New ViolinWave pattern to play with for Paramount show
[SugarCubes.git] / DanHorwitz.pde
CommitLineData
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1//----------------------------------------------------------------------------------------------------------------------------------\r
2public class Pong extends DPat {\r
3 SinLFO x,y,z,dx,dy,dz; \r
6680a94a 4 float cRad; DParam pSize;\r
3661fcee 5 Pick pChoose;\r
6 xyz v = new xyz(), vMir = new xyz();\r
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7\r
8 Pong(GLucose glucose) {\r
9 super(glucose);\r
4404e6b8 10 cRad = mMax.x/10;\r
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11 addModulator(dx = new SinLFO(6000, 500, 30000 )).trigger();\r
12 addModulator(dy = new SinLFO(3000, 500, 22472 )).trigger();\r
13 addModulator(dz = new SinLFO(1000, 500, 18420 )).trigger();\r
4404e6b8 14 addModulator(x = new SinLFO(cRad, mMax.x - cRad, 0)).trigger(); x.modulateDurationBy(dx);\r
15 addModulator(y = new SinLFO(cRad, mMax.y - cRad, 0)).trigger(); y.modulateDurationBy(dy);\r
16 addModulator(z = new SinLFO(cRad, mMax.z - cRad, 0)).trigger(); z.modulateDurationBy(dz);\r
e28f168c 17 pSize = addParam ("Size" , 0.4 );\r
32986078 18 pChoose = addPick ("Animiation" , 0, 2, new String[] {"Pong", "Ball", "Cone"} );\r
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19 }\r
20\r
4404e6b8 21 void StartRun(double deltaMs) { cRad = mMax.x*pSize.Val()/6; }\r
e28f168c 22 color CalcPoint(xyz p) {\r
3661fcee 23 v.set(x.getValuef(), y.getValuef(), z.getValuef());\r
e28f168c 24 switch(pChoose.Cur()) {\r
4404e6b8 25 case 0: vMir.set(mMax); vMir.subtract(p);\r
3661fcee 26 return color(0,0,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad)); // balls\r
27 case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad)); // ball\r
4404e6b8 28 case 2: vMir.set(mMax.x/2,0,mMax.z/2);\r
3661fcee 29 return color(0,0,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-pSize.Val()))); // spot\r
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30 }\r
31 return color(0,0,0);\r
3661fcee 32 }\r
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33}\r
34//----------------------------------------------------------------------------------------------------------------------------------\r
35public class NDat {\r
c9e7c456 36 float xz, yz, zz, hue, sat, speed, angle, den;\r
37 float xoff,yoff,zoff;\r
38 float sinAngle, cosAngle;\r
39 boolean isActive;\r
40 NDat () { isActive=false; }\r
41 boolean Active() { return isActive; }\r
42 void set (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) {\r
43 isActive = true;\r
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44 hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle;\r
45 xoff = random(100e3); yoff = random(100e3); zoff = random(100e3);\r
46 }\r
47}\r
48\r
49public class Noise extends DPat\r
50{\r
c9e7c456 51 int CurAnim, iSymm;\r
e28f168c 52 int XSym=1,YSym=2,RadSym=3;\r
32986078 53 float zTime , zTheta=0, zSin, zCos, rtime, ttime, transAdd;\r
