updates on dpat
[SugarCubes.git] / DanHorwitz.pde
1 //----------------------------------------------------------------------------------------------------------------------------------
2 public class Pong extends DPat {
3 SinLFO x,y,z,dx,dy,dz;
4 float cRad; DParam pSize;
5 Pick pChoose;
6
7 Pong(GLucose glucose) {
8 super(glucose);
9 cRad = xdMax/15;
10 addModulator(dx = new SinLFO(6000, 500, 30000 )).trigger();
11 addModulator(dy = new SinLFO(3000, 500, 22472 )).trigger();
12 addModulator(dz = new SinLFO(1000, 500, 18420 )).trigger();
13 addModulator(x = new SinLFO(cRad, xdMax - cRad, 0)).trigger(); x.modulateDurationBy(dx);
14 addModulator(y = new SinLFO(cRad, ydMax - cRad, 0)).trigger(); y.modulateDurationBy(dy);
15 addModulator(z = new SinLFO(cRad, zdMax - cRad, 0)).trigger(); z.modulateDurationBy(dz);
16 pSize = addParam ("Size" , 0.4 );
17 pChoose = addPick ("Animiation" , 0 , 3, new String[] {"Pong", "Ball", "Cone"} );
18 }
19
20 void StartRun(double deltaMs) { cRad = xdMax*pSize.Val()/6; }
21 color CalcPoint(xyz p) {
22 xyz v = new xyz(x.getValuef(), y.getValuef(), z.getValuef());
23 switch(pChoose.Cur()) {
24 case 0: return color(0,0,c1c(1 - min(v.distance(p), v.distance(xyzdMax.minus(p)))*.5/cRad)); // balls
25 case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad)); // ball
26 case 2: return color(0,0,c1c(1 - CalcCone(p,v,new xyz(xdMax/2,0,zdMax/2)) * max(.02,.45-pSize.Val()))); // spot
27 }
28 return color(0,0,0);
29 }
30 }
31 //----------------------------------------------------------------------------------------------------------------------------------
32 public class NDat {
33 float xz, yz, zz, hue, sat, speed, angle, den;
34 float xoff,yoff,zoff;
35 float sinAngle, cosAngle;
36 boolean isActive;
37 NDat () { isActive=false; }
38 boolean Active() { return isActive; }
39 void set (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) {
40 isActive = true;
41 hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle;
42 xoff = random(100e3); yoff = random(100e3); zoff = random(100e3);
43 }
44 }
45
46 public class Noise extends DPat
47 {
48 int CurAnim, iSymm;
49 int XSym=1,YSym=2,RadSym=3;
50 float zTime = random(10000), zTheta=0, zSin, zCos;
51 float rtime = 0, ttime = 0, transAdd=0;
52 DParam pSpeed , pDensity, pRotZ;
53 Pick pChoose, pSymm;
54 int _ND = 4;
55 NDat N[] = new NDat[_ND];
56
57 Noise(GLucose glucose) {
58 super(glucose);
59 pRotZ = addParam("RotZ" , .5 ); pSpeed = addParam("Fast", .55);
60 pDensity= addParam("Dens" , .5);
61 pSymm = addPick("Symmetry" , 0, 4, new String[] {"None", "X", "Y", "Radial"} );
62 pChoose = addPick("Animation", 1, 6, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark"} );
63 for (int i=0; i<_ND; i++) N[i] = new NDat();
64 }
65
66 void StartRun(double deltaMs) {
67 zTime += deltaMs*(pSpeed.Val()-.5)*.002 ;
68 zTheta += deltaMs*(pRotZ .Val()-.5)*.01 ;
69 rtime += deltaMs;
70 iSymm = pSymm.Cur();
71 transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000);
72 zSin = sin(zTheta);
73 zCos = cos(zTheta);
74
75 if (pChoose.Cur() != CurAnim) {
76 CurAnim = pChoose.Cur(); ttime = rtime;
77 pRotZ .reset(); zTheta = 0;
78 pDensity .reset(); pSpeed .reset();
