* your name. Implement your classes there, and add them to the list below.
*/
- LXPattern[] patterns(GLucose glucose) {
+ LXPattern[] patterns(LX lx) {
return new LXPattern[] {
++<<<<<<< HEAD
+ new SineSphere(glucose),
+ //new CubeCurl(glucose),
+ // DanH
+ new Noise(glucose),
+ new Play (glucose),
+ new Pong (glucose),
+ new Worms(glucose),
+
++=======
+ new SineSphere(lx),
+ //new CubeCurl(lx),
+
++>>>>>>> 21dffb1b77608cacc57382f3eb6eac3ed16054c3
// Slee
- // new Cathedrals(glucose),
- new Swarm(glucose),
- new MidiMusic(glucose),
- new Pulley(glucose),
+ // new Cathedrals(lx),
+ new Swarm(lx),
+ new MidiMusic(lx),
+ new Pulley(lx),
++<<<<<<< HEAD
+ new ViolinWave(glucose),
+ new BouncyBalls(glucose),
+ new SpaceTime(glucose),
+ new ShiftingPlane(glucose),
+ new AskewPlanes(glucose),
+ new Blinders(glucose),
+ new CrossSections(glucose),
+ new Psychedelia(glucose),
+ new TimRaindrops(glucose),
+ new TimCubes(glucose),
+ new MultipleCubes(glucose),
+
+ new Traktor(glucose).setEligible(false),
+ new BassPod(glucose).setEligible(false),
+ new CubeEQ(glucose).setEligible(false),
+ new PianoKeyPattern(glucose).setEligible(false),
+
+ new StripBounce(glucose),
+
+ // AntonK
+ //new AKPong(glucose),
+ new Swim(glucose),
+ new Balance(glucose),
+
++=======
+ new ViolinWave(lx),
+ new BouncyBalls(lx),
+ new SpaceTime(lx),
+ new ShiftingPlane(lx),
+ new AskewPlanes(lx),
+ new Blinders(lx),
+ new CrossSections(lx),
+ new Psychedelia(lx),
+
+ new MultipleCubes(lx),
+
+ new Traktor(lx).setEligible(false),
+ new BassPod(lx).setEligible(false),
+ new CubeEQ(lx).setEligible(false),
+ new PianoKeyPattern(lx).setEligible(false),
+
+ // AntonK
+ new AKPong(lx),
+
+ // DanH
+ new Noise(lx),
+ new Play (lx),
+ new Pong (lx),
+ new Worms(lx),
++>>>>>>> 21dffb1b77608cacc57382f3eb6eac3ed16054c3
+
+
// JR
- new Gimbal(glucose),
+ new Gimbal(lx),
// Alex G
++<<<<<<< HEAD
+ // Tim
+ new TimMetronome(glucose),
+ new TimPlanes(glucose),
+ new TimPinwheels(glucose),
+
+ // new TimTrace(glucose),
+ new TimSpheres(glucose),
++=======
+ // Tim
+ new TimMetronome(lx),
+ new TimPlanes(lx),
+ new TimPinwheels(lx),
+ new TimRaindrops(lx),
+ new TimCubes(lx),
+ // new TimTrace(lx),
+ new TimSpheres(lx),
++>>>>>>> 21dffb1b77608cacc57382f3eb6eac3ed16054c3
// Jackie
- new JackieSquares(glucose),
- new JackieLines(glucose),
- new JackieDots(glucose),
+ new JackieSquares(lx),
+ new JackieLines(lx),
+ new JackieDots(lx),
// L8on
- new L8onAutomata(glucose),
- new L8onLife(glucose),
- new L8onStripLife(glucose),
+ new L8onAutomata(lx),
+ new L8onLife(lx),
+ new L8onStripLife(lx),
// Vincent
- new VSTowers(glucose),
+ new VSTowers(lx),
// Toby
++<<<<<<< HEAD
+ new GlitchPlasma(glucose),
+ new FireEffect(glucose).setEligible(false),
+
+ new SoundRain(glucose).setEligible(false),
+ new SoundSpikes(glucose).setEligible(false),
+ new FaceSync(glucose),
+
+ // Jack
++=======
+ new GlitchPlasma(lx),
+ new FireEffect(lx).setEligible(false),
+ new StripBounce(lx),
+ new SoundRain(lx).setEligible(false),
+ new SoundSpikes(lx).setEligible(false),
+ new FaceSync(lx),
+
+ // Jack
+ new Swim(lx),
