Commit | Line | Data |
---|---|---|
1ecdb44a MS |
1 | /** |
2 | * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND | |
3 | * | |
4 | * //\\ //\\ //\\ //\\ | |
5 | * ///\\\ ///\\\ ///\\\ ///\\\ | |
6 | * \\\/// \\\/// \\\/// \\\/// | |
7 | * \\// \\// \\// \\// | |
8 | * | |
9 | * EXPERTS ONLY!! EXPERTS ONLY!! | |
10 | * | |
186bc4d3 | 11 | * This file implements the mapping functions needed to lay out the physical |
1ecdb44a MS |
12 | * cubes and the output ports on the panda board. It should only be modified |
13 | * when physical changes or tuning is being done to the structure. | |
14 | */ | |
45f43cc2 | 15 | |
f0cc0ba5 MS |
16 | public Model buildModel() { |
17 | ||
46fc29d4 | 18 | |
f0cc0ba5 MS |
19 | // Shorthand helpers for specifying wiring more quickly |
20 | final Cube.Wiring WFL = Cube.Wiring.FRONT_LEFT; | |
21 | final Cube.Wiring WFR = Cube.Wiring.FRONT_RIGHT; | |
22 | final Cube.Wiring WRL = Cube.Wiring.REAR_LEFT; | |
23 | final Cube.Wiring WRR = Cube.Wiring.REAR_RIGHT; | |
95c50032 | 24 | |
a3ccf23a | 25 | // Utility value if you need the height of a cube shorthand |
95c50032 | 26 | final float CH = Cube.EDGE_HEIGHT; |
ae579223 | 27 | |
a3ccf23a | 28 | // Positions for the bass box |
ae579223 MS |
29 | final float BBY = BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH; |
30 | final float BBX = 56; | |
31 | final float BBZ = 2; | |
32 | ||
46fc29d4 | 33 | |
46fc29d4 MS |
34 | // The model is represented as an array of towers. The cubes in the tower |
35 | // are represenented relatively. Each tower has an x, y, z reference position, | |
36 | // which is typically the base cube's bottom left corner. | |
37 | // | |
38 | // Following that is an array of floats. A 2-d array contains an x-offset | |
f0cc0ba5 MS |
39 | // and a z-offset from the previous reference position. Typically the first cube |
40 | // will just be {0, 0}. Each successive cube uses the position of the previous | |
41 | // cube as its reference. | |
46fc29d4 MS |
42 | // |
43 | // A 3-d array contains an x-offset, a z-offset, and a rotation about the | |
44 | // y-axis. | |
45 | // | |
46 | // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT. | |
e27a8652 AG |
47 | |
48 | // To-Do: (Mark Slee, Alex Green, or Ben Morrow): The Cube # is determined by the order in this list. "raw object index" is serialized by running through towermapping and then individual cube mapping below. | |
49 | // We can do better than this. The raw object index should be obvious from the code-- looking through the rendered simulation and counting through cubes in mapping mode is grossly inefficient. | |
f0cc0ba5 | 50 | TowerMapping[] towerCubes = new TowerMapping[] { |
46fc29d4 | 51 | |
e28f168c AG |
52 | |
53 | ||
54 | //back left cubes: temp Channel 1 | |
2f1840a6 | 55 | new TowerMapping(0, 3*Cube.EDGE_HEIGHT, 72, new CubeMapping[] { |
e27a8652 | 56 | new CubeMapping(0, 14, -45 , WRL), // #1 |
2f1840a6 | 57 | new CubeMapping(10, -12, -20, WFL), //#2 |
e27a8652 | 58 | new CubeMapping(5, 9, 45, WRR), //#3 |
e28f168c AG |
59 | |
60 | ||
61 | }), | |
62 | //back left cube tower: Channel 2 | |
63 | new TowerMapping(0, Cube.EDGE_HEIGHT, 70, new CubeMapping[] { | |
e27a8652 | 64 | new CubeMapping(18, -2.5, 45, WRL), //#4 |
2f1840a6 AG |
65 | new CubeMapping(15, -6, 45, WFR), //#5 |
66 | new CubeMapping(-6 , 7, 5, WRR), //#6 | |
