| 1 | /** |
| 2 | * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND |
| 3 | * |
| 4 | * //\\ //\\ //\\ //\\ |
| 5 | * ///\\\ ///\\\ ///\\\ ///\\\ |
| 6 | * \\\/// \\\/// \\\/// \\\/// |
| 7 | * \\// \\// \\// \\// |
| 8 | * |
| 9 | * EXPERTS ONLY!! EXPERTS ONLY!! |
| 10 | * |
| 11 | * If you are an artist, you may ignore this file! It just sets |
| 12 | * up the framework to run the patterns. Should not need modification |
| 13 | * for general animation work. |
| 14 | */ |
| 15 | |
| 16 | import glucose.*; |
| 17 | import glucose.control.*; |
| 18 | import glucose.effect.*; |
| 19 | import glucose.model.*; |
| 20 | import glucose.pattern.*; |
| 21 | import glucose.transform.*; |
| 22 | import glucose.transition.*; |
| 23 | import heronarts.lx.*; |
| 24 | import heronarts.lx.control.*; |
| 25 | import heronarts.lx.effect.*; |
| 26 | import heronarts.lx.modulator.*; |
| 27 | import heronarts.lx.pattern.*; |
| 28 | import heronarts.lx.transition.*; |
| 29 | import ddf.minim.*; |
| 30 | import ddf.minim.analysis.*; |
| 31 | import processing.opengl.*; |
| 32 | import java.lang.reflect.*; |
| 33 | import rwmidi.*; |
| 34 | |
| 35 | final int VIEWPORT_WIDTH = 900; |
| 36 | final int VIEWPORT_HEIGHT = 700; |
| 37 | final int TARGET_FRAMERATE = 45; |
| 38 | |
| 39 | int startMillis, lastMillis; |
| 40 | GLucose glucose; |
| 41 | HeronLX lx; |
| 42 | LXPattern[] patterns; |
| 43 | LXTransition[] transitions; |
| 44 | LXEffect[] effects; |
| 45 | OverlayUI ui; |
| 46 | |
| 47 | void setup() { |
| 48 | startMillis = lastMillis = millis(); |
| 49 | |
| 50 | // Initialize the Processing graphics environment |
| 51 | size(VIEWPORT_WIDTH, VIEWPORT_HEIGHT, OPENGL); |
| 52 | frameRate(TARGET_FRAMERATE); |
| 53 | noSmooth(); |
| 54 | // hint(ENABLE_OPENGL_4X_SMOOTH); // no discernable improvement? |
| 55 | logTime("Created viewport"); |
| 56 | |
| 57 | // Create the GLucose engine to run the cubes |
| 58 | glucose = new GLucose(this, new SCMapping()); |
| 59 | lx = glucose.lx; |
| 60 | logTime("Built GLucose engine"); |
| 61 | |
| 62 | // Set the patterns |
| 63 | glucose.lx.setPatterns(patterns = patterns(glucose)); |
| 64 | logTime("Built patterns"); |
| 65 | glucose.lx.addEffects(effects = effects(glucose)); |
| 66 | logTime("Built effects"); |
| 67 | transitions = transitions(glucose); |
| 68 | logTime("Built transitions"); |
| 69 | |
| 70 | // Build overlay UI |
| 71 | ui = new OverlayUI(); |
| 72 | logTime("Built overlay UI"); |
| 73 | |
| 74 | // MIDI devices |
| 75 | SCMidiDevices.initializeStandardDevices(glucose, ui.patternKnobs, ui.transitionKnobs, ui.effectKnobs); |
| 76 | logTime("Setup MIDI devices"); |
| 77 | |
| 78 | println("Total setup: " + (millis() - startMillis) + "ms"); |
| 79 | } |
| 80 | |
| 81 | void logTime(String evt) { |
| 82 | int now = millis(); |
| 83 | println(evt + ": " + (now - lastMillis) + "ms"); |
| 84 | lastMillis = now; |
| 85 | } |
| 86 | |
| 87 | void draw() { |
| 88 | // The glucose engine deals with the core simulation here, we don't need |
| 89 | // to do anything specific. This method just needs to exist. |
| 90 | } |
| 91 | |
| 92 | void drawUI() { |
| 93 | if (uiOn) { |
| 94 | ui.draw(); |
| 95 | } else { |
| 96 | ui.drawHelpTip(); |
| 97 | } |
| 98 | ui.drawFPS(); |
| 99 | } |
| 100 | |
| 101 | boolean uiOn = true; |
| 102 | boolean knobsOn = true; |
| 103 | void keyPressed() { |
| 104 | switch (key) { |
| 105 | case 'u': |
| 106 | uiOn = !uiOn; |
| 107 | break; |
| 108 | case 'k': |
| 109 | knobsOn = !knobsOn; |
| 110 | break; |
| 111 | } |
| 112 | } |
| 113 | |
| 114 | |