Merge branch 'master' of github.com:SamMorrowDrums/SugarCubes into SamMorrowDrums...
[SugarCubes.git] / SugarCubes.pde
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1/**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
0e3c5542 4 * / / + + \ \
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5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
25
26LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
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28 new ShiftingPlane(glucose),
29 new AskewPlanes(glucose),
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30 new Swarm(glucose),
31 new SpaceTime(glucose),
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32 new Pong(glucose),
33 new Noise(glucose),
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34 new Blinders(glucose),
35 new CrossSections(glucose),
36 new Psychedelia(glucose),
37 new CubeEQ(glucose),
38 new PianoKeyPattern(glucose),
a673599f 39 new GlitchPlasma(glucose),
64d16e07 40 new FireEffect(glucose),
b4aaf4e4 41 new StripBounce(glucose),
821ceae9 42 new SoundRain(glucose),
f5d9de39 43 new SoundSpikes(glucose),
821ceae9 44 new FaceSync(glucose),
d564b8db 45
ef5a1bbf 46
d564b8db 47 new TimPlanes(glucose),
48 new TimPinwheels(glucose),
49 new TimRaindrops(glucose),
50 new TimCubes(glucose),
ef5a1bbf 51 //new TimTrace(glucose),
d564b8db 52 new TimSpheres(glucose),
53
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54 //Ben
55 new DriveableCrossSections(glucose),
56 new GranimTestPattern2(glucose),
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57
58 //Sam
59 new JazzRainbow(glucose),
ef5a1bbf 60
254d34c0 61 // Basic test patterns for reference, not art
bfff6bc2 62 new TestCubePattern(glucose),
186bc4d3 63 new TestTowerPattern(glucose),
0ba6ac44 64 new TestProjectionPattern(glucose),
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65 // new TestHuePattern(glucose),
66 // new TestXPattern(glucose),
67 // new TestYPattern(glucose),
68 // new TestZPattern(glucose),
f3f5a876 69
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70 //slow for now, relegated to the bottom until faster!
71 new HelixPattern(glucose),
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72 };
73}
74
75LXTransition[] transitions(GLucose glucose) {
76 return new LXTransition[] {
3f8be614 77 new DissolveTransition(lx),
49815cc0 78 new SwipeTransition(glucose),
3f8be614 79 new FadeTransition(lx),
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80 };
81}
82
83LXEffect[] effects(GLucose glucose) {
84 return new LXEffect[] {
85 new FlashEffect(lx),
3f8be614 86 new BoomEffect(glucose),
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87 new DesaturationEffect(lx),
88 };
89}
90