Commit | Line | Data |
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1ecdb44a MS |
1 | /** |
2 | * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND | |
3 | * | |
4 | * //\\ //\\ //\\ //\\ | |
5 | * ///\\\ ///\\\ ///\\\ ///\\\ | |
6 | * \\\/// \\\/// \\\/// \\\/// | |
7 | * \\// \\// \\// \\// | |
8 | * | |
9 | * EXPERTS ONLY!! EXPERTS ONLY!! | |
10 | * | |
186bc4d3 | 11 | * This file implements the mapping functions needed to lay out the physical |
1ecdb44a MS |
12 | * cubes and the output ports on the panda board. It should only be modified |
13 | * when physical changes or tuning is being done to the structure. | |
14 | */ | |
45f43cc2 | 15 | |
f0cc0ba5 MS |
16 | public Model buildModel() { |
17 | ||
46fc29d4 | 18 | |
f0cc0ba5 MS |
19 | // Shorthand helpers for specifying wiring more quickly |
20 | final Cube.Wiring WFL = Cube.Wiring.FRONT_LEFT; | |
21 | final Cube.Wiring WFR = Cube.Wiring.FRONT_RIGHT; | |
22 | final Cube.Wiring WRL = Cube.Wiring.REAR_LEFT; | |
23 | final Cube.Wiring WRR = Cube.Wiring.REAR_RIGHT; | |
95c50032 MS |
24 | |
25 | final float CH = Cube.EDGE_HEIGHT; | |
ae579223 MS |
26 | |
27 | final float BBY = BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH; | |
28 | final float BBX = 56; | |
29 | final float BBZ = 2; | |
30 | ||
46fc29d4 | 31 | |
46fc29d4 MS |
32 | // The model is represented as an array of towers. The cubes in the tower |
33 | // are represenented relatively. Each tower has an x, y, z reference position, | |
34 | // which is typically the base cube's bottom left corner. | |
35 | // | |
36 | // Following that is an array of floats. A 2-d array contains an x-offset | |
f0cc0ba5 MS |
37 | // and a z-offset from the previous reference position. Typically the first cube |
38 | // will just be {0, 0}. Each successive cube uses the position of the previous | |
39 | // cube as its reference. | |
46fc29d4 MS |
40 | // |
41 | // A 3-d array contains an x-offset, a z-offset, and a rotation about the | |
42 | // y-axis. | |
43 | // | |
44 | // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT. | |
f0cc0ba5 | 45 | TowerMapping[] towerCubes = new TowerMapping[] { |
46fc29d4 | 46 | |
ae579223 MS |
47 | // DJ booth, from left to right |
48 | new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] { | |
49 | new CubeMapping(-7.25, 7.5, -25, WFR), | |
50 | new CubeMapping(7.5, -15.75, 12, WRL), | |
51 | }), | |
52 | new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] { | |
53 | new CubeMapping(19.625, 5.375, -22, WFR), | |
54 | new CubeMapping(8, -14.5, 10, WRR), | |
55 | }), | |
56 | new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] { | |
57 | new CubeMapping(48, 4.75, -35, WRL), | |
58 | new CubeMapping(8, -15, 10, WRR), | |
59 | }), | |
60 | new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] { | |
61 | new CubeMapping(78.75, 3.75, -28, WRR), | |
62 | new CubeMapping(8, -15, 10, WRR), | |
46fc29d4 | 63 | }), |
ae579223 MS |
64 | new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] { |
65 | new CubeMapping(104.75, 0, -27, WRL), | |
66 | new CubeMapping(8, -15, 10, WFL), | |
67 | }), | |
46fc29d4 MS |
68 | |
69 | }; | |
f0cc0ba5 MS |
70 | |
71 | // Single cubes can be constructed directly here if you need them | |
72 | Cube[] singleCubes = new Cube[] { | |
73 | // new Cube(x, y, z, rx, ry, rz, wiring), | |
74 | }; | |
75 | ||
76 | // The bass box! | |
ae579223 | 77 | BassBox bassBox = new BassBox(BBX, 0, BBZ); |
51d0d59a | 78 | |
f0cc0ba5 MS |
79 | // The speakers! |
80 | List<Speaker> speakers = Arrays.asList(new Speaker[] { | |
81 | new Speaker(-12, 6, 0, 15), | |
ae579223 | 82 | new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15) |
f0cc0ba5 MS |
83 | }); |
84 | ||
85 | // These guts just convert the shorthand mappings into usable objects | |
46fc29d4 MS |
86 | ArrayList<Tower> towerList = new ArrayList<Tower>(); |
87 | ArrayList<Cube> tower; | |
f0cc0ba5 | 88 | Cube[] cubes = new Cube[80]; |
46fc29d4 | 89 | int cubeIndex = 1; |
f0cc0ba5 MS |
90 | float px, pz, ny; |
91 | for (TowerMapping tm : towerCubes) { | |
92 | px = tm.x; | |
