Merge pull request #14 from vincentsiao/master
[SugarCubes.git] / SugarCubes.pde
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1/**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
0e3c5542 4 * / / + + \ \
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5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
75e1ddde 25
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26LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
09437b3e 28
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29 new SineSphere(glucose),
30 //new CubeCurl(glucose),
31
d1dcc4b5 32 // Slee
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33 // new Cathedrals(glucose),
34 new Swarm(glucose),
d93c968f 35 new MidiMusic(glucose),
0137237d 36 new Pulley(glucose),
fa1767c1 37
4760e696 38 new ViolinWave(glucose),
d1dcc4b5 39 new BouncyBalls(glucose),
87f6fa39 40 new SpaceTime(glucose),
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41 new ShiftingPlane(glucose),
42 new AskewPlanes(glucose),
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43 new Blinders(glucose),
44 new CrossSections(glucose),
45 new Psychedelia(glucose),
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46
47 new Traktor(glucose).setEligible(false),
48 new BassPod(glucose).setEligible(false),
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49 new CubeEQ(glucose).setEligible(false),
50 new PianoKeyPattern(glucose).setEligible(false),
4c006f7b 51
d1dcc4b5 52 // DanH
4c006f7b 53 new Noise(glucose),
7e3329d2 54 new Play (glucose),
55 new Pong (glucose),
56 new Worms(glucose),
4c006f7b 57
0b1785e3 58 // Alex G
1d414e45 59
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60 // Tim
61 new TimPlanes(glucose),
62 new TimPinwheels(glucose),
63 new TimRaindrops(glucose),
64 new TimCubes(glucose),
65 // new TimTrace(glucose),
66 new TimSpheres(glucose),
67
37ab5878 68 // Jackie
69 new JackieSquares(glucose),
4a60ba58 70 new JackieLines(glucose),
71 new JackieDots(glucose),
72
8cedfe61 73
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74
75 // Vincent
76 new VSTowers(glucose),
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77
78 // Toby
a673599f 79 new GlitchPlasma(glucose),
254fbb68 80 new FireEffect(glucose).setEligible(false),
b4aaf4e4 81 new StripBounce(glucose),
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82 new SoundRain(glucose).setEligible(false),
83 new SoundSpikes(glucose).setEligible(false),
821ceae9 84 new FaceSync(glucose),
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85
86 // Jack
87 new Swim(glucose),
8185ec8f 88 new Balance(glucose),
b6641090 89
fa1767c1 90
b6641090 91 // Ben
51227786 92 // new Sandbox(glucose),
467c8c60 93 new TowerParams(glucose),
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94 new DriveableCrossSections(glucose),
95 new GranimTestPattern2(glucose),
51227786 96
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97 // Shaheen
98 //new HelixPattern(glucose).setEligible(false),
99
51227786 100 //JR
a7c8d80a 101 new Gimbal(glucose),
51227786 102
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103 // Sam
104 new JazzRainbow(glucose),
80785186 105
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106 // Arjun
107 new TelevisionStatic(glucose),
108 new AbstractPainting(glucose),
109 new Spirality(glucose),
a7c8d80a 110
254d34c0 111 // Basic test patterns for reference, not art
bfff6bc2 112 new TestCubePattern(glucose),
186bc4d3 113 new TestTowerPattern(glucose),
0ba6ac44 114 new TestProjectionPattern(glucose),
254fbb68 115 new TestStripPattern(glucose),
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116 new TestBassMapping(glucose),
117 new TestFloorMapping(glucose),
118 new TestSpeakerMapping(glucose),
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119 // new TestHuePattern(glucose),
120 // new TestXPattern(glucose),
121 // new TestYPattern(glucose),
122 // new TestZPattern(glucose),
f3f5a876 123
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124 };
125}
126
127LXTransition[] transitions(GLucose glucose) {
128 return new LXTransition[] {
3f8be614 129 new DissolveTransition(lx),
32986078 130 new AddTransition(glucose),
fe30b226 131 new MultiplyTransition(glucose),
fe30b226 132 new OverlayTransition(glucose),
32986078 133 new DodgeTransition(glucose),
49815cc0 134 new SwipeTransition(glucose),
3f8be614 135 new FadeTransition(lx),
32986078 136// new SubtractTransition(glucose), // similar to multiply - dh
137// new BurnTransition(glucose), // similar to multiply - dh
138// new ScreenTransition(glucose), // same as add -dh
139// new SoftLightTransition(glucose), // same as overlay -dh
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140 };
141}
142
75e1ddde 143// Handles to globally triggerable effects
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144class Effects {
145 FlashEffect flash = new FlashEffect(lx);
146 BoomEffect boom = new BoomEffect(glucose);
147 BlurEffect blur = new BlurEffect(glucose);
148 QuantizeEffect quantize = new QuantizeEffect(glucose);
149 ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose);
150
151 Effects() {
152 blur.enable();
153 quantize.enable();
154 colorFucker.enable();
155 }
49815cc0 156}
24fc0330 157