+ new Balance(lx),
++>>>>>>> 21dffb1b77608cacc57382f3eb6eac3ed16054c3
// Ben
- // new Sandbox(glucose),
- new TowerParams(glucose),
- new DriveableCrossSections(glucose),
- new GranimTestPattern2(glucose),
+ // new Sandbox(lx),
+ new TowerParams(lx),
+ new DriveableCrossSections(lx),
+ new GranimTestPattern2(lx),
// Shaheen
- //new HelixPattern(glucose).setEligible(false),
+ // new HelixPattern(lx).setEligible(false),
// Sam
- new JazzRainbow(glucose),
+ new JazzRainbow(lx),
// Arjun
- new TelevisionStatic(glucose),
- new AbstractPainting(glucose),
- new Spirality(glucose),
+ new TelevisionStatic(lx),
+ new AbstractPainting(lx),
+ new Spirality(lx),
// Basic test patterns for reference, not art
- new TestCubePattern(glucose),
- new TestTowerPattern(glucose),
- new TestProjectionPattern(glucose),
- new TestStripPattern(glucose),
- new TestBassMapping(glucose),
- new TestFloorMapping(glucose),
- new TestSpeakerMapping(glucose),
- // new TestHuePattern(glucose),
- // new TestXPattern(glucose),
- // new TestYPattern(glucose),
- // new TestZPattern(glucose),
+ new TestCubePattern(lx),
+ new TestTowerPattern(lx),
+ new TestProjectionPattern(lx),
+ new TestStripPattern(lx),
+ // new TestHuePattern(lx),
+ // new TestXPattern(lx),
+ // new TestYPattern(lx),
+ // new TestZPattern(lx),
};
}
* when physical changes or tuning is being done to the structure.
*/
++<<<<<<< HEAD
+final int MaxCubeHeight = 6;
+final int NumBackTowers = 16;
+
+public Model buildModel() {
+
+ // Shorthand helpers for specifying wiring more quickly
+ final Cube.Wiring WFL = Cube.Wiring.FRONT_LEFT;
+ final Cube.Wiring WFR = Cube.Wiring.FRONT_RIGHT;
+ final Cube.Wiring WRL = Cube.Wiring.REAR_LEFT;
+ final Cube.Wiring WRR = Cube.Wiring.REAR_RIGHT;
+
+ // Utility value if you need the height of a cube shorthand
+ final float CH = Cube.EDGE_HEIGHT;
+ final float CW = Cube.EDGE_WIDTH ;
+
+ // Positions for the bass box
+ final float BBY = BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH;
+ final float BBX = 56;
+ final float BBZ = 2;
+
+ // The model is represented as an array of towers. The cubes in the tower
+ // are represenented relatively. Each tower has an x, y, z reference position,
+ // which is typically the base cube's bottom left corner.
+ //
+ // Following that is an array of floats. A 2-d array contains an x-offset
+ // and a z-offset from the previous reference position. Typically the first cube
+ // will just be {0, 0}. Each successive cube uses the position of the previous
+ // cube as its reference.
+ //
+ // A 3-d array contains an x-offset, a z-offset, and a rotation about the
+ // y-axis.
+ //
+ // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT.
+
+ // To-Do: (Mark Slee, Alex Green, or Ben Morrow): The Cube # is determined by the order in this list.
+ // "raw object index" is serialized by running through towermapping and then individual cube mapping below.
+ // We can do better than this. The raw object index should be obvious from the code-- looking through the
+ // rendered simulation and counting through cubes in mapping mode is grossly inefficient.
