 | cubes[cubeIndex++] = new Cube(0, 0, 0, 0, 0, 0); | |
25 | cubes[cubeIndex++] = new Cube(5, Cube.EDGE_HEIGHT, -10, 0, 20, 0); | |
26 | cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, -6, 0, 0, 0); | |
27 | cubes[cubeIndex++] = new Cube(-5, 3*Cube.EDGE_HEIGHT, -2, 0, -20, 0); | |
28 | ||
bfff6bc2 MS |
29 | cubes[cubeIndex++] = new Cube(15, 0, 50, 0, 0, 0); |
30 | cubes[cubeIndex++] = new Cube(20, Cube.EDGE_HEIGHT, 40, 0, 20, 0); | |
31 | cubes[cubeIndex++] = new Cube(15, 2*Cube.EDGE_HEIGHT, 46, 0, 0, 0); | |
32 | cubes[cubeIndex++] = new Cube(10, 3*Cube.EDGE_HEIGHT, 42, 0, -20, 0); | |
33 | cubes[cubeIndex++] = new Cube(15, 4*Cube.EDGE_HEIGHT, 42, 0, 0, 0); | |
34 | ||
87998ff3 MS |
35 | cubes[cubeIndex++] = new Cube(40, BASS_HEIGHT + 5, 20, 0, 0, 0); |
36 | cubes[cubeIndex++] = new Cube(45, BASS_HEIGHT + 5+Cube.EDGE_HEIGHT, 10, 0, 20, 0); | |
37 | cubes[cubeIndex++] = new Cube(40, BASS_HEIGHT + 5+2*Cube.EDGE_HEIGHT, 14, 0, 0, 0); | |
38 | cubes[cubeIndex++] = new Cube(35, BASS_HEIGHT + 5+3*Cube.EDGE_HEIGHT, 18, 0, -20, 0); | |
39 | cubes[cubeIndex++] = new Cube(40, BASS_HEIGHT + 5+4*Cube.EDGE_HEIGHT, 13, 0, 0, 0); | |
51d0d59a | 40 | |
87998ff3 MS |
41 | cubes[cubeIndex++] = new Cube(80, BASS_HEIGHT + 0, 10, 0, 0, 0); |
42 | cubes[cubeIndex++] = new Cube(85, BASS_HEIGHT + Cube.EDGE_HEIGHT, 0, 0, 20, 0); | |
43 | cubes[cubeIndex++] = new Cube(80, BASS_HEIGHT + 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); | |
44 | cubes[cubeIndex++] = new Cube(75, BASS_HEIGHT + 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); | |
45 | cubes[cubeIndex++] = new Cube(80, BASS_HEIGHT + 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); | |
51d0d59a | 46 | |
87998ff3 MS |
47 | cubes[cubeIndex++] = new Cube(120, BASS_HEIGHT + 10, 10, 0, 0, 0); |
48 | cubes[cubeIndex++] = new Cube(125, BASS_HEIGHT + 10+Cube.EDGE_HEIGHT, 0, 0, 20, 0); | |
49 | cubes[cubeIndex++] = new Cube(120, BASS_HEIGHT + 10+2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); | |
50 | cubes[cubeIndex++] = new Cube(115, BASS_HEIGHT + 10+3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); | |
51 | cubes[cubeIndex++] = new Cube(120, BASS_HEIGHT + 10+4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); | |
51d0d59a | 52 | |
87998ff3 MS |
53 | cubes[cubeIndex++] = new Cube(160, BASS_HEIGHT + 0, 30, 0, 0, 0); |
54 | cubes[cubeIndex++] = new Cube(165, BASS_HEIGHT + Cube.EDGE_HEIGHT, 20, 0, 20, 0); | |
55 | cubes[cubeIndex++] = new Cube(160, BASS_HEIGHT + 2*Cube.EDGE_HEIGHT, 24, 0, 0, 0); | |
56 | cubes[cubeIndex++] = new Cube(155, BASS_HEIGHT + 3*Cube.EDGE_HEIGHT, 28, 0, -20, 0); | |
57 | cubes[cubeIndex++] = new Cube(160, BASS_HEIGHT + 4*Cube.EDGE_HEIGHT, 23, 0, 0, 0); | |
51d0d59a MS |
58 | |
59 | cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); | |
60 | cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); | |
61 | cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); | |
62 | cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); | |
63 | cubes[cubeIndex++] = new Cube(200, 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); | |
64 | ||
bfff6bc2 MS |
65 | cubes[cubeIndex++] = new Cube(210, 0, 60, 0, 0, 0); |
66 | cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, 50, 0, 20, 0); | |
67 | cubes[cubeIndex++] = new Cube(210, 2*Cube.EDGE_HEIGHT, 54, 0, 0, 0); | |
68 | cubes[cubeIndex++] = new Cube(205, 3*Cube.EDGE_HEIGHT, 58, 0, -20, 0); | |
a797d019 | 69 | |
1ecdb44a MS |
70 | return cubes; |
71 | } | |
e73ef85d MS |
72 | |
73 | public int[][] buildFrontChannelList() { | |
74 | return new int[][] { | |
bfff6bc2 MS |
75 | { 1, 2, 3, 0, 0 }, // ch1 |
76 | { 4, 5, 6, 0, 0 }, // ch2 | |
77 | { 0, 0, 0, 0, 0 }, // ch3 | |
78 | { 0, 0, 0, 0, 0 }, // ch4 | |
79 | { 0, 0, 0, 0, 0 }, // ch5 | |
80 | { 0, 0, 0, 0, 0 }, // ch6 | |
81 | { 0, 0, 0, 0, 0 }, // ch7 | |
82 | { 0, 0, 0, 0, 0 }, // ch8 | |
e73ef85d MS |
83 | }; |
84 | } | |
85 | ||
86 | public int[][] buildRearChannelList() { | |
87 | return new int[][] { | |
bfff6bc2 MS |
88 | { 0, 0, 0, 0, 0 }, // ch9 |
89 | { 0, 0, 0, 0, 0 }, // ch10 | |
90 | { 0, 0, 0, 0, 0 }, // ch11 | |
91 | { 0, 0, 0, 0, 0 }, // ch12 | |
92 | { 0, 0, 0, 0, 0 }, // ch13 | |
93 | { 0, 0, 0, 0, 0 }, // ch14 | |
94 | { 0, 0, 0, 0, 0 }, // ch15 | |
95 | { 0, 0, 0, 0, 0 }, // ch16 | |
e73ef85d MS |
96 | }; |
97 | } | |
1ecdb44a MS |
98 | } |
99 |