e28f168c AG |
67 | new CubeMapping(18, 11, -5, WFL) |
68 | ||
69 | }), | |
70 | ||
71 | //second from left back tower: Channel 3 | |
72 | new TowerMapping(31, Cube.EDGE_HEIGHT, 73.5, new CubeMapping[] { | |
73 | new CubeMapping( 12.5, 5.5 , 10 , WRR), | |
74 | new CubeMapping( 16.5, 2.5 , 30, WRR), | |
75 | new CubeMapping( 16.5, 3, 10, WRR), | |
76 | new CubeMapping(.5, 4.5, -10 , WFL) | |
77 | } ), | |
78 | ||
79 | //center tower, Channel 4 | |
80 | new TowerMapping(106, Cube.EDGE_HEIGHT, 84, new CubeMapping[] { | |
81 | new CubeMapping( -3.5, -2, 10, WFL), | |
82 | new CubeMapping( -11, 5, 30, WFR), | |
83 | new CubeMapping( 13.5, 2, 15, WRR), | |
84 | new CubeMapping(20.75, -4, 35 , WRL) | |
85 | } ), | |
86 | ||
87 | //second from back right tower, Channel 5 | |
88 | ||
89 | new TowerMapping(160, Cube.EDGE_HEIGHT, 78, new CubeMapping[] { | |
90 | new CubeMapping( -31.5, -.5 , 5 , WFR), | |
91 | new CubeMapping( 7, -.5, 60, WRL), | |
92 | new CubeMapping( -5.5, -3, 0, WFR), | |
93 | new CubeMapping(22 , 2 , 30 , WRL) | |
94 | }), | |
95 | ||
96 | ||
97 | //back right cubes: temp Channel 6 | |
98 | new TowerMapping(201, Cube.EDGE_HEIGHT, 72, new CubeMapping[] { | |
99 | new CubeMapping(7.5, 6, 25, WRL), | |
100 | new CubeMapping(-4.5, -0.5, 18, WFR), | |
101 | new CubeMapping(8.5, .5, 30, WRL), | |
102 | new CubeMapping(-7, -14, 10, WFR) | |
103 | ||
104 | }), | |
105 | ||
106 | ||
107 | ||
108 | ||
109 | ||
110 | //tower to the right of BASS BOX | |
111 | new TowerMapping (192, Cube.EDGE_HEIGHT, 40, new CubeMapping[] { | |
112 | new CubeMapping(-6, 4, -10, WRL), | |
113 | new CubeMapping(5 ,5 , 5, WFR ), | |
114 | new CubeMapping(-2, .5 , -3, WFL), | |
115 | new CubeMapping(-10, 5.5 , -20, WRR ) | |
116 | }), | |
117 | ||
118 | //end right tower in middle, right of previous tower | |
e27a8652 AG |
119 | //new TowerMapping (214, Cube.EDGE_HEIGHT, 37, new CubeMapping[] { |
120 | //new CubeMapping(10,0 , 50, WRR), | |
121 | //new CubeMapping(5 ,5 , 65, WFL) | |
122 | //}), | |
e28f168c AG |
123 | // // DJ booth, from back left to back right |
124 | ||
125 | new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] { | |
126 | new CubeMapping(3, 28, 3, WFL), | |
2f1840a6 AG |
127 | new CubeMapping(-4, -8, 10, WFR), |
128 | new CubeMapping(-15, 8, 40, WFR) | |
e28f168c AG |
129 | |
130 | ||
131 | }), | |
132 | ||
133 | ||
134 | ||
ae579223 MS |
135 | new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] { |
136 | new CubeMapping(-7.25, 7.5, -25, WFR), | |
137 | new CubeMapping(7.5, -15.75, 12, WRL), | |
e28f168c AG |
138 | |
139 | ||
ae579223 MS |
140 | }), |
141 | new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] { | |
142 | new CubeMapping(19.625, 5.375, -22, WFR), | |
143 | new CubeMapping(8, -14.5, 10, WRR), | |
144 | }), | |
145 | new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] { | |
146 | new CubeMapping(48, 4.75, -35, WRL), | |
147 | new CubeMapping(8, -15, 10, WRR), | |
148 | }), | |
149 | new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] { | |
150 | new CubeMapping(78.75, 3.75, -28, WRR), | |
151 | new CubeMapping(8, -15, 10, WRR), | |
46fc29d4 | 152 | }), |
e28f168c AG |
153 | |
154 | // next two are right DJ channel | |
155 | ||
156 | new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] { | |
157 | new CubeMapping(105, 20.5, 20, WRR), | |