6680a94a 54 DParam pSpeed , pDensity, pRotZ;\r
e28f168c 55 Pick pChoose, pSymm;\r
c9e7c456 56 int _ND = 4;\r
57 NDat N[] = new NDat[_ND];\r
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58\r
59 Noise(GLucose glucose) {\r
60 super(glucose);\r
ef52f20b 61 pRotZ = addParam("RotZ" , .5 ); pSpeed = addParam("Fast", .55);\r
62 pDensity= addParam("Dens" , .5);\r
32986078 63 pSymm = addPick("Symmetry" , 0, 3, new String[] {"None", "X", "Y", "Radial"} );\r
64 pChoose = addPick("Animation", 1, 5, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark"} );\r
c9e7c456 65 for (int i=0; i<_ND; i++) N[i] = new NDat();\r
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66 }\r
67\r
32986078 68 void StartPattern() { zTime = random(500); zTheta=0; rtime = 0; ttime = 0; transAdd=0; }\r
a8d55ade 69 void StartRun(double deltaMs) {\r
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70 zTime += deltaMs*(pSpeed.Val()-.5)*.002 ;\r
71 zTheta += deltaMs*(pRotZ .Val()-.5)*.01 ;\r
72 rtime += deltaMs;\r
73 iSymm = pSymm.Cur();\r
74 transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000);\r
c9e7c456 75 zSin = sin(zTheta);\r
76 zCos = cos(zTheta);\r
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77\r
78 if (pChoose.Cur() != CurAnim) {\r
c9e7c456 79 CurAnim = pChoose.Cur(); ttime = rtime;\r
80 pRotZ .reset(); zTheta = 0;\r
81 pDensity .reset(); pSpeed .reset(); \r
82 for (int i=0; i<_ND; i++) { N[i].isActive = false; }\r
83 \r
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84 switch(CurAnim) {\r
85 // hue sat xz yz zz den mph angle\r
3661fcee 86 case 0: N[0].set(0 ,0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.set(1 ); break; // drip\r
87 case 1: N[0].set(0 ,0 ,100,100,200,45 ,3 ,180); pSharp.set(0 ); break; // clouds\r
88 case 2: N[0].set(0 ,0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.set(.5); break; // rain\r
c9e7c456 89 case 3: N[0].set(40 ,1 ,100,100,200,10 ,1 ,180); \r
3661fcee 90 N[1].set(0 ,1 ,100,100,200,10 ,5 ,180); pSharp.set(0 ); break; // fire 1\r
c9e7c456 91 case 4: N[0].set(0 ,1 ,40 ,40 ,40 ,15 ,2.5,180);\r
92 N[1].set(20 ,1 ,40 ,40 ,40 ,15 ,4 ,0 );\r
93 N[2].set(40 ,1 ,40 ,40 ,40 ,15 ,2 ,90 );\r
3661fcee 94 N[3].set(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.set(.5); break; // machine\r
c9e7c456 95 case 5: N[0].set(0 ,1 ,400,100,2 ,15 ,3 ,90 );\r
96 N[1].set(20 ,1 ,400,100,2 ,15 ,2.5,0 );\r
97 N[2].set(40 ,1 ,100,100,2 ,15 ,2 ,180);\r
3661fcee 98 N[3].set(60 ,1 ,100,100,2 ,15 ,1.5,270); pSharp.set(.5); break; // spark\r
e28f168c 99 }\r
e28f168c 100\r
c9e7c456 101 DG.UpdateLights();\r
102 }\r
103 \r
104 for (int i=0; i<_ND; i++) if (N[i].Active()) {\r
105 N[i].sinAngle = sin(radians(N[i].angle));\r
106 N[i].cosAngle = cos(radians(N[i].angle));\r
107 }\r
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108 }\r
109\r
110 color CalcPoint(xyz P) {\r
111 color c = 0;\r
4404e6b8 112 P.RotateZ(mCtr, zSin, zCos);\r
c9e7c456 113 \r
4404e6b8 114 if (iSymm == XSym && P.x > mMax.x/2) P.x = mMax.x-P.x;\r
115 if (iSymm == YSym && P.y > mMax.y/2) P.y = mMax.y-P.y;\r
