Update music pattern
[SugarCubes.git] / _Mappings.pde
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1/**
2 * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND
3 *
4 * //\\ //\\ //\\ //\\
5 * ///\\\ ///\\\ ///\\\ ///\\\
6 * \\\/// \\\/// \\\/// \\\///
7 * \\// \\// \\// \\//
8 *
9 * EXPERTS ONLY!! EXPERTS ONLY!!
10 *
186bc4d3 11 * This file implements the mapping functions needed to lay out the physical
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12 * cubes and the output ports on the panda board. It should only be modified
13 * when physical changes or tuning is being done to the structure.
14 */
45f43cc2 15
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16public Model buildModel() {
17
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18 // Shorthand helpers for specifying wiring more quickly
19 final Cube.Wiring WFL = Cube.Wiring.FRONT_LEFT;
20 final Cube.Wiring WFR = Cube.Wiring.FRONT_RIGHT;
21 final Cube.Wiring WRL = Cube.Wiring.REAR_LEFT;
22 final Cube.Wiring WRR = Cube.Wiring.REAR_RIGHT;
95c50032 23
a3ccf23a 24 // Utility value if you need the height of a cube shorthand
95c50032 25 final float CH = Cube.EDGE_HEIGHT;
73687629 26 final float CW = Cube.EDGE_WIDTH ;
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27
28
ae579223 29
a3ccf23a 30 // Positions for the bass box
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31 final float BBY = BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH;
32 final float BBX = 56;
33 final float BBZ = 2;
34
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35 // The model is represented as an array of towers. The cubes in the tower
36 // are represenented relatively. Each tower has an x, y, z reference position,
37 // which is typically the base cube's bottom left corner.
38 //
39 // Following that is an array of floats. A 2-d array contains an x-offset
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40 // and a z-offset from the previous reference position. Typically the first cube
41 // will just be {0, 0}. Each successive cube uses the position of the previous
42 // cube as its reference.
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43 //
44 // A 3-d array contains an x-offset, a z-offset, and a rotation about the
45 // y-axis.
46 //
47 // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT.
e27a8652 48
73687629 49 // To-Do: (Mark Slee, Alex Green, or Ben Morrow): The Cube # is determined by the order in this list.
50 // "raw object index" is serialized by running through towermapping and then individual cube mapping below.
51 // We can do better than this. The raw object index should be obvious from the code-- looking through the
52 // rendered simulation and counting through cubes in mapping mode is grossly inefficient.
e28f168c 53
7697e5c6 54
55 ////////////////////////////////////////////////////////////////////////
56 // dan's proposed lattice
57 ArrayList<StaggeredTower> scubes = new ArrayList<StaggeredTower>();
41c436e4 58 // if (NumBackTowers != 9) exit();
7697e5c6 59 for (int i=0; i<NumBackTowers; i++) scubes.add(new StaggeredTower(
60 (i+1)*CW, // x
61 (i % 2 == 0) ? 0 : CH * 2./3. , // y
62 - ((i % 2 == 0) ? 0 : 11) + 97 , // z
63 -135, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1) ); // num cubes
64
65 ArrayList<Cube> dcubes = new ArrayList<Cube>();
66 for (int i=1; i<6; i++) {
67 if (i>1) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR));
68 dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR));
69 }
70
71
73687629 72 TowerMapping[] towerCubes = new TowerMapping[] {};
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73
74 // Single cubes can be constructed directly here if you need them
75 Cube[] singleCubes = new Cube[] {
e5308763 76 //new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL), // Back left channel behind speaker
f1370a0b 77 //new Cube(x, y, z, rx, ry, rz, wiring),
e5308763 78 //new Cube(0,0,0,0,-135,0, WRR),
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79 };
80
81 // The bass box!
73687629 82 // BassBox bassBox = BassBox.unlitBassBox(BBX, 0, BBZ); // frame exists, no lights
83 BassBox bassBox = BassBox.noBassBox(); // no bass box at all
e89eda9f 84 // BassBox bassBox = new BassBox(BBX, 0, BBZ); // bass box with lights
e28f168c 85
f0cc0ba5 86 // The speakers!