158 | new CubeMapping(6, -6, 30, WFR), | |
159 | }), | |
160 | ||
161 | new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] { | |
ae579223 MS |
162 | new CubeMapping(104.75, 0, -27, WRL), |
163 | new CubeMapping(8, -15, 10, WFL), | |
164 | }), | |
46fc29d4 | 165 | |
e28f168c | 166 | |
46fc29d4 | 167 | }; |
f0cc0ba5 MS |
168 | |
169 | // Single cubes can be constructed directly here if you need them | |
170 | Cube[] singleCubes = new Cube[] { | |
3b2e0b4a | 171 | // Back left channel behind speaker |
e28f168c | 172 | new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL), |
2f1840a6 | 173 | |
e28f168c | 174 | // Top left Channel Above DJ booth |
2f1840a6 | 175 | |
e27a8652 AG |
176 | //new Cube(35, int(5*Cube.EDGE_HEIGHT ), 52, 0, 10, 0, WRR), |
177 | //new Cube(56, int(5*Cube.EDGE_HEIGHT ), 69, 0, 10, 0, WFL), | |
178 | //new Cube(76, int(5*Cube.EDGE_HEIGHT ), 61, 0, -45, 0, WRL), | |
e28f168c | 179 | |
3b2e0b4a MS |
180 | // Next channel to the right, same height |
181 | //new Cube(85, int(5*Cube.EDGE_HEIGHT ), 77, 0, 20, 0, WRL), | |
182 | //new Cube(92, int(6*Cube.EDGE_HEIGHT ), 63, 0,20, 0, WRR), | |
183 | //new Cube(86, int(6*Cube.EDGE_HEIGHT ), 47, 0, -45, 0, WRL), | |
184 | //new Cube(123, int(6*Cube.EDGE_HEIGHT ), 31, 0, 20, 0, WFR), | |
e28f168c | 185 | |
3b2e0b4a MS |
186 | // Next channel to right, same height |
187 | //new Cube(111, int(5*Cube.EDGE_HEIGHT ), 79, 0, 30, 0, WRL), | |
188 | //new Cube(125, int(6*Cube.EDGE_HEIGHT ), 76, 0,27, 0, WRL), | |
189 | //new Cube(144, int(5*Cube.EDGE_HEIGHT ), 44, 0, 45, 0, WRR), | |
190 | //new Cube(134, int(5*Cube.EDGE_HEIGHT ), 42, 0, 45, 0, WRL), | |
e28f168c | 191 | |
3b2e0b4a MS |
192 | // Next channel to right |
193 | new Cube(185, int(4*Cube.EDGE_HEIGHT ), 73, 0, -45, 0, WRR), | |
194 | //new Cube(170, int(5*Cube.EDGE_HEIGHT ), 58, 0,40, 0, WRL), | |
195 | //new Cube(158, int(6*Cube.EDGE_HEIGHT ), 34, 0, 40, 0, WFR), | |
196 | //new Cube(130, int(6*Cube.EDGE_HEIGHT ), 10, 0, -5, 30, WRL), | |
e28f168c | 197 | |
3b2e0b4a MS |
198 | // Next channel highest to the right |
199 | //new Cube(203, int(5*Cube.EDGE_HEIGHT ), 55, 0, 35, 0, WRR), | |
200 | //new Cube(174, int(5*Cube.EDGE_HEIGHT ), 32, 0,35, 0, WFR), | |
201 | //new Cube(178, int(6.5*Cube.EDGE_HEIGHT ), 16, 0, 20 , 30, WRL), | |
202 | //new Cube(212, int(6.5*Cube.EDGE_HEIGHT ), 23, 0, 20 ,30, WRR), | |
e28f168c | 203 | |
3b2e0b4a MS |
204 | // Last channel |
205 | //new Cube(204, int(5*Cube.EDGE_HEIGHT ), 28, 0, 25, 0, WFR), | |
206 | //new Cube(185, int(6*Cube.EDGE_HEIGHT ), 38, 0,40, 0, WRR), | |
e28f168c | 207 | |
3b2e0b4a MS |
208 | // New cubes above DJ deck |
209 | new Cube(BBX + 78.5, BBY + 2*Cube.EDGE_HEIGHT, BBZ, 0, 10, 0, WRR), | |
210 | new Cube(BBX + 49.5, BBY + 2*Cube.EDGE_HEIGHT, BBZ - 7, 0, 10, 0, WRR), | |
211 | new Cube(BBX + 13, BBY + 2*Cube.EDGE_HEIGHT, BBZ + 11, 0, -30, 0, WRL), | |
212 | new Cube(BBX - 15, BBY + 2*Cube.EDGE_HEIGHT, BBZ + 30, 0, -35, 0, WRR), | |
e27a8652 | 213 | |
3b2e0b4a MS |
214 | // New cubes above DJ deck at crazy angles |
215 | new Cube(BBX - 5, BBY + 3*Cube.EDGE_HEIGHT, BBZ + 15.5, 0, -15, 0, WRL), | |
216 | new Cube(BBX + 27, BBY + 3*Cube.EDGE_HEIGHT, BBZ + 12.5, 0, -18, -15, WRR), | |
217 | new Cube(BBX + 59, BBY + 3*Cube.EDGE_HEIGHT + 4, BBZ + 12.5, -12, 10, -10, WRL), | |
218 | new Cube(BBX + 93, BBY + 3*Cube.EDGE_HEIGHT + 7, BBZ + 20.5, -15, 20, -35, WRR), | |