93 | ny = tm.y; | |
94 | pz = tm.z; | |
46fc29d4 | 95 | tower = new ArrayList<Cube>(); |
f0cc0ba5 MS |
96 | for (CubeMapping cm : tm.cubeMappings) { |
97 | tower.add(cubes[cubeIndex++] = new Cube(px = px + cm.dx, ny, pz = pz + cm.dz, 0, cm.ry, 0, cm.wiring)); | |
98 | ny += Cube.EDGE_HEIGHT; | |
46fc29d4 MS |
99 | } |
100 | towerList.add(new Tower(tower)); | |
101 | } | |
f0cc0ba5 MS |
102 | for (Cube cube : singleCubes) { |
103 | cubes[cubeIndex++] = cube; | |
104 | } | |
e76480d4 MS |
105 | |
106 | return new Model(towerList, cubes, bassBox, speakers); | |
186bc4d3 | 107 | } |
e73ef85d | 108 | |
186bc4d3 | 109 | public PandaMapping[] buildPandaList() { |
1d75c8a9 MS |
110 | final int LEFT_SPEAKER = 0; |
111 | final int RIGHT_SPEAKER = 1; | |
112 | ||
186bc4d3 MS |
113 | return new PandaMapping[] { |
114 | new PandaMapping( | |
29674806 | 115 | "10.200.1.29", new ChannelMapping[] { |
1d75c8a9 MS |
116 | new ChannelMapping(), |
117 | new ChannelMapping(), | |
118 | new ChannelMapping(), | |
119 | new ChannelMapping(), | |
120 | new ChannelMapping(), | |
121 | new ChannelMapping(), | |
122 | new ChannelMapping(), | |
123 | new ChannelMapping(ChannelMapping.MODE_BASS), | |
124 | new ChannelMapping(ChannelMapping.MODE_STRUTS_AND_FLOOR), | |
125 | new ChannelMapping(ChannelMapping.MODE_SPEAKER, LEFT_SPEAKER), | |
126 | new ChannelMapping(ChannelMapping.MODE_SPEAKER, RIGHT_SPEAKER), | |
186bc4d3 | 127 | }), |
45f43cc2 | 128 | |
186bc4d3 | 129 | new PandaMapping( |
29674806 | 130 | "10.200.1.28", new ChannelMapping[] { |
1d75c8a9 MS |
131 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), |
132 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), | |
133 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), | |
134 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), | |
135 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), | |
136 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), | |
137 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), | |
138 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), | |
139 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), | |
140 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), | |
141 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), | |
142 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), | |
143 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), | |
144 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), | |
145 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), | |
146 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), | |
186bc4d3 | 147 | }), |
186bc4d3 | 148 | }; |
45f43cc2 | 149 | } |
e73ef85d | 150 | |
f0cc0ba5 MS |
151 | class TowerMapping { |
152 | public final float x, y, z; | |
153 | public final CubeMapping[] cubeMappings; | |
154 | ||
155 | TowerMapping(float x, float y, float z, CubeMapping[] cubeMappings) { | |
156 | this.x = x; | |
157 | this.y = y; | |
158 | this.z = z; | |
159 | this.cubeMappings = cubeMappings; | |
160 | } | |
161 | } | |
162 | ||
163 | class CubeMapping { | |
164 | public final float dx, dz, ry; | |
165 | public final Cube.Wiring wiring; | |
166 | ||
167 | CubeMapping(float dx, float dz, Cube.Wiring wiring) { | |
168 | this(dx, dz, 0, wiring); | |
169 | } | |
170 | ||
171 | CubeMapping(float dx, float dz, float ry) { | |
172 | this(dz, dz, ry, Cube.Wiring.FRONT_LEFT); | |
173 | } | |
174 | ||
175 | CubeMapping(float dx, float dz, float ry, Cube.Wiring wiring) { | |
176 | this.dx = dx; | |
177 | this.dz = dz; | |
178 | this.ry = ry; | |
179 | this.wiring = wiring; | |
180 | } | |
181 | } | |
182 | ||
a922e963 MS |
183 | /** |
184 | * Each panda board has an IP address and a fixed number of channels. The channels | |
185 | * each have a fixed number of pixels on them. Whether or not that many physical | |
186 | * pixels are connected to the channel, we still send it that much data. | |
187 | */ | |
45f43cc2 MS |
188 | class PandaMapping { |
189 | ||
045b432d | 190 | // How many channels are on the panda board |
1627a617 | 191 | public final static int CHANNELS_PER_BOARD = 16; |