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87 List<Speaker> speakers = Arrays.asList(new Speaker[] {
88 // Each speaker parameter is x, y, z, rotation, the left speaker comes first
73687629 89 // new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15)
3b2e0b4a 90 });
f0cc0ba5 91
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92 //////////////////////////////////////////////////////////////////////
93 // BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! //
94 //////////////////////////////////////////////////////////////////////
95
f0cc0ba5 96 // These guts just convert the shorthand mappings into usable objects
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97 ArrayList<Tower> towerList = new ArrayList<Tower>();
98 ArrayList<Cube> tower;
7e3329d2 99 Cube[] cubes = new Cube[100];
46fc29d4 100 int cubeIndex = 1;
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101 float px, pz, ny;
102 for (TowerMapping tm : towerCubes) {
103 px = tm.x;
104 ny = tm.y;
105 pz = tm.z;
46fc29d4 106 tower = new ArrayList<Cube>();
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107 for (CubeMapping cm : tm.cubeMappings) {
108 tower.add(cubes[cubeIndex++] = new Cube(px = px + cm.dx, ny, pz = pz + cm.dz, 0, cm.ry, 0, cm.wiring));
109 ny += Cube.EDGE_HEIGHT;
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110 }
111 towerList.add(new Tower(tower));
112 }
73687629 113
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114
115 for (Cube cube : singleCubes) cubes[cubeIndex++] = cube;
116 for (Cube cube : dcubes) cubes[cubeIndex++] = cube;
117for (StaggeredTower st : scubes) {
73687629 118 tower = new ArrayList<Cube>();
119 for (int i=0; i < st.n; i++)
120 tower.add(cubes[cubeIndex++] = new Cube(st.x, st.y + CH* 4/3.*i, st.z, 0, st.r, 0, WRR));
121 towerList.add(new Tower(tower));
f0cc0ba5 122 }
e76480d4 123
7dceead9 124 return new Model(towerList, cubes, bassBox, speakers);
186bc4d3 125}
e73ef85d 126
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127/**
128 * This function maps the panda boards. We have an array of them, each has
129 * an IP address and a list of channels.
130 */
186bc4d3 131public PandaMapping[] buildPandaList() {
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132 final int LEFT_SPEAKER = 0;
133 final int RIGHT_SPEAKER = 1;
134
3b2e0b4a 135 // 8 channels map to: 3, 4, 7, 8, 13, 14, 15, 16.
186bc4d3 136 return new PandaMapping[] {
73687629 137 // new PandaMapping(
138 // "10.200.1.30", new ChannelMapping[] {
139 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 39, 40, 41, 42 }), // 30 J3 *
140 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 36, 35}), // 30 J4 //ORIG *
141 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J7 *
142 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17, 18, 19}), // 30 J8 *
143 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J13 (not working)
144 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J14 (unplugged)
145 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J15 (unplugged)
146 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 53, 54, 55, 72 }), // 30 J16
147 // }),
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148 // new PandaMapping(
149 // "10.200.1.29", new ChannelMapping[] {
150 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,2,3,4}), // 29 J3 (not connected)
151 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,2,3,4 }), // 29 J4 (not connected)
152 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,2,3,4}), // 29 J7
153 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,2,3,4}), // 29 J8 //XXX
154 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8,9,10}), // 29 J13 //XX //bassbox (not working)
155 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8,9,10 }), // 29 J14 (not working)
156 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 14,15,16,17 }), // 29 J15
157 // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 14,15,16,17 }), // 29 J16
158 // }),
7c7625ec 159 new PandaMapping(
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160 "10.200.1.30", new ChannelMapping[] {
161 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 11, 12, 13, 14}), // J3
162 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J4
163 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 20, 21, 22, 23}), // J7
164 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 29 ,30, 31, 32}), // J8
165 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 38, 39, 40, 41}), // J13
166 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 47, 48, 49, 50}), // J14
167 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 56, 57, 58, 59}), // J15
168 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 55, 46, 37}), // J16
73687629 169 }),
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170 new PandaMapping(
171 "10.200.1.31", new ChannelMapping[] {
172 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 15, 16, 17, 18}), // J3
173 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J4
174 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 24, 25, 26, 27}), // J7
175 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 33, 34, 35, 36}), // J8
176 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 42, 43, 44, 45}), // J13
177 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 51, 52, 53, 54}), // J14
178 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 19, 10}), // J15
179 new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 11, 12, 13, 14}), // J16
180 }),
3b2e0b4a 181 };
45f43cc2 182}
e73ef85d 183
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184class TowerMapping {
185 public final float x, y, z;
186 public final CubeMapping[] cubeMappings;
187
188 TowerMapping(float x, float y, float z, CubeMapping[] cubeMappings) {
189 this.x = x;
190 this.y = y;
191 this.z = z;
192 this.cubeMappings = cubeMappings;
193 }
194}
195
196class CubeMapping {
197 public final float dx, dz, ry;
198 public final Cube.Wiring wiring;
199
200 CubeMapping(float dx, float dz, Cube.Wiring wiring) {
73687629 201 this(dx, dz, 0., wiring);
f0cc0ba5 202 }
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203 CubeMapping(float dx, float dz, float ry) {
204 this(dz, dz, ry, Cube.Wiring.FRONT_LEFT);
205 }
206
207 CubeMapping(float dx, float dz, float ry, Cube.Wiring wiring) {
208 this.dx = dx;
209 this.dz = dz;
210 this.ry = ry;
211 this.wiring = wiring;
212 }
213}
214
73687629 215class StaggeredTower {
216 public final float x, y, z, r;
217 public final int n;
218 StaggeredTower(float _x, float _y, float _z, float _r, int _n) { x=_x; y=_y; z=_z; r=_r; n=_n;}
219}
220
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221/**
222 * Each panda board has an IP address and a fixed number of channels. The channels
223 * each have a fixed number of pixels on them. Whether or not that many physical
224 * pixels are connected to the channel, we still send it that much data.