e27a8652 | 219 | |
3b2e0b4a MS |
220 | // New cubes on right side of DJ deck |
221 | new Cube(161, BBY + 2*Cube.EDGE_HEIGHT, 15, 0, -40, 0, WFR), | |
222 | new Cube(161, BBY + 3*Cube.EDGE_HEIGHT, 24, 0, -30, 0, WFL), | |
223 | new Cube(165, BBY + 4*Cube.EDGE_HEIGHT, 41, 0, 5, 0, WFR), | |
224 | ||
225 | // New cubes top back left | |
226 | new Cube(BBX + 32, 5*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH + 7, 0, -25, 0, WFR), | |
227 | new Cube(BBX + 5.5, 5*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH +7, 0, -25, 0, WFL), | |
228 | new Cube(BBX - 23, 5*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH + 11, 0, -25, 0, WFL), | |
229 | new Cube(BBX - 33, 5*Cube.EDGE_HEIGHT + 8, BBZ +BassBox.EDGE_DEPTH- 29, 0, 10, 0, WFL), | |
e27a8652 | 230 | |
3b2e0b4a MS |
231 | // On top of previous channel |
232 | new Cube(BBX + 22, 6*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH , 0, 5, 0, WRL), | |
233 | new Cube(BBX + 27, 6*Cube.EDGE_HEIGHT - 13, BBZ + BassBox.EDGE_DEPTH- 25, 0, 3, -20, WRR), | |
234 | new Cube(BBX +5, 6*Cube.EDGE_HEIGHT - 13, BBZ + BassBox.EDGE_DEPTH -27, 0, 5, -15, WRL), | |
235 | new Cube(BBX - 11, 6*Cube.EDGE_HEIGHT -1.5, BBZ +BassBox.EDGE_DEPTH - 11, 0, 30, 0, WRR), | |
e27a8652 | 236 | |
3b2e0b4a MS |
237 | // Top center |
238 | new Cube(BBX +37, 6*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH +13 , 0, 15, 0, WRR), | |
239 | new Cube(BBX + 64, 6*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH + 25, 0, 15, 0, WFR), | |
240 | new Cube(BBX + 64, 6*Cube.EDGE_HEIGHT - 3, BBZ + BassBox.EDGE_DEPTH -4 , 0, 0, -30, WRL), | |
241 | new Cube(BBX + 87.5, 6*Cube.EDGE_HEIGHT + 13, BBZ +BassBox.EDGE_DEPTH - 10, 0, 0, 0, WRL), | |
e27a8652 | 242 | |
3b2e0b4a MS |
243 | // Top right |
244 | new Cube(BBX + 76, 107.5, BBZ + BassBox.EDGE_DEPTH + 23, 0, -40, 0, WRR), | |
245 | new Cube(BBX + 98, 129, BBZ + BassBox.EDGE_DEPTH - 5, 0, 10, 0, WRR), | |
246 | new Cube(BBX + 104, 107.5, BBZ + BassBox.EDGE_DEPTH + 17, 0, -35, 0, WRR), | |
247 | new Cube(BBX + 129, 107.5, BBZ +BassBox.EDGE_DEPTH +10, 0, -35, 0, WFL), | |
e27a8652 | 248 | |
3b2e0b4a | 249 | new Cube(179, 4*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH + 14,0, -20, 0 , WFR), |
a7c8d80a | 250 | |
3b2e0b4a MS |
251 | // Lonely cube at top left, one cube channel |
252 | new Cube(BBX - 36, 4*Cube.EDGE_HEIGHT + 8, BBZ +BassBox.EDGE_DEPTH- 38, 0, 10, 0, WFL) | |
e27a8652 | 253 | |
f0cc0ba5 MS |
254 | // new Cube(x, y, z, rx, ry, rz, wiring), |
255 | }; | |
256 | ||
257 | // The bass box! | |
3b2e0b4a MS |
258 | /* |
259 | BassBox bassBox = new BassBox(BBX, 0, BBZ); | |
e28f168c | 260 | |
f0cc0ba5 | 261 | // The speakers! |
3b2e0b4a MS |
262 | List<Speaker> speakers = Arrays.asList(new Speaker[] { |
263 | // Each speaker parameter is x, y, z, rotation, the left speaker comes first | |
264 | new Speaker(-12, 6, 0, 15), | |
265 | new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15) | |
266 | }); | |
267 | */ | |
f0cc0ba5 | 268 | |
a3ccf23a MS |
269 | ////////////////////////////////////////////////////////////////////// |
270 | // BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! // | |
271 | ////////////////////////////////////////////////////////////////////// | |
272 | ||
f0cc0ba5 | 273 | // These guts just convert the shorthand mappings into usable objects |
46fc29d4 MS |
