Merge branch 'master' of https://github.com/sugarcubes/SugarCubes into realmapping
[SugarCubes.git] / SugarCubes.pde
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1/**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
0e3c5542 4 * / / + + \ \
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5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
25
26LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
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28
29 // Slee
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30 new Swarm(glucose),
31 new SpaceTime(glucose),
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32 new ShiftingPlane(glucose),
33 new AskewPlanes(glucose),
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34 new Blinders(glucose),
35 new CrossSections(glucose),
36 new Psychedelia(glucose),
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37
38 new Traktor(glucose).setEligible(false),
39 new BassPod(glucose).setEligible(false),
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40 new CubeEQ(glucose).setEligible(false),
41 new PianoKeyPattern(glucose).setEligible(false),
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42
43 // Dan
44 new Pong(glucose),
45 new Noise(glucose),
46
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47 // Alex G
48 new SineSphere(glucose),
49
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50 // Shaheen
51 new HelixPattern(glucose).setEligible(false),
52
53 // Toby
a673599f 54 new GlitchPlasma(glucose),
254fbb68 55 new FireEffect(glucose).setEligible(false),
b4aaf4e4 56 new StripBounce(glucose),
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57 new SoundRain(glucose).setEligible(false),
58 new SoundSpikes(glucose).setEligible(false),
821ceae9 59 new FaceSync(glucose),
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60
61 // Jack
62 new Swim(glucose),
8185ec8f 63 new Balance(glucose),
b6641090 64
8185ec8f 65 // Tim
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66 new TimPlanes(glucose),
67 new TimPinwheels(glucose),
68 new TimRaindrops(glucose),
69 new TimCubes(glucose),
70 // new TimTrace(glucose),
71 new TimSpheres(glucose),
72
73 // Ben
74 new DriveableCrossSections(glucose),
75 new GranimTestPattern2(glucose),
76
77 // Sam
78 new JazzRainbow(glucose),
80785186 79
254d34c0 80 // Basic test patterns for reference, not art
bfff6bc2 81 new TestCubePattern(glucose),
186bc4d3 82 new TestTowerPattern(glucose),
0ba6ac44 83 new TestProjectionPattern(glucose),
254fbb68 84 new TestStripPattern(glucose),
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85 // new TestHuePattern(glucose),
86 // new TestXPattern(glucose),
87 // new TestYPattern(glucose),
88 // new TestZPattern(glucose),
f3f5a876 89
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90 };
91}
92
93LXTransition[] transitions(GLucose glucose) {
94 return new LXTransition[] {
3f8be614 95 new DissolveTransition(lx),
49815cc0 96 new SwipeTransition(glucose),
3f8be614 97 new FadeTransition(lx),
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98 };
99}
100
101LXEffect[] effects(GLucose glucose) {
102 return new LXEffect[] {
103 new FlashEffect(lx),
3f8be614 104 new BoomEffect(glucose),
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105 new DesaturationEffect(lx),
106 };
107}
108