+
+ TowerMapping[] towerCubes = new TowerMapping[] {};
+
+ // Single cubes can be constructed directly here if you need them
+ Cube[] singleCubes = new Cube[] {
+ // new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL), // Back left channel behind speaker
+ //new Cube(x, y, z, rx, ry, rz, wiring),
+ //new Cube(0,0,0,0,225,0, WRR),
+ };
+
+ // The bass box!
+ // BassBox bassBox = BassBox.unlitBassBox(BBX, 0, BBZ); // frame exists, no lights
+ BassBox bassBox = BassBox.noBassBox(); // no bass box at all
+ // BassBox bassBox = new BassBox(BBX, 0, BBZ); // bass box with lights
+
+ // The speakers!
+ List<Speaker> speakers = Arrays.asList(new Speaker[] {
+ // Each speaker parameter is x, y, z, rotation, the left speaker comes first
+ // new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15)
+ });
+
+
+ ////////////////////////////////////////////////////////////////////////
+ // dan's proposed lattice
+ ArrayList<StaggeredTower> scubes = new ArrayList<StaggeredTower>();
+ //if (NumBackTowers != 25) exit();
+ for (int i=0; i<NumBackTowers/2; i++) scubes.add(new StaggeredTower(
+ (i+1)*CW, // x
+ (i % 2 == 0) ? 0 : CH * 2./3. , // y
+ - ((i % 2 == 0) ? 11 : 0) + 80 , // z
+ -45, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight) ); // num cubes
+
+ for (int i=0; i<NumBackTowers/2; i++) scubes.add(new StaggeredTower(
+ (i+1)*CW, // x
+ (i % 2 == 0) ? 0 : CH * 2./3. , // y
+ - ((i % 2 == 0) ? 0 : 11) + 80 - pow(CH*CH + CW*CW, .5), // z
+ 225, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1) );
+
+ // for (int i=0; i<2 ; i++) scubes.add(new StaggeredTower(
+ // (i+1)*CW, // x
+ // 0 , // y
+ // - 0 + 97 - 2*pow(CH*CH + CW*CW, .5), // z
+ // 225, MaxCubeHeight ) );
+
+ ArrayList<Cube> dcubes = new ArrayList<Cube>();
+ // for (int i=1; i<6; i++) {
+ // if (i>1) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR));
+ // dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR));
+ // }
+
+float current_x_position = 0;
+// scubes.add(new StaggeredTower(//tower 1
+// current_x_position, // x
+// 15 , // y
+// 0 , // z
+// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
+// current_x_position += 25.25;
+// scubes.add(new StaggeredTower(// tower 2
+// current_x_position, // x
+// 0 , // y
+// -10.5 , // z
+// 45, 6, new Cube.Wiring[] { WFR, WFL, WRR, WRR, WFL, WRR}) );
+// current_x_position += 25.25;
+// scubes.add(new StaggeredTower(//tower 3
+// current_x_position, // x
+// 15 , // y
+// 0, // z
+// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WRR, WFL, WRR}) );
+// current_x_position += 25.25;
+// scubes.add(new StaggeredTower(//tower 4
+// current_x_position, // x
+// 0, // y
+// -10.5 , // z
+// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
+// current_x_position += 28;
+// scubes.add(new StaggeredTower(//tower 5
+// current_x_position, // x
+// 15 , // y
+// -4.5 , // z
+// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) );
+// current_x_position += 28;
+// scubes.add(new StaggeredTower(//tower 6
+// current_x_position, // x
+// 0 , // y
+// -10.5, // z
+// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
+// current_x_position += 25.25;
+// scubes.add(new StaggeredTower(// tower 7
+// current_x_position, // x
+// 15 , // y
+// 0, // z
+// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) );
+// current_x_position += 25.25;
+// scubes.add(new StaggeredTower(//tower 8
+// current_x_position, // x
+// 0 , // y
+// -10.5 , // z
+// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
+// current_x_position += 25.25;
+// scubes.add(new StaggeredTower(//tower 9
+// current_x_position, // x
+// 15 , // y
+// 0, // z
+// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
+// current_x_position += 25.25;
+
+// //TOWERS ON DANCE FLOOR
+// scubes.add(new StaggeredTower(//tower 10
+// 83.75+39+43-124.5, // x
+// 0, // y
+// -47.5-43, // z
+// 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) );
+// scubes.add(new StaggeredTower(//tower 11
+// 83.75, // x
+// 0, // y
+// -47.5, // z
+// 45, 4, new Cube.Wiring[]{ WFL, WRR, WRR, WFL}) );
+// scubes.add(new StaggeredTower(//tower 12
+// 83.75+39, // x
+// 0, // y
+// -47.5, // z
+// 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) );
+// scubes.add(new StaggeredTower(//tower 13
+// 83.75+39+43, // x
+// 0, // y
+// -47.5-43, // z
+// 45, 4, new Cube.Wiring[]{ WFL, WRR, WFL, WRR}) );
+
+// scubes.add(new StaggeredTower(// Single cube on top of tower 4
+// 42, // x
+// 112 , // y
+// 72, // z
+// -10, 1, new Cube.Wiring[]{ WRL}) );
+
+
+
+
+
+
+
+ //////////////////////////////////////////////////////////////////////
+ // BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! //
+ //////////////////////////////////////////////////////////////////////
+
+ // These guts just convert the shorthand mappings into usable objects
+ ArrayList<Tower> towerList = new ArrayList<Tower>();
+ ArrayList<Cube> tower;
+ Cube[] cubes = new Cube[200];
+ int cubeIndex = 1;
+ float px, pz, ny;
+ for (TowerMapping tm : towerCubes) {
+ px = tm.x;
+ ny = tm.y;
+ pz = tm.z;
+ tower = new ArrayList<Cube>();
+ for (CubeMapping cm : tm.cubeMappings) {
+ tower.add(cubes[cubeIndex++] = new Cube(px = px + cm.dx, ny, pz = pz + cm.dz, 0, cm.ry, 0, cm.wiring));
+ ny += Cube.EDGE_HEIGHT;
+ }
+ towerList.add(new Tower(tower));
+ }
+
+
+ for (Cube cube : singleCubes) {
+ cubes[cubeIndex++] = cube;
+ }
+ for (Cube cube : dcubes) {
+ cubes[cubeIndex++] = cube;
+ }
+ for (StaggeredTower st : scubes) {
+ tower = new ArrayList<Cube>();
+ for (int i=0; i < st.n; i++) {
+ Cube.Wiring w = (i < st.wiring.length) ? st.wiring[i] : WRR;
+ tower.add(cubes[cubeIndex++] = new Cube(st.x, st.y + CH* 4/3.*i, st.z, 0, st.r, 0, w));
+ }
+ towerList.add(new Tower(tower));
+ }
+
+ return new Model(towerList, cubes, bassBox, speakers);
+}
++=======
+ static final float SPACING = 27;
+ static final float RISER = 13.5;
+ static final float FLOOR = 0;
++>>>>>>> 21dffb1b77608cacc57382f3eb6eac3ed16054c3
/**
- * This function maps the panda boards. We have an array of them, each has
- * an IP address and a list of channels.
+ * Definitions of tower positions. This is all that should need
+ * to be modified. Distances are measured from the left-most cube.
+ * The first value is the offset moving NE (towards back-right).
+ * The second value is the offset moving NW (negative comes forward-right).
*/
- public PandaMapping[] buildPandaList() {
- final int LEFT_SPEAKER = 0;
- final int RIGHT_SPEAKER = 1;
-
- // 8 channels map to: 3, 4, 7, 8, 13, 14, 15, 16.