79 for (int i=0; i<_ND; i++) { N[i].isActive = false; }
80
81 switch(CurAnim) {
82 // hue sat xz yz zz den mph angle
83 case 0: N[0].set(0 ,0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.Set(1 ); break; // drip
84 case 1: N[0].set(0 ,0 ,100,100,200,45 ,3 ,180); pSharp.Set(0 ); break; // clouds
85 case 2: N[0].set(0 ,0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.Set(.5); break; // rain
86 case 3: N[0].set(40 ,1 ,100,100,200,10 ,1 ,180);
87 N[1].set(0 ,1 ,100,100,200,10 ,5 ,180); pSharp.Set(0 ); break; // fire 1
88 case 4: N[0].set(0 ,1 ,40 ,40 ,40 ,15 ,2.5,180);
89 N[1].set(20 ,1 ,40 ,40 ,40 ,15 ,4 ,0 );
90 N[2].set(40 ,1 ,40 ,40 ,40 ,15 ,2 ,90 );
91 N[3].set(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.Set(.5); break; // machine
92 case 5: N[0].set(0 ,1 ,400,100,2 ,15 ,3 ,90 );
93 N[1].set(20 ,1 ,400,100,2 ,15 ,2.5,0 );
94 N[2].set(40 ,1 ,100,100,2 ,15 ,2 ,180);
95 N[3].set(60 ,1 ,100,100,2 ,15 ,1.5,270); pSharp.Set(.5); break; // spark
96 }
97
98 DG.UpdateLights();
99 }
100
101 for (int i=0; i<_ND; i++) if (N[i].Active()) {
102 N[i].sinAngle = sin(radians(N[i].angle));
103 N[i].cosAngle = cos(radians(N[i].angle));
104 }
105 }
106
107 color CalcPoint(xyz P) {
108 color c = 0;
109 P.RotateZ(xyzMid, zSin, zCos);
110
111 if (iSymm == XSym && P.x > xdMax/2) P.x = xdMax-P.x;
112 if (iSymm == YSym && P.y > ydMax/2) P.y = ydMax-P.y;
113
114 for (int i=0;i<_ND; i++) if (N[i].Active()) {
115 NDat n = N[i];
116 float zx = zTime * n.speed * n.sinAngle,
117 zy = zTime * n.speed * n.cosAngle;
118
119 float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,xyzMid)/n.xz)
120 : noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff))
121 *1.8;
122
123 b += n.den/100 -.4 + pDensity.Val() -1;
124 b += transAdd;
125 c = blendColor(c,color(n.hue,100*n.sat,c1c(b)),ADD);
126 }
127 return c;
128 }
129 }
130 //----------------------------------------------------------------------------------------------------------------------------------
131 public class Play extends DPat
132 {
133 int nBeats = 0;
134 DParam pAmp, pRad;
135 DParam pRotX, pRotY, pRotZ;
136 xyz Theta = new xyz();
137 xyz TSin = new xyz();
138 xyz TCos = new xyz();
139
140 Pick pTimePattern, pTempoMult, pShape, pForm;
141 int RandCube;
142
143 Play(GLucose glucose) {
144 super(glucose);
145 pRotX = addParam("RotX", .5);
146 pRotY = addParam("RotY", .5);
147 pRotZ = addParam("RotZ", .5);
148 pAmp = addParam("Amp" , .2);
149 pRad = addParam("Rad" , .1 );
150 pTempoMult = addPick ("TMult" , 5 , 6 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } );
151 pTimePattern= addPick ("TPat" , 5 , 6 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Rand" } );
152 pShape = addPick ("Shape" , 0 , 10 , new String[] {"Line", "Tap", "V", "RandV", "Pyramid",
153 "Wings", "W2", "Sphere", "Cone", "Noise" } );
154 pForm = addPick ("Form" , 0 , 3 , new String[] {"Bar", "Volume", "Fade" } );
155 }
156
157 float t,a;
158 xyz cPrev = new xyz(), cCur = new xyz(), cMid = new xyz(), cMidNorm;
159 float LastBeat=3, LastMeasure=3;
160 int CurRandTempo = 1, CurRandTPat = 1;
161
162 void StartRun(double deltaMs) {
163 t = lx.tempo.rampf();