045b432d | 192 | |
44b8de9c | 193 | // How many total pixels on the whole board |
84086fa3 | 194 | public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD; |
44b8de9c | 195 | |
45f43cc2 | 196 | final String ip; |
84086fa3 | 197 | final ChannelMapping[] channelList = new ChannelMapping[CHANNELS_PER_BOARD]; |
45f43cc2 | 198 | |
84086fa3 | 199 | PandaMapping(String ip, ChannelMapping[] rawChannelList) { |
45f43cc2 | 200 | this.ip = ip; |
a922e963 MS |
201 | |
202 | // Ensure our array is the right length and has all valid items in it | |
84086fa3 MS |
203 | for (int i = 0; i < channelList.length; ++i) { |
204 | channelList[i] = (i < rawChannelList.length) ? rawChannelList[i] : new ChannelMapping(); | |
a922e963 MS |
205 | if (channelList[i] == null) { |
206 | channelList[i] = new ChannelMapping(); | |
207 | } | |
045b432d | 208 | } |
e73ef85d | 209 | } |
1ecdb44a MS |
210 | } |
211 | ||
a922e963 MS |
212 | /** |
213 | * Each channel on a pandaboard can be mapped in a number of modes. The typial is | |
214 | * to a series of connected cubes, but we also have special mappings for the bass box, | |
215 | * the speaker enclosures, and the DJ booth floor. | |
216 | * | |
217 | * This class is just the mapping meta-data. It sanitizes the input to make sure | |
218 | * that the cubes and objects being referenced actually exist in the model. | |
219 | * | |
220 | * The logic for how to encode the pixels is contained in the PandaDriver. | |
221 | */ | |
84086fa3 MS |
222 | class ChannelMapping { |
223 | ||
224 | // How many cubes per channel xc_PB is configured for | |
225 | public final static int CUBES_PER_CHANNEL = 4; | |
45f43cc2 | 226 | |
84086fa3 MS |
227 | // How many total pixels on each channel |
228 | public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL; | |
229 | ||
230 | public static final int MODE_NULL = 0; | |
231 | public static final int MODE_CUBES = 1; | |
232 | public static final int MODE_BASS = 2; | |
233 | public static final int MODE_SPEAKER = 3; | |
1d75c8a9 | 234 | public static final int MODE_STRUTS_AND_FLOOR = 4; |
84086fa3 MS |
235 | public static final int MODE_INVALID = 5; |
236 | ||
237 | public static final int NO_OBJECT = -1; | |
238 | ||
239 | final int mode; | |
240 | final int[] objectIndices = new int[CUBES_PER_CHANNEL]; | |
241 | ||
242 | ChannelMapping() { | |
243 | this(MODE_NULL); | |
244 | } | |
245 | ||
246 | ChannelMapping(int mode) { | |
247 | this(mode, new int[]{}); | |
248 | } | |
249 | ||
250 | ChannelMapping(int mode, int rawObjectIndex) { | |
251 | this(mode, new int[]{ rawObjectIndex }); | |
252 | } | |
253 | ||
254 | ChannelMapping(int mode, int[] rawObjectIndices) { | |
255 | if (mode < 0 || mode >= MODE_INVALID) { | |
256 | throw new RuntimeException("Invalid channel mapping mode: " + mode); | |
257 | } | |
258 | if (mode == MODE_SPEAKER) { | |
259 | if (rawObjectIndices.length != 1) { | |
260 | throw new RuntimeException("Speaker channel mapping mode must specify one speaker index"); | |
261 | } | |
262 | int speakerIndex = rawObjectIndices[0]; | |
263 | if (speakerIndex < 0 || speakerIndex >= glucose.model.speakers.size()) { | |
264 | throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex); | |
265 | } | |
1d75c8a9 | 266 | } else if ((mode == MODE_STRUTS_AND_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) { |
84086fa3 MS |
267 | if (rawObjectIndices.length > 0) { |
268 | throw new RuntimeException("Bass/floor/null mappings cannot specify object indices"); | |
269 | } | |
270 | } else if (mode == MODE_CUBES) { | |
271 | for (int rawCubeIndex : rawObjectIndices) { | |
272 | if (glucose.model.getCubeByRawIndex(rawCubeIndex) == null) { | |
273 | throw new RuntimeException("Non-existing cube specified in cube mapping: " + rawCubeIndex); | |
274 | } | |
275 | } | |
276 | } | |
277 | ||
278 | this.mode = mode; | |
279 | for (int i = 0; i < objectIndices.length; ++i) { | |
280 | objectIndices[i] = (i < rawObjectIndices.length) ? rawObjectIndices[i] : NO_OBJECT; | |
281 | } | |
282 | } | |
283 | } | |
a922e963 | 284 |