Add bass cabinets!
[SugarCubes.git] / _Mappings.pde
1 /**
2 * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND
3 *
4 * //\\ //\\ //\\ //\\
5 * ///\\\ ///\\\ ///\\\ ///\\\
6 * \\\/// \\\/// \\\/// \\\///
7 * \\// \\// \\// \\//
8 *
9 * EXPERTS ONLY!! EXPERTS ONLY!!
10 *
11 * This class implements the mapping functions needed to lay out the physical
12 * cubes and the output ports on the panda board. It should only be modified
13 * when physical changes or tuning is being done to the structure.
14 */
15 class SCMapping implements GLucose.Mapping {
16 public Cube[] buildCubeArray() {
17 // TODO(mcslee): find a cleaner way of representing this data, probably
18 // serialized in some more neutral form. also figure out what's going on
19 // with the indexing starting at 1 and some indices missing.
20 Cube[] cubes = new Cube[79];
21
22 int cubeIndex = 1;
23
24 cubes[cubeIndex++] = new Cube(0, 0, 0, 0, 0, 0);
25 cubes[cubeIndex++] = new Cube(5, Cube.EDGE_HEIGHT, -10, 0, 20, 0);
26 cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, -6, 0, 0, 0);
27 cubes[cubeIndex++] = new Cube(-5, 3*Cube.EDGE_HEIGHT, -2, 0, -20, 0);
28
29 cubes[cubeIndex++] = new Cube(40, BASS_HEIGHT + 5, 20, 0, 0, 0);
30 cubes[cubeIndex++] = new Cube(45, BASS_HEIGHT + 5+Cube.EDGE_HEIGHT, 10, 0, 20, 0);
31 cubes[cubeIndex++] = new Cube(40, BASS_HEIGHT + 5+2*Cube.EDGE_HEIGHT, 14, 0, 0, 0);
32 cubes[cubeIndex++] = new Cube(35, BASS_HEIGHT + 5+3*Cube.EDGE_HEIGHT, 18, 0, -20, 0);
33 cubes[cubeIndex++] = new Cube(40, BASS_HEIGHT + 5+4*Cube.EDGE_HEIGHT, 13, 0, 0, 0);
34
35 cubes[cubeIndex++] = new Cube(80, BASS_HEIGHT + 0, 10, 0, 0, 0);
36 cubes[cubeIndex++] = new Cube(85, BASS_HEIGHT + Cube.EDGE_HEIGHT, 0, 0, 20, 0);
37 cubes[cubeIndex++] = new Cube(80, BASS_HEIGHT + 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0);
38 cubes[cubeIndex++] = new Cube(75, BASS_HEIGHT + 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0);
39 cubes[cubeIndex++] = new Cube(80, BASS_HEIGHT + 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0);
40
41 cubes[cubeIndex++] = new Cube(120, BASS_HEIGHT + 10, 10, 0, 0, 0);
42 cubes[cubeIndex++] = new Cube(125, BASS_HEIGHT + 10+Cube.EDGE_HEIGHT, 0, 0, 20, 0);
43 cubes[cubeIndex++] = new Cube(120, BASS_HEIGHT + 10+2*Cube.EDGE_HEIGHT, 4, 0, 0, 0);
44 cubes[cubeIndex++] = new Cube(115, BASS_HEIGHT + 10+3*Cube.EDGE_HEIGHT, 8, 0, -20, 0);
45 cubes[cubeIndex++] = new Cube(120, BASS_HEIGHT + 10+4*Cube.EDGE_HEIGHT, 3, 0, 0, 0);
46
47 cubes[cubeIndex++] = new Cube(160, BASS_HEIGHT + 0, 30, 0, 0, 0);
48 cubes[cubeIndex++] = new Cube(165, BASS_HEIGHT + Cube.EDGE_HEIGHT, 20, 0, 20, 0);
49 cubes[cubeIndex++] = new Cube(160, BASS_HEIGHT + 2*Cube.EDGE_HEIGHT, 24, 0, 0, 0);
50 cubes[cubeIndex++] = new Cube(155, BASS_HEIGHT + 3*Cube.EDGE_HEIGHT, 28, 0, -20, 0);
51 cubes[cubeIndex++] = new Cube(160, BASS_HEIGHT + 4*Cube.EDGE_HEIGHT, 23, 0, 0, 0);
52
53 cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0);
54 cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0);
55 cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0);
56 cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0);
57 cubes[cubeIndex++] = new Cube(200, 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0);
58
59 cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0);
60 cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0);