225 */
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226class PandaMapping {
227
045b432d 228 // How many channels are on the panda board
e28f168c 229 public final static int CHANNELS_PER_BOARD = 8;
045b432d 230
44b8de9c 231 // How many total pixels on the whole board
84086fa3 232 public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD;
44b8de9c 233
45f43cc2 234 final String ip;
84086fa3 235 final ChannelMapping[] channelList = new ChannelMapping[CHANNELS_PER_BOARD];
45f43cc2 236
84086fa3 237 PandaMapping(String ip, ChannelMapping[] rawChannelList) {
45f43cc2 238 this.ip = ip;
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239
240 // Ensure our array is the right length and has all valid items in it
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241 for (int i = 0; i < channelList.length; ++i) {
242 channelList[i] = (i < rawChannelList.length) ? rawChannelList[i] : new ChannelMapping();
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243 if (channelList[i] == null) {
244 channelList[i] = new ChannelMapping();
245 }
045b432d 246 }
e73ef85d 247 }
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248}
249
a922e963 250/**
e27a8652 251 * Each channel on a pandaboard can be mapped in a number of modes. The typical is
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252 * to a series of connected cubes, but we also have special mappings for the bass box,
253 * the speaker enclosures, and the DJ booth floor.
254 *
255 * This class is just the mapping meta-data. It sanitizes the input to make sure
256 * that the cubes and objects being referenced actually exist in the model.
257 *
258 * The logic for how to encode the pixels is contained in the PandaDriver.
259 */
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260class ChannelMapping {
261
262 // How many cubes per channel xc_PB is configured for
263 public final static int CUBES_PER_CHANNEL = 4;
45f43cc2 264
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265 // How many total pixels on each channel
266 public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL;
267
268 public static final int MODE_NULL = 0;
269 public static final int MODE_CUBES = 1;
270 public static final int MODE_BASS = 2;
271 public static final int MODE_SPEAKER = 3;
1d75c8a9 272 public static final int MODE_STRUTS_AND_FLOOR = 4;
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273 public static final int MODE_INVALID = 5;
274
275 public static final int NO_OBJECT = -1;
276
277 final int mode;
278 final int[] objectIndices = new int[CUBES_PER_CHANNEL];
279
280 ChannelMapping() {
281 this(MODE_NULL);
282 }
283
284 ChannelMapping(int mode) {
285 this(mode, new int[]{});
286 }
287
288 ChannelMapping(int mode, int rawObjectIndex) {
289 this(mode, new int[]{ rawObjectIndex });
290 }
291
292 ChannelMapping(int mode, int[] rawObjectIndices) {
293 if (mode < 0 || mode >= MODE_INVALID) {
294 throw new RuntimeException("Invalid channel mapping mode: " + mode);
295 }
296 if (mode == MODE_SPEAKER) {
297 if (rawObjectIndices.length != 1) {
298 throw new RuntimeException("Speaker channel mapping mode must specify one speaker index");
299 }
300 int speakerIndex = rawObjectIndices[0];
301 if (speakerIndex < 0 || speakerIndex >= glucose.model.speakers.size()) {
3b2e0b4a 302 throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex);
84086fa3 303 }
1d75c8a9 304 } else if ((mode == MODE_STRUTS_AND_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) {
84086fa3 305 if (rawObjectIndices.length > 0) {
3b2e0b4a 306 throw new RuntimeException("Bass/floor/null mappings cannot specify object indices");
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307 }
308 } else if (mode == MODE_CUBES) {
309 for (int rawCubeIndex : rawObjectIndices) {
310 if (glucose.model.getCubeByRawIndex(rawCubeIndex) == null) {
311 throw new RuntimeException("Non-existing cube specified in cube mapping: " + rawCubeIndex);
312 }
313 }
314 }
315
316 this.mode = mode;
317 for (int i = 0; i < objectIndices.length; ++i) {
318 objectIndices[i] = (i < rawObjectIndices.length) ? rawObjectIndices[i] : NO_OBJECT;
319 }
320 }
321}