minor sinesphere mods
[SugarCubes.git] / SugarCubes.pde
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1/**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
0e3c5542 4 * / / + + \ \
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5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
e28f168c 25LXPattern gplay;
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26
27LXPattern[] patterns(GLucose glucose) {
28 return new LXPattern[] {
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29
30 new Gimbal(glucose),
31
32 // DMK
1d75c8a9 33
4c006f7b 34 // Slee
87f6fa39 35 new Swarm(glucose),
e28f168c 36 //new ScreenScrape(glucose),
87f6fa39 37 new SpaceTime(glucose),
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38 new ShiftingPlane(glucose),
39 new AskewPlanes(glucose),
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40 new Blinders(glucose),
41 new CrossSections(glucose),
42 new Psychedelia(glucose),
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43
44 new Traktor(glucose).setEligible(false),
45 new BassPod(glucose).setEligible(false),
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46 new CubeEQ(glucose).setEligible(false),
47 new PianoKeyPattern(glucose).setEligible(false),
4c006f7b 48
e28f168c 49 // DanH
4c006f7b 50 new Noise(glucose),
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51 gplay=new Play(glucose), // XXX do this properly
52 new Pong(glucose),
4c006f7b 53
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54 // Alex G
55 new SineSphere(glucose),
56
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57 // Shaheen
58 new HelixPattern(glucose).setEligible(false),
59
60 // Toby
a673599f 61 new GlitchPlasma(glucose),
254fbb68 62 new FireEffect(glucose).setEligible(false),
b4aaf4e4 63 new StripBounce(glucose),
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64 new SoundRain(glucose).setEligible(false),
65 new SoundSpikes(glucose).setEligible(false),
821ceae9 66 new FaceSync(glucose),
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67
68 // Jack
69 new Swim(glucose),
8185ec8f 70 new Balance(glucose),
b6641090 71
8185ec8f 72 // Tim
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73 new TimPlanes(glucose),
74 new TimPinwheels(glucose),
75 new TimRaindrops(glucose),
76 new TimCubes(glucose),
77 // new TimTrace(glucose),
78 new TimSpheres(glucose),
79
80 // Ben
81 new DriveableCrossSections(glucose),
82 new GranimTestPattern2(glucose),
83
84 // Sam
85 new JazzRainbow(glucose),
80785186 86
254d34c0 87 // Basic test patterns for reference, not art
bfff6bc2 88 new TestCubePattern(glucose),
186bc4d3 89 new TestTowerPattern(glucose),
0ba6ac44 90 new TestProjectionPattern(glucose),
254fbb68 91 new TestStripPattern(glucose),
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92 new TestBassMapping(glucose),
93 new TestFloorMapping(glucose),
94 new TestSpeakerMapping(glucose),
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95 // new TestHuePattern(glucose),
96 // new TestXPattern(glucose),
97 // new TestYPattern(glucose),
98 // new TestZPattern(glucose),
f3f5a876 99
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100 };
101}
102
103LXTransition[] transitions(GLucose glucose) {
104 return new LXTransition[] {
3f8be614 105 new DissolveTransition(lx),
49815cc0 106 new SwipeTransition(glucose),
3f8be614 107 new FadeTransition(lx),
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108 };
109}
110
111LXEffect[] effects(GLucose glucose) {
112 return new LXEffect[] {
113 new FlashEffect(lx),
3f8be614 114 new BoomEffect(glucose),
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115 //new DesaturationEffect(lx),
116 //new ColorFuckerEffect(glucose),
117 new DualBlender(glucose),
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118 };
119}