Merge branch 'master' of github.com:sugarcubes/SugarCubes into BenMorrow
[SugarCubes.git] / SugarCubes.pde
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1/**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
0e3c5542 4 * / / + + \ \
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5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
25
26LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
a1d396e5 28 new DriveableCrossSections(glucose),
3b85aef4 29 new GranimTestPattern2(glucose),
fe0cb084 30 new GranimTestPattern(glucose),
a68abe8c 31 new Sandbox(glucose),
fd8a39b0 32 new HelixPattern(glucose),
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33 new ShiftingPlane(glucose),
34 new AskewPlanes(glucose),
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35 new Swarm(glucose),
36 new SpaceTime(glucose),
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37 new Pong(glucose),
38 new Noise(glucose),
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39 new Blinders(glucose),
40 new CrossSections(glucose),
41 new Psychedelia(glucose),
42 new CubeEQ(glucose),
43 new PianoKeyPattern(glucose),
a673599f 44 new GlitchPlasma(glucose),
64d16e07 45 new FireEffect(glucose),
b4aaf4e4 46 new StripBounce(glucose),
821ceae9 47 new SoundRain(glucose),
f5d9de39 48 new SoundSpikes(glucose),
821ceae9 49 new FaceSync(glucose),
49815cc0 50
254d34c0 51 // Basic test patterns for reference, not art
bfff6bc2 52 new TestCubePattern(glucose),
186bc4d3 53 new TestTowerPattern(glucose),
0ba6ac44 54 new TestProjectionPattern(glucose),
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55 // new TestHuePattern(glucose),
56 // new TestXPattern(glucose),
57 // new TestYPattern(glucose),
58 // new TestZPattern(glucose),
f3f5a876 59
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60 };
61}
62
63LXTransition[] transitions(GLucose glucose) {
64 return new LXTransition[] {
3f8be614 65 new DissolveTransition(lx),
49815cc0 66 new SwipeTransition(glucose),
3f8be614 67 new FadeTransition(lx),
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68 };
69}
70
71LXEffect[] effects(GLucose glucose) {
72 return new LXEffect[] {
73 new FlashEffect(lx),
3f8be614 74 new BoomEffect(glucose),
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75 new DesaturationEffect(lx),
76 };
77}
78