274 | ArrayList<Tower> towerList = new ArrayList<Tower>(); |
275 | ArrayList<Cube> tower; | |
f0cc0ba5 | 276 | Cube[] cubes = new Cube[80]; |
46fc29d4 | 277 | int cubeIndex = 1; |
f0cc0ba5 MS |
278 | float px, pz, ny; |
279 | for (TowerMapping tm : towerCubes) { | |
280 | px = tm.x; | |
281 | ny = tm.y; | |
282 | pz = tm.z; | |
46fc29d4 | 283 | tower = new ArrayList<Cube>(); |
f0cc0ba5 MS |
284 | for (CubeMapping cm : tm.cubeMappings) { |
285 | tower.add(cubes[cubeIndex++] = new Cube(px = px + cm.dx, ny, pz = pz + cm.dz, 0, cm.ry, 0, cm.wiring)); | |
286 | ny += Cube.EDGE_HEIGHT; | |
46fc29d4 MS |
287 | } |
288 | towerList.add(new Tower(tower)); | |
289 | } | |
f0cc0ba5 MS |
290 | for (Cube cube : singleCubes) { |
291 | cubes[cubeIndex++] = cube; | |
292 | } | |
e76480d4 | 293 | |
e28f168c | 294 | return new Model(towerList, cubes, null, null); |
186bc4d3 | 295 | } |
e73ef85d | 296 | |
a3ccf23a MS |
297 | /** |
298 | * This function maps the panda boards. We have an array of them, each has | |
299 | * an IP address and a list of channels. | |
300 | */ | |
186bc4d3 | 301 | public PandaMapping[] buildPandaList() { |
1d75c8a9 MS |
302 | final int LEFT_SPEAKER = 0; |
303 | final int RIGHT_SPEAKER = 1; | |
304 | ||
3b2e0b4a | 305 | // 8 channels map to: 3, 4, 7, 8, 13, 14, 15, 16. |
186bc4d3 MS |
306 | return new PandaMapping[] { |
307 | new PandaMapping( | |
e28f168c | 308 | "10.200.1.30", new ChannelMapping[] { |
3b2e0b4a MS |
309 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 39, 40, 41, 42 }), // 30 J3 * |
310 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 36, 35}), // 30 J4 //ORIG * | |
311 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 20, 21, 22, 23}), // 30 J7 * | |
312 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17, 18, 19}), // 30 J8 * | |
313 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J13 (not working) | |
314 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J14 (unplugged) | |
315 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J15 (unplugged) | |
316 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 53, 54, 55, 72 }), // 30 J16 | |
186bc4d3 | 317 | }), |
e28f168c AG |
318 | new PandaMapping( |
319 | "10.200.1.29", new ChannelMapping[] { | |
3b2e0b4a MS |
320 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 29 J3 (not connected) |
321 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 29 J4 (not connected) | |
322 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30, 2}), // 29 J7 | |
323 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 33, 34, 32, 31}), // 29 J8 //XXX | |
324 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 29 J13 //XX //bassbox (not working) | |
325 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 29 J14 (not working) | |
326 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 12, 13, 14, 15 }), // 29 J15 | |
327 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8, 9, 10, 11 }), // 29 J16 | |
e28f168c | 328 | }), |
186bc4d3 | 329 | new PandaMapping( |
29674806 | 330 | "10.200.1.28", new ChannelMapping[] { |
3b2e0b4a MS |
331 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 60, 61, 62, 63 }), // 28 J3 |
332 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 56, 57, 58, 59}), // 28 J4 | |
333 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 45, 46, 47, 48 }), // 28 J7 | |