c9e7c456 116\r
117 for (int i=0;i<_ND; i++) if (N[i].Active()) {\r
118 NDat n = N[i];\r
119 float zx = zTime * n.speed * n.sinAngle,\r
120 zy = zTime * n.speed * n.cosAngle;\r
e28f168c 121 \r
4404e6b8 122 float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,mCtr)/n.xz)\r
c9e7c456 123 : noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff))\r
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124 *1.8;\r
125\r
126 b += n.den/100 -.4 + pDensity.Val() -1;\r
127 b += transAdd;\r
128 c = blendColor(c,color(n.hue,100*n.sat,c1c(b)),ADD);\r
129 }\r
130 return c;\r
131 }\r
132}\r
133//----------------------------------------------------------------------------------------------------------------------------------\r
134public class Play extends DPat\r
135{\r
4404e6b8 136 public class rAngle {\r
137 float prvA, dstA, c;\r
138 float prvR, dstR, r; \r
139 float _cos, _sin, x, y;\r
140 float fixAngle (float a, float b) { return a<b ?\r
141 (abs(a-b) > abs(a+2*PI-b) ? a : a+2*PI) :\r
142 (abs(a-b) > abs(a-2*PI-b) ? a : a-2*PI) ; }\r
143 float getX(float r) { return mCtr.x + _cos*r; }\r
144 float getY(float r) { return mCtr.y + _sin*r; }\r
145 void move() { c = interp(t,prvA,dstA); \r
146 r = interp(t,prvR,dstR);\r
147 _cos = cos(c); _sin = sin(c);\r
148 x = getX(r); y = getY(r); } \r
149 void set() { prvA = dstA; dstA = random(2*PI); prvA = fixAngle(prvA, dstA);\r
150 prvR = dstR; dstR = random(mCtr.y); }\r
151 }\r
e28f168c 152 int nBeats = 0;\r
32986078 153 DParam pAmp, pRadius, pBounce;\r
6680a94a 154 DParam pRotX, pRotY, pRotZ;\r
3661fcee 155\r
32986078 156 float t,amp,rad,bnc;\r
4404e6b8 157 rAngle a1 = new rAngle(), a2 = new rAngle(),\r
158 a3 = new rAngle(), a4 = new rAngle();\r
3661fcee 159 xyz cPrev = new xyz(), cRand = new xyz(),\r
160 cMid = new xyz(), V = new xyz(),\r
161 Theta = new xyz(), TSin = new xyz(),\r
162 TCos = new xyz(), cMidNorm = new xyz(),\r
163 Pn = new xyz();\r
164 float LastBeat=3, LastMeasure=3;\r
165 int CurRandTempo = 1, CurRandTPat = 1;\r
166\r
167\r
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168 Pick pTimePattern, pTempoMult, pShape, pForm;\r
169 int RandCube;\r
170\r
171 Play(GLucose glucose) {\r
172 super(glucose);\r
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173 pRotX = addParam("RotX", .5);\r
174 pRotY = addParam("RotY", .5);\r
175 pRotZ = addParam("RotZ", .5);\r
32986078 176 pRadius = addParam("Rad" , .1 );\r
177 pBounce = addParam("Bnc" , .2 );\r
178 pAmp = addParam("Amp" , .2 );\r
179 pTempoMult = addPick ("TMult" , 0 , 5 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } );\r
180 pTimePattern= addPick ("TPat" , 6 , 7 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Deccel", "Slide", "Rand"} );\r pShape = addPick ("Shape" , 13, 15 , new String[] {"Line", "Tap", "V", "RandV",\r
181 "Pyramid", "Wings", "W2", "Clock",\r
182 "Triangle", "Quad", "Sphere", "Cone",\r
183 "Noise", "Wave", "?", "?"} );\r
184 pForm = addPick ("Form" , 2 , 2 , new String[] {"Bar", "Volume", "Fade"} );\r