- return new PandaMapping[] {
- new PandaMapping(
- "10.200.1.28", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 43, 44, 45 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 46, 47, 48 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // new front thing
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // new back thing
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 13, 14, 15 }), // new back thing
- }),
- new PandaMapping(
- "10.200.1.29", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19, 20, 21 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4, 5, 6 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7, 8, 9 }),
-
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 10, 11, 12 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17, 18 }),
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 34, 35, 36}),
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19, 20, 21}),
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 22, 23, 24}),
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27}),
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30}),
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 31, 32, 33}),
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
- }),
- new PandaMapping(
- "10.200.1.30", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 40, 41, 42 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 22, 23, 24 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 31, 32, 33 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 34, 35, 36 }),
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1}), // 30 J3 *
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1}), // 30 J4 //ORIG *
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39}), // 30 J7 *
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 40, 41, 42}), // 30 J8 *
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 43, 44, 45}), // 30 J13 (not working)
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 46, 47, 48}), // 30 J14 (unplugged)
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 49, 50, 51}), // 30 J15 (unplugged)
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 52, 53, 54}), // 30 J16
- }),
- // new PandaMapping(
- // "10.200.1.31", new ChannelMapping[] {
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 65, 66}), // J3
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1}), // J4
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 55, 56}), // 30 J7
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 57, 58}), // J8
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 59, 60}), // J13
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 61, 62}), // 30 J14
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 63, 64}), // J15
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1}), // J16
- // }),
-
- // new PandaMapping(
- // "10.200.1.32", new ChannelMapping[] {
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J3
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J4
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 67, 68}), // 30 J7
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 69, 70}), // J8
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J13
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J14
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J15
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J16
- // }),
- };
- }
-
- class TowerMapping {
- public final float x, y, z;
- public final CubeMapping[] cubeMappings;
-
- TowerMapping(float x, float y, float z, CubeMapping[] cubeMappings) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.cubeMappings = cubeMappings;
- }
- }
-
- class CubeMapping {
- public final float dx, dz, ry;
- public final Cube.Wiring wiring;
-
- CubeMapping(float dx, float dz, Cube.Wiring wiring) {
- this(dx, dz, 0., wiring);
- }
- CubeMapping(float dx, float dz, float ry) {
- this(dz, dz, ry, Cube.Wiring.FRONT_LEFT);
- }
-
- CubeMapping(float dx, float dz, float ry, Cube.Wiring wiring) {
- this.dx = dx;
- this.dz = dz;
- this.ry = ry;
- this.wiring = wiring;
- }
- }
-
- class StaggeredTower {
- public final float x, y, z, r;
- public final int n;
- public final Cube.Wiring[] wiring;
- StaggeredTower(float _x, float _y, float _z, float _r, int _n) { this(_x, _y, _z, _r, _n, new Cube.Wiring[]{}); }
- StaggeredTower(float _x, float _y, float _z, float _r, int _n, Cube.Wiring[] _wiring) { x=_x; y=_y; z=_z; r=_r; n=_n; wiring=_wiring;}
- }
+ static final float[][] TOWER_CONFIG = new float[][] {
+ new float[] { 0, 0, RISER, 4 },
+ new float[] { 25, -10, RISER, 4 },
+ new float[] { 50, -22.5, FLOOR, 5 },
+ new float[] { 17.25, -35.5, FLOOR, 6 },
+ new float[] { 43.25, -51.5, RISER, 6 },
+ new float[] { 69.25, -56, FLOOR, 6 },
+ new float[] { 12.75, -62.5, RISER, 4 },
+ new float[] { 38.75, -78.5, FLOOR, 5 },
+ new float[] { 65.75, -83, RISER, 5 },
+
+ };
- /**
- * Each panda board has an IP address and a fixed number of channels. The channels
- * each have a fixed number of pixels on them. Whether or not that many physical
- * pixels are connected to the channel, we still send it that much data.
