2 * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND
5 * ///\\\ ///\\\ ///\\\ ///\\\
6 * \\\/// \\\/// \\\/// \\\///
9 * EXPERTS ONLY!! EXPERTS ONLY!!
11 * If you are an artist, you may ignore this file! It just sets
12 * up the framework to run the patterns. Should not need modification
13 * for general animation work.
17 import glucose.control.*;
18 import glucose.effect.*;
19 import glucose.model.*;
20 import glucose.pattern.*;
21 import glucose.transform.*;
22 import glucose.transition.*;
23 import heronarts.lx.*;
24 import heronarts.lx.control.*;
25 import heronarts.lx.effect.*;
26 import heronarts.lx.modulator.*;
27 import heronarts.lx.pattern.*;
28 import heronarts.lx.transition.*;
30 import ddf.minim.analysis.*;
31 import processing.opengl.*;
32 import java.lang.reflect.*;
35 final int VIEWPORT_WIDTH = 900;
36 final int VIEWPORT_HEIGHT = 700;
37 final int TARGET_FRAMERATE = 45;
39 int startMillis, lastMillis;
43 LXTransition[] transitions;
48 startMillis = lastMillis = millis();
50 // Initialize the Processing graphics environment
51 size(VIEWPORT_WIDTH, VIEWPORT_HEIGHT, OPENGL);
52 frameRate(TARGET_FRAMERATE);
54 // hint(ENABLE_OPENGL_4X_SMOOTH); // no discernable improvement?
55 logTime("Created viewport");
57 // Create the GLucose engine to run the cubes
58 glucose = new GLucose(this, new SCMapping());
60 logTime("Built GLucose engine");
63 glucose.lx.setPatterns(patterns = patterns(glucose));
64 logTime("Built patterns");
65 glucose.lx.addEffects(effects = effects(glucose));
66 logTime("Built effects");
67 transitions = transitions(glucose);
68 logTime("Built transitions");
72 logTime("Built overlay UI");
75 SCMidiDevices.initializeStandardDevices(glucose, ui.patternKnobs, ui.transitionKnobs, ui.effectKnobs);
76 logTime("Setup MIDI devices");
78 println("Total setup: " + (millis() - startMillis) + "ms");
81 void logTime(String evt) {
83 println(evt + ": " + (now - lastMillis) + "ms");
88 // The glucose engine deals with the core simulation here, we don't need
89 // to do anything specific. This method just needs to exist.
102 boolean knobsOn = true;