updated the mini-documentation on pinwheels
[SugarCubes.git] / SugarCubes.pde
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1/**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
0e3c5542 4 * / / + + \ \
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5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
25
26LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
fd8a39b0 28 new HelixPattern(glucose),
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29 new ShiftingPlane(glucose),
30 new AskewPlanes(glucose),
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31 new Swarm(glucose),
32 new SpaceTime(glucose),
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33 new Pong(glucose),
34 new Noise(glucose),
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35 new Blinders(glucose),
36 new CrossSections(glucose),
37 new Psychedelia(glucose),
38 new CubeEQ(glucose),
39 new PianoKeyPattern(glucose),
a673599f 40 new GlitchPlasma(glucose),
64d16e07 41 new FireEffect(glucose),
b4aaf4e4 42 new StripBounce(glucose),
821ceae9 43 new SoundRain(glucose),
f5d9de39 44 new SoundSpikes(glucose),
821ceae9 45 new FaceSync(glucose),
d564b8db 46
47 new TimPlanes(glucose),
48 new TimPinwheels(glucose),
49 new TimRaindrops(glucose),
50 new TimCubes(glucose),
51// new TimTrace(glucose),
52 new TimSpheres(glucose),
53
254d34c0 54 // Basic test patterns for reference, not art
bfff6bc2 55 new TestCubePattern(glucose),
186bc4d3 56 new TestTowerPattern(glucose),
0ba6ac44 57 new TestProjectionPattern(glucose),
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58 // new TestHuePattern(glucose),
59 // new TestXPattern(glucose),
60 // new TestYPattern(glucose),
61 // new TestZPattern(glucose),
f3f5a876 62
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63 };
64}
65
66LXTransition[] transitions(GLucose glucose) {
67 return new LXTransition[] {
3f8be614 68 new DissolveTransition(lx),
49815cc0 69 new SwipeTransition(glucose),
3f8be614 70 new FadeTransition(lx),
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71 };
72}
73
74LXEffect[] effects(GLucose glucose) {
75 return new LXEffect[] {
76 new FlashEffect(lx),
3f8be614 77 new BoomEffect(glucose),
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78 new DesaturationEffect(lx),
79 };
80}
81