- */
- class PandaMapping {
-
- // How many channels are on the panda board
- public final static int CHANNELS_PER_BOARD = 8;
-
- // How many total pixels on the whole board
- public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD;
-
- final String ip;
- final ChannelMapping[] channelList = new ChannelMapping[CHANNELS_PER_BOARD];
-
- PandaMapping(String ip, ChannelMapping[] rawChannelList) {
- this.ip = ip;
-
- // Ensure our array is the right length and has all valid items in it
- for (int i = 0; i < channelList.length; ++i) {
- channelList[i] = (i < rawChannelList.length) ? rawChannelList[i] : new ChannelMapping();
- if (channelList[i] == null) {
- channelList[i] = new ChannelMapping();
- }
- }
- }
- }
-
- /**
- * Each channel on a pandaboard can be mapped in a number of modes. The typical is
- * to a series of connected cubes, but we also have special mappings for the bass box,
- * the speaker enclosures, and the DJ booth floor.
- *
- * This class is just the mapping meta-data. It sanitizes the input to make sure
- * that the cubes and objects being referenced actually exist in the model.
- *
- * The logic for how to encode the pixels is contained in the PandaDriver.
- */
- class ChannelMapping {
-
- // How many cubes per channel xc_PB is configured for
- public final static int CUBES_PER_CHANNEL = 4;
+ public Model buildModel() {
- // How many total pixels on each channel
- public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL;
-
- public static final int MODE_NULL = 0;
- public static final int MODE_CUBES = 1;
- public static final int MODE_BASS = 2;
- public static final int MODE_SPEAKER = 3;
- public static final int MODE_STRUTS_AND_FLOOR = 4;
- public static final int MODE_INVALID = 5;
-
- public static final int NO_OBJECT = -1;
-
- final int mode;
- final int[] objectIndices = new int[CUBES_PER_CHANNEL];
-
- ChannelMapping() {
- this(MODE_NULL);
- }
-
- ChannelMapping(int mode) {
- this(mode, new int[]{});
- }
-
- ChannelMapping(int mode, int rawObjectIndex) {
- this(mode, new int[]{ rawObjectIndex });
- }
-
- ChannelMapping(int mode, int[] rawObjectIndices) {
- if (mode < 0 || mode >= MODE_INVALID) {
- throw new RuntimeException("Invalid channel mapping mode: " + mode);
- }
- if (mode == MODE_SPEAKER) {
- if (rawObjectIndices.length != 1) {
- throw new RuntimeException("Speaker channel mapping mode must specify one speaker index");
- }
- int speakerIndex = rawObjectIndices[0];
- if (speakerIndex < 0 || speakerIndex >= glucose.model.speakers.size()) {
- throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex);
- }
- } else if ((mode == MODE_STRUTS_AND_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) {
- if (rawObjectIndices.length > 0) {
- throw new RuntimeException("Bass/floor/null mappings cannot specify object indices");
- }
- } else if (mode == MODE_CUBES) {
- for (int rawCubeIndex : rawObjectIndices) {
- if (glucose.model.getCubeByRawIndex(rawCubeIndex) == null) {
- throw new RuntimeException("Non-existing cube specified in cube mapping: " + rawCubeIndex);
- }
- }
+ List<Tower> towers = new ArrayList<Tower>();
+ Cube[] cubes = new Cube[200];
+ int cubeIndex = 1;
+
+ float rt2 = sqrt(2);
+ float x, y, z, xd, zd, num;
+ for (float[] tc : TOWER_CONFIG) {
+ x = -tc[1];
+ z = tc[0];
+ y = tc[2];
+ num = tc[3];
+ if (z < x) {
+ zd = -(x-z)/rt2;
+ xd = z*rt2 - zd;
+ } else {
+ zd = (z-x)/rt2;
+ xd = z*rt2 - zd;
}
-
- this.mode = mode;
- for (int i = 0; i < objectIndices.length; ++i) {
- objectIndices[i] = (i < rawObjectIndices.length) ? rawObjectIndices[i] : NO_OBJECT;
+ List<Cube> tower = new ArrayList<Cube>();
+ for (int n = 0; n < num; ++n) {
+ Cube cube = new Cube(xd + 24, y, zd + 84, 0, -45, 0);
+ tower.add(cube);
+ cubes[cubeIndex++] = cube;
+ y += SPACING;
}
+ towers.add(new Tower(tower));
}
+
+ return new Model(towers, cubes);
}