61 cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0);
62 cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0);
63
64
65 if (true) {
66 return cubes;
67 }
68
69 cubes[1] = new Cube(17.25, 0, 0, 0, 0, 80);
70 cubes[2] = new Cube(50.625, -1.5, 0, 0, 0, 55);
71 cubes[3] = new Cube(70.75, 12.375, 0, 0, 0, 55);
72 cubes[4] = new Cube(49.75, 24.375, 0, 0, 0, 48);//dnw
73 cubes[5] = new Cube(14.25, 32, 0, 0, 0, 80);
74 cubes[6] = new Cube(50.375, 44.375, 0, 0, 0, 0);//dnw
75 cubes[7] = new Cube(67.5, 64.25, 0, 27, 0, 0);//dnw
76 cubes[8] = new Cube(44, 136, 0, 0, 0, 0);
77 cubes[9] = new Cube(39, 162, 0, 0, 0, 0);
78 cubes[10] = new Cube(58, 182, -4, 12, 0, 0);
79 cubes[11] = new Cube(28, 182, -4, 12, 0, 0);
80 cubes[12] = new Cube(0, 182, -4, 12, 0, 0);
81 cubes[13] = new Cube(18.75, 162, 0, 0, 0, 0);
82 cubes[14] = new Cube(13.5, 136, 0, 0, 0, 0);
83 cubes[15] = new Cube(6.5, -8.25, 20, 0, 0, 25);
84 cubes[16] = new Cube(42, 15, 20, 0, 0, 4);
85 cubes[17] = new Cube(67, 24, 20, 0, 0, 25);
86 cubes[18] = new Cube(56, 41, 20, 0, 0, 30);
87 cubes[19] = new Cube(24, 2, 20, 0, 0, 25);
88 cubes[20] = new Cube(26, 26, 20, 0, 0, 70);
89 cubes[21] = new Cube(3.5, 10.5, 20, 0, 0, 35);
90 cubes[22] = new Cube(63, 133, 20, 0, 0, 80);
91 cubes[23] = new Cube(56, 159, 20, 0, 0, 65);
92 cubes[24] = new Cube(68, 194, 20, 0, -45, 0);
93 cubes[25] = new Cube(34, 194, 20, 20, 0, 35);
94 cubes[26] = new Cube(10, 194, 20, 0, -45, 0); // wired a bit funky
95 cubes[27] = new Cube(28, 162, 20, 0, 0, 65);
96 cubes[28] = new Cube(15.5, 134, 20, 0, 0, 20);
97 cubes[29] = new Cube(13, 29, 40, 0, 0, 0);
98 cubes[30] = new Cube(55, 15, 40, 0, 0, 50);
99 cubes[31] = new Cube(78, 9, 40, 0, 0, 60);
100 cubes[32] = new Cube(80, 39, 40, 0, 0, 80);
101 cubes[33] = new Cube(34, 134, 40, 0, 0, 50);
102 cubes[34] = new Cube(42, 177, 40, 0, 0, 0);
103 cubes[35] = new Cube(41, 202, 40, 20, 0, 80);
104 cubes[36] = new Cube(21, 178, 40, 0, 0, 35);
105 cubes[37] = new Cube(18, 32, 60, 0, 0, 65);
106 cubes[38] = new Cube(44, 20, 60, 0, 0, 20); //front power cube
107 cubes[39] = new Cube(39, 149, 60, 0, 0, 15);
108 cubes[40] = new Cube(60, 186, 60, 0, 0, 45);
109 cubes[41] = new Cube(48, 213, 56, 20, 0, 25);
110 cubes[42] = new Cube(22, 222, 60, 10, 10, 15);
111 cubes[43] = new Cube(28, 198, 60, 20, 0, 20);
112 cubes[44] = new Cube(12, 178, 60, 0, 0, 50);
113 cubes[45] = new Cube(18, 156, 60, 0, 0, 40);
114 cubes[46] = new Cube(30, 135, 60, 0, 0, 45);
115 cubes[47] = new Cube(10, 42, 80, 0, 0, 17);
116 cubes[48] = new Cube(34, 23, 80, 0, 0, 45);
117 cubes[49] = new Cube(77, 28, 80, 0, 0, 45);
118 cubes[50] = new Cube(53, 22, 80, 0, 0, 45);
119 cubes[51] = new Cube(48, 175, 80, 0, 0, 45);
120 cubes[52] = new Cube(66, 172, 80, 0, 0, 355);// _,195,_ originally
121 cubes[53] = new Cube(33, 202, 80, 25, 0, 85);
122 cubes[54] = new Cube(32, 176, 100, 0, 0, 20);
123 cubes[55] = new Cube(5.75, 69.5, 0, 0, 0, 80);
124 cubes[56] = new Cube(1, 53, 0, 40, 70, 70);
125 cubes[57] = new Cube(-15, 24, 0, 15, 0, 0);
126 //cubes[58] what the heck happened here? never noticed before 4/8/2013
127 cubes[59] = new Cube(40, 46, 100, 0, 0, 355); // copies from 75
128 cubes[60] = new Cube(40, 164, 120, 0, 0, 12.5);
129 cubes[61] = new Cube(32, 148, 100, 0, 0, 3);
130 cubes[62] = new Cube(30, 132, 90, 10, 350, 5);
131 cubes[63] = new Cube(22, 112, 100, 0, 20, 0);
132 cubes[64] = new Cube(35, 70, 95, 15, 345, 20);
