Sandbox Anim
[SugarCubes.git] / SugarCubes.pde
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1/**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
0e3c5542 4 * / / + + \ \
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5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
25
26LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
a68abe8c 28 new Sandbox(glucose),
fd8a39b0 29 new HelixPattern(glucose),
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30 new ShiftingPlane(glucose),
31 new AskewPlanes(glucose),
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32 new Swarm(glucose),
33 new SpaceTime(glucose),
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34 new Pong(glucose),
35 new Noise(glucose),
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36 new Blinders(glucose),
37 new CrossSections(glucose),
38 new Psychedelia(glucose),
39 new CubeEQ(glucose),
40 new PianoKeyPattern(glucose),
a673599f 41 new GlitchPlasma(glucose),
64d16e07 42 new FireEffect(glucose),
b4aaf4e4 43 new StripBounce(glucose),
821ceae9 44 new SoundRain(glucose),
f5d9de39 45 new SoundSpikes(glucose),
821ceae9 46 new FaceSync(glucose),
49815cc0 47
254d34c0 48 // Basic test patterns for reference, not art
bfff6bc2 49 new TestCubePattern(glucose),
186bc4d3 50 new TestTowerPattern(glucose),
0ba6ac44 51 new TestProjectionPattern(glucose),
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52 // new TestHuePattern(glucose),
53 // new TestXPattern(glucose),
54 // new TestYPattern(glucose),
55 // new TestZPattern(glucose),
f3f5a876 56
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57 };
58}
59
60LXTransition[] transitions(GLucose glucose) {
61 return new LXTransition[] {
3f8be614 62 new DissolveTransition(lx),
49815cc0 63 new SwipeTransition(glucose),
3f8be614 64 new FadeTransition(lx),
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65 };
66}
67
68LXEffect[] effects(GLucose glucose) {
69 return new LXEffect[] {
70 new FlashEffect(lx),
3f8be614 71 new BoomEffect(glucose),
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72 new DesaturationEffect(lx),
73 };
74}
75