164 a = pAmp.Val();
165
166 Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2);
167 TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z));
168 TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z));
169
170 if (t<LastMeasure) {
171 if (random(2) < 1) CurRandTempo = int(random(4));
172 if (random(2) < 1) CurRandTPat = int(random(5));
173 } LastMeasure = t;
174
175 int nTempo = pTempoMult .Cur(); if (nTempo == 5) nTempo = CurRandTempo;
176 int nTPat = pTimePattern.Cur(); if (nTPat == 5) nTPat = CurRandTPat ;
177
178 switch (nTempo) {
179 case 0: t = t; break;
180 case 1: t = (t*2. )%1.; break;
181 case 2: t = (t*4. )%1.; break;
182 case 3: t = (t*8. )%1.; break;
183 case 4: t = (t*16.)%1.; break;
184 }
185
186 if (t<LastBeat) { cPrev = cCur; cCur = cCur.setRand(); } LastBeat = t;
187
188 switch (nTPat) {
189 case 0: t = sin(PI*t); break;
190 case 1: t = norm(sin(2*PI*(t+PI/2)),-1,1); break;
191 case 2: t = t; break;
192 case 3: t = constrain(int(t*8)/7.,0,1); break;
193 case 4: t = t*t*t; break;
194 }
195
196
197 cMid = cPrev.interpolate(t,cCur);
198 cMidNorm = cMid.setNorm();
199 }
200
201 color CalcPoint(xyz Px) {
202 xyz V = new xyz();
203 xyz P = Px.setNorm();
204 if (Theta.x != 0) P.RotateX(xyzHalf, TSin.x, TCos.x);
205 if (Theta.y != 0) P.RotateY(xyzHalf, TSin.y, TCos.y);
206 if (Theta.z != 0) P.RotateZ(xyzHalf, TSin.z, TCos.z);
207
208 float mp = min(P.x, P.z);
209 float yt = map(t,0,1,.5-a/2,.5+a/2);
210
211 switch (pShape.Cur()) {
212 case 0: V.set(P.x, yt , P.z); break; // bouncing line
213 case 1: V.set(P.x, map(cos(PI*t * P.x),-1,1,0,1) , P.z); break; // top tap
214 case 2: V.set(P.x, a*map(P.x<.5?P.x:1-P.x,0,.5 ,0,t-.5)+.5, P.z); break; // V shape
215 case 3: V.set(P.x, P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :
216 map(P.x,cMidNorm.x,1, yt,.5), P.z); break; // Random V shape
217
218 case 4: V.set(P.x, .5*(P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :
219 map(P.x,cMidNorm.x,1, yt,.5)) +
220 .5*(P.z < cMidNorm.z ? map(P.z,0,cMidNorm.z, .5,yt) :
221 map(P.z,cMidNorm.z,1, yt,.5)), P.z); break; // Random Pyramid shape
222
223 case 5: V.set(P.x, a*map((P.x-.5)*(P.x-.5),0,.25,0,t-.5)+.5, P.z); break; // wings
224 case 6: V.set(P.x, a*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, P.z); break; // wings
225
226 case 7: V.set(cMid.x,cMid.y,cMid.z);
227 return color(0,0,c1c(1 - (V.distance(Px) > (pRad.getValuef()+.1)*150?1:0)) ); // sphere
228
229 case 8: V.set(cMid.x,cMid.y,cMid.z);
230 return color(0,0,c1c(1 - CalcCone(Px,V,xyzMid) * 0.02 > .5?1:0)); // cone
231
232 case 9: return color(100 + noise(P.x,P.y,P.z + (NoiseMove+50000)/1000.)*200,
233 85,c1c(P.y < noise(P.x + NoiseMove/2000.,P.z)*(1+a)-a/2.-.1 ? 1 : 0)); //
234 }
235
236
237 switch (pForm.Cur()) {
238 case 0: return color(0,0,c1c(1 - V.distance(P)/pRad.getValuef() > .5?1:0));
239 case 1: return color(0,0,c1c(P.y < V.y ?1:0));
240 case 2: return color(0,0,c1c(1 - V.distance(P)/pRad.getValuef()));
241
242 default: return color(0,0,c1c(P.y < V.y ?1:0));
243 }
244 }
245 }
246 //----------------------------------------------------------------------------------------------------------------------------------