334 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 28 J8 | |
335 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4, 5, 6, 7}), // 28 J13 | |
336 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 64, 65, 66, 67 }), // 28 J14 | |
337 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 68, 69, 70, 71 }), // 28 J15 | |
338 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 49, 50, 51, 52}), // 28 J16 | |
e28f168c | 339 | }), |
a7c8d80a AG |
340 | new PandaMapping( |
341 | "10.200.1.31", new ChannelMapping[] { | |
3b2e0b4a MS |
342 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), //placeholders |
343 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), | |
344 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), | |
345 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 24,25,26,27}), //28 J8 | |
346 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), | |
347 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), | |
a7c8d80a | 348 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 73 }), |
3b2e0b4a MS |
349 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), //31 J16 |
350 | }), | |
351 | }; | |
45f43cc2 | 352 | } |
e73ef85d | 353 | |
f0cc0ba5 MS |
354 | class TowerMapping { |
355 | public final float x, y, z; | |
356 | public final CubeMapping[] cubeMappings; | |
357 | ||
358 | TowerMapping(float x, float y, float z, CubeMapping[] cubeMappings) { | |
359 | this.x = x; | |
360 | this.y = y; | |
361 | this.z = z; | |
362 | this.cubeMappings = cubeMappings; | |
363 | } | |
364 | } | |
365 | ||
366 | class CubeMapping { | |
367 | public final float dx, dz, ry; | |
368 | public final Cube.Wiring wiring; | |
369 | ||
370 | CubeMapping(float dx, float dz, Cube.Wiring wiring) { | |
371 | this(dx, dz, 0, wiring); | |
372 | } | |
373 | ||
374 | CubeMapping(float dx, float dz, float ry) { | |
375 | this(dz, dz, ry, Cube.Wiring.FRONT_LEFT); | |
376 | } | |
377 | ||
378 | CubeMapping(float dx, float dz, float ry, Cube.Wiring wiring) { | |
379 | this.dx = dx; | |
380 | this.dz = dz; | |
381 | this.ry = ry; | |
382 | this.wiring = wiring; | |
383 | } | |
384 | } | |
385 | ||
a922e963 MS |
386 | /** |
387 | * Each panda board has an IP address and a fixed number of channels. The channels | |
388 | * each have a fixed number of pixels on them. Whether or not that many physical | |
389 | * pixels are connected to the channel, we still send it that much data. | |
390 | */ | |
45f43cc2 MS |
391 | class PandaMapping { |
392 | ||
045b432d | 393 | // How many channels are on the panda board |
e28f168c | 394 | public final static int CHANNELS_PER_BOARD = 8; |
045b432d | 395 | |
44b8de9c | 396 | // How many total pixels on the whole board |
84086fa3 | 397 | public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD; |
44b8de9c | 398 | |
45f43cc2 | 399 | final String ip; |
84086fa3 | 400 | final ChannelMapping[] channelList = new ChannelMapping[CHANNELS_PER_BOARD]; |
45f43cc2 | 401 | |
84086fa3 | 402 | PandaMapping(String ip, ChannelMapping[] rawChannelList) { |
45f43cc2 | 403 | this.ip = ip; |
a922e963 MS |
404 | |
405 | // Ensure our array is the right length and has all valid items in it | |
84086fa3 MS |
406 | for (int i = 0; i < channelList.length; ++i) { |
407 | channelList[i] = (i < rawChannelList.length) ? rawChannelList[i] : new ChannelMapping(); | |
a922e963 MS |