133 cubes[65] = new Cube(38, 112, 98, 25, 0, 0);
134 cubes[66] = new Cube(70, 164, 100, 0, 0, 22);
135 cubes[68] = new Cube(29, 94, 105, 15, 20, 10);
136 cubes[69] = new Cube(30, 77, 100, 15, 345, 20);
137 cubes[70] = new Cube(38, 96, 95, 30, 0, 355);
138 //cubes[71] = new Cube(38,96,95,30,0,355); //old power cube
139 cubes[72] = new Cube(44, 20, 100, 0, 0, 345);
140 cubes[73] = new Cube(28, 24, 100, 0, 0, 13);
141 cubes[74] = new Cube(8, 38, 100, 10, 0, 0);
142 cubes[75] = new Cube(20, 58, 100, 0, 0, 355);
143 cubes[76] = new Cube(22, 32, 120, 15, 327, 345);
144 cubes[77] = new Cube(50, 132, 80, 0, 0, 0);
145 cubes[78] = new Cube(20, 140, 80, 0, 0, 0);
146 return cubes;
147 }
148
149 public int[][] buildFrontChannelList() {
150 if (true) {
151 return new int[][] {
152 { 1, 0 },
153 };
154 }
155
156 return new int[][] {
157 {
158 1, 57, 56, 55, 0 // Pandaboard A, structural channel 1
159 }
160 ,
161 {
162 31, 32, 17, 3, 0 // Pandaboard B, structural channel 2, normally 30, 31, 32, 17, 3 (disconnected 30)
163 }
164 ,
165 {
166 20, 21, 15, 19, 0 // Pandaboard C, structural channel 3
167 }
168 ,
169 {
170 69, 75, 74, 76, 73 // Pandaboard D, structural channel 4, normally 64 first
171 }
172 ,
173 {
174 16, 2, 5, 0, 0 // Pandaboard E, structural channel 5
175 }
176 ,
177 {
178 48, 47, 37, 29, 0 // Pandaboard F, structural channel 6 (is there a 5th?)
179 }
180 ,
181 {
182 68, 63, 62, 78, 45 // Pandaboard G, structural channel 7, left top front side
183 }
184 ,
185 {
186 18, 6, 7, 0, 0 // Pandaboard H, structural channel 8
187 }
188 };
189 }
190
191 public int[][] buildRearChannelList() {
192 if (true) {
193 return new int[][] {
194 { 1, 0 },
195 };
196 }
197
198 return new int[][] {
199 {
200 22, 8, 14, 28, 0 // Pandaboard A, structural channel 9
201 }
202 ,
203 {
204 36, 34, 40, 52, 66 // Pandaboard B, structural channel 10
205 }
206 ,
207 {
208 65, 61, 60, 54, 51 // Pandaboard C, structural channel 11
209 }
210 ,
211 {
212 35, 25, 11, 10, 24 // Pandaboard D, structural channel 12
213 }
214 ,
215 {
216 23, 9, 13, 27, 12 // Pandaboard E, structural channel 13, missing taillight?
217 }
218 ,
219 {
220 64, 59, 72, 49, 50 // Pandaboard F, structural channel 14, right top backside (second cube is missing from sim)
221 }
222 ,
223 {
224 77, 39, 46, 33, 26 // Pandaboard G, structural channel 15
225 }
226 ,
227 {
228 44, 53, 42, 43, 41 // Pandaboard H, structural channel 16, last cube busted?
229 }
230 };
231 }
232
233 public int[][] buildFlippedRGBList() {
234 if (true) {
235 return new int[][] {};
236 }
237
238 // syntax is {cube #, strip #, strip #, . . . }
239 return new int[][] {
240 {
241 22, 4, 7
242 }
243 ,
244 {
245 50, 1, 3
246 }
247 ,
248 {
249 7, 1, 2, 11
250 }
251 ,
252 {
253 49, 1
254 }
255 ,
256 {
257 39, 1
258 }
259 ,
260 {
261 41, 1
262 }
263 ,
264 {
265 26, 3, 5
266 }
267 ,
268 {
269 64, 1
270 }
271 ,
272 {
273 32, 2
274 }
275 ,
276 {
277 20, 6, 7
278 }
279 ,
280 {
281 19, 1, 2
282 }
283 ,
284 {
285 15, 6, 8, 9
286 }
287 ,
288 {
289 29, 3, 10
290 }
291 ,
292 {
293 68, 4, 9
294 }
295 ,
296 {
297 18, 12
298 }
299 ,
300 {
301 6, 2, 4
302 }
303 ,
304 {
305 78, 11
306 }
307 ,
308 {
309 56, 2
310 }
311 ,
312 {
313 57, 3
314 }
315 ,
316 {
317 74, 6, 7
318 }
319 ,
320 {
321 21, 10
322 }
323 ,
324 {
325 37, 11
326 }
327 ,
328 {
329 61, 5
330 }
331 ,
332 {
333 33, 12
334 }
335 };
336 }
337 }
338