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185 }\r
186\r
32986078 187\r
188float zTime = random(1000);\r
a8d55ade 189 void StartRun(double deltaMs) {\r
32986078 190 zTime += deltaMs*.001; zTime = zTime % 1000.;\r
3661fcee 191 t = lx.tempo.rampf();\r
192 amp = pAmp.Val();\r
32986078 193 rad = pRadius.getValuef();\r
194 bnc = pBounce.getValuef(); \r
e28f168c 195\r
dd00b10f 196 Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2);\r
197 TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z));\r
198 TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z));\r
e28f168c 199\r
6680a94a 200 if (t<LastMeasure) {\r
4404e6b8 201 if (random(3) < 1) { CurRandTempo = int(random(4)); if (CurRandTempo == 3) CurRandTempo = int(random(4)); }\r
202 if (random(3) < 1) { CurRandTPat = pShape.Cur() > 6 ? 2+int(random(5)) : int(random(7)); }\r
6680a94a 203 } LastMeasure = t;\r
204 \r
205 int nTempo = pTempoMult .Cur(); if (nTempo == 5) nTempo = CurRandTempo;\r
4404e6b8 206 int nTPat = pTimePattern.Cur(); if (nTPat == 7) nTPat = CurRandTPat ;\r
ef52f20b 207\r
6680a94a 208 switch (nTempo) {\r
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209 case 0: t = t; break;\r
210 case 1: t = (t*2. )%1.; break;\r
211 case 2: t = (t*4. )%1.; break;\r
212 case 3: t = (t*8. )%1.; break;\r
213 case 4: t = (t*16.)%1.; break;\r
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214 }\r
215\r
4404e6b8 216 if (t<LastBeat) {\r
217 cPrev.set(cRand); cRand.setRand();\r
218 a1.set(); a2.set(); a3.set(); a4.set();\r
219 } LastBeat = t;\r
e28f168c 220\r
6680a94a 221 switch (nTPat) {\r
4404e6b8 222 case 0: t = sin(PI*t); break; // bounce\r
223 case 1: t = norm(sin(2*PI*(t+PI/2)),-1,1); break; // sin\r
224 case 2: t = t; break; // roll\r
225 case 3: t = constrain(int(t*8)/7.,0,1); break; // quant\r
226 case 4: t = t*t*t; break; // accel\r
227 case 5: t = sin(PI*t*.5); break; // deccel\r
228 case 6: t = .5*(1-cos(PI*t)); break; // slide\r
e28f168c 229 }\r
ef52f20b 230 \r
3661fcee 231 cMid.set (cPrev); cMid.interpolate (t,cRand);\r
232 cMidNorm.set (cMid); cMidNorm.setNorm();\r
4404e6b8 233\r
234 a1.move(); a2.move(); a3.move(); a4.move();\r
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235 }\r
236\r
237 color CalcPoint(xyz Px) {\r
4404e6b8 238 if (Theta.x != 0) Px.RotateX(mCtr, TSin.x, TCos.x);\r
239 if (Theta.y != 0) Px.RotateY(mCtr, TSin.y, TCos.y);\r
240 if (Theta.z != 0) Px.RotateZ(mCtr, TSin.z, TCos.z);\r
3661fcee 241 \r
242 Pn.set(Px); Pn.setNorm();\r
e28f168c 243\r
3661fcee 244 float mp = min(Pn.x, Pn.z);\r
32986078 245 float yt = map(t,0,1,.5-bnc/2,.5+bnc/2);\r
246 float r;\r
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247\r
248 switch (pShape.Cur()) {\r
4404e6b8 249 case 0: V.set(Pn.x, yt , Pn.z); break; // bouncing line\r
250 case 1: V.set(Pn.x, map(cos(PI*t * Pn.x),-1,1,0,1) , Pn.z); break; // top tap\r
32986078 251 case 2: V.set(Pn.x, bnc*map(Pn.x<.5?Pn.x:1-Pn.x,0,.5 ,0,t-.5)+.5, Pn.z); break; // V shape\r
4404e6b8 252 case 3: V.set(Pn.x, Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :\r