408 | if (channelList[i] == null) { |
409 | channelList[i] = new ChannelMapping(); | |
410 | } | |
045b432d | 411 | } |
e73ef85d | 412 | } |
1ecdb44a MS |
413 | } |
414 | ||
a922e963 | 415 | /** |
e27a8652 | 416 | * Each channel on a pandaboard can be mapped in a number of modes. The typical is |
a922e963 MS |
417 | * to a series of connected cubes, but we also have special mappings for the bass box, |
418 | * the speaker enclosures, and the DJ booth floor. | |
419 | * | |
420 | * This class is just the mapping meta-data. It sanitizes the input to make sure | |
421 | * that the cubes and objects being referenced actually exist in the model. | |
422 | * | |
423 | * The logic for how to encode the pixels is contained in the PandaDriver. | |
424 | */ | |
84086fa3 MS |
425 | class ChannelMapping { |
426 | ||
427 | // How many cubes per channel xc_PB is configured for | |
428 | public final static int CUBES_PER_CHANNEL = 4; | |
45f43cc2 | 429 | |
84086fa3 MS |
430 | // How many total pixels on each channel |
431 | public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL; | |
432 | ||
433 | public static final int MODE_NULL = 0; | |
434 | public static final int MODE_CUBES = 1; | |
435 | public static final int MODE_BASS = 2; | |
436 | public static final int MODE_SPEAKER = 3; | |
1d75c8a9 | 437 | public static final int MODE_STRUTS_AND_FLOOR = 4; |
84086fa3 MS |
438 | public static final int MODE_INVALID = 5; |
439 | ||
440 | public static final int NO_OBJECT = -1; | |
441 | ||
442 | final int mode; | |
443 | final int[] objectIndices = new int[CUBES_PER_CHANNEL]; | |
444 | ||
445 | ChannelMapping() { | |
446 | this(MODE_NULL); | |
447 | } | |
448 | ||
449 | ChannelMapping(int mode) { | |
450 | this(mode, new int[]{}); | |
451 | } | |
452 | ||
453 | ChannelMapping(int mode, int rawObjectIndex) { | |
454 | this(mode, new int[]{ rawObjectIndex }); | |
455 | } | |
456 | ||
457 | ChannelMapping(int mode, int[] rawObjectIndices) { | |
458 | if (mode < 0 || mode >= MODE_INVALID) { | |
459 | throw new RuntimeException("Invalid channel mapping mode: " + mode); | |
460 | } | |
461 | if (mode == MODE_SPEAKER) { | |
462 | if (rawObjectIndices.length != 1) { | |
463 | throw new RuntimeException("Speaker channel mapping mode must specify one speaker index"); | |
464 | } | |
465 | int speakerIndex = rawObjectIndices[0]; | |
466 | if (speakerIndex < 0 || speakerIndex >= glucose.model.speakers.size()) { | |
3b2e0b4a | 467 | throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex); |
84086fa3 | 468 | } |
1d75c8a9 | 469 | } else if ((mode == MODE_STRUTS_AND_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) { |
84086fa3 | 470 | if (rawObjectIndices.length > 0) { |
3b2e0b4a | 471 | throw new RuntimeException("Bass/floor/null mappings cannot specify object indices"); |
84086fa3 MS |
472 | } |
473 | } else if (mode == MODE_CUBES) { | |
474 | for (int rawCubeIndex : rawObjectIndices) { | |
475 | if (glucose.model.getCubeByRawIndex(rawCubeIndex) == null) { | |
476 | throw new RuntimeException("Non-existing cube specified in cube mapping: " + rawCubeIndex); | |
477 | } | |
478 | } | |
479 | } | |
480 | ||
481 | this.mode = mode; | |
482 | for (int i = 0; i < objectIndices.length; ++i) { | |
483 | objectIndices[i] = (i < rawObjectIndices.length) ? rawObjectIndices[i] : NO_OBJECT; | |
484 | } | |
485 | } | |
486 | } |