253 map(Pn.x,cMidNorm.x,1, yt,.5), Pn.z); break; // Random V shape\r
254\r
255 case 4: V.set(Pn.x, .5*(Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :\r
256 map(Pn.x,cMidNorm.x,1, yt,.5)) +\r
257 .5*(Pn.z < cMidNorm.z ? map(Pn.z,0,cMidNorm.z, .5,yt) :\r
32986078 258 map(Pn.z,cMidNorm.z,1, yt,.5)), Pn.z); break; // Random Pyramid shape\r
4404e6b8 259 \r
32986078 260 case 5: V.set(Pn.x, bnc*map((Pn.x-.5)*(Pn.x-.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings\r
261 case 6: V.set(Pn.x, bnc*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings\r
262\r
263\r
4404e6b8 264\r
265 case 7: return color(0,0, min(\r
266 distToSeg(Px.x, Px.y, a1.getX(70),a1.getY(70), mCtr.x, mCtr.y),\r
267 distToSeg(Px.x, Px.y, a2.getX(40),a2.getY(40), mCtr.x, mCtr.y)) <rad*40?100:0); // clock\r
268\r
32986078 269 case 8: r = amp*200 * map(bnc,0,1,1,sin(PI*t)); return color(0,0, min(\r
270 distToSeg(Px.x, Px.y, a1.getX(r),a1.getY(r), a2.getX(r),a2.getY(r)),\r
271 distToSeg(Px.x, Px.y, a2.getX(r),a2.getY(r), a3.getX(r),a3.getY(r)),\r
272 distToSeg(Px.x, Px.y, a3.getX(r),a3.getY(r), a1.getX(r),a1.getY(r)) // triangle\r
273 ) <rad*40?100:0);\r
274 \r
275 case 9: r = amp*200 * map(bnc,0,1,1,sin(PI*t)); return color(0,0, min(\r
4404e6b8 276 distToSeg(Px.x, Px.y, a1.getX(r),a1.getY(r), a2.getX(r),a2.getY(r)),\r
277 distToSeg(Px.x, Px.y, a2.getX(r),a2.getY(r), a3.getX(r),a3.getY(r)),\r
278 distToSeg(Px.x, Px.y, a3.getX(r),a3.getY(r), a4.getX(r),a4.getY(r)),\r
32986078 279 distToSeg(Px.x, Px.y, a4.getX(r),a4.getY(r), a1.getX(r),a1.getY(r)) // quad\r
4404e6b8 280 ) <rad*40?100:0); // shape\r
281\r
32986078 282 \r
283 case 10: r = map(bnc,0,1,a1.r,amp*200*sin(PI*t)); \r
284 return color(0,0,c1c(.9+2*rad - dist(Px.x,Px.y,a1.getX(r),a1.getY(r))*.03) ); // sphere\r
4404e6b8 285\r
32986078 286 case 11: return color(0,0,c1c(1 - CalcCone(Px,cMid,mCtr) * 0.02 > .5?1:0)); // cone\r
4404e6b8 287\r
32986078 288 case 12: return color(100 + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200,\r
4404e6b8 289 85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0)); // noise\r
290\r
32986078 291 case 13: V.set(Pn.x, map(\r
292 sin( zTime*3.7 + Pn.x*2.0*PI)\r
293 + sin( zTime*4.2 + Pn.x*1.7*PI)\r
294 + sin( -zTime*4.7 + Pn.x*2.1*PI)\r
295 + sin( -zTime*5.2 + Pn.x*1.5*PI)\r
296 ,-2,2,.2,.8), Pn.z); break;\r
297 \r
298 \r
4404e6b8 299 default: return color(0,0,0);\r
300 }\r
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301\r
302 switch (pForm.Cur()) {\r
4404e6b8 303 case 0: return color(0,0,c1c(1 - V.distance(Pn)/rad > .5?1:0));\r
3661fcee 304 case 1: return color(0,0,c1c(Pn.y < V.y ?1:0));\r
4404e6b8 305 case 2: return color(0,0,c1c(1 - V.distance(Pn)/rad));\r
e28f168c 306\r
3661fcee 307 default: return color(0,0,c1c(Pn.y < V.y ?1:0));\r
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308 }\r
309 }\r
310}\r
311//----------------------------------------------------------------------------------------------------------------------------------\r